Hough Transform
Hough Transform
Introduction:
The Hough transform is an algorithm that will take a collection of points, and find all the lines on which these points lie.
we define a line as a collection of points that are adjacent and have the same direction.
In order to understand the Hough transform, we will first consider the normal (perpendicular) representation of a line:
If we have a line in our row and column (rc)-based image space, we can define that line by ρ, the distance from the origin to the line along a perpendicular to the line, and θ, the angle between the r-axis and the ρ-line.


Now, for each pair of values of ρ and θ we have defined a particular line.
The range on θ is ±90° and ρ ranges from 0 to sqrt(2)N, where N is the image size.
Next, we can take this ρθ parameter space and quantize it, to reduce our search time,We quantize the ρθ parameter space, by dividing the space into a specific number of blocks.
Hough Space

Each block corresponds to a line, or group of possible lines, with ρ and θ varying across the increment as defined by the size of the block.
The size of these blocks corresponds to the coarseness of the quantization; bigger blocks provide less line resolution.
The algorithm used for the Hough consists of three primary steps:
1. Define the desired increments on ρ and θ, ∆ρ and ∆θ, and quantize the space accordingly.
2. For every point of interest (typically points found by edge detectors that exceed some threshold value), plug the values for r and c into the line equation:

Then, for each value of θ in the quantized space, solve for ρ.
3. For each ρθ pair from step 2, record the rc pair in the corresponding block in the quantized space. This constitutes a hit for that particular block.
When this process is completed, the number of hits in each block corresponds to the number of pixels on the line as defined by the values of ρ and θ in that block.
Hough Transform Flowchart

The flowchart is followed until all l(r, c) have been examined.
The advantage of large quantization blocks is that the search time is reduced, but the price paid is less line resolution in the image space.
Examining this figure , we can see that this means that the line of interest in the image space can vary more.
Effects of Quantization Block Size for Hough Transform
![]() |
![]() |
![]() |
|
a. Range of lines included by choice of ∆ρ. |
b. Range of lines included by choice of ∆θ. |
c. Range of lines included by choice of block size. |
One block in the Hough Space corresponds to all the solid lines in this figure—this is what we mean by reduced line resolution.
Next, select a threshold and examine the quantization blocks that contain more
points than the threshold.
Here, we look for continuity by searching for gaps in the line by looking at the
distance between points on the line(the points on a line correspond to points
recorded in the block).
When this process is completed, the lines are marked in the output image.
The program:
My program begin with a menu to choose the type
of input image, if you have a regular image(Grayscale image) you can make edge
detection (Robert, Sobel, Prewitt) and grayscale threshold by the program, and
if you have a binary image you can start from point 3.
Next step, you enter the name
of the image (must be in the program directory), each step you pass the result
is shown, and in the grayscale threshold you can repeat the threshold operation
if the binary image not as you prevent.
In the Hough transform menu you can select a
specified angle or you can input
∆θ
mean that you enter the angles {-90, -90+∆θ
, -90+2∆θ
………,90}.
How it can be programmed?
1-edge detection:
we convolute the masks of the operator with the image at
each pixel, Robert Operator is simple its like this
out.SetPixel(i,j, abs( input.GetPixel(i,j)
-
input.GetPixel(i-1,j-1))
+abs(
input.GetPixel(i-1,j)-
input.GetPixel(i,j-1)
));
And in Sobel Operator we have two numbers s1,s2
corresponding to the results of the two masks and the edge magnitude =


