Description

Three wizards are doing a experiment. To avoid from bothering, a special magic is set around them. The magic forms a circle, which covers those three wizards, in other words, all of them are inside or on the border of the circle. And due to save the magic power, circle's area should as smaller as it could be.
Naive and silly "muggles"(who have no talents in magic)
should absolutely not get into the circle, nor even on its border, or
they will be in danger.

Given the position of a muggle, is he safe, or in serious danger?
 

Input

The first line has a number T (T <= 10) , indicating the number of test cases.

For each test case there are four lines. Three lines come each with two integers x i and y i (|x i, y i| <= 10), indicating the three wizards' positions. Then a single line with two numbers q x and q y (|q x, q y| <= 10), indicating the muggle's position.
 

Output

For test case X, output "Case #X: " first, then output "Danger" or "Safe".
 

Sample Input

3
0 0
2 0
1 2
1 -0.5

 
0 0
2 0
1 2
1 -0.6

 
0 0
3 0
1 1
1 -1.5
 

Sample Output

Case #1: Danger
Case #2: Safe
Case #3: Safe

题目大意就是先求一个能包含三个点的最小圆,然后判断第四个圆是否在圆内。

这三点中取出两点,如果以这两个点构成的线段为直径,能包含第三个点,自然便是最小圆。于是先考虑最远的两个点即可。

其次,如果上述不满足(三点一线的满足上面),自然需要逐步扩大直径来包含第三个点,自然所求的便是外接圆。

对于求外接圆,此处采用了暴力设圆心坐标(x, y)

所以(x-x1)^2 + (y-y1)^2 = (x-x2)^2 + (y-y2)^2 = (x-x3)^2 + (y-y3)^2

化简得到:

2*((x1-x2)*(y1-y3) - (x1-x3)*(y1-y2)) * x

= (y1-y2)*(y2-y3)*(y1-y3) + (x1*x1-x2*x2)*(y1-y3) - (x1*x1-x3*x3)*(y1-y2);

2*((y1-y2)*(x1-x3) - (y1-y3)*(x1-x2)) * y

= (x1-x2)*(x2-x3)*(x1-x3) + (y1*y1-y2*y2)*(x1-x3) - (y1*y1-y3*y3)*(x1-x2);

于是圆心求出来问题便简单了。

代码:

#include <iostream>
#include <cstdio>
#include <cstdlib>
#define LL long long using namespace std; double x1,x2,x3,y1,y2,y3, x0, y0;
double rx, ry, r2;
int n,i; void Cal()
{
double A, B;
A = *((x1-x2)*(y1-y3) - (x1-x3)*(y1-y2));
B = (y1-y2)*(y2-y3)*(y1-y3) + (x1*x1-x2*x2)*(y1-y3) - (x1*x1-x3*x3)*(y1-y2);
rx = B/A; A = *((y1-y2)*(x1-x3) - (y1-y3)*(x1-x2));
B = (x1-x2)*(x2-x3)*(x1-x3) + (y1*y1-y2*y2)*(x1-x3) - (y1*y1-y3*y3)*(x1-x2);
ry = B/A;
r2 = (rx-x1)*(rx-x1) + (ry-y1)*(ry-y1);
} void Work()
{
int cnt = ;
double tmp;
r2 = ((x2-x1)*(x2-x1) + (y2-y1)*(y2-y1))/;
rx = (x1+x2)/;
ry = (y1+y2)/;
tmp = ((x2-x3)*(x2-x3) + (y2-y3)*(y2-y3))/;
if (tmp > r2)
{
cnt = ;
r2 = tmp;
rx = (x3+x2)/;
ry = (y3+y2)/;
}
tmp = ((x1-x3)*(x1-x3) + (y1-y3)*(y1-y3))/;
if (tmp > r2)
{
cnt = ;
r2 = tmp;
rx = (x1+x3)/;
ry = (y1+y3)/;
}
switch (cnt)
{
case :
tmp = (rx-x1)*(rx-x1) + (ry-y1)*(ry-y1);
break;
case :
tmp = (rx-x2)*(rx-x2) + (ry-y2)*(ry-y2);
break;
case :
tmp = (rx-x3)*(rx-x3) + (ry-y3)*(ry-y3);
break;
}
if (tmp > r2)
{
Cal();
}
} void Output()
{
if (r2 >= (rx-x0)*(rx-x0) + (ry-y0)*(ry-y0))
printf("Danger\n");
else
printf("Safe\n");
} int main()
{
//freopen("test.in", "r", stdin);
int T;
scanf("%d", &T);
for(int times = ; times <= T; times++)
{
scanf("%lf%lf", &x1, &y1);
scanf("%lf%lf", &x2, &y2);
scanf("%lf%lf", &x3, &y3);
scanf("%lf%lf", &x0, &y0);
Work();
printf("Case #%d: ", times);
Output();
}
}

