Element DOM Tree jQuery plugin – Firebug like functionality | RockingCode
Element DOM Tree jQuery plugin – Firebug like functionality | RockingCode
Element DOM Tree jQuery plugin – Firebug like functionality
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Have you even seen G+ Feedback page style? It works pretty much like firebug, when you find something working work, you an ordinary user, will point and click which element is buggy so they will know what they need to do.
Here we’ll see a plugin that allows you to do such functionality. It gives you firebug-like selectors but with one really big advantage, it returns the correct element tree, so you’ll know exactly which element is broken. For instance, if you have a bug report on “#content p” you may never know that actually the broken paragraph was the 10th one.
And we’ll learn a little bit about DOM tree and how to get things easily done without messing around with jQuery (when we don’t need it, of course).
Demo & Download
I’ve done a simple test page so you can see how this DOM tree thing works. See the demo or download our sample files so you can easily play and try new things.
DOM tree? What?
No, I’m not talking about this tree.
DOM (Document Object Model) defines a standard way to access and manipulate HTML elements. So window.document means same thing for every browser. It works pretty much like a tree (duh!), where you have parent and children for every element (unless the first and last one, or we’ll enter in an infinite loop).
When you type $(“body”) you are actually saying “Hey jQuery, get this window.document.body element and bring it here in a way that we can manipulate it”. As you can imagine we can actually access and modify things directly via JavaScript, without jQuery. Every “node” stores info about itself and its children, so with a couple of lines we can access precious data about it!
Let’s go through our plugin, now.
HTML & JS
We’ll use jQuery Boilerplate and BootStrap. Both tools help us a lot here, and I think you should be using them
After putting a simple dummy content, we’ll get started with functionality.
Activate & De-activate functions
I think it’s not that good have this thing enabled all the time, so we’ll create a simple button and bind clicks on it:
1<ahref="#"id="elemtree"class="btn">Start debugging!</a>
12345678<script type="text/javascript">$(function(){$("#elemtree").click(function(event){event.preventDefault();$("#container").eltree();});});</script>Now once plugin is activated all other click functions should be disabled. So what we’ll do is to add this to our plugin file:
123456789101112Plugin.prototype.init =function() {varobj =this.obj,$this="",debugDiv ="",debugCss ="",debugJS ="",debug =this.options.debug;obj.addClass("debugging").click(function(event){event.preventDefault();// so links wont be opened while debugging});};As you may notice we have a couple of variables there. One really important is the “debug”, since it is our debugging panel. It’s default value is:
123defaults = {debug:"<div id='eltreeDebug'><span id='eltreeCSSSel'></span><span id='eltreeJSSel'></span><a href='#' class='btn primary' id='eltreeStop'>Stop debugging</a></div>"};So, when you call it you create that bigger panel, CSS panel, JS panel and disable button. Disable function will be the easiest one, we’ll just reload page since disabling binds can be bad in some browsers (try enabling / disabling binds 100 times and you’ll know what I’m talking about).
1234//prepare remove functions$("#eltreeStop").click(function(){window.location.reload();// Instead of unbinding everything, just reload page. Now, IE, you can take a deep breath});Finding the element’s DOM tree
Now to understand our logic you must to know about 2 DOM accessing functions:
- parentNode – When #content is your current element, for instance, you parentNode is “body”. It goes up one level on DOM tree
- childNodes – Again, if your current element is #content childNodes will be all its children (h2, p, blockquote..). It is an array of elements
Our code logic will be:
- User clicks element
- Loop starts; Condition: current element isn’t window.element
- create a parent var
- check for all child nodes of this parent var, which one is our element
- now if this element has id, store it, otherwise if it has class, store it,otherwise just get his tagname
- element’s parent will be our current element
Ok, let’s translate it to JS and put a few other variables to store values that we’ll need:
12345678910111213141516171819202122232425262728293031323334353637383940414243functionselectors(elem) {varcss ="",continueCss = 1,js ="",parent ="",ret =newArray();while(elem !== window.document) {parent = elem.parentNode;//js selectorx=0;while( ( $(parent.childNodes[x])[0] !== elem ) && (x < parent.childNodes.length) ) {x++;}//now we have our childNode!js = x +","+ js;//CSS selectorif(continueCss) {if(elem.id) {css = elem.nodeName +'#'+ elem.id +" "+ css;continueCss = 0;}elseif(elem.className) {css = elem.nodeName +'.'+ elem.className +" "+ css;}else{css = elem.nodeName +" "+ css;}}//let's go up one levelelem = elem.parentNode;}//let's make our js selector usefuljs = (js.slice(0, -1)).split(",");for(x=0; x< js.length; x++) {js[x] ="childNodes["+ js[x] +"]";}js ="window. document. "+ js.join(". ");ret[0] = css.toLowerCase();//cssret[1] = js;//jsreturnret;}Output function
If you’re planning to use it as a feedback system, it’s these lines that you should change. After we have our selectors this function just display them in our debug panels:
123456functionlogThis(elem, css, js ) {varsel = selectors(elem);//if you want to do something else with results (like sending to a feedback plugin) add stuff herecss.text( sel[0] );js.text( sel[1] );}Final result!
