android 获取当前屏幕作为毛玻璃模糊背景Acitivity作为弹出框。
使用:
1.在执行弹出界面前,先将其当前屏幕截图。
BlurBuilder.snapShotWithoutStatusBar(getActivity());
2.为了确保界面切入无效果。
startActivity(wechatIntent);
context.overridePendingTransition(
android.view.animation.Animation.INFINITE,
android.view.animation.Animation.INFINITE);
3.在切换的页面中初始化背景ImageView:
private void applyBlur() {
iv_shared_layout.setImageBitmap(BlurBuilder.blur(iv_shared_layout));
if (BlurBuilder.isBlurFlag()) {
iv_shared_layout.setVisibility(View.VISIBLE);
}
}
4.在acitivity的super.finish();或者在onDestroy中回收资源:
@Override
public void finish() {
defaultFinishNotActivityHelper();
BlurBuilder.recycle();
overridePendingTransition(android.view.animation.Animation.INFINITE,
android.view.animation.Animation.INFINITE);
}
毛玻璃模糊效果使用类:
public class BlurBuilder {
private static final float BITMAP_SCALE = 0.4f;
private static final float BLUR_RADIUS = 7.5f;
private static Bitmap tab_bg = null;
private static Bitmap overlay = null;
private static boolean blurFlag = false;
public static boolean isBlurFlag() {
return BlurBuilder.blurFlag;
}
public static void setBlurFlag(boolean blurFlag) {
BlurBuilder.blurFlag = blurFlag;
}
public static Bitmap blur(View v) {
if (tab_bg == null) {
android.util.Log.i("", "tab_bg == null");
blurFlag = false;
return null;
}
blurFlag = true;
blur(v.getContext(), tab_bg);
return overlay;
}
public static void blur(Context ctx, Bitmap image) {
if (overlay != null) {
recycle();
}
try {
int width = Math.round(image.getWidth() * BITMAP_SCALE);
int height = Math.round(image.getHeight() * BITMAP_SCALE);
overlay = Bitmap.createScaledBitmap(image, (int) (width),
(int) (height), false);
overlay = FastBlur.doBlur(overlay, (int) BLUR_RADIUS, true);
} catch (Exception e) {
e.printStackTrace();
}
}
public static void getScreenshot(View v) {
if (tab_bg != null) {
recycle();
}
try {
tab_bg = Bitmap.createBitmap(v.getWidth(), v.getHeight(),
Bitmap.Config.RGB_565);
Canvas c = new Canvas(tab_bg);
v.draw(c);
} catch (Exception e) {
e.printStackTrace();
}
}
/**
* 获取当前屏幕截图,不包含状态栏
*
* @param activity
* @return
*/
public static void snapShotWithoutStatusBar(Activity activity) {
if (tab_bg != null) {
recycle();
}
View view = activity.getWindow().getDecorView();
try {
view.setDrawingCacheEnabled(true);
view.buildDrawingCache();
tab_bg = view.getDrawingCache();
Rect frame = new Rect();
activity.getWindow().getDecorView()
.getWindowVisibleDisplayFrame(frame);
int statusBarHeight = frame.top;
int width = ScreenUtils.getScreenWidth(activity);
int height = ScreenUtils.getScreenHeight(activity);
tab_bg = Bitmap.createBitmap(tab_bg, 0, statusBarHeight, width,
height - statusBarHeight);
view.destroyDrawingCache();
} catch (Exception e) {
e.printStackTrace();
getScreenshot(view);
}
}
public static void recycle() {
try {
if (tab_bg != null) {
tab_bg.recycle();
System.gc();
tab_bg = null;
}
if (overlay != null) {
overlay.recycle();
System.gc();
overlay = null;
}
} catch (Exception e) {
e.printStackTrace();
}
}
}
毛玻璃模糊效果类:
public class FastBlur {
public static Bitmap doBlur(Bitmap sentBitmap, int radius,
boolean canReuseInBitmap) {
Bitmap bitmap;
if (canReuseInBitmap) {
bitmap = sentBitmap;
} else {
bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
}
if (radius < 1) {
return (null);
}
int w = bitmap.getWidth();
int h = bitmap.getHeight();
int[] pix = new int[w * h];
bitmap.getPixels(pix, 0, w, 0, 0, w, h);
int wm = w - 1;
int hm = h - 1;
int wh = w * h;
int div = radius + radius + 1;
int r[] = new int[wh];
int g[] = new int[wh];
int b[] = new int[wh];
int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
int vmin[] = new int[Math.max(w, h)];
int divsum = (div + 1) >> 1;
divsum *= divsum;
int dv[] = new int[256 * divsum];
for (i = 0; i < 256 * divsum; i++) {
dv[i] = (i / divsum);
}
yw = yi = 0;
int[][] stack = new int[div][3];
int stackpointer;
int stackstart;
int[] sir;
int rbs;
int r1 = radius + 1;
int routsum, goutsum, boutsum;
int rinsum, ginsum, binsum;
for (y = 0; y < h; y++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
for (i = -radius; i <= radius; i++) {
p = pix[yi + Math.min(wm, Math.max(i, 0))];
sir = stack[i + radius];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rbs = r1 - Math.abs(i);
rsum += sir[0] * rbs;
gsum += sir[1] * rbs;
bsum += sir[2] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
}
stackpointer = radius;
for (x = 0; x < w; x++) {
r[yi] = dv[rsum];
g[yi] = dv[gsum];
b[yi] = dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (y == 0) {
vmin[x] = Math.min(x + radius + 1, wm);
}
p = pix[yw + vmin[x]];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[(stackpointer) % div];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi++;
}
yw += w;
}
for (x = 0; x < w; x++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
yp = -radius * w;
for (i = -radius; i <= radius; i++) {
yi = Math.max(0, yp) + x;
sir = stack[i + radius];
sir[0] = r[yi];
sir[1] = g[yi];
sir[2] = b[yi];
rbs = r1 - Math.abs(i);
rsum += r[yi] * rbs;
gsum += g[yi] * rbs;
bsum += b[yi] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
if (i < hm) {
yp += w;
}
}
yi = x;
stackpointer = radius;
for (y = 0; y < h; y++) {
// Preserve alpha channel: ( 0xff000000 & pix[yi] )
pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16)
| (dv[gsum] << 8) | dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (x == 0) {
vmin[y] = Math.min(y + r1, hm) * w;
}
p = x + vmin[y];
sir[0] = r[p];
sir[1] = g[p];
sir[2] = b[p];
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[stackpointer];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi += w;
}
}
bitmap.setPixels(pix, 0, w, 0, 0, w, h);
return (bitmap);
}
}
android 获取当前屏幕作为毛玻璃模糊背景Acitivity作为弹出框。的更多相关文章
- Android 学习笔记之AndBase框架学习(二) 使用封装好的进度框,Toast框,弹出框,确认框...
