pygame系列_小球完全弹性碰撞游戏_源码下载
之前做了一个基于python的tkinter的小球完全碰撞游戏:
python开发_tkinter_小球完全弹性碰撞游戏_源码下载
今天利用业余时间,写了一个功能要强大一些的小球完全碰撞游戏:
游戏名称:
小球完全弹性碰撞
游戏规则:
1.游戏初始化的时候,有5个不同颜色的小球进行碰撞
2.玩家可以通过在窗口中单击鼠标左键进行增加小球个数
3.玩家可以通过在窗口中单击鼠标右键进行删减小球个数
4.玩家可以通过键盘的方向键:上,右键进行对小球加速
5.玩家可以通过键盘的方向键:下,左键进行对小球减速
6.玩家可以按键盘:f键实现全屏显示
7.玩家可以按键盘:Esc键实现退出全屏操作
8.窗口左下角显示小球个数,右下角显示作者邮箱
先看看图:
=======================================================
源码部分:
=======================================================
#pygame draw import pygame
from pygame.locals import *
from sys import exit
from random import * '''
游戏名称:
小球完全弹性碰撞
游戏规则:
1.游戏初始化的时候,有5个不同颜色的小球进行碰撞
2.玩家可以通过在窗口中单击鼠标左键进行增加小球个数
3.玩家可以通过在窗口中单击鼠标右键进行删减小球个数
4.玩家可以通过键盘的方向键:上,右键进行对小球加速
5.玩家可以通过键盘的方向键:下,左键进行对小球减速
6.玩家可以按键盘:f键实现全屏显示
7.玩家可以按键盘:Esc键实现退出全屏操作
8.窗口左下角显示小球个数,右下角显示作者邮箱 '''
__author__ = {'name' : 'Hongten',
'mail' : 'hongtenzone@foxmail.com',
'blog' : 'http://www.cnblogs.com/hongten',
'version' : '1.0'} pygame.init()
pygame.display.set_caption('Ball Game') SCREEN_WIDTH = 600
SCREEN_HEIGHT = 500
SPEED = 1
SCREEN_DEFAULT_SIZE = (SCREEN_WIDTH, SCREEN_HEIGHT + 20)
SCREEN_DEFAULT_COLOR = (255, 255 ,255)
READY = 0 screen = pygame.display.set_mode(SCREEN_DEFAULT_SIZE, 0, 32)
screen.fill(SCREEN_DEFAULT_COLOR)
bg = pygame.image.load('data\\image\\bg.jpg').convert()
font = pygame.font.Font('data\\font\\TORK____.ttf', 14) balls = []
BALL_R = 30
BALL_COLORS = [(255,165,0),(255,0,0),(135,206,235),(178,34,34),(34,139,34)]
BALL_POINTS = [[40, 40],[40, 300],[400, 200],[150, 150],[80, 400]]
BALL_VELOCITY = [[1.5, 1.2],[1.4, -1.3],[-1.5, -1.1],[-1.2, 1.5],[1.3, 1.1]] for i in range(len(BALL_COLORS)):
screen.fill(SCREEN_DEFAULT_COLOR)
b = pygame.draw.circle(screen, BALL_COLORS[i], (int(BALL_POINTS[i][0]),int(BALL_POINTS[i][1])), BALL_R)
balls.append(b) while 1:
for event in pygame.event.get():
if event.type == QUIT:
exit()
elif event.type == KEYDOWN:
if event.key == K_UP:
SPEED += 0.1
elif event.key == K_DOWN:
SPEED -= 0.1
elif event.key == K_LEFT:
SPEED -= 0.1
elif event.key == K_RIGHT:
SPEED += 0.1
elif event.key == K_f:
pygame.display.set_mode(SCREEN_DEFAULT_SIZE, FULLSCREEN, 32)
elif event.key == 27:
pygame.display.set_mode(SCREEN_DEFAULT_SIZE, 0, 32)
elif event.type == MOUSEBUTTONDOWN:
pressed_array = pygame.mouse.get_pressed()
for index in range(len(pressed_array)):
if pressed_array[index]:
if index == 0:
c_color = (randint(0, 255), randint(0, 255), randint(0, 255))
x, y = (BALL_R+1, BALL_R+1)
c_r = randint(10, 100)
c_v = [randint(11, 19)* 0.1, randint(11, 19) * 0.1]
c = pygame.draw.circle(screen, c_color, (x, y), BALL_R)
BALL_COLORS.append(c_color)
BALL_POINTS.append([x, y])
BALL_VELOCITY.append(c_v)
balls.append(c)
elif index == 2:
if len(balls) > 1:
balls.pop(0)
BALL_COLORS.pop(0)
BALL_POINTS.pop(0)
BALL_VELOCITY.pop(0) #print(balls)
for i in range(len(balls)):
screen.blit(bg, (-300, -100))
for n in range(len(balls)):
'''
if ((BALL_POINTS[i][0] - BALL_R) > 0 and (BALL_POINTS[i][0] - BALL_R) < BALL_R):
pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0] + BALL_R),int(BALL_POINTS[n][1])), BALL_R)
elif ((BALL_POINTS[i][1] + BALL_R) < SCREEN_WIDTH and (BALL_POINTS[i][1] + BALL_R) > SCREEN_WIDTH - BALL_R):
pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0] - BALL_R),int(BALL_POINTS[n][1])), BALL_R)
elif ((BALL_POINTS[i][1] - BALL_R) > 0 and (BALL_POINTS[i][1] - BALL_R) < BALL_R):
pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0]),int(BALL_POINTS[n][1] + BALL_R)), BALL_R)