ACM学习历程—HDU4720 Naive and Silly Muggles(计算几何)的更多相关文章

  1. HDU-4720 Naive and Silly Muggles 圆的外心

    题目链接:http://acm.hdu.edu.cn/showproblem.php?pid=4720 先两两点之间枚举,如果不能找的最小的圆,那么求外心即可.. //STATUS:C++_AC_0M ...

  2. ACM学习历程—FZU 2144 Shooting Game(计算几何 && 贪心 && 排序)

    Description Fat brother and Maze are playing a kind of special (hentai) game in the playground. (May ...

  3. ACM学习历程—HDU1392 Surround the Trees(计算几何)

    Description There are a lot of trees in an area. A peasant wants to buy a rope to surround all these ...

  4. Naive and Silly Muggles hdu4720

    Naive and Silly Muggles Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 32768/32768 K (Java/ ...

  5. HDU 4720 Naive and Silly Muggles (外切圆心)

    Naive and Silly Muggles Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 32768/32768 K (Java/Oth ...

  6. HDU 4720 Naive and Silly Muggles (简单计算几何)

    Naive and Silly Muggles Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 32768/32768 K (Java/ ...

  7. 计算几何 HDOJ 4720 Naive and Silly Muggles

    题目传送门 /* 题意:给三个点求它们的外接圆,判断一个点是否在园内 计算几何:我用重心当圆心竟然AC了,数据真水:) 正解以后补充,http://www.cnblogs.com/kuangbin/a ...

  8. Naive and Silly Muggles

    Problem Description Three wizards are doing a experiment. To avoid from bothering, a special magic i ...

  9. Naive and Silly Muggles (计算几何)

    Naive and Silly Muggles Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 32768/32768 K (Java/ ...

随机推荐

  1. java集合归纳

    学习自: http://android.blog.51cto.com/268543/400557/ MAP Collection 堆栈队列操作尽可能考虑 linkedlist 多线程同步操作尽可能考虑 ...

  2. ios - UISearchBar输入框背景色

    //输入框背景色 bar.searchBarStyle = UISearchBarStyleMinimal; [bar positionAdjustmentForSearchBarIcon:UISea ...

  3. window 安装 skywalking

    1.下载安装包 官网下载需要的安装包: https://github.com/OpenSkywalking/skywalking/releases 分别下载skywalking-collector.z ...

  4. python 基础 4.4 生成式 生成器 迭代器

    一.生成式和生成器   列表生成式是python受欢迎的语法之一,通过一句简洁的语法就可以对一组元素进行过滤,还可以对得到的元素进行转换处理.   #/usr/bin/python #coding=u ...

  5. sqlite与sqlserver区别

    1.查询时把两个字段拼接在一起 --sqlserver-- select Filed1+'@'+Filed2 from table --sqlite-- select Filed1||'@'||Fil ...

  6. 九度OJ 1162:I Wanna Go Home(我想回家) (最短路径)

    时间限制:1 秒 内存限制:32 兆 特殊判题:否 提交:870 解决:415 题目描述: The country is facing a terrible civil war----cities i ...

  7. runsv

    runsv(8) manual page http://smarden.org/runit/runsv.8.html Name runsv - starts and monitors a servic ...

  8. linux c编程:进程间通信

    进程间的通信包括管道,共享内存,信号量通信,消息队列,套借口(socket)和全双工管道通信 首先来看下管道的用法:管道顾名思义,就如同下水道管道一样,当从管道一端流水到另一端的时候,水流的方向是单方 ...

  9. HDU - 1160 FatMouse's Speed 【DP】

    题目链接 http://acm.hdu.edu.cn/showproblem.php?pid=1160 题意 给出一系列的 wi si 要找出一个最长的子序列 满足 wi 是按照升序排列的 si 是按 ...

  10. 重新实践c++primer上面的代码

    又重新敲了敲c++primer上面的代码,觉得很有意思,讲的很细,c++真牛逼啊 #include <iostream> #include <string> #include ...