C# WebSocket模拟发送接收
WebSocket服务端 C#示例代码
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Net.Sockets;
- using System.Net;
- using System.Threading;
- using System.Text.RegularExpressions;
- using System.Security.Cryptography;
- namespace WebSocketDemo
- {
- class Program
- {
- static void Main(string[] args)
- {
- int port = ;
- byte[] buffer = new byte[];
- IPEndPoint localEP = new IPEndPoint(IPAddress.Any, port);
- Socket listener = new Socket(localEP.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
- try
- {
- listener.Bind(localEP);
- listener.Listen();
- Console.WriteLine("等待客户端连接....");
- Socket sc = listener.Accept();//接受一个连接
- Console.WriteLine("接受到了客户端:" + sc.RemoteEndPoint.ToString() + "连接....");
- //握手
- int length = sc.Receive(buffer);//接受客户端握手信息
- sc.Send(PackHandShakeData(GetSecKeyAccetp(buffer, length)));
- Console.WriteLine("已经发送握手协议了....");
- //接受客户端数据
- Console.WriteLine("等待客户端数据....");
- length = sc.Receive(buffer);//接受客户端信息
- string clientMsg = AnalyticData(buffer, length);
- Console.WriteLine("接受到客户端数据:" + clientMsg);
- //发送数据
- string sendMsg = "您好," + clientMsg;
- Console.WriteLine("发送数据:“" + sendMsg + "” 至客户端....");
- sc.Send(PackData(sendMsg));
- Console.WriteLine("演示Over!");
- }
- catch (Exception e)
- {
- Console.WriteLine(e.ToString());
- }
- }
- /// <summary>
- /// 打包握手信息
- /// </summary>
- /// <param name="secKeyAccept"></param>
- /// <returns></returns>
- private static byte[] PackHandShakeData(string secKeyAccept)
- {
- var responseBuilder = new StringBuilder();
- responseBuilder.Append("HTTP/1.1 101 Switching Protocols" + Environment.NewLine);
- responseBuilder.Append("Upgrade: websocket" + Environment.NewLine);
- responseBuilder.Append("Connection: Upgrade" + Environment.NewLine);
- responseBuilder.Append("Sec-WebSocket-Accept: " + secKeyAccept + Environment.NewLine + Environment.NewLine);
- //如果把上一行换成下面两行,才是thewebsocketprotocol-17协议,但居然握手不成功,目前仍没弄明白!
- //responseBuilder.Append("Sec-WebSocket-Accept: " + secKeyAccept + Environment.NewLine);
- //responseBuilder.Append("Sec-WebSocket-Protocol: chat" + Environment.NewLine);
- return Encoding.UTF8.GetBytes(responseBuilder.ToString());
- }
- /// <summary>
- /// 生成Sec-WebSocket-Accept
- /// </summary>
- /// <param name="handShakeText">客户端握手信息</param>
- /// <returns>Sec-WebSocket-Accept</returns>
- private static string GetSecKeyAccetp(byte[] handShakeBytes, int bytesLength)
- {
- string handShakeText = Encoding.UTF8.GetString(handShakeBytes, , bytesLength);
- string key = string.Empty;
- Regex r = new Regex(@"Sec\-WebSocket\-Key:(.*?)\r\n");
- Match m = r.Match(handShakeText);
- if (m.Groups.Count != )
- {
- key = Regex.Replace(m.Value, @"Sec\-WebSocket\-Key:(.*?)\r\n", "$1").Trim();
- }
- byte[] encryptionString = SHA1.Create().ComputeHash(Encoding.ASCII.GetBytes(key + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"));
- return Convert.ToBase64String(encryptionString);
- }
- /// <summary>
- /// 解析客户端数据包
- /// </summary>
- /// <param name="recBytes">服务器接收的数据包</param>
- /// <param name="recByteLength">有效数据长度</param>
- /// <returns></returns>
- private static string AnalyticData(byte[] recBytes, int recByteLength)
- {
- if (recByteLength < ) { return string.Empty; }
- bool fin = (recBytes[] & 0x80) == 0x80; // 1bit,1表示最后一帧
- if (!fin)
- {
- return string.Empty;// 超过一帧暂不处理
- }
- bool mask_flag = (recBytes[] & 0x80) == 0x80; // 是否包含掩码
- if (!mask_flag)
- {
- return string.Empty;// 不包含掩码的暂不处理