elif ((BALL_POINTS[i][1] + BALL_R) < SCREEN_HEIGHT and (BALL_POINTS[i][1] + BALL_R) > SCREEN_HEIGHT - BALL_R):
pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0]),int(BALL_POINTS[n][1] - BALL_R)), BALL_R)
'''
pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0]),int(BALL_POINTS[n][1])), BALL_R)
if ((((BALL_POINTS[i][0] - BALL_R) < 0) or ((BALL_POINTS[i][0] + BALL_R) > SCREEN_WIDTH))):
BALL_VELOCITY[i][0] = -1 * BALL_VELOCITY[i][0]
if ((((BALL_POINTS[i][1] - BALL_R) < 0) or ((BALL_POINTS[i][1] + BALL_R) > SCREEN_HEIGHT))):
BALL_VELOCITY[i][1] = -1 * BALL_VELOCITY[i][1] for j in range(len(balls)):
for k in range(len(balls)):
b_x = (BALL_POINTS[j][0] - BALL_POINTS[k][0])**2
b_y = (BALL_POINTS[j][1] - BALL_POINTS[k][1])**2
b_r =(BALL_R*2)**2
if (round((b_x + b_y), 2) <= round(b_r, 2)):
temp_x = BALL_VELOCITY[j][0]
temp_y = BALL_VELOCITY[j][1]
BALL_VELOCITY[j][0] = BALL_VELOCITY[k][0]
BALL_VELOCITY[j][1] = BALL_VELOCITY[k][1]
BALL_VELOCITY[k][0] = temp_x
BALL_VELOCITY[k][1] = temp_y BALL_POINTS[j][0] += SPEED * BALL_VELOCITY[j][0]
BALL_POINTS[j][1] += SPEED * BALL_VELOCITY[j][1] pygame.draw.line(screen, (165,42,42),(0, SCREEN_HEIGHT), (SCREEN_WIDTH,SCREEN_HEIGHT))
game_info = 'Balls: ' + str(len(balls))
text = font.render(game_info, True, (255,255,255))
author_info = font.render('hongtenzone@foxmail.com', True, (255,255,255))
screen.blit(text, (0, SCREEN_HEIGHT+5))
screen.blit(author_info, (SCREEN_WIDTH - 160, SCREEN_HEIGHT+5)) pygame.display.update()
源码下载:http://files.cnblogs.com/hongten/pygame_pong_v1.0.zip
============================================
v1.1 Edit by Hongten
v1.1修改如下:
1.增加了背景音乐
2.增加小球的时候,会伴随音乐产生
3.窗口左下角显示小球个数,速度,以及最后一个小球的位置
============================================
#pygame draw import pygame
from pygame.locals import *
from sys import exit
from random import * '''
游戏名称:
小球完全弹性碰撞
游戏规则:
1.游戏初始化的时候,有5个不同颜色的小球进行碰撞
2.玩家可以通过在窗口中单击鼠标左键进行增加小球个数
3.玩家可以通过在窗口中单击鼠标右键进行删减小球个数
4.玩家可以通过键盘的方向键:上,右键进行对小球加速
5.玩家可以通过键盘的方向键:下,左键进行对小球减速
6.玩家可以按键盘:f键实现全屏显示
7.玩家可以按键盘:Esc键实现退出全屏操作
8.窗口左下角显示小球个数,右下角显示作者邮箱 v1.1修改如下:
1.增加了背景音乐
2.增加小球的时候,会伴随音乐产生
3.窗口左下角显示小球个数,速度,以及最后一个小球的位置 '''
__author__ = {'name' : 'Hongten',
'mail' : 'hongtenzone@foxmail.com',
'blog' : 'http://www.cnblogs.com/hongten',
'version' : '1.1'} if not pygame.font: print('Warning, fonts disabled')
if not pygame.mixer: print('Warning, sound disabled') pygame.init()
pygame.display.set_caption('Ball Game') SCREEN_WIDTH = 600
SCREEN_HEIGHT = 500
SPEED = 1
SCREEN_DEFAULT_SIZE = (SCREEN_WIDTH, SCREEN_HEIGHT + 20)
SCREEN_DEFAULT_COLOR = (255, 255 ,255)
READY = 0 screen = pygame.display.set_mode(SCREEN_DEFAULT_SIZE, 0, 32)
screen.fill(SCREEN_DEFAULT_COLOR)
bg = pygame.image.load('data\\image\\bg.jpg').convert()
font = pygame.font.Font('data\\font\\TORK____.ttf', 14)
new_sound = pygame.mixer.Sound('data\\sound\\new.wav')
bg_sound = pygame.mixer.Sound('data\\sound\\bg.ogg')
bg_sound.set_volume(0.5)
bg_sound.play(-1)
new_sound.set_volume(1.0) balls = []
BALL_R = 30
BALL_COLORS = [(255,165,0),(255,0,0),(135,206,235),(178,34,34),(34,139,34)]
BALL_POINTS = [[40, 40],[40, 300],[400, 200],[150, 150],[80, 400]]
BALL_VELOCITY = [[1.5, 1.2],[1.4, -1.3],[-1.5, -1.1],[-1.2, 1.5],[1.3, 1.1]] for i in range(len(BALL_COLORS)):
screen.fill(SCREEN_DEFAULT_COLOR)
b = pygame.draw.circle(screen, BALL_COLORS[i], (int(BALL_POINTS[i][0]),int(BALL_POINTS[i][1])), BALL_R)
balls.append(b) while 1:
