题目链接

Problem Description

The Gorelians are a warlike race that travel the universe conquering new worlds as a form of recreation. Given their violent, fun-loving nature, keeping their leaders alive is of serious concern. Part of the Gorelian security plan involves changing the traffic patterns of their cities on a daily basis, and routing all Gorelian Government Officials to the Government Building by the fastest possible route.

Fortunately for the Gorelian Minister of Traffic (that would be you), all Gorelian cities are laid out as a rectangular grid of blocks, where each block is a square measuring 2520 rels per side (a rel is the Gorelian Official Unit of Distance). The speed limit between two adjacent intersections is always constant, and may range from 1 to 9 rels per blip (a blip, of course, being the Gorelian Official Unit of Time). Since Gorelians have outlawed decimal numbers as unholy (hey, if you're the dominant force in the known universe, you can outlaw whatever you want), speed limits are always integer values. This explains why Gorelian blocks are precisely 2520 rels in length: 2520 is the least common multiple of the integers 1 through 9. Thus, the time required to travel between two adjacent intersections is always an integer number of blips.

In all Gorelian cities, Government Housing is always at the northwest corner of the city, while the Government Building is always at the southeast corner. Streets between intersections might be one-way or two-way, or possibly even closed for repair (all this tinkering with traffic patterns causes a lot of accidents). Your job, given the details of speed limits, street directions, and street closures for a Gorelian city, is to determine the fastest route from Government Housing to the Government Building. (It is possible, due to street directions and closures, that no route exists, in which case a Gorelian Official Temporary Holiday is declared, and the Gorelian Officials take the day off.)

The picture above shows a Gorelian City marked with speed limits, one way streets, and one closed street. It is assumed that streets are always traveled at the exact posted speed limit, and that turning a corner takes zero time. Under these conditions, you should be able to determine that the fastest route from Government Housing to the Government Building in this city is 1715 blips. And if the next day, the only change is that the closed road is opened to two way traffic at 9 rels per blip, the fastest route becomes 1295 blips. On the other hand, suppose the three one-way streets are switched from southbound to northbound (with the closed road remaining closed). In that case, no route would be possible and the day would be declared a holiday.

Input

The input consists of a set of cities for which you must find a fastest route if one exists. The first line of an input case contains two integers, which are the vertical and horizontal number of city blocks, respectively. The smallest city is a single block, or 1 by 1, and the largest city is 20 by 20 blocks. The remainder of the input specifies speed limits and traffic directions for streets between intersections, one row of street segments at a time. The first line of the input (after the dimensions line) contains the data for the northernmost east-west street segments. The next line contains the data for the northernmost row of north-south street segments. Then the next row of east-west streets, then north-south streets, and so on, until the southernmost row of east-west streets. Speed limits and directions of travel are specified in order from west to east, and each consists of an integer from 0 to 9 indicating speed limit, and a symbol indicating which direction traffic may flow. A zero speed limit means the road is closed. All digits and symbols are delimited by a single space. For east-west streets, the symbol will be an asterisk '*' which indicates travel is allowed in both directions, a less-than symbol '<' which indicates travel is allowed only in an east-to-west direction, or a greater-than symbol '>' which indicates travel is allowed only in a west-to-east direction. For north-south streets, an asterisk again indicates travel is allowed in either direction, a lowercase "vee" character 'v' indicates travel is allowed only in a north-to-south directions, and a caret symbol '^' indicates travel is allowed only in a south-to-north direction. A zero speed, indicating a closed road, is always followed by an asterisk. Input cities continue in this manner until a value of zero is specified for both the vertical and horizontal dimensions.

Output

For each input scenario, output a line specifying the integer number of blips of the shortest route, a space, and then the word "blips". For scenarios which have no route, output a line with the word "Holiday".

