1. Android入门

Android系统架构

Android系统:四层架构、五块区域

1. Linux内核层 Linux Kernel:为Android设备的硬件提供了底层驱动

2. 系统运行库层 Libraries:为Android系统提供特性支持,如 (SQLite) 数据库支持、(OpenGL|ES) 3D绘图支持、(Webkit) 浏览器内核支持等;也包括了Android运行时库,提供了一些核心库允许开发者使用Java编写应用。也包含了Dalvik虚拟机,使得每一个Android应用都能运行在独立的进程当中。相对于JVM而言,Dalvik针对手机内存、CPU等做了优化。

3. 应用框架层 Application Framework:提供了构建应用程序时可能用到的API

4. 应用层 Application:安装在手机上的应用程序

Android系统的发展:https://developer.android.com/about/dashboards/index.html

Android应用开发特色:

四大组件:

活动 (activity):在应用中看得到的东西

服务 (Service):后台运行(退出应用仍可继续运行)

广播接收器 (Broadcast Receiver):接收来自其他应用的广播消息(如电话、短信等)、或发出广播消息

内容提供器 (Content Provider):应用程序之间共享数据(如读取电话簿中的联系人等)

系统控件:易于开发者编写界面

SQLite数据库:嵌入式关系型数据库(提供API)

地理位置定位:LBS

多媒体:可在应用程序中控制音乐、视频、录音、拍照、闹铃等

传感器:加速度传感器、方向传感器等

开发环境搭建 + Hello World:

https://developer.android.com/training/basics/firstapp/creating-project.html

1. download and install Android Studio;

https://classroom.udacity.com/courses/ud808/lessons/4216368924/concepts/43072785890923

2. Start a new Android Studio project:name, company domain;

3. Empty Activity

4. Open the project window (view -> tool windows -> project) and select Android View

5. In the project window

app > java > com.example.myfirstapp > MainActivity.java: This is the main activity (the entry point for your app). When you build and run the app, the system launches an instance of this Activity and loads its layout.

app > res: 在项目中使用的所有资源:drawable目录:图片;layout目录:布局;values目录:字符串

app > res > layout > activity_main.xml: This XML file defines the layout for the activity's UI. It contains a TextView element with the text "Hello world!".

app > manifests > AndroidManifest.xml: The manifest file describes the fundamental characteristics of the app and defines each of its components. 是整个Android项目的配置文件,所有四大组件都需要在这注册。还有应用的权限、兼容版本等设置。

Gradle Scripts > build.gradle: You'll see two files with this name: one for the project and one for the "app" module. Each module has its own build.gradle file, but this project currently has just one module. You'll mostly work with the module's build.gradle file to configure how the Gradle tools compile and build your app. For more information about this file, see Configure Your Build.

Error Occurs:

Error:(1, 1) A problem occurred evaluating project ':app'.
> java.lang.UnsupportedClassVersionError: com/android/build/gradle/AppPlugin : Unsupported major.minor version 52.0

查询:https://stackoverflow.com/questions/37466744/android-studio-continues-to-get-a-unsupported-major-minor-version-52-0

尝试1:File -> Invalidate caches and restart;无用

尝试2:File -> Project Structure -> SDK Location -> use embedded JDK/ set the right path 解决

6. Run on the emulator

Create an Android Virtual Device (AVD) definition. -- specifies the characteristics of the emulation device

Launch AVD: tools -> Android -> AVD Manager

Create Virtual Device -> Select Hardware (Pixel chosen here) -> System Image (Lollipop here)-> Finish

Select the device created, launch AVD in the emulator.

Close the AVD Manager window, in the Project window -> app module -> Run -> Select Deployment Target

源码分析:

AndroidManifest.xml

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.shenglin.myfirstapp"> <application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:supportsRtl="true"
android:theme="@style/AppTheme">
<activity android:name=".HelloWorldActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application> </manifest>
android:icon="@mipmap/ic_launcher"定义了app的icon

<activity>...</activity>为对HelloWorldActivity活动的注册。

intent-filter中的<action android:name="android.intent.action.MAIN" />和<category android:name="android.intent.category.LAUNCHER" />表示是该程序的主活动(点击应用图标首先启动的活动)

HelloWorldActivity.java

public class HelloWorldActivity extends AppCompatActivity {

    @Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
}

extends AppCompatActivity

onCreate():活动被创建时必定要执行的方法。

但是,helloword字样在哪里呢?