for event in pygame.event.get():
if event.type == QUIT:
bg_sound.stop()
exit()
elif event.type == KEYDOWN:
if event.key == K_UP:
SPEED += 0.1
elif event.key == K_DOWN:
SPEED -= 0.1
elif event.key == K_LEFT:
SPEED -= 0.1
elif event.key == K_RIGHT:
SPEED += 0.1
elif event.key == K_f:
pygame.display.set_mode(SCREEN_DEFAULT_SIZE, FULLSCREEN, 32)
elif event.key == 27:
pygame.display.set_mode(SCREEN_DEFAULT_SIZE, 0, 32)
elif event.type == MOUSEBUTTONDOWN:
pressed_array = pygame.mouse.get_pressed()
for index in range(len(pressed_array)):
if pressed_array[index]:
if index == 0:
new_sound.play(-1)
c_color = (randint(0, 255), randint(0, 255), randint(0, 255))
x, y = (BALL_R+1, BALL_R+1)
c_r = randint(10, 100)
c_v = [randint(11, 19)* 0.1, randint(11, 19) * 0.1]
c = pygame.draw.circle(screen, c_color, (x, y), BALL_R)
BALL_COLORS.append(c_color)
BALL_POINTS.append([x, y])
BALL_VELOCITY.append(c_v)
balls.append(c)
elif index == 2:
if len(balls) > 1:
balls.pop(0)
BALL_COLORS.pop(0)
BALL_POINTS.pop(0)
BALL_VELOCITY.pop(0)
elif event.type == MOUSEBUTTONUP:
new_sound.stop() #print(balls)
for i in range(len(balls)):
screen.blit(bg, (-300, -100))
for n in range(len(balls)):
'''
if ((BALL_POINTS[i][0] - BALL_R) > 0 and (BALL_POINTS[i][0] - BALL_R) < BALL_R):
pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0] + BALL_R),int(BALL_POINTS[n][1])), BALL_R)
elif ((BALL_POINTS[i][1] + BALL_R) < SCREEN_WIDTH and (BALL_POINTS[i][1] + BALL_R) > SCREEN_WIDTH - BALL_R):
pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0] - BALL_R),int(BALL_POINTS[n][1])), BALL_R)
elif ((BALL_POINTS[i][1] - BALL_R) > 0 and (BALL_POINTS[i][1] - BALL_R) < BALL_R):
pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0]),int(BALL_POINTS[n][1] + BALL_R)), BALL_R)
elif ((BALL_POINTS[i][1] + BALL_R) < SCREEN_HEIGHT and (BALL_POINTS[i][1] + BALL_R) > SCREEN_HEIGHT - BALL_R):
pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0]),int(BALL_POINTS[n][1] - BALL_R)), BALL_R)
'''
pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0]),int(BALL_POINTS[n][1])), BALL_R)
if ((((BALL_POINTS[i][0] - BALL_R) < 0) or ((BALL_POINTS[i][0] + BALL_R) > SCREEN_WIDTH))):
BALL_VELOCITY[i][0] = -1 * BALL_VELOCITY[i][0]
if ((((BALL_POINTS[i][1] - BALL_R) < 0) or ((BALL_POINTS[i][1] + BALL_R) > SCREEN_HEIGHT))):
BALL_VELOCITY[i][1] = -1 * BALL_VELOCITY[i][1] for j in range(len(balls)):
for k in range(len(balls)):
b_x = (BALL_POINTS[j][0] - BALL_POINTS[k][0])**2
b_y = (BALL_POINTS[j][1] - BALL_POINTS[k][1])**2
b_r =(BALL_R*2)**2
if (round((b_x + b_y), 2) <= round(b_r, 2)):
temp_x = BALL_VELOCITY[j][0]
temp_y = BALL_VELOCITY[j][1]
BALL_VELOCITY[j][0] = BALL_VELOCITY[k][0]
BALL_VELOCITY[j][1] = BALL_VELOCITY[k][1]
BALL_VELOCITY[k][0] = temp_x
BALL_VELOCITY[k][1] = temp_y BALL_POINTS[j][0] += round(SPEED, 1) * BALL_VELOCITY[j][0]
BALL_POINTS[j][1] += round(SPEED, 1) * BALL_VELOCITY[j][1] pygame.draw.line(screen, (165,42,42),(0, SCREEN_HEIGHT), (SCREEN_WIDTH,SCREEN_HEIGHT))
game_info = 'Balls: ' + str(len(balls)) + ' Speed: ' + str(round(SPEED, 2)) + ' LastBall: ' + str(round(BALL_POINTS[-1][0])) + ',' + str(round(BALL_POINTS[-1][1]))
text = font.render(game_info, True, (255,255,255))
author_info = font.render('hongtenzone@foxmail.com', True, (255,255,255))
screen.blit(text, (0, SCREEN_HEIGHT+5))
screen.blit(author_info, (SCREEN_WIDTH - 160, SCREEN_HEIGHT+5)) pygame.display.update()
源码下载:http://files.cnblogs.com/hongten/pygame_pong_v1.1.rar