Sample Input

2 2

9 * 9 *

6 v 0 * 8 v

3 * 7 *

3 * 6 v 3 *

4 * 8 *

2 2

9 * 9 *

6 v 9 * 8 v

3 * 7 *

3 * 6 v 3 *

4 * 8 *

2 2

9 * 9 *

6 ^ 0 * 8 ^

3 * 7 *

3 * 6 ^ 3 *

4 * 8 *

0 0

Sample Output

1715 blips

1295 blips

Holiday

分析:

有个n*m大小的矩形,起点在矩形的左上角, 终点在右下角, 里面一个小矩形代表一个街区(block)。

每个小矩形的边长都是2520, 小矩形的边有一个速度限制,范围是0~9, 如果是0表示这条边不能行驶。

关于输入部分,由上到下,从左到右,按照上图的对应的位置方式给出数据,

每一条边是 "数字"+“空格”+“符号”的形式,

数字表示这条边的限速,符号表示这条路是单向(还分东西, 南北)的还是双向的。

其实主旨思想就是在求一个最从左上角到右下角的最短路,关键就在于确定每一个点对应的编号,以及每一条路所对应的起点和终点。

每行输入的奇数行肯定是表示的横向的路径,路径条数就是列数,偶数行表示的是竖向的路径,路径条数就是列数+1,这些就没必要解释了把。

然后是确定每一个点所对应的编号:

对于横向的路径,第i行的第j个点所对应的编号就是(m+1)(i/2)+j,所连接的另一个点编号就是该点的编号加1、减1

而对于纵向的路径,第i行的第j个点所对应的编号就是(m+1)
(i/2-1)+j,所连接的另一个点编号就是该点的编号加m、减m。

这样就完全把路径给保存下来了。

代码:

#include<iostream>
#include<stdio.h>
#include<string.h>
#include<queue>
#include<utility>
using namespace std;
const int INF = 0x3f3f3f3f;
int n,m,u,w;
int num;//一共涉及到的点的数目
char str[150];
const int vNum=445;
const int eNum=vNum*vNum/2;
int Count;
typedef pair<int,int>pii;
struct Node
{
int to,val;
int Next;
}node[eNum];
int head[vNum];
int dis[vNum];
struct Node1
{
int len,num;
};
void add(int u,int v,int w)
{
node[Count].to=v;
node[Count].val=w;
node[Count].Next=head[u];
head[u]=Count;
Count++;
}
void spfa(int src)
{
for(int i=1;i<=num;i++)
dis[i]=INF;
dis[src]=0;
queue<Node1>q;
Node1 Now,Next;
Now.len=dis[src];
Now.num=src;
q.push(Now);
while(!q.empty())
{
Now=q.front();
q.pop();
int u=Now.num;//得到点
if(dis[u]!=Now.len)continue;
for(int i=head[u];i!=-1;i=node[i].Next)
{
int v=node[i].to;
int temp=dis[u]+node[i].val;
if(dis[v]>temp)
{
dis[v]=temp;
Next.len=dis[v];
Next.num=v;
q.push(Next);
}
}
}
}
int main()
{
while(~scanf("%d%d",&n,&m)&&n&&m)
{
getchar();
Count=0;
num=(n+1)*(m+1);//最后一个点的标号
memset(head,-1,sizeof(head));
for(int i=1; i<=2*n+1; i++)//对于n行的图形,那么一共需要输入的路径就有2*n+1行
{
gets(str);
int len=strlen(str);
if(i&1)//输入的是行的信息
{
for(int j=0,k=1; j<len; j+=4,k++) //数字、空格、方向、空格四个一个循环
{
u=(m+1)*(i/2)+k;//一个点对应的一个编号
w=str[j]-'0';//获得速度
if(w==0) continue;
if(str[j+2]=='*')//双向的
{
add(u,u+1,2520/w);
add(u+1,u,2520/w);
}
else if(str[j+2]=='<')//单向的从右到左
{
add(u+1,u,2520/w);
}
else//单向的从左到右
{
add(u,u+1,2520/w);
}
}
}
else//输入的是列的信息
{
for(int j=0,k=1; j<len; j+=4,k+=1)
{
u=(m+1)*(i/2-1)+k;//每次上面的那个点代表的数字
w=str[j]-'0';
if(w==0)continue;
if(str[j+2]=='*')//双向的
{
add(u,u+m+1,2520/w);
add(u+m+1,u,2520/w);
}
else if(str[j+2]=='v')//从上到下
{
add(u,u+m+1,2520/w);
}
else if(str[j+2]=='^')//从下到上
{
add(u+m+1,u,2520/w);
}
}
}
}
spfa(1);
if(dis[num]!=INF)
printf("%d blips\n",dis[num]);
else
printf("Holiday\n");
}
return 0;
}

HDU 2722 Here We Go(relians) Again (最短路)的更多相关文章

  1. POJ 3653 &amp; ZOJ 2935 &amp; HDU 2722 Here We Go(relians) Again(最短路dijstra)

    题目链接: PKU:http://poj.org/problem? id=3653 ZJU:problemId=1934" target="_blank">http ...