逻辑和视图分离:在布局文件中编写界面,在活动中引入

setContentView(R.layout.activity_main); :给当前活动引入activity_main的布局

activity_main.xml

<?xml version="1.0" encoding="utf-8"?>
<android.support.constraint.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context="com.example.shenglin.myfirstapp.HelloWorldActivity"> <TextView
android:layout_width="228dp"
android:layout_height="72dp"
android:text="Hello world!"
android:textAlignment="center"
android:textSize="30sp"
android:textStyle="bold"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintHorizontal_bias="0.5"
app:layout_constraintLeft_toLeftOf="parent"
app:layout_constraintRight_toRightOf="parent"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintVertical_bias="0.5"
tools:layout_editor_absoluteX="72dp" /> </android.support.constraint.ConstraintLayout>

TextView:系统提供的一个控件,用于在布局中显示文字

values/strings.xml

<resources>
<string name="app_name">My First App</string>
</resources>

Android不推荐在程序中对字符串进行硬编码,推荐将字符串定义在res/values/string.xml中,然后在布局文件或代码中引用

引用格式:在xml中:"@string/var_name";在代码中:R.string.var_name(string could also be drawable or layout)

这里的"app_name"即为string_name; 值"My First App"即为string_value(在AndroidManifest.xml被引用)

User Interface:

Using Android Studio Layout Editor: create a layout, including a text box and a button.

The user interface is built using a hierachy of layouts (ViewGroup objects: invisible containers) and widgets (View objects: UI components).

Component Tree window on the botton-left side shows the hierachy of layout.

Start the implementation:

Preparation:

Open the layout editor: app/res/layout/activity_main.xml

Turn on Show Constraints (by clicking the eye button)

Turn off Autoconnect (next to the eye button)

Click Default Margins (8 at the moment) and change it to 16

Choose Device in Editor (the mobile shape button) and select the one you choose.

Clear the layout (delete TextView in the Component Tree window)

Add a text box:

Drag and drop a text->plain text into the design editor

For the plain text widget, it has squares for resizing and circles for setting constraints

Add constraints: 16dp from the both the top and the left of the layout

Add a button:

Drag and drop a widgets->button into the desing editor

Add a constraint to the right side of the plain text box

Click the button, click the Baseline Constraint (appears below the selected widget), constraint it to the text box baseline

Change displayed text:

app/res/values/strings.xml

click Open Editor -> opens the Translations Editor (easy to use)

add two key-value pairs: edit_message: "Enter a message"; button_send:"Send"

Now go back to activity_main.xml

choose the widgets, set the hint property as (Pick a Resource) @string/edit_message; and delete the value for the text property.

so does the button.

Start Another Activity

Create an method to response to the button:

HelloWorldActivity.java

add a method called sendMessage(View view);  (the method must be public void with a single View as the parameter)

an error pops out -- opt+enter=quick fix -- import class

activity_main.xml

select button, Properties -> onClick property -> sendMessage[HelloWorldActivity]

--> now when the buttons is tapped, the system calls the sendMessage().

Intent:

An object that provides runtime binding between separate components, such as two activities.

In this case, the intent starts another activity

HelloWorldActivity.java

add a constant

public static final String EXTRA_MESSAGE = "com.example.matt.myfirstapp.MESSAGE";

write sentMessage()

Intent intent = new Intent(this, DisplayMessageActivity.class);
EditText editText = (EditText) findViewById(R.id.editText);
String message = editText.getText().toString();
intent.putExtra(EXTRA_MESSAGE, message);
startActivity(intent);

the intent constructor takes two activities as the parameters

intent.putExtra() adds the message (message = editText.getText().toString()) to the intent.

the intent carrys data types as key-value pairs called extras (key is the public constant EXTRA_MESSAGE, note: using your app's package name as a prefix is a good way to ensure the keys are unique, in case your app interacts with other apps.

startActivity() starts an instance of the DisplayMessageActivity specified in the constructor of intent.

Create DisplayMessageActivity

New->Activity->Empty Activity...

auto-finished: create DisplayMessageActivity.java; create activity_display_message.xml; add <activity> in AndroidManifest.xml

Add a text view: activity_display_message.xml

turn on auto-connect

drag and drop a TextView

add a constraint to the top of the layout

and property -> textAppearance blahblahblah

Display the message on the text view:

DisplayMessageActivity.java

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_display_message); // Get the intent that started this activity and extract the string
Intent intent = getIntent();
String message = intent.getStringExtra(HelloWorldActivity.EXTRA_MESSAGE); // capture the layout's TextView and set the string as its text
TextView textView = (TextView) findViewById(R.id.textView);
textView.setText(message);
}

it works now, but one more thing...

Add up navigation:

when the activity is not the main activity, it should provide the navigation so the user can tap the up button in the app bar to return to its logical parent screen.

AndroidManifest.xml

add android:parentActivityName=".HelloWorldActivity"; and the meta-data.

    <activity android:name=".DisplayMessageActivity"
android:parentActivityName=".HelloWorldActivity">
<meta-data
android:name="android.support.PARENT_ACTIVITY"
android:value=".HelloWorldActivity" />
</activity>
</application>

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