- }
- int payload_len = recBytes[] & 0x7F; // 数据长度
- byte[] masks = new byte[];
- byte[] payload_data;
- if (payload_len == )
- {
- Array.Copy(recBytes, , masks, , );
- payload_len = (UInt16)(recBytes[] << | recBytes[]);
- payload_data = new byte[payload_len];
- Array.Copy(recBytes, , payload_data, , payload_len);
- }
- else if (payload_len == )
- {
- Array.Copy(recBytes, , masks, , );
- byte[] uInt64Bytes = new byte[];
- for (int i = ; i < ; i++)
- {
- uInt64Bytes[i] = recBytes[ - i];
- }
- UInt64 len = BitConverter.ToUInt64(uInt64Bytes, );
- payload_data = new byte[len];
- for (UInt64 i = ; i < len; i++)
- {
- payload_data[i] = recBytes[i + ];
- }
- }
- else
- {
- Array.Copy(recBytes, , masks, , );
- payload_data = new byte[payload_len];
- Array.Copy(recBytes, , payload_data, , payload_len);
- }
- for (var i = ; i < payload_len; i++)
- {
- payload_data[i] = (byte)(payload_data[i] ^ masks[i % ]);
- }
- return Encoding.UTF8.GetString(payload_data);
- }
- /// <summary>
- /// 打包服务器数据
- /// </summary>
- /// <param name="message">数据</param>
- /// <returns>数据包</returns>
- private static byte[] PackData(string message)
- {
- byte[] contentBytes = null;
- byte[] temp = Encoding.UTF8.GetBytes(message);
- if (temp.Length < )
- {
- contentBytes = new byte[temp.Length + ];
- contentBytes[] = 0x81;
- contentBytes[] = (byte)temp.Length;
- Array.Copy(temp, , contentBytes, , temp.Length);
- }
- else if (temp.Length < 0xFFFF)
- {
- contentBytes = new byte[temp.Length + ];
- contentBytes[] = 0x81;
- contentBytes[] = ;
- contentBytes[] = (byte)(temp.Length & 0xFF);
- contentBytes[] = (byte)(temp.Length >> & 0xFF);
- Array.Copy(temp, , contentBytes, , temp.Length);
- }
- else
- {
- // 暂不处理超长内容
- }
- return contentBytes;
- }
- }
- }
HTML5 客户端示例代码
- <!DOCTYPE html>
- <html>
- <head>
- <meta charset="utf-8" />
- <title>WebSockets客户端示例</title>
- </head>
- <script>
- var webSocket;
- function connect()
- {
- try
- {
- var readyState = new Array("正在连接","已建立连接","正在关闭连接","已关闭连接");
- var host = "ws://localhost:10";
- webSocket = new WebSocket(host);
- var message = document.getElementById("message");
- message.innerHTML +="<p>Socket状态:" + readyState[webSocket.readyState] + "</p>";
- webSocket.onopen = function()
- {
- message.innerHTML += "<p>Socket状态:" + readyState[webSocket.readyState] + "</p>";
- }
- webSocket.onmessage = function(msg)
- {
- message.innerHTML +="<p>接收信息:" + msg.data + "</p>";
- }
- webSocket.onclose=function()
- {
- message.innerHTML +="<p>Socket状态:" + readyState[webSocket.readyState] + "</p>";
- }
- }
- catch(exception)
- {
- message.innerHTML += "<p>有错误发生</p>";
- }
- }
- function send()
- {
- var text = document.getElementById("text").value;
- var message = document.getElementById("message");
- if(text == "")
- {
- message.innerHTML += "<p>请输入一些文字</p>";
- return ;
- }
- try
- {
- webSocket.send(text);
- message.innerHTML += "<p>发送数据:" +text + "</p>";
- }
- catch(exception)
- {
- message.innerHTML += "<p>发送数据出错</p>";
- }
- document.getElementById("text").value="";
- }
- function disconnect()
- {
- webSocket.close();
- }
- </script>
- <body>
- <h1>WebSocket客户端示例</h1>
- <div id="message"></div>
- <p>请输入一些文字</p>
- <input id="text" type="text">
- <button id="connect" onClick="connect();">建立连接</button>
- <button id="send" onClick="send();">发送数据</button>
- <button id="disconnect" onClick="disconnect();">断开连接</button>
- </body>
- </html>
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