封装和解析类似json的  key-value 示例

{"ID" = 333,"name"="zds","3333"="ende"}

    msgpack::sbuffer sBuf;
msgpack::packer<msgpack::sbuffer> pker(&sBuf); pker.pack_map();
pker.pack(std::string("ID"));
pker.pack();
pker.pack(std::string("name"));
pker.pack(std::string("zds"));
pker.pack(std::string(""));
pker.pack(std::string("ende")); //unserilized
msgpack::unpacked unpack;
msgpack::unpack(unpack, sBuf.data(), sBuf.size()); msgpack::object obj = unpack.get();
std::cout << obj << std::endl; if (obj.type == msgpack::type::ARRAY)
std::cout << "是array" << std::endl;
else if (obj.type == msgpack::type::MAP)
std::cout << "是map" << std::endl; if(obj.via.map.size > )
{
auto pkv = obj.via.map.ptr;
auto pkv_end = obj.via.map.ptr + obj.via.map.size; do
{
auto key = pkv->key;
auto val = pkv->val;
std::cout << "key:" << key << " value:" << val << std::endl;
++pkv;
} while (pkv < pkv_end);
}

解析Socket示例

各类数据结构:

msgpack::object 他是一个引用,拷贝他的代价少,因为他是浅拷贝
msgpack::object_handle  他管理了一个对象的生命周期。他如果释放了,所有从他生成的object都是无效的引用

解析Socket示例

下列代码解析socke收包数据

unpacker.reserve_buffer 分配要收的数据的内存字节数
unpacker..buffer() 返回数据地址
unpacker.buffer_consumed() 设置实际收到的数据
unpacker.next(object_handle& oh) 循环解析数据

int main() {
boost::asio::io_service ios;
std::uint16_t const port = ; // Server
std::size_t const window_size = ;
boost::asio::ip::tcp::acceptor ac(ios, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), port));
boost::asio::ip::tcp::socket ss(ios);
std::function<void()> do_accept;
std::function<void()> do_async_read_some; msgpack::unpacker unp; do_accept = [&] {
ac.async_accept(
ss,
[&]
(boost::system::error_code const& e) {
if (e) {
std::cout << __LINE__ << ":" << e.message() << std::endl;
return;
}
unp.reserve_buffer(window_size);
do_async_read_some = [&] {
ss.async_read_some(
boost::asio::buffer(unp.buffer(), window_size),
[&](boost::system::error_code const& e, std::size_t bytes_transferred) {
if (e) {
std::cout << __LINE__ << ":" << e.message() << std::endl;
return;
}
std::cout << bytes_transferred << " bytes read." << std::endl;
unp.buffer_consumed(bytes_transferred);
msgpack::object_handle oh;
while (unp.next(oh)) {
std::cout << oh.get() << std::endl;
// In order to finish the program,
// return if one complete msgpack is processed.
// In actual server, don't return here.
return;
}
do_async_read_some();
}
);
};
do_async_read_some();
}
);
};
do_accept(); // Client
auto host = "localhost";
boost::asio::ip::tcp::resolver r(ios);
boost::asio::ip::tcp::resolver::query q(host, boost::lexical_cast<std::string>(port));
auto it = r.resolve(q);
boost::asio::ip::tcp::socket cs(ios);
boost::asio::async_connect(
cs, it,
[&]
(boost::system::error_code const& e, boost::asio::ip::tcp::resolver::iterator) {
if (e) {
std::cout << __LINE__ << ":" << e.message() << std::endl;
return;
}
std::cout << __LINE__ << ":client connected" << std::endl;
msgpack::sbuffer sb;
msgpack::pack(sb, std::make_tuple(, false, "hello world", 12.3456));
write(cs, boost::asio::buffer(sb.data(), sb.size()));
}
); // Start
ios.run();
}

详解:

msgpack controls a buffer

msgpack provides a buffer management functionality named msgpack::unpacker. msgpack::unpacker is sutable for the following motivations:

  • msgpack data is chopped, and the client doesn't know when it will complete. This is a typical situation when you develop streaming applications.
  • You want to minimize copy opperations without careful memory management.