we can implement this algorithm by multiplying a two
dimensional array contains the values of the mask.
but since the two masks contains zeros so it has no effect
in computing the results (its just take some time from the calculations) so we
can discard these zeros as in this code.
S1=-(input.GetPixel(i-1,j-1)+2*input.GetPixel(i-1,j)+input.GetPixel(i-1,j+1))
+(input.GetPixel(i+1,j-1)+2*input.GetPixel(i+1,j)+input.GetPixel(i+1,j+1))
S2=-(input.GetPixel(i-1,j-1)+2*input.GetPixel(i,j-1)+input.GetPixel(i+1,j-1))
+(input.GetPixel(i-1,j+1)+2*input.GetPixel(i,j+1)+input.GetPixel(i+1,j+1))
by implementing array multiplication and the code after
discard the zeros multiplication I find experimentally that the time is reduced
by about 35%
Prewitt Operator can be implemented in the same way.
Hough Transform:
“Hough Transform” is the main function it takes a binary
image and some parameter of the lines that the user wants to select it, this
mean that if the user want to select the lines that have a slope from
–90,-90+deltaTheta …… to 90 it can enter the value of deltaTheta he want.
Another parameter is deltaRo, to decrease or increase the
line resolution as we talk above.
connectDistance parameter is to select the maximum number in
pixels in the gap that cut the line that the program can connect them.
pixelsCcount (threshold) is the minimum number of line
pixels, if the line contain number of pixels less than this number its not
selected .
theta is the angle
of the lines that the user want to select them (he enter one angle at a time
then the result shown and if he want to select another angles, he can.).
How to implement Hough transform algorithm?
1-first of all we must allocate the Hough space witch has a
width of 180/deltaTheta an a height of chord/deltaRo.
The algorithm does not clear what we do if
ρ has negative value, so we
can ignore these values or allocate another Hough space for the negative values.
which is the best ignore them or allocate to them?
If we have this image:

Angle = -45o
If ρ2
= x => ρ1=
-x.
So the first line ignored !!
If we put – ρ
block pixels and +ρ
block pixels in the same block this mean that these tow lines becomes on
line !! .
I confirm experimentally
from these assumption and I found that actually that some lines are losses if I
merge the –ve and +ve ρ blocks.
So we must allocate two deferent blocks to the +ve
ρ and -ve ρ
pixels.
This
mean that the dimensions the height of Hough space become 2*chord/deltaRo wher
chord =
if the image has a dimensions of NxN.
Implementation of Hough blocks:
Hough block can be implemented by a two dimensional array of
linked list of points, this mean that each Hough block contain the value of the
first pint lies in this Ro and Theta and contain a pointer that points to the
next point in this block.
If the block contain no points the value of x,y in this