  2. HDU 2722 Here We Go(relians) Again (spfa)

    Here We Go(relians) Again Time Limit : 2000/1000ms (Java/Other)   Memory Limit : 32768/32768K (Java/ ...

  3. hdu 2722 Here We Go(relians) Again (最短路径)

    Here We Go(relians) Again Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 32768/32768 K (Jav ...

  4. HDU 2722 Here We Go(relians) Again

    最短路,建图太麻烦,略过…… #include <cstdio> #include <cstring> #include <queue> const int INF ...

  5. 【HDOJ】2722 Here We Go(relians) Again

    根据矩阵建图,然后求最短路径. #include <cstdio> #include <cstring> #include <cstdlib> #define L ...

  6. hdu 5545 The Battle of Guandu spfa最短路

    题目链接: http://acm.hdu.edu.cn/showproblem.php?pid=5545 题意:有N个村庄, M 个战场: $ 1 <=N,M <= 10^5 $; 其中曹 ...

  7. HDU 3416 Marriage Match IV (求最短路的条数,最大流)

    Marriage Match IV 题目链接: http://acm.hust.edu.cn/vjudge/contest/122685#problem/Q Description Do not si ...

  8. hdu - 2586 How far away ?(最短路共同祖先问题)

    题目链接:http://acm.hdu.edu.cn/showproblem.php?pid=2586 最近公共祖先问题~~LAC离散算法 题目大意:一个村子里有n个房子,这n个房子用n-1条路连接起 ...

  9. HDU 6071 Lazy Running (同余最短路 dij)

    Lazy Running Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 524288/524288 K (Java/Others)To ...

随机推荐

  1. 总结MySQL修改最大连接数的两个方式

    最大连接数是可以通过mysql进行修改的,mysql数据库修改最大连接数常用有两种方法,今天我们分析一下这两种方法之间的特点和区别,以便我们能更好的去维护mysql.下面我们来看一下mysql修改最大 ...

  2. 在Google Chrome中快速解除网页屏蔽鼠标右键、复制等限制

    第一步,将书签栏设置为显示状态!   第二步,添加新书签——>在标签栏点击右键,选择“添加网页”. 第三步,设置新书签的内容. 1.起名.这个凭个人爱好吧 2.网址栏输入: javascript ...

  3. response和request的setCharacterEncoding区别

    一.request.setCharacterEncoding():是设置从request中取得的值或从数据库中取出的值. 指定后可以通过getParameter()则直接获得正确的字符串,如果不指定, ...

  4. Redis 基础:Redis 事件处理

    Redis 事件处理 Redis服务器是一个事件驱动程序,服务器需要处理以下两类事件: 文件事件(file event):Redis服务器通过套接字与客户端(或其他Redis服务器)进行连接,而文件事 ...

  5. QQ分享-定制分享卡片

    一般H5页面在进行分享的时候,都会生成一个分享卡片,但是这些卡片的生成是很多时候是我们是想要生成的卡片, 对于QQ,我们只需要在html页面里加如3个标签即可,如下: <meta itempro ...

  6. 【转】LINQ多表关联关联条件

    转:http://www.dingcankong.com/linq%E4%B8%A4%E8%A1%A8%E8%81%94%E5%90%88%E6%9F%A5%E8%AF%A2/ 答案如下: var m ...

  7. Storm入门到精通(四)---本地实例Demo

    单词实时计数 maven项目的结构: 一.Pom.xml [html] view plain copy <project xmlns="http://maven.apache.org/ ...

  8. 51nod 1636 教育改革 | DP

    51nod 1636 教育改革 | DP 题面 最近A学校正在实施教育改革. 一个学年由n天组成.A学校有m门课程,每天学生必须学习一门课,一门课程必须在一天内学习完.在学习完第i门课程后,学生们会收 ...

  9. 【ZJOI 2018】线图(树的枚举,hash,dp)

    线图 题目描述 九条可怜是一个热爱出题的女孩子. 今天可怜想要出一道和图论相关的题.在一张无向图 $G$ 上,我们可以对它进行一些非常有趣的变换,比如说对偶,又或者说取补.这样的操作往往可以赋予一些传 ...

  10. Fork/Join框架实现原理

    ForkJoinPool由ForkJoinTask数组和ForkJoinWorkerThread数组组成,ForkJoinTask数组负责存放程序提交给ForkJoinPool的任务,而ForkJoi ...