(function initJParticle( $ ){

    "use strict";

    var createParticlesSandbox, Utils;

    Utils = {};

    /*
* Create jParticle animation.
* @param {Object} options Few jParticle options.
* @return {Object} jQuery object for chaining.
*/
$.fn.jParticle = function jParticle( options ){ this.each(function( _, el ){ if ( typeof el.sandbox === 'object' ) { $( el ).removeJParticle();
} el.sandbox = createParticlesSandbox( el, options );
}); return this;
}; /*
* Remove jParticle canvas.
* @return {Object} jQuery object for chaining.
*/
$.fn.removeJParticle = function removeJParticle(){ this.each(function( _, el ){ if ( el.sandbox ) { el.sandbox.remove();
delete el.sandbox;
}
}); return this;
}; /*
* Freeze jParticle animation.
* @return {Object} jQuery object for chaining.
*/
$.fn.freezeJParticle = function freezeJParticle(){ this.each(function( _, el ){ if ( el.sandbox ) { el.sandbox.freeze();
}
}); return this;
}; /*
* Unfreeze jParticle animation.
* @return {Object} jQuery object for chaining.
*/
$.fn.unfreezeJParticle = function unfreezeJParticle(){ this.each(function( _, el ){ if ( el.sandbox ) { el.sandbox.unfreeze();
}
}); return this;
}; /*
* Create a particles sandbox instance.
* @param {Object} element Element for the sandbox.
* @param {Object} params Few sandbox's params.
* @return {Object} Particles sandbox object.
*/
createParticlesSandbox = function createParticlesSandbox( element, params ){ var ParticlesSandbox, createParticle; ParticlesSandbox = {}; ParticlesSandbox.canvas = {};
ParticlesSandbox.mouse = {};
ParticlesSandbox.particles = []; ParticlesSandbox.isAnimated = false; /*
* Initialize the sandbox
* @param {Object} element Element for the sandbox.
* @param {Object} params Few sandbox's params.
*/
ParticlesSandbox.initialize = function initialize( element, params ){ ParticlesSandbox.initParams( params );
ParticlesSandbox.initHTML( element );
ParticlesSandbox.initParticles();
ParticlesSandbox.initEvents();
ParticlesSandbox.initAnimation();
}; /*
* Initialize sandbox's params.
* @param {Object} params Few sandbox's params.
*/
ParticlesSandbox.initParams = function initParams( params ){ if ( params && params.color && (!params.particle || ( params.particle && !params.particle.color ) ) ) { if ( !params.particle ) { params.particle = {};
} params.particle.color = params.color;
} ParticlesSandbox.params = $.extend({
particlesNumber: 100,
linkDist: 50,
createLinkDist: 150,
disableLinks: false,
disableMouse: false,
background: 'black',
color: 'white',
width: null,
height: null,
linksWidth: 1
}, params );
}; /*
* Initialize the sandbox's html.
* @param {Object} element Element for the sandbox.
*/
ParticlesSandbox.initHTML = function initHTML( element ){ var canvas; canvas = ParticlesSandbox.canvas; canvas.container = $( element );
canvas.element = $('<canvas/>'); canvas.context = canvas.element.get(0).getContext('2d'); canvas.container.append( canvas.element ); canvas.element.css( 'display', 'block' ); canvas.element.get(0).width = ( ParticlesSandbox.params.width ) ? ParticlesSandbox.params.width : canvas.container.width();
canvas.element.get(0).height = ( ParticlesSandbox.params.height ) ? ParticlesSandbox.params.height : canvas.container.height(); canvas.element.css( 'background', ParticlesSandbox.params.background );
}; /*
* Resize canvas.
*/
ParticlesSandbox.resize = function resize( width, height ){ if ( width ) { canvas.element.get(0).width = width;
} if ( height ) { canvas.element.get(0).height = height;
}
}; /*
* Create all particles in the sandbox.
*/
ParticlesSandbox.initParticles = function initParticles(){ var i, count; i = 0;
count = ParticlesSandbox.params.particlesNumber; for ( ; i < count; i += 1 ) { ParticlesSandbox.particles.push( createParticle(
ParticlesSandbox.canvas.element.get(0),
ParticlesSandbox.params.particle
) );
}
}; /*
* Initialize the sandbox's events.
*/
ParticlesSandbox.initEvents = function initEvents(){ ParticlesSandbox.canvas.element.mouseenter(function mouseEnterCallback(){ ParticlesSandbox.mouse.hoverCanvas = true; if ( !ParticlesSandbox.isAnimated ) { ParticlesSandbox.draw();
}
}); ParticlesSandbox.canvas.element.mouseleave(function mouseLeaveCallback(){ ParticlesSandbox.mouse.hoverCanvas = false;