block should be –1,the last point in the linked list points must be NULL, so it
must be initialized.
struct
LinkedPoint{
int
X,Y;
LinkedPoint *nextPoint;
};
since I use malloc() function which is allocate one
dimensional array of bytes so I convert Hough space from two dimension to one
dimension, and I can reach any block by a simple equation.
If Hough space contain ‘roNum’ of rows and
thetaNum of columns I can reach HS[x][y]=HS[x*yheatNum + y];
Before any point added to a Hough block we must allocate
some memory bytes by the function:
tempLinkedPoint->nextPoint=(LinkedPoint* )malloc(12);//12
byte
tempLinkedPoint=tempLinkedPoint->nextPoint;
tempLinkedPoint->X=i;
tempLinkedPoint->Y=j;
tempLinkedPoint->nextPoint=NULL;
after we end the addition loop we must check if the gap
between each two points(neighbors in the linked list) is less than the gap that
the user select it, we repeat this step and go forward to the next point … until
the we find a large gap then we count the previous points if there count is more
than the threshold that selected by the user we draw a line between the first
point and the last point and start the gap checking from the next point and its
next and start the count again.
Finally if we not find any large gap and the points count is
more than the user selected number we connect these points.
if
(hough[index].X!=-1) //if its –1 =>there is no points
{
counter=1;
tempLinkedPoint=&hough[index];
startPoint=&hough[index];
while (tempLinkedPoint->nextPoint!=NULL)
{
x1=tempLinkedPoint->X;
y1=tempLinkedPoint->Y;
x2=tempLinkedPoint->nextPoint->X;
y2=tempLinkedPoint->nextPoint->Y;
actualDistance=sqrt(pow((x2-x1),2)+pow((y2-y1),2));
if(actualDistance<=connectDistance)
counter+=1;
else
{
if(counter>=pixelsCount)
{
t1=startPoint;
DrawLine(transImg,t1->X,t1->Y
,tempLinkedPoint->X,tempLinkedPoint->Y);
}
startPoint=tempLinkedPoint->nextPoint;//the
new line
counter=1;
}
tempLinkedPoint=tempLinkedPoint->nextPoint ;
}
if(counter>=pixelsCount) //rech to the
end
{
t1=startPoint;
DrawLine(transImg,t1->X,t1->Y
,tempLinkedPoint->X,tempLinkedPoint->Y);
}
}
how to draw the line?
This function “DrawLine ” simply draw a line between two
given points by select
the point set that lies in the line.
This algorithm from “INTRODUCTION TO COMPUTER GRAPHICS” book
and have some changes.
void
DrawLine(CImage* transImg,int x1,int
y1,int x2,int
y2)
{
int dx=x2-x1;
int dy=y2-y1;
float m;
if (abs(dx)>abs(dy))
{
int xInc =dx/abs(dx);
m=(float)dy/fabs(dx);
int X;
float Y=(float)y1;
for(X=x1;X!=x2;X+=xInc)
{
transImg->SetPixelFast(X,GetIntValue(Y),1);
Y+=m;
}
}
else
{
int yInc =dy/abs(dy);
m=(float)dx/fabs(dy);
float X=(float)x1;
int Y;
for(Y=y1;Y!=y2;Y+=yInc)
{
transImg->SetPixelFast(GetIntValue(X),Y,1);
X+=m;
}
transImg->SetPixelFast(GetIntValue(X),Y,1);
}
}
Experimental Example:

