题目:

Description

You are to write a program that has to decide whether a given line segment intersects a given rectangle.

An example: 
line: start point: (4,9) 
end point: (11,2) 
rectangle: left-top: (1,5) 
right-bottom: (7,1)

 
Figure 1: Line segment does not intersect rectangle

The line is said to intersect the rectangle if the line and the rectangle have at least one point in common. The rectangle consists of four straight lines and the area in between. Although all input values are integer numbers, valid intersection points do not have to lay on the integer grid.

Input

The input consists of n test cases. The first line of the input file contains the number n. Each following line contains one test case of the format: 
xstart ystart xend yend xleft ytop xright ybottom

where (xstart, ystart) is the start and (xend, yend) the end point of the line and (xleft, ytop) the top left and (xright, ybottom) the bottom right corner of the rectangle. The eight numbers are separated by a blank. The terms top left and bottom right do not imply any ordering of coordinates.

Output

For each test case in the input file, the output file should contain a line consisting either of the letter "T" if the line segment intersects the rectangle or the letter "F" if the line segment does not intersect the rectangle.

Sample Input

1
4 9 11 2 1 5 7 1

Sample Output

F

题意:给出一条线段和一个矩形 判断两者是否相交
思路:就直接暴力判断 但是要考虑一些边界情况 曾经在判断线段是否在矩形内的时候莫名其妙wa

代码:
#include <iostream>
#include <cstdio>
#include <cstdlib>
#include <cmath>
#include <string>
#include <cstring>
#include <algorithm> using namespace std;
typedef long long ll;
typedef unsigned long long ull;
const int inf=0x3f3f3f3f;
const double eps=1e-;
int n;
double x,y,xx,yy,tx,ty,txx,tyy; int dcmp(double x){
if(fabs(x)<eps) return ;
if(x<) return -;
else return ;
} struct Point{
double x,y;
Point(){}
Point(double _x,double _y){
x=_x,y=_y;
}
Point operator + (const Point &b) const{
return Point(x+b.x,y+b.y);
}
Point operator - (const Point &b) const{
return Point(x-b.x,y-b.y);
}
double operator * (const Point &b) const{
return x*b.x+y*b.y;
}
double operator ^ (const Point &b) const{
return x*b.y-y*b.x;
}
}; struct Line{
Point s,e;
Line(){}
Line(Point _s,Point _e){
s=_s,e=_e;
}
}; bool inter(Line l1,Line l2){
return
max(l1.s.x,l1.e.x)>=min(l2.s.x,l2.e.x) &&
max(l2.s.x,l2.e.x)>=min(l1.s.x,l1.e.x) &&
max(l1.s.y,l1.e.y)>=min(l2.s.y,l2.e.y) &&
max(l2.s.y,l2.e.y)>=min(l1.s.y,l1.e.y) &&
dcmp((l2.s-l1.e)^(l1.s-l1.e))*dcmp((l2.e-l1.e)^(l1.s-l1.e))<= &&
dcmp((l1.s-l2.e)^(l2.s-l2.e))*dcmp((l1.e-l2.e)^(l2.s-l2.e))<=;
} int main(){
scanf("%d",&n);
while(n--){
scanf("%lf%lf%lf%lf%lf%lf%lf%lf",&x,&y,&xx,&yy,&tx,&ty,&txx,&tyy);
double xl=min(tx,txx);
double xr=max(tx,txx);
double ydown=min(ty,tyy);
double yup=max(ty,tyy);
Line line=Line(Point(x,y),Point(xx,yy));
Line line1=Line(Point(tx,ty),Point(tx,tyy));
Line line2=Line(Point(tx,ty),Point(txx,ty));
Line line3=Line(Point(txx,ty),Point(txx,tyy));
Line line4=Line(Point(txx,tyy),Point(tx,tyy));
if(inter(line,line1) || inter(line,line2) || inter(line,line3) || inter(line,line4) || (max(x,xx)<xr && max(y,yy)<yup && min(x,xx)>xl && min(y,yy)>ydown)) printf("T\n");
else printf("F\n");
}
return ;
}

 

POJ 1410 Intersection (线段和矩形相交)的更多相关文章

  1. POJ 1410--Intersection(判断线段和矩形相交)

    Intersection Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 16322   Accepted: 4213 Des ...

