1 ocoa Touch Layer{
App Extensions
https://developer.apple.com/library/ios/documentation/General/Conceptual/ExtensibilityPG/index.html
Handoff
https://developer.apple.com/library/ios/documentation/UserExperience/Conceptual/Handoff/HandoffFundamentals/HandoffFundamentals.html
Document Picker
https://developer.apple.com/library/ios/documentation/FileManagement/Conceptual/DocumentPickerProgrammingGuide/Introduction/Introduction.html
AirDrop
https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIActivityViewController_Class/index.html
TextKit
https://developer.apple.com/library/ios/documentation/StringsTextFonts/Conceptual/TextAndWebiPhoneOS/Introduction/Introduction.html
UIKit Dynamics
https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIKit_Framework/index.html
Multitasking
https://developer.apple.com/library/ios/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/Introduction/Introduction.html
Auto Layout
https://developer.apple.com/library/ios/documentation/UserExperience/Conceptual/AutolayoutPG/index.html
Storyboards
https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIStoryboard_Class/index.html

UI state Preservation
Apple Push Notification Service/Local Notifications
https://developer.apple.com/library/ios/documentation/NetworkingInternet/Conceptual/RemoteNotificationsPG/Chapters/Introduction.html
Gesture Recognizers
https://developer.apple.com/library/ios/documentation/EventHandling/Conceptual/EventHandlingiPhoneOS/Introduction/Introduction.html
Standard System View Controllers
https://developer.apple.com/library/ios/featuredarticles/ViewControllerPGforiPhoneOS/index.html
https://developer.apple.com/library/ios/documentation/WindowsViews/Conceptual/ViewControllerCatalog/Introduction.html

Cocoa Touch Frameworks{
EventKit UI Framework
GameKit Framework
Notification Center Framework https://developer.apple.com/library/ios/documentation/NotificationCenter/Reference/NotificationCenter_Framework/index.html
UIKit Framework
https://developer.apple.com/library/ios/documentation/WindowsViews/Conceptual/ViewPG_iPhoneOS/Introduction/Introduction.html
https://developer.apple.com/library/ios/documentation/Miscellaneous/Conceptual/iPhoneOSTechOverview/iPhoneOSTechnologies/iPhoneOSTechnologies.html
https://developer.apple.com/library/ios/documentation/2DDrawing/Conceptual/DrawingPrintingiOS/Introduction/Introduction.html
https://developer.apple.com/library/ios/documentation/Miscellaneous/Conceptual/iPhoneOSTechOverview/iPhoneOSTechnologies/iPhoneOSTechnologies.html
}
}
2 Media Layer{
Graphics Technologies{
UIKit grahics/Core Graphics framework
https://developer.apple.com/library/ios/documentation/GraphicsImaging/Conceptual/drawingwithquartz2d/Introduction/Introduction.html
https://developer.apple.com/library/ios/documentation/CoreGraphics/Reference/CoreGraphics_Framework/index.html
Core Animation :Core Animation (part of the Quartz Core framework) is a foundational technology UIKit views use Core Animation to provide view-level animation support
https://developer.apple.com/library/ios/documentation/Cocoa/Conceptual/CoreAnimation_guide/Introduction/Introduction.html
/Core Image/OpenGL ES and GLKit/Metal/TextKit and CoreText/ImageIO/PhotoLibrary
https://developer.apple.com/library/ios/documentation/GraphicsImaging/Reference/CoreImagingRef/index.html
https://developer.apple.com/library/ios/documentation/StringsTextFonts/Conceptual/CoreText_Programming/Introduction/Introduction.html
https://developer.apple.com/library/ios/documentation/GLkit/Reference/GLKit_Collection/index.html
https://developer.apple.com/library/ios/documentation/GraphicsImaging/Reference/ImageIORefCollection/index.html
}
Audio Technologies{
Media Player framework
https://developer.apple.com/library/ios/documentation/Miscellaneous/Conceptual/iPhoneOSTechOverview/MediaLayer/MediaLayer.html
AV Foundation
OpenAL
Core Audio
}
Video Technologies{
UIImagePickerController
AVKit
AV Foundation
Core Media
https://developer.apple.com/library/ios/documentation/Miscellaneous/Conceptual/iPhoneOSTechOverview/CoreServicesLayer/CoreServicesLayer.html
SpriteKit Framework
https://developer.apple.com/library/ios/documentation/GraphicsAnimation/Conceptual/SpriteKit_PG/Introduction/Introduction.html
}
}
3 Core Services Layer{
https://developer.apple.com/library/ios/featuredarticles/Short_Practical_Guide_Blocks/index.html
https://developer.apple.com/library/ios/documentation/Cocoa/Conceptual/Blocks/Articles/00_Introduction.html
https://developer.apple.com/library/ios/documentation/General/Conceptual/ConcurrencyProgrammingGuide/Introduction/Introduction.html
https://developer.apple.com/library/ios/documentation/Performance/Reference/GCD_libdispatch_Ref/index.html
CFNetwork Framework
https://developer.apple.com/library/ios/documentation/Networking/Conceptual/CFNetwork/Introduction/Introduction.html
Foundation.framework provides Objective-C wrappers to many of the features found in the Core Foundation framework

}
4 Core OS Layer{
Accelerate.framework
CoreBluetooth.framework
ExternalAccessory.framework
Generic Security Services Framework GSS.framework
LocalAuthentication.framework
NetworkExtension.framework
Security.framework
system
https://developer.apple.com/library/ios/documentation/System/Conceptual/ManPages_iPhoneOS/index.html
64-bit support
https://developer.apple.com/library/ios/documentation/General/Conceptual/CocoaTouch64BitGuide/Introduction/Introduction.html
}

ios 总结的更多相关文章

  1. iOS可视化动态绘制连通图

    上篇博客<iOS可视化动态绘制八种排序过程>可视化了一下一些排序的过程,本篇博客就来聊聊图的东西.在之前的博客中详细的讲过图的相关内容,比如<图的物理存储结构与深搜.广搜>.当 ...

