Description

Still remember those games we played in our childhood? Folding and cutting paper must be among the most popular ones. Clever children will always search for something new, even when they play games like cutting paper. Now, Carol, a smart girl, asks her brother Mike to solve a puzzle. However, as always, Mike cannot find the solution, therefore he turns to you for help.

Carol's puzzle is simple to state. She folds the paper in a certain manner and then uses a knife to cut through the folded paper. What Mike needs to do is to tell how many pieces the folded paper will turn into after it is cut. To eliminate the ambiguity, we can coordinate the paper as [0, 1] * [0, 1], with the coordinates of lower left corner (0, 0). A fold is denoted by two points (x1, y1) and (x2, y2) on the folding line, with which, the direction of the line is determined by from (x1, y1) to (x2, y2). Carol will always fold the paper from left to right relative to the directed line given (see Figure-1). The cut is determined by the two points on the cut line. Please note that the points given to determine the fold or the cut are not necessarily on the paper. 

Input

The first line of the input contains one integer t, the number of test cases. Then t cases follow. For each test case, the first line consists of an integer N (0 <= N <= 20), the number of folds, and the following N lines give two points on each fold line as x1, y1, x2, y2. The following line gives two points on the cut line in the same way.

Output

For each test case, output one line containing the number of pieces the paper will turn into after the cut.
 
题目大意:给一张正方形的纸,沿给出的n条线折叠n次,然后沿一条线切开,问切开后有多少张纸。(估计在折痕上切也可以把折痕切开)
主要是要理解上面所说的 本质不同的点。所谓本质不同的点,包括有两点虽然拥有同一个坐标,但是它们实际上是这张纸不同的点。
还有上面没有提到的,关于切割的时候,再折叠一次再切。
 