Here is the basic (not all) interface of msgpack::unpacker:

#ifndef MSGPACK_UNPACKER_INIT_BUFFER_SIZE
#define MSGPACK_UNPACKER_INIT_BUFFER_SIZE (64*1024)
#endif #ifndef MSGPACK_UNPACKER_RESERVE_SIZE
#define MSGPACK_UNPACKER_RESERVE_SIZE (32*1024)
#endif class unpacker {
public:
unpacker(unpack_reference_func f = &unpacker::default_reference_func,
void* user_data = nullptr,
std::size_t init_buffer_size = MSGPACK_UNPACKER_INIT_BUFFER_SIZE,
unpack_limit const& limit = unpack_limit());
void reserve_buffer(std::size_t size = MSGPACK_UNPACKER_RESERVE_SIZE);
char* buffer();
void buffer_consumed(std::size_t size);
bool next(unpacked& result);
};

Here is a basic pattern using msgpack::unpacker:

// The size may decided by receive performance, transmit layer's protocol and so on.
std::size_t const try_read_size = 100; msgpack::unpacker unp; // Message receive loop
while (/* block until input becomes readable */) {
unp.reserve_buffer(try_read_size);
// unp has at least try_read_size buffer on this point. // input is a kind of I/O library object.
// read message to msgpack::unpacker's internal buffer directly.
std::size_t actual_read_size = input.readsome(unp.buffer(), try_read_size); // tell msgpack::unpacker actual consumed size.
unp.buffer_consumed(actual_read_size); msgpack::unpacked result;
// Message pack data loop
while(unp.next(result)) {
msgpack::object obj(result.get());
// Use obj
}
// All complete msgpack message is proccessed at this point,
// then continue to read addtional message.
}

msgpack::unpacker::next() returns true if one complete msgpack messege is proccessed. If msgpack message is correct but insufficient, it returns false. However, parsing proccess is proceeded and the context information is preserved in the msgpack::unpacker. It helps leveling the load of parse.

When msgpack message contains binary data, string data, or ext data, they are not copied but referenced from msgpack::object by default. See the following implementation:

inline bool unpacker::default_reference_func(type::object_type type, uint64_t len, void*)
{
return true;
}

You can also customize unpack_reference_func. Even if you use references, you don't need to control buffer's lifetime. The buffers' lifetime is controled by msgpack using msgpack::zone's finalizer_array and msgpack::unpacker's reference counting mechanism.

So, in most cases, the default behavior is enough. If you want to control the peak of memory consumption when receiving msgpack data patterns are predictable, customizing unpack_reference_func might be useful.

You can get a reference information from msgpack::unpacker::next() using the following function:

    bool next(unpacked& result, bool& referenced);

However, mostly you don't need to use that version of next() because referenced memories are managed by unpacker.

MessagePack 学习笔记的更多相关文章

  1. js学习笔记:webpack基础入门(一)

    之前听说过webpack,今天想正式的接触一下,先跟着webpack的官方用户指南走: 在这里有: 如何安装webpack 如何使用webpack 如何使用loader 如何使用webpack的开发者 ...

  2. PHP-自定义模板-学习笔记

    1.  开始 这几天,看了李炎恢老师的<PHP第二季度视频>中的“章节7:创建TPL自定义模板”,做一个学习笔记,通过绘制架构图.UML类图和思维导图,来对加深理解. 2.  整体架构图 ...

  3. PHP-会员登录与注册例子解析-学习笔记

    1.开始 最近开始学习李炎恢老师的<PHP第二季度视频>中的“章节5:使用OOP注册会员”,做一个学习笔记,通过绘制基本页面流程和UML类图,来对加深理解. 2.基本页面流程 3.通过UM ...