==================================================
Edit By Hongten
v1.2修改如下:
1.修改键盘方向键:左,右键为调节音量(0, 10)
2.在状态栏添加音量状态信息:数字和图形显示
==================================================
#pygame draw import pygame
from pygame.locals import *
from sys import exit
from random import * '''
游戏名称:
小球完全弹性碰撞
游戏规则:
1.游戏初始化的时候,有5个不同颜色的小球进行碰撞
2.玩家可以通过在窗口中单击鼠标左键进行增加小球个数
3.玩家可以通过在窗口中单击鼠标右键进行删减小球个数
4.玩家可以通过键盘的方向键:上,右键进行对小球加速
5.玩家可以通过键盘的方向键:下,左键进行对小球减速
6.玩家可以按键盘:f键实现全屏显示
7.玩家可以按键盘:Esc键实现退出全屏操作
8.窗口左下角显示小球个数,右下角显示作者邮箱 v1.1修改如下:
1.增加了背景音乐
2.增加小球的时候,会伴随音乐产生
3.窗口左下角显示小球个数,速度,以及最后一个小球的位置 v1.2修改如下:
1.修改键盘方向键:左,右键为调节音量(0, 10)
2.在状态栏添加音量状态信息:数字和图形显示 '''
__author__ = {'name' : 'Hongten',
'mail' : 'hongtenzone@foxmail.com',
'blog' : 'http://www.cnblogs.com/hongten',
'version' : '1.2'} if not pygame.font: print('Warning, fonts disabled')
if not pygame.mixer: print('Warning, sound disabled') pygame.init()
pygame.display.set_caption('Ball Game') SCREEN_WIDTH = 600
SCREEN_HEIGHT = 500
SPEED = 1
VOLUME = 5
SCREEN_DEFAULT_SIZE = (SCREEN_WIDTH, SCREEN_HEIGHT + 20)
SCREEN_DEFAULT_COLOR = (255, 255 ,255)
READY = 0 screen = pygame.display.set_mode(SCREEN_DEFAULT_SIZE, 0, 32)
screen.fill(SCREEN_DEFAULT_COLOR)
bg = pygame.image.load('data\\image\\bg.jpg').convert()
font = pygame.font.Font('data\\font\\TORK____.ttf', 14)
new_sound = pygame.mixer.Sound('data\\sound\\new.wav')
bg_sound = pygame.mixer.Sound('data\\sound\\bg.ogg')
bg_sound.set_volume(0.1 * VOLUME)
bg_sound.play(-1)
new_sound.set_volume(0.1 * VOLUME) balls = []
BALL_R = 30
BALL_COLORS = [(255,165,0),(255,0,0),(135,206,235),(178,34,34),(34,139,34)]
BALL_POINTS = [[40, 40],[40, 300],[400, 200],[150, 150],[80, 400]]
BALL_VELOCITY = [[1.5, 1.2],[1.4, -1.3],[-1.5, -1.1],[-1.2, 1.5],[1.3, 1.1]] VOLUME_POINTS = []
VOLUME_POINTS_START = []
VOLUME_RECT_COLORS = []
for p in range(170, 250, 7):
VOLUME_POINTS.append([SCREEN_WIDTH - p,SCREEN_HEIGHT + 20])
for ps in range(175, 250, 7):
VOLUME_POINTS_START.append([SCREEN_WIDTH - ps, SCREEN_HEIGHT])
VOLUME_RECT_COLORS.append((randint(0, 255), randint(0, 255), randint(0, 255))) print(VOLUME_POINTS[-10])
print(VOLUME_POINTS_START[-10]) for i in range(len(BALL_COLORS)):
screen.fill(SCREEN_DEFAULT_COLOR)
b = pygame.draw.circle(screen, BALL_COLORS[i], (int(BALL_POINTS[i][0]),int(BALL_POINTS[i][1])), BALL_R)
balls.append(b) while 1:
for event in pygame.event.get():
if event.type == QUIT:
bg_sound.stop()
exit()
elif event.type == KEYDOWN:
if event.key == K_UP:
SPEED += 0.1
elif event.key == K_DOWN:
SPEED -= 0.1
elif event.key == K_LEFT:
if VOLUME > 0:
VOLUME -= 1
elif event.key == K_RIGHT:
if VOLUME <= 9:
VOLUME += 1
elif event.key == K_f:
pygame.display.set_mode(SCREEN_DEFAULT_SIZE, FULLSCREEN, 32)
elif event.key == 27:
pygame.display.set_mode(SCREEN_DEFAULT_SIZE, 0, 32)
elif event.type == MOUSEBUTTONDOWN:
pressed_array = pygame.mouse.get_pressed()
for index in range(len(pressed_array)):
if pressed_array[index]:
if index == 0:
new_sound.play(-1)
c_color = (randint(0, 255), randint(0, 255), randint(0, 255))
x, y = (BALL_R+1, BALL_R+1)
c_r = randint(10, 100)
c_v = [randint(11, 19)* 0.1, randint(11, 19) * 0.1]
c = pygame.draw.circle(screen, c_color, (x, y), BALL_R)
BALL_COLORS.append(c_color)
BALL_POINTS.append([x, y])
BALL_VELOCITY.append(c_v)
balls.append(c)
elif index == 2:
if len(balls) > 1:
balls.pop(0)
BALL_COLORS.pop(0)
BALL_POINTS.pop(0)
BALL_VELOCITY.pop(0)
elif event.type == MOUSEBUTTONUP:
