https://arxiv.org/abs/1512.00567

Convolutional networks are at the core of most state-of-the-art computer vision solutions for a wide variety of tasks. Since 2014 very deep convolutional networks started to become mainstream, yielding substantial gains in various benchmarks. Although increased model size and computational cost tend to translate to immediate quality gains for most tasks (as long as enough labeled data is provided for training), computational efficiency and low parameter count are still enabling factors for various use cases such as mobile vision and big-data scenarios. Here we explore ways to scale up networks in ways that aim at utilizing the added computation as efficiently as possible by suitably factorized convolutions and aggressive regularization. We benchmark our methods on the ILSVRC 2012 classification challenge validation set demonstrate substantial gains over the state of the art: 21.2% top-1 and 5.6% top-5 error for single frame evaluation using a network with a computational cost of 5 billion multiply-adds per inference and with using less than 25 million parameters. With an ensemble of 4 models and multi-crop evaluation, we report 3.5% top-5 error on the validation set (3.6% error on the test set) and 17.3% top-1 error on the validation set.

Rethinking the Inception Architecture for Computer Vision的更多相关文章

  1. inception_v2版本《Rethinking the Inception Architecture for Computer Vision》(转载)

    转载链接:https://www.jianshu.com/p/4e5b3e652639 Szegedy在2015年发表了论文Rethinking the Inception Architecture ...

  2. Rethinking the inception architecture for computer vision的 paper 相关知识

    这一篇论文很不错,也很有价值;它重新思考了googLeNet的网络结构--Inception architecture,在此基础上提出了新的改进方法; 文章的一个主导目的就是:充分有效地利用compu ...

  3. 图像分类(三)GoogLenet Inception_v3:Rethinking the Inception Architecture for Computer Vision

    Inception V3网络(注意,不是module了,而是network,包含多种Inception modules)主要是在V2基础上进行的改进,特点如下: 将滤波器尺寸(Filter Size) ...

  4. 【Network architecture】Rethinking the Inception Architecture for Computer Vision(inception-v3)论文解析

    目录 0. paper link 1. Overview 2. Four General Design Principles 3. Factorizing Convolutions with Larg ...

  5. 论文笔记——Rethinking the Inception Architecture for Computer Vision

    1. 论文思想 factorized convolutions and aggressive regularization. 本文给出了一些网络设计的技巧. 2. 结果 用5G的计算量和25M的参数. ...

  6. (转) WTF is computer vision?

        WTF is computer vision? Posted Nov 13, 2016 by Devin Coldewey, Contributor   Next Story   Someon ...

  7. Analyzing The Papers Behind Facebook's Computer Vision Approach

    Analyzing The Papers Behind Facebook's Computer Vision Approach Introduction You know that company c ...

  8. 计算机视觉和人工智能的状态:我们已经走得很远了 The state of Computer Vision and AI: we are really, really far away.

    The picture above is funny. But for me it is also one of those examples that make me sad about the o ...

  9. Computer Vision Tutorials from Conferences (3) -- CVPR

    CVPR 2013 (http://www.pamitc.org/cvpr13/tutorials.php) Foundations of Spatial SpectroscopyJames Cogg ...

随机推荐

  1. 部分转 php kafka

    Step 1: 下载Kafka (官网地址:http://kafka.apache.org) Kafka入门经典教程 http://www.aboutyun.com/thread-12882-1-1. ...

  2. 一简单c++程序之反汇编

    #include<iostream> using namespace std; class point3d; class point2d; class point3d { private: ...

  3. Android系统默认语言改为中文

    第一种方法: 修改 build/tools/buildinfo.sh echo "ro.product.locale.language=zh"echo "ro.produ ...

  4. AC日记——城市 洛谷 P1401

    题目描述 N(2<=n<=200)个城市,M(1<=m<=40000)条无向边,你要找T(1<=T<=200)条从城市1到城市N的路,使得最长的边的长度最小,边不能 ...

  5. HDU 2874 Connections between cities(LCA)

    题目链接 Connections between cities LCA的模板题啦. #include <bits/stdc++.h> using namespace std; #defin ...

  6. SpringBoot+Mybatis增删改查实战

    简介 SpringBoot和Mybatis是啥请自行百度,作者这里也是花了几天时间入门了这个框架用来完成任务,并且也算符合要求的完成了任务,期间也各种百度但是没找到自己想要的那种简单易懂的教程,所以踩 ...

  7. BZOJ——2438: [中山市选2011]杀人游戏

    http://www.lydsy.com/JudgeOnline/problem.php?id=2438 Description 一位冷血的杀手潜入 Na-wiat,并假装成平民.警察希望能在 N 个 ...

  8. ML | PCA

    what's xxx PCA principal components analysis is for dimensionality reduction. 主要是通过对协方差矩阵Covariance ...

  9. Unity Step by Step(一)

    要打败敌人,首先要了解敌人,这不是我说的,这是孙子说的.^_^ 首先,我一头雾水,所以我就下了个demo,demo会在下面附上,声明,这不是我写的,我也是下载别人的,地址:http://game.ce ...

  10. go 协程与主线程强占运行

    最近在学习了Go 语言 ,  正好学习到了 协程这一块 ,遇到了困惑的地方.这个是go语言官方文档 . 在我的理解当中是,协程只能在主线程释放时间片后才会经过系统调度来运行协程,其实正确的也确实是这样 ...