}); ParticlesSandbox.canvas.element.mousemove(function mouseMoveCallback(e){ ParticlesSandbox.mouse = $.extend( ParticlesSandbox.mouse, Utils.getMousePosition( e, ParticlesSandbox.canvas.element[0] ) );
});
}; /*
* Initialize the sandbox's animation.
*/
ParticlesSandbox.initAnimation = function initAnimation(){ window.requestAnimFrame =
window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.ORequestAnimationFrame ||
window.msRequestAnimationFrame || function requestAnimFrame( callback ){ setTimeOut( callback, 1000/60 );
}; ParticlesSandbox.isAnimated = true; ParticlesSandbox.draw();
}; /*
* Draw the sandbox canvas.
*/
ParticlesSandbox.draw = function draw(){ var i, j, count, canvas, particle, particle2; i = 0;
count = ParticlesSandbox.particles.length;
canvas = ParticlesSandbox.canvas; canvas.context.clearRect( 0, 0, canvas.element.get(0).width, canvas.element.get(0).height ); for ( ; i < count; i += 1 ) { particle = ParticlesSandbox.particles[i]; if ( ParticlesSandbox.isAnimated ) { particle.update();
} particle.draw(); if ( !ParticlesSandbox.params.disableMouse && ParticlesSandbox.mouse.hoverCanvas ) {
ParticlesSandbox.drawLink(
particle.getPosition('x'),
particle.getPosition('y'),
ParticlesSandbox.mouse.x,
ParticlesSandbox.mouse.y
);
} if ( !ParticlesSandbox.params.disableLinks ) { for ( j = i+1; j < count; j += 1 ) { particle2 = ParticlesSandbox.particles[j]; ParticlesSandbox.drawLink(
particle.getPosition('x'),
particle.getPosition('y'),
particle2.getPosition('x'),
particle2.getPosition('y')
);
}
}
} ParticlesSandbox.requestID = window.requestAnimFrame( ParticlesSandbox.draw );
}; /*
* Draw a link between two particles.
* @param {int} x First object abscissa coords.
* @param {int} y First object ordered coords.
* @param {int} x2 Second object abscissa coords.
* @param {int} y2 Second object ordered coords.
*/
ParticlesSandbox.drawLink = function drawLink( x, y, x2, y2 ){ var context; if ( Utils.getDistance( x, y, x2, y2 ) <= ParticlesSandbox.params.createLinkDist ) { context = ParticlesSandbox.canvas.context; context.save(); context.beginPath();
context.lineWidth = ParticlesSandbox.params.linksWidth;
context.moveTo( x, y );
context.lineTo( x2, y2 );
context.globalAlpha = ParticlesSandbox.getOpacityLink( x, y, x2, y2 );
context.strokeStyle = ParticlesSandbox.params.color;
context.lineCap = 'round';
context.stroke();
context.closePath(); context.restore();
}
}; /*
* Get opacity for link two particles.
* @param {int} x First object abscissa coords.
* @param {int} y First object ordered coords.
* @param {int} x2 Second object abscissa coords.
* @param {int} y2 Second object ordered coords.
* @return {int} 0 <= opacity <= 1
*/
ParticlesSandbox.getOpacityLink = function getOpacityLink( x, y, x2, y2 ){ var dist, opacity, linkDist, createLinkDist; dist = Utils.getDistance( x, y, x2, y2 );
linkDist = ParticlesSandbox.params.linkDist;
createLinkDist = ParticlesSandbox.params.createLinkDist; if ( dist <= linkDist ) { opacity = 1;
} else if ( dist > createLinkDist ) { opacity = 0;
} else { opacity = 1 - ( ( ( dist - linkDist ) * 100 ) / ( createLinkDist - linkDist ) ) / 100;
} return opacity;
}; /*
* Freeze the animation.
*/
ParticlesSandbox.freeze = function freeze(){ if ( ParticlesSandbox.isAnimated ) { ParticlesSandbox.isAnimated = false;
}
}; /*
* Unfreeze the animation.
*/
ParticlesSandbox.unfreeze = function unfreeze(){ if ( !ParticlesSandbox.isAnimated ) { ParticlesSandbox.isAnimated = true;
}
}; /*
* Remove the animation's canvas.
*/
ParticlesSandbox.remove = function remove(){ ParticlesSandbox.canvas.element.remove();
}; /*
* Create a particle instance.
* @param {Object} canvas DOM element.
* @param {Object} params Few particle's params.
* @return {Object} Particle object.
*/
createParticle = function createParticle( canvas, params ){ var Particle; Particle = {}; Particle.canvas = {};
Particle.vector = {}; /*
* Initialize the particle.
* @param {Object} canvas DOM element.
* @param {Object} params Few particle's params.
*/
Particle.initialize = function initialize( canvas, params ){ Particle.params = $.extend({
color: 'white',
minSize: 2,
maxSize: 4,
speed: 60
}, params ); Particle.setCanvasContext( canvas ); Particle.initSize();
Particle.initPosition();
Particle.initVectors();
}; /*