new_sound.stop() #print(balls)
for i in range(len(balls)):
screen.blit(bg, (-300, -100))
#screen.fill(SCREEN_DEFAULT_COLOR)
for n in range(len(balls)):
'''
if ((BALL_POINTS[i][0] - BALL_R) > 0 and (BALL_POINTS[i][0] - BALL_R) < BALL_R):
pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0] + BALL_R),int(BALL_POINTS[n][1])), BALL_R)
elif ((BALL_POINTS[i][1] + BALL_R) < SCREEN_WIDTH and (BALL_POINTS[i][1] + BALL_R) > SCREEN_WIDTH - BALL_R):
pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0] - BALL_R),int(BALL_POINTS[n][1])), BALL_R)
elif ((BALL_POINTS[i][1] - BALL_R) > 0 and (BALL_POINTS[i][1] - BALL_R) < BALL_R):
pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0]),int(BALL_POINTS[n][1] + BALL_R)), BALL_R)
elif ((BALL_POINTS[i][1] + BALL_R) < SCREEN_HEIGHT and (BALL_POINTS[i][1] + BALL_R) > SCREEN_HEIGHT - BALL_R):
pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0]),int(BALL_POINTS[n][1] - BALL_R)), BALL_R)
'''
pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0]),int(BALL_POINTS[n][1])), BALL_R)
if ((((BALL_POINTS[i][0] - BALL_R) < 0) or ((BALL_POINTS[i][0] + BALL_R) > SCREEN_WIDTH))):
BALL_VELOCITY[i][0] = -1 * BALL_VELOCITY[i][0]
if ((((BALL_POINTS[i][1] - BALL_R) < 0) or ((BALL_POINTS[i][1] + BALL_R) > SCREEN_HEIGHT))):
BALL_VELOCITY[i][1] = -1 * BALL_VELOCITY[i][1] for j in range(len(balls)):
for k in range(len(balls)):
b_x = (BALL_POINTS[j][0] - BALL_POINTS[k][0])**2
b_y = (BALL_POINTS[j][1] - BALL_POINTS[k][1])**2
b_r =(BALL_R*2)**2
if (round((b_x + b_y), 2) <= round(b_r, 2)):
temp_x = BALL_VELOCITY[j][0]
temp_y = BALL_VELOCITY[j][1]
BALL_VELOCITY[j][0] = BALL_VELOCITY[k][0]
BALL_VELOCITY[j][1] = BALL_VELOCITY[k][1]
BALL_VELOCITY[k][0] = temp_x
BALL_VELOCITY[k][1] = temp_y BALL_POINTS[j][0] += round(SPEED, 1) * BALL_VELOCITY[j][0]
BALL_POINTS[j][1] += round(SPEED, 1) * BALL_VELOCITY[j][1] pygame.draw.line(screen, (165,42,42),(0, SCREEN_HEIGHT), (SCREEN_WIDTH,SCREEN_HEIGHT))
bg_sound.set_volume(0.1 * VOLUME)
new_sound.set_volume(0.1 * VOLUME)
pygame.draw.rect(screen,
(255, 255, 255),
Rect((VOLUME_POINTS_START[-1][0],
VOLUME_POINTS_START[-1][1]),
(VOLUME_POINTS[-10][0] - VOLUME_POINTS_START[-1][0],
20)))
for v in range(VOLUME+1):
if v > 0:
pygame.draw.rect(screen,
VOLUME_RECT_COLORS[v],
Rect((VOLUME_POINTS_START[-v][0],
VOLUME_POINTS_START[-v][1]),
(VOLUME_POINTS[-v][0] - VOLUME_POINTS_START[-v][0],
20))) game_info = 'Balls: ' + str(len(balls)) + ' Speed: ' + str(round(SPEED, 2)) + ' LastBall: ' + str(round(BALL_POINTS[-1][0])) + ',' + str(round(BALL_POINTS[-1][1]))
text = font.render(game_info, True, (255,255,255))
author_info = font.render('hongtenzone@foxmail.com', True, (255,255,255))
volume_text = font.render('Volume: ' + str(VOLUME), True, (255, 255, 255))
screen.blit(text, (0, SCREEN_HEIGHT+5))
screen.blit(author_info, (SCREEN_WIDTH - 160, SCREEN_HEIGHT+5))
screen.blit(volume_text, (SCREEN_WIDTH - 310, SCREEN_HEIGHT+5))
pygame.display.update()
源码下载:http://files.cnblogs.com/hongten/pygame_pong_v1.2.zip
================================================
v1.3 Edity by Hongten
Change Chinese to English
================================================
The View of the Game:
#pygame draw import pygame
from pygame.locals import *
from sys import exit
from random import * '''
Game Name:
Ball Perfectly Elastic Collision(BPEC)
Rules or Description:
1.There are five balls whth different color have elastic collision
after the game loaded.