PS:好难……
 
代码(16MS):
 #include <cstdio>
#include <algorithm>
#include <cstring>
#include <iostream>
#include <cmath>
#include <vector>
#include <map>
using namespace std;
typedef long long LL;
typedef pair<int, int> PII; const double PI = acos(-1.0);
const double EPS = 1e-; inline int sgn(double x) {
return (x > EPS) - (x < -EPS);
} struct Point {
double x, y;
Point() {}
Point(double x, double y): x(x), y(y) {}
void read() {
scanf("%lf%lf", &x, &y);
}
Point operator + (const Point &rhs) const {
return Point(x + rhs.x, y + rhs.y);
}
Point operator - (const Point &rhs) const {
return Point(x - rhs.x, y - rhs.y);
}
Point operator * (double t) const {
return Point(x * t, y * t);
}
double length() const {
return sqrt(x * x + y * y);
}
Point unit() const {
double l = length();
return Point(x / l, y / l);
}
}; double dist(const Point &p1, const Point &p2) {
return (p1 - p2).length();
} Point rotate(const Point &p, double angle, const Point &o = Point(, )) {
Point t = p - o;
double x = t.x * cos(angle) - t.y * sin(angle);
double y = t.y * cos(angle) + t.x * sin(angle);
return Point(x, y) + o;
} double cross(const Point &a, const Point &b) {
return a.x * b.y - a.y * b.x;
} double cross(const Point &sp, const Point &ep, const Point &op) {
return cross(sp - op, ep - op);
} struct Seg {
Point st, ed;
Seg() {}
Seg(Point st, Point ed): st(st), ed(ed) {}
void read() {
st.read(); ed.read();
}
};
typedef Seg Line;
//return Ax + By + C =0 's A, B, C
void Coefficient(const Line &L, double &A, double &B, double &C) {
A = L.ed.y - L.st.y;
B = L.st.x - L.ed.x;
C = L.ed.x * L.st.y - L.st.x * L.ed.y;
}
//point of intersection
Point operator * (const Line &a, const Line &b) {
double A1, B1, C1;
double A2, B2, C2;
Coefficient(a, A1, B1, C1);
Coefficient(b, A2, B2, C2);
Point I;
I.x = - (B2 * C1 - B1 * C2) / (A1 * B2 - A2 * B1);
I.y = (A2 * C1 - A1 * C2) / (A1 * B2 - A2 * B1);
return I;
} double Point_to_Line(const Point &p, const Line &L) {
return fabs(cross(p, L.st, L.ed)/dist(L.st, L.ed));
} Point reflection(const Point &p, const Line &l) {
Point t = rotate(l.ed - l.st, -PI / );
return p + t.unit() * ( * Point_to_Line(p, l));
} vector<Point> p_vec, p_buf; struct Poly {
vector<int> id;
void add(int i) {
id.push_back(i);
}
Point& operator [] (int i) const {
return p_vec[id[i]];
}
}; vector<Poly> pol_vec, pol_buf;
map<PII, int> edge_map; Point paper[] = {Point(, ), Point(, ), Point(, ), Point(, )}; void reflection(const Poly &pol, const Line &l) {
for(int i = ; i < int(pol.id.size()); ++i)
if(pol.id[i] < int(p_buf.size())) p_buf[pol.id[i]] = reflection(pol[i], l);
} int intersection(int id1, int id2, const Point &p1, const Point &p2) {
map<PII, int>::iterator it = edge_map.find(make_pair(id1, id2));
if(it == edge_map.end()) {
p_vec.push_back(Line(p_vec[id1], p_vec[id2]) * Line(p1, p2));
edge_map[make_pair(id1, id2)] = edge_map[make_pair(id1, id2)] = p_vec.size() - ;
return p_vec.size() - ;
} else return it->second;
} void fold(const Point &p1, const Point &p2, const Poly &pol) {
Poly res1, res2;
int last_s = sgn(cross(p1, pol[], p2));
for(int i = ; i < int(pol.id.size()); ++i) {
int now_s = sgn(cross(p1, pol[i], p2));
if(now_s == ) {
res1.add(pol.id[i]);
res2.add(pol.id[i]);
} else if(now_s < ) {
if(last_s > ) {
int k = intersection(pol.id[i - ], pol.id[i], p1, p2);
res1.add(k);
res2.add(k);
}
res1.add(pol.id[i]);
} else if(now_s > ) {
if(last_s < ) {
int k = intersection(pol.id[i - ], pol.id[i], p1, p2);
res1.add(k);
res2.add(k);
}
res2.add(pol.id[i]);
}
last_s = now_s;
}
if(res1.id.size() > ) {
res1.add(res1.id[]);
reflection(res1, Line(p1, p2));
reverse(res1.id.begin(), res1.id.end());
pol_buf.push_back(res1);
}
if(res2.id.size() > ) {
res2.add(res2.id[]);
pol_buf.push_back(res2);
}
} void fold(const Point &p1, const Point &p2) {
p_buf = p_vec;
edge_map.clear();
pol_buf.clear();
for(int i = ; i < int(pol_vec.size()); ++i)
fold(p1, p2, pol_vec[i]);
pol_vec = pol_buf;
for(int i = ; i < int(p_buf.size()); ++i)
p_vec[i] = p_buf[i];
} void dfs(vector<bool> &vis, int id, const Line &l) {
vis[id] = true;
Poly &pol = pol_vec[id];
for(int i = ; i < int(pol.id.size() - ); ++i) {
if(sgn(cross(l.ed, pol[i], l.st)) == && sgn(cross(l.ed, pol[i + ], l.st)) == ) continue;
int id1 = pol.id[i], id2 = pol.id[i + ];
for(int j = ; j < int(pol_vec.size()); ++j) {
if(vis[j]) continue;
for(int k = ; k < int(pol_vec[j].id.size() - ); ++k) {
if(pol_vec[j].id[k] == id1 && pol_vec[j].id[k + ] == id2) {
dfs(vis, j, l);
break;
}
}
}
}
} int cut(const Line &l) {
int ret = ;
vector<bool> vis(p_vec.size());
for(int i = ; i < int(pol_vec.size()); ++i) {
if(!vis[i]) {
dfs(vis, i, l);
++ret;
}
}
return ret;
} int main() {
int T;
scanf("%d", &T);
Poly init_pol;
for(int i = ; i <= ; ++i) init_pol.add(i & );
while(T--) {
int n;
scanf("%d", &n);
p_vec.clear();
pol_vec.clear();
for(int i = ; i < ; ++i) p_vec.push_back(paper[i]);
for(int i = ; i <= ; ++i) pol_vec.push_back(init_pol);
Point p1, p2;
for(int i = ; i <= n; ++i) {
p1.read(), p2.read();
fold(p1, p2);
}
printf("%d\n", cut(Line(p1, p2)));
}
}

POJ 1921 Paper Cut(计算几何の折纸问题)的更多相关文章

  1. 【BZOJ】1074: [SCOI2007]折纸origami

    http://www.lydsy.com/JudgeOnline/problem.php?id=1074 题意:一开始有一个左上角是(0,100),右下角是(100,0)的纸片,现在可以沿有向直线折n ...