* Initialize particle's position.
*/
Particle.initPosition = function initPosition(){ Particle.x = Utils.getRandNumber( 0 + Particle.radius, Particle.canvas.element.width - Particle.radius );
Particle.y = Utils.getRandNumber( 0 + Particle.radius, Particle.canvas.element.height - Particle.radius );
}; /*
* Initialize particle's size.
*/
Particle.initSize = function initSize(){ Particle.size = Utils.getRandNumber( Particle.params.minSize, Particle.params.maxSize );
Particle.radius = Particle.size / 2;
}; /*
* Initialize particle's vectors for speed.
*/
Particle.initVectors = function initVectors(){ do {
Particle.vector.x = Utils.getRandNumber( -Particle.params.speed / 60, Particle.params.speed / 60, false );
Particle.vector.y = Utils.getRandNumber( -Particle.params.speed / 60, Particle.params.speed / 60, false ); } while ( Particle.vector.x == 0 || Particle.vector.y == 0 )
}; /*
* Set the context to draw particles.
* @param {Object} canvas Canvas.
*/
Particle.setCanvasContext = function setCanvasContext( canvas ){ var context; Particle.canvas.element = canvas;
context = canvas.getContext('2d'); if ( typeof context === 'object' && typeof context.canvas === 'object' ) { Particle.canvas.context = context;
} else { throw "Error: Can't set canvas context to Particle because context isn't a CanvasRenderingContext2D object.";
}
}; /*
* Draw particle.
*/
Particle.draw = function draw(){ var context = Particle.canvas.context; context.beginPath();
context.arc( Particle.x, Particle.y, Particle.size /2, 0, Math.PI*2 );
context.fillStyle = Particle.params.color;
context.fill();
context.closePath();
}; /*
* Update the particle's position.
*/
Particle.update = function update(){ Particle.x += Particle.vector.x;
Particle.y += Particle.vector.y; if ( 0 > ( Particle.x - Particle.radius ) || ( Particle.x + Particle.radius ) > Particle.canvas.element.width ) { Particle.vector.x = -Particle.vector.x;
} if ( 0 > ( Particle.y - Particle.radius ) || ( Particle.y + Particle.radius ) > Particle.canvas.element.height ) { Particle.vector.y = -Particle.vector.y;
}
}; /*
* Return position of particle.
* @param {string} axis Optionnal axis.
* @return {int|Object} Return object if axis is not defined, else return int.
*/
Particle.getPosition = function getPosition( axis ){ if ( typeof axis === 'string' && ( axis != 'x' && axis != 'y' ) ) { axis = null;
} return ( typeof( axis ) === 'string' ) ? Particle[ axis ] : { x: Particle.x, y: Particle.y };
}; Particle.initialize( canvas, params ); return {
getPosition: Particle.getPosition,
update: Particle.update,
draw: Particle.draw
};
}; ParticlesSandbox.initialize( element, params ); return {
remove: ParticlesSandbox.remove,
freeze: ParticlesSandbox.freeze,
unfreeze: ParticlesSandbox.unfreeze,
resize: ParticlesSandbox.resize
};
}; /*
* Get rand number between x and y.
* @param {int} x Minimal number.
* @param {int} y Maximal number.
* @param {Boolean} round True is value shouldn't be round.
* @return {int} Rand number.
*/
Utils.getRandNumber = function getRandNumber( x, y, round ){ var value; if( x == null ) { x = 0;
} if( y == null ) { y = 10;
} if( round == null ) { round = true;
} value = Math.random() * ( y - x ) + x; return ( round ) ? Math.round( value ) : value;
}; /*
* Get distance between to cartesian points.
* @param {int} x First object abscissa coords.
* @param {int} y First object ordered coords.
* @param {int} x2 Second object abscissa coords.
* @param {int} y2 Second object ordered coords.
* @return {int} Distance.
*/
Utils.getDistance = function getDistance( x, y, x2, y2 ){ return Math.sqrt( Math.pow( x2 - x, 2 ) + Math.pow( y2 - y, 2 ) );
}; /*
* Get mouse position.
* @param {Object} event The HTML DOM events.
* @param {Object} element The DOM element.
* @return {Object} x/y position.
*/
Utils.getMousePosition = function getMousePosition( event, element ){ var rect; if ( typeof element === 'undefined' ) { element = $('body')[0];
} rect = element.getBoundingClientRect(); return {
x: event.clientX - rect.left,
y: event.clientY - rect.top
};
}; })( jQuery )

调用方法:

html:

<div class="layui-canvs"></div>

js:

$(".layui-canvs").jParticle({
background: "#141414",
color: "#E6E6E6"
});

注意:需要先设置 canvas的宽高

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