2.The player can click the window with the LEFT mouse button
and create the new ball,which with the different color,but
sometimes maybe like other balls.
3.The player can click teh window with RIGHT mouse button
and minus a few balls.
4.You can change all ball speed by pressing the UP and DOWN
the keyboard direction key.
5.Also you can change the background music by pressing the LEFT
and RIGHT the keyboard direction key(volume:0-10).
6.Maybe you want to full screen view,By pressing the F key
and ESC key switch.
7.Ball number,the speed,the volume,author E-mail is written
in the status bar at the bottom.
'''
__version__ = '1.3'
__author__ = {'name' : 'Hongten',
'mail' : 'hongtenzone@foxmail.com',
'blog' : 'http://www.cnblogs.com/hongten',
'version' : __version__} if not pygame.font: print('Warning, fonts disabled')
if not pygame.mixer: print('Warning, sound disabled') pygame.init()
pygame.display.set_caption('Ball Game') SCREEN_WIDTH = 600
SCREEN_HEIGHT = 500
SPEED = 1
VOLUME = 5
SCREEN_DEFAULT_SIZE = (SCREEN_WIDTH, SCREEN_HEIGHT + 20)
SCREEN_DEFAULT_COLOR = (255, 255 ,255)
READY = 0 screen = pygame.display.set_mode(SCREEN_DEFAULT_SIZE, 0, 32)
screen.fill(SCREEN_DEFAULT_COLOR)
bg = pygame.image.load('data\\image\\bg.jpg').convert()
font = pygame.font.Font('data\\font\\TORK____.ttf', 14)
new_sound = pygame.mixer.Sound('data\\sound\\new.wav')
bg_sound = pygame.mixer.Sound('data\\sound\\bg.ogg')
bg_sound.set_volume(0.1 * VOLUME)
bg_sound.play(-1)
new_sound.set_volume(0.1 * VOLUME) balls = []
BALL_R = 30
BALL_COLORS = [(255,165,0),(255,0,0),(135,206,235),(178,34,34),(34,139,34)]
BALL_POINTS = [[40, 40],[40, 300],[400, 200],[150, 150],[80, 400]]
BALL_VELOCITY = [[1.5, 1.2],[1.4, -1.3],[-1.5, -1.1],[-1.2, 1.5],[1.3, 1.1]] VOLUME_POINTS = []
VOLUME_POINTS_START = []
VOLUME_RECT_COLORS = []
for p in range(170, 250, 7):
VOLUME_POINTS.append([SCREEN_WIDTH - p,SCREEN_HEIGHT + 20])
for ps in range(175, 250, 7):
VOLUME_POINTS_START.append([SCREEN_WIDTH - ps, SCREEN_HEIGHT])
VOLUME_RECT_COLORS.append((randint(0, 255), randint(0, 255), randint(0, 255))) for i in range(len(BALL_COLORS)):
screen.fill(SCREEN_DEFAULT_COLOR)
b = pygame.draw.circle(screen, BALL_COLORS[i], (int(BALL_POINTS[i][0]),int(BALL_POINTS[i][1])), BALL_R)
balls.append(b) while 1:
for event in pygame.event.get():
if event.type == QUIT:
bg_sound.stop()
exit()
elif event.type == KEYDOWN:
if event.key == K_UP:
SPEED += 0.1
elif event.key == K_DOWN:
SPEED -= 0.1
elif event.key == K_LEFT:
if VOLUME > 0:
VOLUME -= 1
elif event.key == K_RIGHT:
if VOLUME <= 9:
VOLUME += 1
elif event.key == K_f:
pygame.display.set_mode(SCREEN_DEFAULT_SIZE, FULLSCREEN, 32)
elif event.key == 27:
pygame.display.set_mode(SCREEN_DEFAULT_SIZE, 0, 32)
elif event.type == MOUSEBUTTONDOWN:
pressed_array = pygame.mouse.get_pressed()
for index in range(len(pressed_array)):
if pressed_array[index]:
if index == 0:
new_sound.play(-1)
c_color = (randint(0, 255), randint(0, 255), randint(0, 255))
x, y = (BALL_R+1, BALL_R+1)
c_r = randint(10, 100)
