socket 怎么设置心跳判断连接
server的代码
public abstract class Server {
static readonly ILog logger = LogManager.GetLogger(typeof(Server)); public int Port { get; set; }
public event ClientEventHandler OnClientAcceptEvent;
public event ClientEventHandler OnClientOnlineEvent;
public event ClientEventHandler OnClientRemoveEvent;
private bool bStarted;
static private int NextClientId = 0;
private TcpListener _listener;
protected Dictionary<int, Client> id2client = new Dictionary<int, Client>();
private List<Client> noHeartBeatClients = new List<Client>(); public bool HasHeartBeat;
private int CheckHeartBeatInterval = 30 * 1000;// ms
protected System.Timers.Timer CheckHeartBeatTimer = new System.Timers.Timer();
private object id2clientCS = new object();
private object noHeartBeatClientsCS = new object(); private Server() {
CheckHeartBeatTimer.Elapsed += (o1, a1) => {
if(HasHeartBeat == false) return;
List<Client> kickClientList = new List<Client>();
lock(id2clientCS) {
try {
DateTime now = DateTime.Now;
foreach(KeyValuePair<int, Client> pair in id2client) {
try {
Client client = pair.Value;
TimeSpan offset = now - client.LastHeartBeat;
if(client != null && client.State == Client.ConnectionState.Connected && offset.TotalMilliseconds > CheckHeartBeatInterval) {
kickClientList.Add(pair.Value);
logger.InfoFormat("检测到心跳超时: [IP]{0}, [ID]{1}, [Time]{2}", client.ClientIpAddress, pair.Key, DateTime.Now.ToString());
}
} catch { }
}
} catch(Exception ex) {
logger.WarnFormat("心跳检测时发生异常: \n{0}", ex);
}
}
kickClientList.ForEach(p => p.Close());
lock(noHeartBeatClientsCS) {
kickClientList.ForEach(c => noHeartBeatClients.RemoveAll(p => p.Id == c.Id));
}
};
} public Server(int port)
: this() {
this.Port = port;
} public List<Client> Clients {
get {
List<Client> result = new List<Client>();
lock(id2clientCS) {
foreach(Client each in id2client.Values) {
result.Add(each);
}
}
return result;
}
} public virtual void Open() {
_listener = new TcpListener(Port);
logger.InfoFormat("Server#Open port={0}", Port);
try {
_listener.Start();
if(HasHeartBeat) {
CheckHeartBeatTimer.Stop();
CheckHeartBeatTimer.Interval = CheckHeartBeatInterval;
CheckHeartBeatTimer.Start();
}
_listener.BeginAcceptTcpClient(new AsyncCallback(OnAccept), null);
bStarted = true;
} catch(SocketException ex) {
logger.WarnFormat("服务器监听发生异常:{0}\nSocket ErrorCode: {1}\n提示:请检查端口是否已被占用", ex.Message, ex.ErrorCode);
throw ex;
} catch(Exception ex) {
logger.Warn(ex);
throw ex;
}
} public virtual void Close() {
try {
if(HasHeartBeat) {
CheckHeartBeatTimer.Stop();
}
_listener.Stop();
bStarted = false; lock(id2clientCS) {
foreach(Client each in id2client.Values) {
try { if(each != null)each.Close(); } catch { }
}
id2client.Clear();
}
} catch(Exception ex) {
logger.Warn(ex);
throw ex;
}
} private void OnAccept(IAsyncResult ar) {
try {
Client client = CreateClient(NextClientId++, _listener.EndAcceptTcpClient(ar), this);
client.LastHeartBeat = DateTime.Now;
client.PostOfflineEvent += (obj, args) => RemoveClient(client);
lock(id2clientCS) {
id2client.Add(client.Id, client);
}
lock(noHeartBeatClientsCS) {
noHeartBeatClients.Add(client);
}
if(OnClientAcceptEvent != null) OnClientAcceptEvent(client);
} catch(ObjectDisposedException) { } catch(Exception ex) {
logger.Warn(ex);
} finally {
try {
_listener.BeginAcceptTcpClient(new AsyncCallback(OnAccept), null);
} catch(Exception) {
// ignore
}
}
} protected abstract Client CreateClient(int id, TcpClient tcpClient, Server server); public void RemoveClient(Client client) {
if(bStarted == false) return;
lock(id2clientCS) {
id2client.Remove(client.Id);
}
if(OnClientRemoveEvent != null) OnClientRemoveEvent(client);
} public void GetHeartBeat(Client client) {
if(HasHeartBeat == false) return; client.LastHeartBeat = DateTime.Now;
lock(noHeartBeatClientsCS) {
int index = noHeartBeatClients.FindIndex(p => p.Id == client.Id);
if(index == -1) return;
try {
if(OnClientOnlineEvent != null) OnClientOnlineEvent(client);
} catch(Exception ex) {
logger.Warn(ex);
}
noHeartBeatClients.RemoveAt(index);
}
}
}
-----解决方案--------------------------------------------------------
在定时器里隔段时间就发送几个字节的数据。如果3次没有返回则断开
------解决方案--------------------------------------------------------
客户端:
30秒发送一个心跳包到服务器
服务器:
接收到心跳包,更新LastHeartbeatTime
