本文用 Python 实现了PS 中的图层混合算法,把很多常见的图层混合算法都汇总到了一起,比起以前写的算法,就是用矩阵运算代替了很耗时的for 循环,运行效率有所提升。具体的代码如下:

import matplotlib.pyplot as plt
from skimage import io
import math
import numpy as np # image fusion file_name='D:/Visual Effects/PS Algorithm/2.jpg';
img_1=io.imread(file_name)
img_1 = img_1/255.0 file_name2='D:/Visual Effects/PS Algorithm/3.jpg'
img_2=io.imread(file_name2)
img_2 = img_2/255.0 # 不透明度
def Transparent(img_1, img_2, alpha):
img = img_1 * alpha + img_2 * (1-alpha)
return img # 正片叠底
def Multiply (img_1, img_2):
img = img_1 * img_2
return img # 颜色加深
def Color_burn (img_1, img_2):
img = 1 - (1 - img_2) / (img_1 + 0.001) mask_1 = img < 0
mask_2 = img > 1 img = img * (1-mask_1)
img = img * (1-mask_2) + mask_2 '''
row, col, channel = img.shape
for i in range(row):
for j in range(col):
img[i, j, 0] = min(max(img[i, j, 0], 0), 1)
img[i, j, 1] = min(max(img[i, j, 1], 0), 1)
img[i, j, 2] = min(max(img[i, j, 2], 0), 1)
''' return img # 颜色减淡
def Color_dodge(img_1, img_2):
img = img_2 / (1.0 - img_1 + 0.001)
mask_2 = img > 1
img = img * (1-mask_2) + mask_2
return img # 线性加深
def Linear_burn(img_1, img_2):
img = img_1 + img_2 - 1
mask_1 = img < 0
img = img * (1-mask_1)
return img # 线性减淡
def Linear_dodge(img_1, img_2):
img = img_1 + img_2
mask_2 = img > 1
img = img * (1-mask_2) + mask_2
return img # 变亮
def Lighten(img_1, img_2):
img = img_1 - img_2
mask = img > 0
img = img_1 * mask + img_2 * (1-mask) return img # 变暗
def Dark(img_1, img_2):
img = img_1 - img_2
mask = img < 0
img = img_1 * mask + img_2 * (1-mask) return img # 滤色
def Screen(img_1, img_2):
img = 1- (1-img_1)*(1-img_2) return img # 叠加
def Overlay(img_1, img_2):
mask = img_2 < 0.5
img = 2 * img_1 * img_2 * mask + (1-mask) * (1- 2 * (1-img_1)*(1-img_2)) return img # 柔光
def Soft_light(img_1, img_2):
mask = img_1 < 0.5
T1 = (2 * img_1 -1)*(img_2 - img_2 * img_2) + img_2
T2 = (2 * img_1 -1)*(np.sqrt(img_2) - img_2) + img_2
img = T1 * mask + T2 * (1-mask) return img # 强光
def Hard_light(img_1, img_2):
mask = img_1 < 0.5
T1 = 2 * img_1 * img_2
T2 = 1 - 2 * (1 - img_1) * (1 - img_2)
img = T1 * mask + T2 * (1-mask) return img # 亮光
def Vivid_light(img_1, img_2):
mask = img_1 < 0.5
T1 = 1 - (1 - img_2)/(2 * img_1 + 0.001)
T2 = img_2 / (2*(1-img_1) + 0.001)
mask_1 = T1 < 0
mask_2 = T2 > 1
T1 = T1 * (1-mask_1)
T2 = T2 * (1-mask_2) + mask_2
img = T1 * mask + T2 * (1 - mask) return img # 点光
def Pin_light(img_1, img_2):
mask_1 = img_2 < (img_1 * 2 -1)
mask_2 = img_2 > 2 * img_1
T1 = 2 * img_1 -1
T2 = img_2
T3 = 2 * img_1
img = T1 * mask_1 + T2 * (1 - mask_1) * (1 - mask_2) + T3 * mask_2 return img # 线性光
def Linear_light(img_1, img_2):
img = img_2 + img_1 * 2 - 1
mask_1 = img < 0
mask_2 = img > 1
img = img * (1-mask_1)
img = img * (1-mask_2) + mask_2 return img # 实色混合
def Hard_mix(img_1, img_2):
img = img_1 + img_2
mask = img_1 + img_2 > 1
img = img * (1-mask) + mask
img = img * mask
return img alpha = 0.5 # img = Transparent(img_1, img_2, alpha)
# img = Multiply (img_1, img_2)
# img = Color_burn(img_1, img_2)
# img = Color_dodge(img_1, img_2)
# img = Linear_burn(img_1, img_2)
# img = Linear_dodge(img_1, img_2)
# img = Lighten(img_1, img_2)
# img = Dark (img_1, img_2)
# img = Screen(img_1, img_2)
# img = Overlay(img_1, img_2)
# img = Soft_light(img_1, img_2)
# img = Hard_light(img_1, img_2)
# img = Vivid_light(img_1, img_2)
# img = Pin_light(img_1, img_2)
# img = Linear_light(img_1, img_2)
img = Hard_mix(img_1, img_2) # show the image plt.figure(1)
plt.imshow(img_1)
plt.axis('off'); plt.figure(2)
plt.imshow(img_2)
plt.axis('off'); plt.figure(3)
plt.imshow(img)
plt.axis('off'); plt.show()

所有的算法原理以及效果图可以参考我以前的博客:

http://blog.csdn.net/matrix_space/article/details/22416241

http://blog.csdn.net/matrix_space/article/details/22425209

http://blog.csdn.net/matrix_space/article/details/22426633

http://blog.csdn.net/matrix_space/article/details/22427285

http://blog.csdn.net/matrix_space/article/details/22488159

http://blog.csdn.net/matrix_space/article/details/22488467

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