c_v = [randint(11, 19)* 0.1, randint(11, 19) * 0.1]
c = pygame.draw.circle(screen, c_color, (x, y), BALL_R)
BALL_COLORS.append(c_color)
BALL_POINTS.append([x, y])
BALL_VELOCITY.append(c_v)
balls.append(c)
elif index == 2:
if len(balls) > 1:
balls.pop(0)
BALL_COLORS.pop(0)
BALL_POINTS.pop(0)
BALL_VELOCITY.pop(0)
elif event.type == MOUSEBUTTONUP:
new_sound.stop() #print(balls)
for i in range(len(balls)):
screen.blit(bg, (-300, -100))
#screen.fill(SCREEN_DEFAULT_COLOR)
for n in range(len(balls)):
pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0]),int(BALL_POINTS[n][1])), BALL_R)
if ((((BALL_POINTS[i][0] - BALL_R) < 0) or ((BALL_POINTS[i][0] + BALL_R) > SCREEN_WIDTH))):
BALL_VELOCITY[i][0] = -1 * BALL_VELOCITY[i][0]
if ((((BALL_POINTS[i][1] - BALL_R) < 0) or ((BALL_POINTS[i][1] + BALL_R) > SCREEN_HEIGHT))):
BALL_VELOCITY[i][1] = -1 * BALL_VELOCITY[i][1] for j in range(len(balls)):
for k in range(len(balls)):
b_x = (BALL_POINTS[j][0] - BALL_POINTS[k][0])**2
b_y = (BALL_POINTS[j][1] - BALL_POINTS[k][1])**2
b_r =(BALL_R*2)**2
if (round((b_x + b_y), 2) <= round(b_r, 2)):
temp_x = BALL_VELOCITY[j][0]
temp_y = BALL_VELOCITY[j][1]
BALL_VELOCITY[j][0] = BALL_VELOCITY[k][0]
BALL_VELOCITY[j][1] = BALL_VELOCITY[k][1]
BALL_VELOCITY[k][0] = temp_x
BALL_VELOCITY[k][1] = temp_y BALL_POINTS[j][0] += round(SPEED, 1) * BALL_VELOCITY[j][0]
BALL_POINTS[j][1] += round(SPEED, 1) * BALL_VELOCITY[j][1] pygame.draw.line(screen, (165,42,42),(0, SCREEN_HEIGHT), (SCREEN_WIDTH,SCREEN_HEIGHT))
bg_sound.set_volume(0.1 * VOLUME)
new_sound.set_volume(0.1 * VOLUME)
pygame.draw.rect(screen,
(255, 255, 255),
Rect((VOLUME_POINTS_START[-1][0],
VOLUME_POINTS_START[-1][1]),
(VOLUME_POINTS[-10][0] - VOLUME_POINTS_START[-1][0],
20)))
for v in range(VOLUME+1):
if v > 0:
pygame.draw.rect(screen,
VOLUME_RECT_COLORS[v],
Rect((VOLUME_POINTS_START[-v][0],
VOLUME_POINTS_START[-v][1]),
(VOLUME_POINTS[-v][0] - VOLUME_POINTS_START[-v][0],
20))) game_info = 'Balls: ' + str(len(balls)) + ' Speed: ' + str(round(SPEED, 2)) + ' LastBall: ' + str(round(BALL_POINTS[-1][0])) + ',' + str(round(BALL_POINTS[-1][1]))
text = font.render(game_info, True, (255,255,255))
author_info = font.render('hongtenzone@foxmail.com', True, (255,255,255))
volume_text = font.render('Volume: ' + str(VOLUME), True, (255, 255, 255))
screen.blit(text, (0, SCREEN_HEIGHT+5))
screen.blit(author_info, (SCREEN_WIDTH - 160, SCREEN_HEIGHT+5))
screen.blit(volume_text, (SCREEN_WIDTH - 310, SCREEN_HEIGHT+5))
pygame.display.update()
源码下载:http://files.cnblogs.com/hongten/pygame_pong_v1.3.zip
========================================================
More reading,and english is important.
I'm Hongten
大哥哥大姐姐,觉得有用打赏点哦!多多少少没关系,一分也是对我的支持和鼓励。谢谢。
Hongten博客排名在100名以内。粉丝过千。
Hongten出品,必是精品。
E | hongtenzone@foxmail.com B | http://www.cnblogs.com/hongten
========================================================
pygame系列_小球完全弹性碰撞游戏_源码下载的更多相关文章
- pygame系列_小球完全弹性碰撞游戏
之前做了一个基于python的tkinter的小球完全碰撞游戏: 今天利用业余时间,写了一个功能要强大一些的小球完全碰撞游戏: 游戏名称: 小球完全弹性碰撞游戏规则: 1.游戏初始化的时候,有5个不同 ...