  4. 2014年暑假c#学习笔记目录

    2014年暑假c#学习笔记 一.C#编程基础 1. c#编程基础之枚举 2. c#编程基础之函数可变参数 3. c#编程基础之字符串基础 4. c#编程基础之字符串函数 5.c#编程基础之ref.ou ...

  5. JAVA GUI编程学习笔记目录

    2014年暑假JAVA GUI编程学习笔记目录 1.JAVA之GUI编程概述 2.JAVA之GUI编程布局 3.JAVA之GUI编程Frame窗口 4.JAVA之GUI编程事件监听机制 5.JAVA之 ...

  6. seaJs学习笔记2 – seaJs组建库的使用

    原文地址:seaJs学习笔记2 – seaJs组建库的使用 我觉得学习新东西并不是会使用它就够了的,会使用仅仅代表你看懂了,理解了,二不代表你深入了,彻悟了它的精髓. 所以不断的学习将是源源不断. 最 ...

  7. CSS学习笔记

    CSS学习笔记 2016年12月15日整理 CSS基础 Chapter1 在console输入escape("宋体") ENTER 就会出现unicode编码 显示"%u ...

  8. HTML学习笔记

    HTML学习笔记 2016年12月15日整理 Chapter1 URL(scheme://host.domain:port/path/filename) scheme: 定义因特网服务的类型,常见的为 ...

  9. DirectX Graphics Infrastructure(DXGI):最佳范例 学习笔记

    今天要学习的这篇文章写的算是比较早的了,大概在DX11时代就写好了,当时龙书11版看得很潦草,并没有注意这篇文章,现在看12,觉得是跳不过去的一篇文章,地址如下: https://msdn.micro ...

随机推荐

  1. .Net程序员玩转Android开发--ListView单击事件

    public class ListViewClickActivity extends Activity {         private ListView lv;        SimpleAdap ...

  2. Redis学习手册(主从复制)(转)

    一.Redis的Replication: 这里首先需要说明的是,在Redis中配置Master-Slave模式真是太简单了.相信在阅读完这篇Blog之后你也可以轻松做到.这里我们还是先列出一些理论性的 ...

  3. JAVA中如何将一个json形式的字符串转为json对象或对象列表

    import java.util.*; import java.text.SimpleDateFormat; import org.json.JSONObject; import org.json.J ...

  4. 机器学习算法与Python实践之(六)二分k均值聚类

    http://blog.csdn.net/zouxy09/article/details/17590137 机器学习算法与Python实践之(六)二分k均值聚类 zouxy09@qq.com http ...

  5. Hadoop:开发机运行spark程序,抛出异常:ERROR Shell: Failed to locate the winutils binary in the hadoop binary path

    问题: windows开发机运行spark程序,抛出异常:ERROR Shell: Failed to locate the winutils binary in the hadoop binary ...

  6. (转)【风宇冲】Unity3D教程宝典之Blur

    原创文章如需转载请注明:转载自风宇冲Unity3D教程学院                   BlurBlur模糊其实理解了以后非常简单.核心原理就是 1个点的颜色 并不用该点的颜色,而是用该点周围 ...

  7. 人生规划和GTD——"知"、"得"与"合"

    作为<小强升职记>的读书感悟,给我自己.作为分享,也送给或许需要的给你. 我不知道你是否真的需要.但我受Amy师姐等一众人的影响,已经爱上了分享.呵呵,话也可以倒过来说,其实分享也就是爱. ...

  8. 自定义Spring注解bean的命名策略

    由于项目的需要spring的业务相关的bean不是写在xml文件中,因为项目是一个模块一个模块提交的,提交的时候不想修改xml文件,因此就用到了spring的注解Service. 例如: Java代码 ...

  9. WinForm程序开发

    WinForm程序开发------------------------------主要页面----------------------------------BaseForm.cs    基类,用于派 ...

  10. 【树莓派】树莓派Android相关资料

    树莓派完美运行最新 Android 7.0 牛轧糖: https://linuxstory.org/android-7-0-nougat-on-raspberry-pi/ Raspberry Pi 3 ...