Regular image

Robert edge detector applied

Threshold at gray level 75

Hough output
∆ρ
=1 , ∆θ
=1,threshold = 12 and max distance connected = 4
We
see that the separated points is discarded and we took only the lines with given
parameters
Another example:
![]() |
![]() |
![]() |
|
Binary image cointains lines |
The output image after Hough |
Theta=45o And Theta=0o |
![]() |
![]() |
![]() |
|
Theta = 45, 0 , -45 |
Theta = 45, 0 , -45 , 90 |
Theta = 45, 0 , -45 , 90 ,120 |
![]() |
||
|
The output if we use Threshold=20, distance=10, DeltaRo=0.5 |
Hough Transform Source Code(VC++) (
Download )
Hough Transform Console Application
Image Processing Library tools (needed)
Hough Transform的更多相关文章
- Hough Transform直线检测
本文原创,如转载请注明出处. Hough Transform 是一种能提取图像中某种特定形状特征的方法,可以将其描述成一种把图像空间中的像素转换成Hough空间中直线或曲线的一种映射函数.通过利用Ho ...
- 第三章 霍夫变换(Hough Transform)
主要内容: 霍夫变换的作用 霍夫变换检测直线的原理 霍夫变换检测圆的原理 OpenCV中的霍夫变换 1.霍夫变换检测直线原理 霍夫变换,英文名称Hough Transform,作用是用来检测图像中的直 ...
- 概率霍夫变换(Progressive Probabilistic Hough Transform)原理详解
概率霍夫变换(Progressive Probabilistic Hough Transform)的原理很简单,如下所述: 1.随机获取边缘图像上的前景点,映射到极坐标系画曲线: 2.当极坐标系里面有 ...
- Matlab 霍夫变换 ( Hough Transform) 直线检测
PS:好久没更新,因为期末到了,拼命复习中.复习久了觉得枯燥,玩玩儿霍夫变换直线检测 霍夫变换的基本原理不难,即便是初中生也很容易理解(至少在直线检测上是这样子的). 霍夫变换直线检测的基本原理:(不 ...
- Hough transform(霍夫变换)
主要内容: 1.Hough变换的算法思想 2.直线检测 3.圆.椭圆检测 4.程序实现 一.Hough变换简介 Hough变换是图像处理中从图像中识别几何形状的基本方法之一.Hough变换的基本原理在 ...
- 霍夫变换(hough transform)
x-y轴坐标:y=kx+b k-b轴坐标:b=-xk+y θ-r轴坐标:
- 灰度图像--图像分割 霍夫变换(Hough Transform)--直线
学习DIP第50天 转载请标明本文出处:http://blog.csdn.net/tonyshengtan ,出于尊重文章作者的劳动,转载请标明出处!文章代码已托管,欢迎共同开发:https://gi ...
- 霍夫变换(Hough Transform)
霍夫变换是图像处理中从图像中识别几何形状的基本方法之一,应用很广泛,也有很多改进算法.最基本的霍夫变换是从黑白图像中检测直线(线段). 我们先看这样一个问题: 设已知一黑白图像上画了一条直线,要求出这 ...
- OpenCV2马拉松第22圈——Hough变换直线检測原理与实现
计算机视觉讨论群162501053 转载请注明:http://blog.csdn.net/abcd1992719g/article/details/27220445 收入囊中 Hough变换 概率Ho ...
随机推荐
- GBK 编码时 url 中带中文参数的问题
项目中遇到的 GBK 编码问题,记录如下. 将代码精简为: <!DOCTYPE HTML> <html> <meta charset="gb2312" ...
- Java:注解(元数据)
初识Java注解 所谓的元数据是指用来描述数据的数据,可能刚听到元数据的时候你会有点陌生,其实任何一个使用过struts或者hibernate的开发人员都在不知不觉中使用元数据,更通俗一点来说元数据是 ...
- C/C++代码覆盖工具gcov与lcov入门
C/C++代码覆盖工具gcov与lcov入门 gcov是一个可用于C/C++的代码覆盖工具,是gcc的内建工具.下面介绍一下如何利用gcov来收集代码覆盖信息.想要用gcov收集代码覆盖信息,需要在g ...
- canvas 2d 贴图技术实践
最近在公司内部的技术协会论坛里闲逛的时候,无意中发现了一篇手淘前端大牛岑安两年前写的博文,讲述了canvas的2d贴图技术.看到后觉得相当神奇.于是就自己实现了一下.不过岑安前辈的那篇博文也只是大概讲 ...
- 新玩具---Amazon Kindle PaperWhite 2
自从将闲置了一段时间的K3 Keyboard 3G送人后,就一直用Nexus7平板上装Kindle程序来读书,用着也挺好,没有出现很多人说的费眼问题,说来也奇怪上学毕业之后,一直从事编程相关的工作有七 ...
- Crowdsourcing(众包)
群众外包(英语:crowdsourcing)是互联网带来的新的生产组织形式.<连线>(Wired)杂志记者Jeff Howe于2006年发明的一个专业术语,用来描述一种新的商业模式,即企业 ...
- 用centos光盘安装RPM包的方法
1.在虚拟机光盘选项中设置连接路径为centos安装光盘. 2.将光盘挂载到本地目录. #新建一个文件夹 mkdir cdrom #把光盘挂载到cdrom目录下 mount /dev/cdrom cd ...
- SharePoint 2013 安装图解
转自: http://www.cnblogs.com/jianyus/archive/2013/02/01/2889653.html 介绍:文章就是SharePoint2013安装过程的图解,包括步骤 ...
- caffe使用
训练时, solver.prototxt中使用的是train_val.prototxt ./build/tools/caffe/train -solver ./models/bvlc_referenc ...
- 详解jQ的support模块
jQuery的属性support是判断浏览器之间是否兼容的模块 ,该模块包含了leadingWhitespace,tbody,htmlSerialize,style,hrefNormalized,op ...