PS:渐渐明白,在实验室呆三年都不如在企业呆一年... 学习内容: 1.使用AbActivity内部封装的方法实现进度框,Toast框,弹出框,确认框... AndBase中AbActivity封 ...
- Android 自定义界面的弹出框(可输入数据)
上午写了一篇博文,介绍了如何定义从屏幕底部弹出PopupWindow,写完之后,突然想起之前写过自定义内容显示的弹出框,就随手写了两个实例,分享出来: 第一种实现方式:继承Dialog 1.1 线定义 ...
- Android Animation动画实战(二):从屏幕底部弹出PopupWindow
在这篇文章之前,我已经陆陆续续写了几篇博客,介绍了Android Animation是如何使用的,有还不明白的,可以点击查看: 1. Android Animation动画详解(一): 补间动画 2. ...
- ALV屏幕捕捉回车及下拉框事件&ALV弹出框回车及下拉框事件
示例展示: 屏幕依据输入的物料编码或下拉框物料编码拍回车自动带出物料描述: 点击弹出框,输入物料编码拍回车带出物料描述,点击确认,更新ALV: 1.创建屏幕9000,用于处理ALV弹出框: 2.针对屏 ...
- 【Android】各式各样的弹出框与对菜单键、返回键的监听
Android自带各式各样的弹出框.弹出框也是安卓主要的组件之中的一个.同一时候安卓程序能够对菜单键.返回键的监听.但在安卓4.0之后就禁止对Home键的屏蔽与监听,强制保留为系统守护按键.假设非要对 ...
- android自定义弹出框样式实现
前言: 做项目时,感觉Android自带的弹出框样式比较丑,很多应用都是自己做的弹出框,这里也试着自己做了一个. 废话不说先上图片: 实现机制 1.先自定义一个弹出框的样式 2.自己实现CustomD ...
- android 三种弹出框之一PopupWindow
PopupWindow 在android的弹出框我目前了解到的是有三种:AlertDialog,PopupWindow,Activity伪弹框, AlertDialog太熟悉了,这里就不介绍了 就先看 ...
- android 弹出框(输入框和选择框)
1.输入框: final EditText inputServer = new EditText(this); inputServer.setFilters(new InputFilter[]{new ...
- 自设table表格,获取内容,并经弹出框的url传参,获取结果显示在弹出框,并加载合计
table表格,选择框 form id="editForm1"> <table class="table_form"> <td > ...
随机推荐
- 基于DCMTK的DICOM相关程序编写攻略
2008年09月10日 星期三 15:35 基于DCMTK的DICOM相关程序编写攻略 前言: 由于现在的医学影像设备的图像存储和传输正在逐渐向DICOM标准靠拢,在我们进行医学图像处理的过程中,经常 ...
- javascript对象转化为基本数据类型规则
原文:Object-to-Primitive Conversions in JavaScript 对象转化为基础数据类型,其实最终都是用调用对象自带的valueOf和toString两个方法之一并获得 ...
- ZBT的计算几何模板
Basic template 一个基础型模板包括一个向量的实现 DATE: 2015-06-01 #define op operator #define __ while #define _0 ret ...
- 为nginx增加nginx_http_concat模块
为nginx增加nginx_http_concat模块 时间 2013-06-05 22:14:56 我行我思 原文 http://www.fanjun.me/?p=562 主题 Nginx 缘由 ...
- qcow2文件压缩
qemu-img convert -O qcow2 /path/old.img.qcow2 /path/new.img.qcow2 转自:https://havee.me/linux/2011-09/ ...
- 修改setup.py的源
方法一: 修改文件 ~/.pydistutils.cfg为: [easy_install] index_url = http://pypi.douban.com/simple 方法二: 直接在setu ...
- Plus One Linked List
Given a non-negative number represented as a singly linked list of digits, plus one to the number. T ...
- Greedy:Protecting the Flowers(POJ 3262)
保护花朵 题目大意:就是农夫有很多头牛在践踏花朵,这些牛每分钟破坏D朵花,农夫需要把这些牛一只一只运回去,这些牛各自离牛棚都有T的路程(有往返,而且往返的时候这只牛不会再破坏花),问怎么运才能使被践踏 ...
- Codeforces 389B(十字模拟)
Fox and Cross Time Limit: 1000MS Memory Limit: 262144KB 64bit IO Format: %I64d & %I64u Submi ...
- javascript ASCII和Hex互转
<script> var symbols = " !\"#$%&'()*+,-./0123456789:;<=>?@"; var loAZ ...