kbengine_js_plugins

改动(2017/7/6)

由于Cocos Creator使用严格模式的js,而原本的kbengine_js_plugins是非严格模式的,因此为了兼容和方
便Cocos Creator开发的同学,本人对此脚本做了相应的修改,并共享出来。
1:修改了继承的实现方式(旧版本使用callee,严格模式下不能用callee)
2:变量名的定义(严格模式下,全局变量需要显式声明,并且为了防止全局命名污染,因此在变量名前加入了var声明为局部变量)
3:导出KBEngine对象
4:集成GameObject在该插件中

在Cocos Creator使用此脚本的步骤(2017/7/6)

1:复制此脚本到Creator新建的工程的脚本目录下(不要使用插件模式),请参考cocos官方文档:
http://www.cocos.com/docs/creator/scripting/plugin-scripts.html
http://www.cocos.com/docs/creator/scripting/third-party-module.html 2:然后可以定义自己的实体类文件例如,Account.js
var KBEngine = require("kbengine");//使用require引入KBEngine
/*-----------------------------------------------------------------------------------------
entity
-----------------------------------------------------------------------------------------*/
KBEngine.Account = KBEngine.GameObject.extend(
{
__init__ : function()
{
this._super();
KBEngine.Event.fire("onLoginSuccessfully", KBEngine.app.entity_uuid, this.id, this);
},
}
3:或者在cocos creator的组件类里面使用,例如:ClientApp.js
var KBEngine = require("kbengine");//使用require引入KBEngine
cc.Class({
extends: cc.Component, properties: {
ip : "127.0.0.1",
port:"20013",
}, // use this for initialization
onLoad: function () {
var args = new KBEngine.KBEngineArgs();
args.ip = this.ip;
args.port = this.port;
KBEngine.create(args);
},
});

Usage

1: Create KBEngine
// Initialization
var args = new KBEngine.KBEngineArgs(); args.ip = "127.0.0.1";
args.port = 20013;
KBEngine.create(args); 2: Implment the KBE defined entity (including the client part)
See: kbengine\kbengine_demos_assets\scripts\entities.xml,hasClient="true" need to implment
<Account hasClient="true"></Account>
<Monster hasClient="true"></Monster>
<Gate hasClient="true"></Gate>
<Space/> KBEngine.Account = KBEngine.Entity.extend(
{
// entity initialization
__init__ : function()
{
this._super();
}
} Call entity server method
entity.baseCall("base_func", 1, "arg2", "argN")
entity.cellCall("cell_func", 1, "arg2", "argN") 3: Monitor KBE-plugins event
For example:
var StartSceneLayer = Class.extend({
{
installEvents : function()
{
KBEngine.Event.register("onConnectionState", this, "onConnectionState");
} onConnectionState : function(success)
{
// KBE-plugins event fired
}
} 4: Fire events to the KBE-plugins
For example:
KBEngine.Event.fire("login", this.usernamebox.getString(), this.passwordbox.getString(), "kbengine_cocos2d_js_demo");

KBE-Plugin fire-out events(KBE => Unity):

Entity events:
onEnterWorld
Description:
Entity enter the client-world. Event-datas:
Enity onLeaveWorld
Description:
Entity leave the client-world. Event-datas:
Enity onEnterSpace
Description:
Player enter the new space. Event-datas:
Enity onLeaveSpace
Description:
Player enter the space. Event-datas:
Enity onCreateAccountResult
Description:
Create account feedback results. Event-datas:
uint16: retcode
http://kbengine.org/docs/configuration/server_errors.html bytes: datas
If you use third-party account system, the system may fill some of the third-party additional datas. onControlled
Description:
Triggered when the entity is controlled or out of control. Event-datas:
Enity
bool: isControlled onLoseControlledEntity
Description:
Lose controlled entity. Event-datas:
Enity set_position
Description:
Sets the current position of the entity. Event-datas:
Enity set_direction
Description:
Sets the current direction of the entity. Event-datas:
Enity updatePosition
Description:
The entity position is updated, you can smooth the moving entity to new location. Event-datas:
Enity Protocol events:
onVersionNotMatch
Description:
Engine version mismatch. Event-datas:
string: clientVersion
string: serverVersion onScriptVersionNotMatch
Description:
script version mismatch. Event-datas:
string: clientScriptVersion
string: serverScriptVersion Loginapp_importClientMessages
Description:
Importing the message protocol for loginapp and client. Event-datas:
No datas. Baseapp_importClientMessages
Description:
Importing the message protocol for baseapp and client. Event-datas:
No datas. Baseapp_importClientEntityDef
Description:
Protocol description for importing entities. Event-datas:
No datas. Login and Logout status:
onLoginBaseapp
Description:
Login to baseapp. Event-datas:
No datas. onReloginBaseapp
Description:
Relogin to baseapp. Event-datas:
No datas. onKicked
Description:
Kicked of the current server. Event-datas:
uint16: retcode
http://kbengine.org/docs/configuration/server_errors.html onLoginFailed
Description:
Login failed. Event-datas:
uint16: retcode
http://kbengine.org/docs/configuration/server_errors.html onLoginBaseappFailed
Description:
Login baseapp failed. Event-datas:
uint16: retcode
http://kbengine.org/docs/configuration/server_errors.html onReloginBaseappFailed
Description:
Relogin baseapp failed. Event-datas:
uint16: retcode
http://kbengine.org/docs/configuration/server_errors.html onReloginBaseappSuccessfully
Description:
Relogin baseapp success. Event-datas:
No datas. Space events:
addSpaceGeometryMapping
Description:
The current space is specified by the geometry mapping.
Popular said is to load the specified Map Resources. Event-datas:
string: resPath onSetSpaceData
Description:
Server spaceData set data. Event-datas:
int32: spaceID
string: key
string value onDelSpaceData
Description:
Server spaceData delete data. Event-datas:
int32: spaceID
string: key Network events:
onConnectionState
Description:
Status of connection server. Event-datas:
bool: success or fail onDisconnected
Description:
Status of connection server. Event-datas:
No datas.

KBE-Plugin fire-in events(Unity => KBE):

createAccount
Description:
Create new account. Event-datas:
string: accountName
string: password
bytes: datas
Datas by user defined.
Data will be recorded into the KBE account database, you can access the datas through the script layer.
If you use third-party account system, datas will be submitted to the third-party system. login
Description:
Login to server. Event-datas:
string: accountName
string: password
bytes: datas
Datas by user defined.
Data will be recorded into the KBE account database, you can access the datas through the script layer.
If you use third-party account system, datas will be submitted to the third-party system. reloginBaseapp
Description:
Relogin to baseapp. Event-datas:
No datas. resetPassword
Description:
Reset password. Event-datas:
string: accountName newPassword
Description:
Request to set up a new password for the account.
Note: account must be online Event-datas:
string: old_password
string: new_password bindAccountEmail
Description:
Request server binding account Email.
Note: account must be online Event-datas:
string: emailAddress
开源地址:
https://github.com/scanor/kbengine_js_plugins

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