Synchronization and Overlapped Input and Output
You can perform either synchronous or asynchronous (also called overlapped) I/O operations on files, named pipes, and serial communications devices. The WriteFile, ReadFile, DeviceIoControl, WaitCommEvent, ConnectNamedPipe, and TransactNamedPipe functions can be performed either synchronously or asynchronously. The ReadFileEx and WriteFileEx functions can be performed only asynchronously.
When a function is executed synchronously, it does not return until the operation has been completed. This means that the execution of the calling thread can be blocked for an indefinite period while it waits for a time-consuming operation to finish. Functions called for overlapped operation can return immediately, even though the operation has not been completed. This enables a time-consuming I/O operation to be executed in the background while the calling thread is free to perform other tasks. For example, a single thread can perform simultaneous I/O operations on different handles, or even simultaneous read and write operations on the same handle.
To synchronize its execution with the completion of the overlapped operation, the calling thread uses the GetOverlappedResult function, the GetOverlappedResultEx function, or one of the wait functions to determine when the overlapped operation has been completed. You can also use the HasOverlappedIoCompleted macro to poll for completion.
To cancel all pending asynchronous I/O operations, use the CancelIoEx function and provide an OVERLAPPED structure that specifies the request to cancel. Use the CancelIo function to cancel pending asynchronous I/O operations issued by the calling thread for the specified file handle.
Overlapped operations require a file, named pipe, or communications device that was created with the FILE_FLAG_OVERLAPPED flag. When a thread calls a function (such as the ReadFile function) to perform an overlapped operation, the calling thread must specify a pointer to an OVERLAPPED structure. (If this pointer is NULL, the function return value may incorrectly indicate that the operation completed.) All of the members of the OVERLAPPED structure must be initialized to zero unless an event will be used to signal completion of an I/O operation. If an event is used, the hEvent member of the OVERLAPPED structure specifies a handle to the allocated event object. The system sets the state of the event object to nonsignaled when a call to the I/O function returns before the operation has been completed. The system sets the state of the event object to signaled when the operation has been completed. An event is needed only if there will be more than one outstanding I/O operation at the same time. If an event is not used, each completed I/O operation will signal the file, named pipe, or communications device.
When a function is called to perform an overlapped operation, the operation might be completed before the function returns. When this happens, the results are handled as if the operation had been performed synchronously. If the operation was not completed, however, the function's return value is FALSE, and the GetLastError function returns ERROR_IO_PENDING.
A thread can manage overlapped operations by either of two methods:
- Use the GetOverlappedResult or GetOverlappedResultEx function to wait for the overlapped operation to be completed. If GetOverlappedResultEx is used, the calling thread can specify a timeout for the overlapped operation or perform an alertable wait.
- Specify a handle to the OVERLAPPED structure's manual-reset event object in one of the wait functions and then, after the wait function returns, call GetOverlappedResult or GetOverlappedResultEx. The function returns the results of the completed overlapped operation, and for functions in which such information is appropriate, it reports the actual number of bytes that were transferred.
When performing multiple simultaneous overlapped operations on a single thread, the calling thread must specify an OVERLAPPED structure for each operation. Each OVERLAPPED structure must specify a handle to a different manual-reset event object. To wait for any one of the overlapped operations to be completed, the thread specifies all the manual-reset event handles as wait criteria in one of the multiple-object wait functions. The return value of the multiple-object wait function indicates which manual-reset event object was signaled, so the thread can determine which overlapped operation caused the wait operation to be completed.
It is safer to use a separate event object for each overlapped operation, rather than specify no event object or reuse the same event object for multiple operations. If no event object is specified in the OVERLAPPED structure, the system signals the state of the file, named pipe, or communications device when the overlapped operation has been completed. Thus, you can specify these handles as synchronization objects in a wait function, though their use for this purpose can be difficult to manage because, when performing simultaneous overlapped operations on the same file, named pipe, or communications device, there is no way to know which operation caused the object's state to be signaled.
A thread should not reuse an event with the assumption that the event will be signaled only by that thread's overlapped operation. An event is signaled on the same thread as the overlapped operation that is completing. Using the same event on multiple threads can lead to a race condition in which the event is signaled correctly for the thread whose operation completes first and prematurely for other threads using that event. Then, when the next overlapped operation completes, the event is signaled again for all threads using that event, and so on until all overlapped operations are complete.
For examples that illustrate the use of overlapped operations, completion routines, and the GetOverlappedResult function, see Using Pipes.
**Windows Vista, Windows Server 2003 and Windows XP: **
Be careful when reusing OVERLAPPED structures. If OVERLAPPED structures are reused on multiple threads and GetOverlappedResult is called with the bWait parameter set to TRUE, the calling thread must ensure that the associated event is signaled before reusing the structure. This can be accomplished by using the WaitForSingleObject function after calling GetOverlappedResult to force the thread to wait until the operation completes. Note that the event object must be a manual-reset event object. If an autoreset event object is used, calling GetOverlappedResult with the bWait parameter set to TRUE causes the function to be blocked indefinitely. This behavior changed starting with Windows 7 and Windows Server 2008 R2 for applications that specify Windows 7 as the supported operating system in the application manifest. For more information see Application Manifests.