  2. 1074: [SCOI2007]折纸origami

    Time Limit: 20 Sec  Memory Limit: 162 MBSubmit: 372  Solved: 229[Submit][Status][Discuss] Descriptio ...

  3. 【题解】折纸 origami [SCOI2007] [P4468] [Bzoj1074]

    [题解]折纸 origami [SCOI2007] [P4468] [Bzoj1074] 传送门:折纸 \(\text{origami [SCOI2007] [P4468]}\) \(\text{[B ...

  4. CSS3写折纸

    <!DOCTYPE HTML> <html> <head> <meta http-equiv="Content-Type" content ...

  5. 折纸问题java实现

    /** * 折纸问题 这段代码写的太low了 本人水平有限 哎... 全是字符串了 * @param n * @return * @date 2016-10-7 * @author shaobn */ ...

  6. 1074: [SCOI2007]折纸origami - BZOJ

    Description 桌上有一张边界平行于坐标轴的正方形纸片,左下角的坐标为(0,0),右上角的坐标为(100,100).接下来执行n条折纸命令.每条命令用两个不同点P1(x1,y1)和P2(x2, ...

  7. CSS3实现文字折纸效果

    CSS3实现文字折纸效果 效果图: 代码如下,复制即可使用: <!DOCTYPE html> <html> <head> <title></tit ...

  8. UVA 177 PaperFolding 折纸痕 (分形,递归)

    著名的折纸问题:给你一张很大的纸,对折以后再对折,再对折……每次对折都是从右往左折,因此在折了很多次以后,原先的大纸会变成一个窄窄的纸条.现在把这个纸条沿着折纸的痕迹打开,每次都只打开“一半”,即把每 ...

  9. ZR#955 折纸

    ZR#955 折纸 解法: 可以发现折纸之后被折到上面的部分实际上是没有用的,因为他和下面对应位置一定是一样的,而影响答案的只有每个位置的颜色和最底层的坐标范围.因此,我们只需要考虑最底层即可,即我们 ...

随机推荐

  1. hashMap 和 linkedHashMap 的区别和联系

    直接举例说明. 运行如下例子程序 mport java.util.HashMap; import java.util.Iterator; import java.util.LinkedHashMap; ...

  2. .Net core使用Quartz.Net 实现定时任务

    很多情况下,我们需要完成一些定时执行的功能,用很多定时工具,像:hangfire,TimeJob,以及Quartz.net,不过quartz.net 比较精确一些,功能也比较强大,所以我选择了Quar ...

  3. Spring Security学习笔记(三)

    之前提到过认证后怎么存放用户信息,令牌token是一种方式,session是另一种方式,这里介绍使用spring session data redis存储httpSession. 添加了以上依赖后,我 ...

  4. 10种简单的Java性能优化

    你是否正打算优化hashCode()方法?是否想要绕开正则表达式?Lukas Eder介绍了很多简单方便的性能优化小贴士以及扩展程序性能的技巧. 最近“全网域(Web Scale)”一词被炒得火热,人 ...

  5. 第一章:程序设计和C语言

    一.什么是计算机程序? 所谓程序就是一组计算机能识别和执行的指令.计算机的一切操作都是由程序控制的,本质是程序的机器,程序和指令是计算机系统最基本的概念. 二.什么是计算机语言? 人和计算机交流信息要 ...

  6. UART学习之路(四)VerilogHDL实现的简单UART,VIVADO下完成仿真

    用VerilogHDL实现UART并完成仿真就算是对UART整个技术有了全面的理解,同时也算是Verilog入门了.整个UART分为3部分完成,发送模块(Transmitter),接收模块(Recei ...

  7. window下创建虚拟环境

    一. windows下创建虚拟环境 1. 终端下执行命令:python -m pip install -upgrade pip 2. pip install virtualenv 3. 在本地创建一个 ...

  8. 如何在两个jsp页面之间传值,在另外一个页面用EL表达式获取值

    第一个jsp页面 <% String ids=request.getParameter("id"); int id=Integer.parseInt(ids); %> ...

  9. 笔记Equals的位置区别

    String name=“add”: //值相同或不同时,效果相同 boolean flay=name.equals("add"): boolean flay2="add ...

  10. AIDL 进程间通信的一个小小的总结

    需求 项目需要,将做好的项目作为一个服务提供给另一个公司.我们需要提供一个apk,所以设计到进程间交互,不得不了解一下AIDL了. 了解一下AIDL 之前准备面试的时候,或多或少的了解了一点AIDL, ...