  2. 【疯狂造轮子-iOS】JSON转Model系列之二

    [疯狂造轮子-iOS]JSON转Model系列之二 本文转载请注明出处 —— polobymulberry-博客园 1. 前言 上一篇<[疯狂造轮子-iOS]JSON转Model系列之一> ...

  3. 【疯狂造轮子-iOS】JSON转Model系列之一

    [疯狂造轮子-iOS]JSON转Model系列之一 本文转载请注明出处 —— polobymulberry-博客园 1. 前言 之前一直看别人的源码,虽然对自己提升比较大,但毕竟不是自己写的,很容易遗 ...

  4. iOS总结_UI层自我复习总结

    UI层复习笔记 在main文件中,UIApplicationMain函数一共做了三件事 根据第三个参数创建了一个应用程序对象 默认写nil,即创建的是UIApplication类型的对象,此对象看成是 ...

  5. iOS代码规范(OC和Swift)

    下面说下iOS的代码规范问题,如果大家觉得还不错,可以直接用到项目中,有不同意见 可以在下面讨论下. 相信很多人工作中最烦的就是代码不规范,命名不规范,曾经见过一个VC里有3个按钮被命名为button ...

  6. JS调用Android、Ios原生控件

    在上一篇博客中已经和大家聊了,关于JS与Android.Ios原生控件之间相互通信的详细代码实现,今天我们一起聊一下JS调用Android.Ios通信的相同点和不同点,以便帮助我们在进行混合式开发时, ...

  7. 告别被拒,如何提升iOS审核通过率(上篇)

    iOS审核一直是每款移动产品上架苹果商店时面对的一座大山,每次提审都像是一次漫长而又悲壮的旅行,经常被苹果拒之门外,无比煎熬.那么问题来了,我们有没有什么办法准确把握苹果审核准则,从而提升审核的通过率 ...

  8. Swift3.0服务端开发(一) 完整示例概述及Perfect环境搭建与配置(服务端+iOS端)

    本篇博客算是一个开头,接下来会持续更新使用Swift3.0开发服务端相关的博客.当然,我们使用目前使用Swift开发服务端较为成熟的框架Perfect来实现.Perfect框架是加拿大一个创业团队开发 ...

  9. Summary of Critical and Exploitable iOS Vulnerabilities in 2016

    Summary of Critical and Exploitable iOS Vulnerabilities in 2016 Author:Min (Spark) Zheng, Cererdlong ...

  10. 黑云压城城欲摧 - 2016年iOS公开可利用漏洞总结

    黑云压城城欲摧 - 2016年iOS公开可利用漏洞总结 作者:蒸米,耀刺,黑雪 @ Team OverSky 0x00 序 iOS的安全性远比大家的想象中脆弱,除了没有公开的漏洞以外,还有很多已经公开 ...

随机推荐

  1. JAVA的JDBC连接与sql操作

    一.前言 本文主要介绍怎样连接数据库.即JDBC的操作.以MySQL为例子. 前提是首先要将驱动jar包放入对应路径中. 二.过程说明 1.加载jdbc驱动程序 <span style=&quo ...

  2. 一点点seo

    Search Engine Optimization(搜索引擎优化 ),是较为流行的网络营销方式. 主要目的是增加特定关键字的曝光率.有站外SEO和站内SEO.通过了解各类搜索引擎如何抓取互联网页面. ...

  3. Weblogic发布小问题——weblogic.descriptor.DescriptorException: VALIDATION PROBLEMS WERE FOUND

    前几天发布应用时出现了如下所示的一段错误提示信息: weblogic.descriptor.DescriptorException: VALIDATION PROBLEMS WERE FOUND pr ...

  4. linux C中va_list用法

    #include <stdio.h> #include <stdarg.h> int demo( int, ... ); int main( void ) { demo(1, ...

  5. 学习练习 java 不重复的三位偶数

    编写一个Java程序,计算一下1,2,…,9这9个数字可以组成多少个互不相同的.无重复数字的三位偶数. package com.hanqi; //编写一个Java程序,计算一下1,2,…,9 //这9 ...

  6. Java中自定泛型方法

    泛型用到哪些集合:List Set Map List<String> list=new ArraList<String>(); list.add("美女") ...

  7. ZoneMinder配置与使用

    ZoneMinder是一套基于Linux操作系统的摄像机的视像数据监控的应用软件.应用范围广泛,包括商业或家居防盗等.ZoneMinder支持单一或多台视像镜头应用,包括摄取.分析.记录.和监视来源, ...

  8. word-wrap:break-word和word-break:break-all的小小比较

    个人感觉word-break:break-all;的用法比word-wrap:break-word;要好点, 当然这是出于某些需求而言,下面简单说下word-break:break-all的优点 wo ...

  9. 雷兽的数据库CAP乱谈之(一)阐述

    今天有人问我cap,找了https://my.oschina.net/lilw/blog/169776这片文字, 下面是cap那篇文字的解释: 所谓CAP理论,即: Cosistency       ...

  10. 【MySQL】删除大表的讨论【转】

    转自http://tech.ddvip.com/2013-07/1373269453198566.html 微博上讨论MySQL在删除大表engine=innodb(30G+)时,如何减少MySQL ...