This is our final plugin code, check it out:
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110/** Project: Rocking Element Tree (a.k.a. eltree)* Description: Adds a firebug-like functionality on page, that gives you element tree and properties by clicking on it* Author: Rochester Oliveira* License: GNU General Public License ( http://en.wikipedia.org/wiki/GNU_General_Public_License )*/// awesome structure from http://jqueryboilerplate.com/;(function( $, window, document, undefined ) {// Create the defaults oncevarpluginName ='eltree',defaults = {debug:"<div id='eltreeDebug'><span id='eltreeCSSSel'></span><span id='eltreeJSSel'></span><a href='#' class='btn primary' id='eltreeStop'>Stop debugging</a></div>"};// The actual plugin constructorfunctionPlugin( element, options ) {this.element = element;this.options = $.extend( {}, defaults, options) ;this._defaults = defaults;this._name = pluginName;this.obj = $(this.element);this.init();}Plugin.prototype.init =function() {varobj =this.obj,$this="",debugDiv ="",debugCss ="",debugJS ="",debug =this.options.debug;//add our debugger box and cachedebugDiv = $(debug).appendTo($("body"));debugCss = debugDiv.children("#eltreeCSSSel");debugJS = debugDiv.children("#eltreeJSSel");//prepare remove functions$("#eltreeStop").click(function(){window.location.reload();// Instead of unbinding everything, just reload page. Now, IE, you can take a deep breath});//now we'll add those logger functionsobj.addClass("debugging").click(function(event){event.preventDefault();// so links wont be opened while debugginglogThis( event.target, debugCss, debugJS );//and let's add this to our logger spans});};functionlogThis(elem, css, js ) {varsel = selectors(elem);//if you want to do something else with results (like sending to a feedback plugin) add stuff herecss.text( sel[0] );js.text( sel[1] );}functionselectors(elem) {varcss ="",continueCss = 1,js ="",parent ="",ret =newArray();while(elem !== window.document) {parent = elem.parentNode;//js selectorx=0;while( ( $(parent.childNodes[x])[0] !== elem ) && (x < parent.childNodes.length) ) {x++;}//now we have our childNode!js = x +","+ js;//CSS selectorif(continueCss) {if(elem.id) {css = elem.nodeName +'#'+ elem.id +" "+ css;continueCss = 0;}elseif(elem.className) {css = elem.nodeName +'.'+ elem.className +" "+ css;}else{css = elem.nodeName +" "+ css;}}//let's go up one levelelem = elem.parentNode;}//let's make our js selector usefuljs = (js.slice(0, -1)).split(",");for(x=0; x< js.length; x++) {js[x] ="childNodes["+ js[x] +"]";}js ="window. document. "+ js.join(". ");ret[0] = css.toLowerCase();//cssret[1] = js;//jsreturnret;}// A really lightweight plugin wrapper around the constructor, preventing against multiple instantiations$.fn[pluginName] =function( options ) {returnthis.each(function() {if(!$.data(this,'plugin_'+ pluginName)) {$.data(this,'plugin_'+ pluginName,newPlugin(this, options ));}});}})(jQuery, window, document);What do you think?
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