Synchronization and Overlapped Input and Output的更多相关文章
- [20160704]Addition program that use JOptionPane for input and output
//Addition program that use JOptionPane for input and output. import javax.swing.JOptionPane; public ...
- Python Tutorial 学习(七)--Input and Output
7. Input and Output Python里面有多种方式展示程序的输出.或是用便于人阅读的方式打印出来,或是存储到文件中以便将来使用.... 本章将对这些方法予以讨论. 两种将其他类型的值转 ...
- [Python] Print input and output in table
Print the input and output in a table using prettyTable. from prettytable import PrettyTable import ...
- Input and Output File
Notes from C++ Primer File State Condition state is used to manage stream state, which indicates if ...
- [20171128]rman Input or output Memory Buffers.txt
[20171128]rman Input or output Memory Buffers.txt --//做一个简单测试rman 的Input or output Memory Buffers. 1 ...
- Angular4学习笔记(六)- Input和Output
概述 Angular中的输入输出是通过注解@Input和@Output来标识,它位于组件控制器的属性上方. 输入输出针对的对象是父子组件. 演示 Input 新建项目connInComponents: ...
- Python - 3. Input and Output
from:http://interactivepython.org/courselib/static/pythonds/Introduction/InputandOutput.html Input a ...
- Java中的IO流,Input和Output的用法,字节流和字符流的区别
Java中的IO流:就是内存与设备之间的输入和输出操作就成为IO操作,也就是IO流.内存中的数据持久化到设备上-------->输出(Output).把 硬盘上的数据读取到内存中,这种操作 成为 ...
- Angular2中Input和Output
@Input @Input是用来定义模块的输入的,用来让父模块往子模块传递内容: @Output 子模块自定义一些event传递给父模块用@Output. 对于angular2中的Input和Outp ...
随机推荐
- elasticesearch搜索返回高亮关键字
pre_tags 前缀标签 post_tags 后缀标签 tags_schema 设置为styled可以使用内置高亮样式 require_field_match 多字段高亮需要设置为false 使用h ...
- 【每周小项目】使用 puppeteer 插件爬取动态网站
目录 0. 前言 问题 解决 1. 下载与引包 2. 使用步骤 3. 爬过的几个坑 page.evaluate 的传参问题 元素操作问题 0. 前言 这两天对爬虫开始感兴趣,最开始是源于天涯的一个房价 ...
- Eclipse打包jar
对一个包打jar包 右键包名-Export-Jar File-选择所在包的class文件(注意),如果选择java文件会失败-然后Finish 检查jar包是否正确,使用如jd-gui这样的反编译工具 ...
- 我遇到的一个ClassNotFoundException问题
近期,使用socket进行进程间Object通信,但是总是报ClassNotFoundException错误. 查找了很多原因,均没有解决. 通过写入文件,查看Object发送的消息内容到底是何种格式 ...
- CodeForces 277A 红娘问题(并查子集)
题目链接 思路如下 这题可以普通的并查集来做,我们把每个人认识的红娘,放到一个同一个集合里面,然后通过 for循环 遍历出现过的编号,看总共有几个集合,当集合的个数大于1的时候,需要的话费rmb的数量 ...
- Android | 教你如何用代码一键实现银行卡绑定
前言 小编前面几期文章分别给大家介绍了用代码实现微笑抓拍.证件照DIY.拍照翻译的功能开发(链接见文章末尾),本次小编给大家带来的是用代码一键实现银行卡识别与绑定功能. 银行卡识别的应用场景 ...
- Java的多线程1:线程的使用
概述 进程是线程的容器,线程共享进程的内存空间,所以线程之间彼此通信是比较容易的,而线程又有自己私有的内存地址,其他线程无法访问.了解进程和线程关系,可以看我另一篇博客<进程与线程> Ja ...
- 001_创建一个sidebar切换页面
Table Of Content 准备 基本思路 实现 我们期望实现这样的效果: ![](https://img2018.cnblogs.com/blog/1735896/202001/1735896 ...
- BigDecimal 笔记
参数 BigDecimal 类主要有如下几个参数 这几个参数都比较好理解,看过这两个例子基本都能明白,现在总结一下就是 scale // 小数点后位数 precision // 一共位数 intCom ...
- Nagios监控服务
Nagios监控服务 案例1:常用系统监控命令 案例2:搭建nagios监控服务器 案例3:配置文件及插件使用 案例4:监控远程主机的公有数据 案例5:监控远程主机的私有数据 1 案例1:常用系统监控 ...