- python开发_tkinter_小球完全弹性碰撞游戏_源码下载
完成这个小球的完全弹性碰撞游戏灵感来自于: 下面是我花了一周下班时间所编写的一个小球完全弹性碰撞游戏: 游戏初始化状态: 最下面的游标和修改小球的移动速度 ====================== ...
- openlayers4 入门开发系列结合 echarts4 实现散点图(附源码下载)
前言 openlayers4 官网的 api 文档介绍地址 openlayers4 api,里面详细的介绍 openlayers4 各个类的介绍,还有就是在线例子:openlayers4 官网在线例子 ...
- leaflet-webpack 入门开发系列三地图分屏对比(附源码下载)
前言 leaflet-webpack 入门开发系列环境知识点了解: node 安装包下载webpack 打包管理工具需要依赖 node 环境,所以 node 安装包必须安装,上面链接是官网下载地址 w ...
- cesium 入门开发系列矢量瓦片加载展示(附源码下载)
前言 cesium 入门开发系列环境知识点了解:cesium api文档介绍,详细介绍 cesium 每个类的函数以及属性等等cesium 在线例子 内容概览 cesium 实现矢量瓦片加载效果 源代 ...
- [Java] SSH框架笔记_框架分析+环境搭建+实例源码下载
首先,SSH不是一个框架,而是多个框架(struts+spring+hibernate)的集成,是目前较流行的一种Web应用程序开源集成框架,用于构建灵活.易于扩展的多层Web应用程序. 集成SSH框 ...
- openlayers4 入门开发系列之聚合图篇(附源码下载)
前言 openlayers4 官网的 api 文档介绍地址 openlayers4 api,里面详细的介绍 openlayers4 各个类的介绍,还有就是在线例子:openlayers4 官网在线例子 ...
- openlayers4 入门开发系列之迁徙图篇(附源码下载)
前言 openlayers4 官网的 api 文档介绍地址 openlayers4 api,里面详细的介绍 openlayers4 各个类的介绍,还有就是在线例子:openlayers4 官网在线例子 ...
- openlayers4 入门开发系列之地图工具栏篇(附源码下载)
前言 openlayers4 官网的 api 文档介绍地址 openlayers4 api,里面详细的介绍 openlayers4 各个类的介绍,还有就是在线例子:openlayers4 官网在线例子 ...
随机推荐
- java Concurrent 中的数据结构
一:阻塞数据结构(线程安全) ArrayBlockingQueue:一个由数组结构组成的有界阻塞队列. LinkedBlockingQueue:一个由链表结构组成的有界阻塞队列. PriorityBl ...
- LeetCode-Valid Number - 有限状态机
判断合法数字,之前好像在哪里看到过这题, 记得当时还写了好久,反正各种改, 今天看到了大神的解法(https://github.com/fuwutu/LeetCode/blob/master/Vali ...
- Java的IO文档
1. File类 1.1. File类说明 存储在变量,数组和对象中的数据是暂时的,当程序终止时他们就会丢失.为了能够永 久的保存程序中创建的数据,需要将他们存储到硬盘或光盘的文件中.这些文件 ...
- 【CTF WEB】命令执行
命令执行 找到题目中的KEY KEY为八位随机字符数字,例如key:1234qwer.提交1234qwer 即可. 漏洞代码 <?php system("ping -c 2 " ...
- flask基础之LocalProxy代理对象(八)
前言 flask框架自带的代理对象有四个,分别是request,session,g和current_app,各自的含义我们在前面已经详细分析过.使用代理而不是显式的对象的主要目的在于这四个对象使用太过 ...
- 管中窥豹:从Page Performance看Nand Flash可靠性【转】
转自:https://blog.csdn.net/renice_ssd/article/details/53332746 如果所有的page performace在每次program时都是基本相同的, ...
- [转]MongoDB更新操作replaceOne()实例讲解
最近正在学习MongoDB,作为数据库的学习当然是要从CRUD开始学起了.这篇文章默认读者是知道如何安装MongoDB.如何运行MongoDB实例以及了解了MongoDB中的collection.do ...
- 搜索引擎ElasticSearchV5.4.2系列三之ES使用
相关博文: 搜索引擎ElasticSearchV5.4.2系列一之ES介绍 搜索引擎ElasticSearchV5.4.2系列二之ElasticSearchV5.4.2+kibanaV5.4.2+x- ...
- spring-service.xml 模板
ssm模板 <?xml version="1.0" encoding="UTF-8"?> <beans xmlns="http:/ ...
- docker:定制node.js的版本
本想用alpine,但如果想使用node.js 6.3.1版本的软件, 总会搞不定glibc和libstdc++报一个无法识别版本信息的错误. 搞了一天,算了.使用debian:stretch-sli ...