  2. poj 1410 Intersection 线段相交

    题目链接 题意 判断线段和矩形是否有交点(矩形的范围是四条边及内部). 思路 判断线段和矩形的四条边有无交点 && 线段是否在矩形内. 注意第二个条件. Code #include & ...

  3. POJ 1410 判断线段与矩形交点或在矩形内

    这个题目要注意的是:给出的矩形坐标不一定是按照左上,右下这个顺序的 #include <iostream> #include <cstdio> #include <cst ...

  4. 线段和矩形相交 POJ 1410

    // 线段和矩形相交 POJ 1410 // #include <bits/stdc++.h> #include <iostream> #include <cstdio& ...

  5. POJ 1410 Intersection(线段相交&amp;&amp;推断点在矩形内&amp;&amp;坑爹)

    Intersection 大意:给你一条线段,给你一个矩形,问是否相交. 相交:线段全然在矩形内部算相交:线段与矩形随意一条边不规范相交算相交. 思路:知道详细的相交规则之后题事实上是不难的,可是还有 ...

  6. poj 1410 Intersection (判断线段与矩形相交 判线段相交)

    题目链接 Intersection Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 12040   Accepted: 312 ...

  7. [POJ 1410] Intersection(线段与矩形交)

    题目链接:http://poj.org/problem?id=1410 Intersection Time Limit: 1000MS   Memory Limit: 10000K Total Sub ...

  8. POJ 1410 Intersection(判断线段交和点在矩形内)

    Intersection Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 9996   Accepted: 2632 Desc ...

  9. POJ 1410 Intersection --几何,线段相交

    题意: 给一条线段,和一个矩形,问线段是否与矩形相交或在矩形内. 解法: 判断是否在矩形内,如果不在,判断与四条边是否相交即可.这题让我发现自己的线段相交函数有错误的地方,原来我写的线段相交函数就是单 ...

  10. POJ 1410 Intersection (计算几何)

    题目链接:POJ 1410 Description You are to write a program that has to decide whether a given line segment ...

随机推荐

  1. python之zip打包

    import zipfile # 压缩 z = zipfile.ZipFile('z.zip', 'w') z.write('xo.xml') z.write('xxxoo.xml') z.close ...

  2. xadmin后台页面的自定制(2)重写钩子函数版

    由于项目有通过自定义页面来实现功能的需求,百度也查了很多资料,也没找到合适的方法,所以决定分析源码,通过对源码的分析,找到了此方法. 01-需求 首先,如果要在xadmin中展示一个数据管理页面,首先 ...

  3. iview table行render渲染不同的组件

    table不同的行,相同的列渲染不同的组件,如图1:第一行渲染selece,第二行渲染input render:(h,params)=>{ if(params.index === 0){ //以 ...

  4. 7 Servlet 会话技术

    1 什么是会话 用户开一个浏览器访问某个网站,点击多个链接,访问服务器多个web资源,然后关闭浏览器,整个过程称之为会话,与打电话类似.会话过程要解决一些问题, 每个用户在使用浏览器与服务器进行会话时 ...

  5. uni-app 引入ecart

    https://blog.csdn.net/CherryLee_1210/article/details/83016706(copy) 1.首先在uni-app中不支持包下载所以得自己先新建一个项目, ...

  6. Maven 建立的项目resource对应的实际位置

        如图,springmvc-servlet.xml在项目中实际位置为: WEB-INF/classes/config/springmvc/springmvc-servlet.xml   在配置项 ...

  7. ABP新增模块可能遇到的问题

    当我们新增一个模块时: public class SSORedisModule: AbpModule { //public override void PreInitialize() //{ // b ...

  8. js 实现论坛评论模块原理

    <body>   <table id="tb" border="1">   <tbody id="tbd"&g ...

  9. 【数学建模】数模day13-灰色系统理论I-灰色关联与GM(1,1)预测

    接下来学习灰色系统理论. 0. 什么是灰色系统? 部分信息已知而部分信息未知的系统,我们称之为灰色系统.相应的,知道全部信息的叫白色系统,完全未知的叫黑色系统. 为什么采用灰色系统理论? 在给定信息不 ...

  10. ES-6常用语法和Vue初识

    一.ES6常用语法 1.变量的定义 1. 介绍 ES6以前 var关键字用来声明变量,无论声明在何处都存在变量提升这个事情,会提前创建变量. 作用域也只有全局作用域以及函数作用域,所以变量会提升在函数 ...