并且有一个线程,一分钟扫描一次,如果LastHeartbeatTime超过一分钟没更新的视为下线
------解决方案--------------------------------------------------------
- C# code
模拟心跳的机制
使用直接调用函数模拟心跳,没有涉及到socket
写得不好,不要太挑剔

using System;
using System.Collections.Generic;
using System.Threading; namespace ConsoleApplication1
{
// 客户端离线委托
public delegate void ClientOfflineHandler(ClientInfo client); // 客户端上线委托
public delegate void ClientOnlineHandler(ClientInfo client); public class Program
{
/// <summary>
/// 客户端离线提示
/// </summary>
/// <param name="clientInfo"></param>
private static void ClientOffline(ClientInfo clientInfo)
{
Console.WriteLine(String.Format("客户端{0}离线,离线时间:\t{1}", clientInfo.ClientID, clientInfo.LastHeartbeatTime));
} /// <summary>
/// 客户端上线提示
/// </summary>
/// <param name="clientInfo"></param>
private static void ClientOnline(ClientInfo clientInfo)
{
Console.WriteLine(String.Format("客户端{0}上线,上线时间:\t{1}", clientInfo.ClientID, clientInfo.LastHeartbeatTime));
} static void Main()
{
// 服务端
Server server = new Server(); // 服务端离线事件
server.OnClientOffline += ClientOffline; // 服务器上线事件
server.OnClientOnline += ClientOnline; // 开启服务器
server.Start(); // 模拟100个客户端
Dictionary<Int32, Client> dicClient = new Dictionary<Int32, Client>();
for (Int32 i = 0; i < 100; i++)
{
// 这里传入server只是为了方便而已
Client client = new Client(i + 1, server);
dicClient.Add(i + 1, client); // 开启客户端
client.Start();
} System.Threading.Thread.Sleep(1000); while (true)
{
Console.WriteLine("请输入要离线的ClientID,输入0则退出程序:");
String clientID = Console.ReadLine();
if (!String.IsNullOrEmpty(clientID))
{
Int32 iClientID = 0;
Int32.TryParse(clientID, out iClientID);
if (iClientID > 0)
{
Client client;
if (dicClient.TryGetValue(iClientID, out client))
{
// 客户端离线
client.Offline = true;
}
}
else
{
return;
}
}
}
}
} /// <summary>
/// 服务端
/// </summary>
public class Server
{
public event ClientOfflineHandler OnClientOffline;
public event ClientOnlineHandler OnClientOnline; private Dictionary<Int32, ClientInfo> _DicClient; /// <summary>
/// 构造函数
/// </summary>
public Server()
{
_DicClient = new Dictionary<Int32, ClientInfo>(100);
} /// <summary>
/// 开启服务端
/// </summary>
public void Start()
{
// 开启扫描离线线程
Thread t = new Thread(new ThreadStart(ScanOffline));
t.IsBackground = true;
t.Start();
} /// <summary>
/// 扫描离线
/// </summary>
private void ScanOffline()
{
while (true)
{
// 一秒扫描一次
System.Threading.Thread.Sleep(1000); lock (_DicClient)
{
foreach (Int32 clientID in _DicClient.Keys)
{
ClientInfo clientInfo = _DicClient[clientID]; // 如果已经离线则不用管
if (!clientInfo.State)
{
continue;
} // 判断最后心跳时间是否大于3秒
TimeSpan sp = System.DateTime.Now - clientInfo.LastHeartbeatTime;
if (sp.Seconds >= 3)
{
// 离线,触发离线事件
if (OnClientOffline != null)
{
OnClientOffline(clientInfo);
} // 修改状态
clientInfo.State = false;
}
}
}
}
} /// <summary>
/// 接收心跳包
/// </summary>
/// <param name="clientID">客户端ID</param>
public void ReceiveHeartbeat(Int32 clientID)
{
lock (_DicClient)
{
ClientInfo clientInfo;
if (_DicClient.TryGetValue(clientID, out clientInfo))
{
// 如果客户端已经上线,则更新最后心跳时间
clientInfo.LastHeartbeatTime = System.DateTime.Now;
}
else
{
// 客户端不存在,则认为是新上线的
clientInfo = new ClientInfo();
clientInfo.ClientID = clientID;
clientInfo.LastHeartbeatTime = System.DateTime.Now;
clientInfo.State = true; _DicClient.Add(clientID, clientInfo); // 触发上线事件
if (OnClientOnline != null)
{
OnClientOnline(clientInfo);
}
}
}
}
} /// <summary>
/// 客户端
/// </summary>
public class Client
{
public Server Server;
public Int32 ClientID;
public Boolean Offline; /// <summary>
/// 构造函数
/// </summary>
/// <param name="clientID"></param>
/// <param name="server"></param>
public Client(Int32 clientID, Server server)
{
ClientID = clientID;
Server = server;
Offline = false;
} /// <summary>
/// 开启客户端
/// </summary>
public void Start()
{
// 开启心跳线程
Thread t = new Thread(new ThreadStart(Heartbeat));
t.IsBackground = true;
t.Start();
} /// <summary>
/// 向服务器发送心跳包
/// </summary>
private void Heartbeat()
{
while (!Offline)
{
// 向服务端发送心跳包
Server.ReceiveHeartbeat(ClientID); System.Threading.Thread.Sleep(1000);
}
}
} /// <summary>
/// 客户端信息
/// </summary>
public class ClientInfo
{
// 客户端ID
public Int32 ClientID; // 最后心跳时间
public DateTime LastHeartbeatTime; // 状态
public Boolean State;
}
}
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