HDU 1102 Constructing Roads, Prim+优先队列
题目链接:HDU 1102 Constructing Roads
Constructing Roads
C such that there is a road between A and C, and C and B are connected.
We know that there are already some roads between some villages and your job is the build some roads such that all the villages are connect and the length of all the roads built is minimum.
i and village j.
Then there is an integer Q (0 <= Q <= N * (N + 1) / 2). Then come Q lines, each line contains two integers a and b (1 <= a < b <= N), which means the road between village a and village b has been built.
3
0 990 692
990 0 179
692 179 0
1
1 2
179
#include <iostream>
#include <cstdio>
#include <queue>
using namespace std; #define maxn 110
#define INF 0xffff
int g[maxn][maxn];
int n; struct node
{
int v, key;
friend bool operator<(node a, node b)
{
return a.key > b.key;
}
}; bool visited[maxn];
node vx[maxn];
priority_queue<node> q;
void Prim()
{
for(int i = 1; i <= n; i++)
{
vx[i].v = i;
vx[i].key = INF;
visited[i] = false;
}
vx[1].key = 0;
q.push(vx[1]);
while(!q.empty())
{
node nd = q.top();
q.pop();
int st = nd.v;
if(visited[st])
continue;
visited[st] = true;
for(int j = 1; j <= n; j++)
{
if(j != st && !visited[j] && vx[j].key > g[st][j])
{
vx[j].key = g[st][j];
q.push(vx[j]);
}
}
}
}
int main()
{
int m, a, b;
while(~scanf("%d", &n))
{
for(int i = 1; i <= n; i++)
{
for(int j = 1; j <= n; j++)
scanf("%d", &g[i][j]);
g[i][i] = INF;
}
scanf("%d", &m);
while(m--)
{
scanf("%d%d", &a, &b);
g[a][b] = g[b][a] = 0;
}
Prim();
int ans = 0;
for(int i = 1; i <= n; i++)
ans += vx[i].key;
printf("%d\n", ans); }
return 0;
}
邻接表:
#include <iostream>
#include <cstdio>
#include <vector>
#include <queue>
using namespace std; #define maxn 110 //最大顶点个数
int n, m; //顶点数,边数 struct arcnode //边结点
{
int vertex; //与表头结点相邻的顶点编号
int weight; //连接两顶点的边的权值
arcnode * next; //指向下一相邻接点
arcnode() {}
arcnode(int v,int w):vertex(v),weight(w),next(NULL) {}
}; struct vernode //顶点结点,为每一条邻接表的表头结点
{
int vex; //当前定点编号
arcnode * firarc; //与该顶点相连的第一个顶点组成的边
}Ver[maxn]; void Init() //建立图的邻接表须要先初始化,建立顶点结点
{
for(int i = 1; i <= n; i++)
{
Ver[i].vex = i;
Ver[i].firarc = NULL;
}
}
void Insert(int a, int b, int w) //尾插法,插入以a为起点,b为终点,权为w的边,效率不如头插,可是能够去重边
{
arcnode * q = new arcnode(b, w);
if(Ver[a].firarc == NULL)
Ver[a].firarc = q;
else
{
arcnode * p = Ver[a].firarc;
if(p->vertex == b)
{
if(p->weight > w)
p->weight = w;
return ;
}
while(p->next != NULL)
{
if(p->next->vertex == b)
{
if(p->next->weight > w);
p->next->weight = w;
return ;
}
p = p->next;
}
p->next = q;
}
}
void Insert2(int a, int b, int w) //头插法,效率更高,但不能去重边
{
arcnode * q = new arcnode(b, w);
if(Ver[a].firarc == NULL)
Ver[a].firarc = q;
else
{
arcnode * p = Ver[a].firarc;
q->next = p;
Ver[a].firarc = q;
}
}
struct node //保存key值的结点
{
int v;
int key;
friend bool operator<(node a, node b) //自己定义优先级,key小的优先
{
return a.key > b.key;
}
}; #define INF 0xfffff //权值上限
bool visited[maxn]; //是否已经增加树
node vx[maxn]; //保存每一个结点与其父节点连接边的权值
priority_queue<node> q; //优先队列stl实现
void Prim() //s表示根结点
{
for(int i = 1; i <= n; i++) //初始化
{
vx[i].v = i;
vx[i].key = INF;
visited[i] = false;
}
vx[1].key = 0;
q.push(vx[1]);
while(!q.empty())
{
node nd = q.top(); //取队首,记得赶紧pop掉
q.pop();
if(visited[nd.v]) //注意这一句的深意,避免非常多不必要的操作
continue;
visited[nd.v] = true;
arcnode * p = Ver[nd.v].firarc;
while(p != NULL) //找到全部相邻结点,若未訪问,则入队列
{
if(!visited[p->vertex] && p->weight < vx[p->vertex].key)
{
vx[p->vertex].key = p->weight;
vx[p->vertex].v = p->vertex;
q.push(vx[p->vertex]);
}
p = p->next;
}
}
} int main()
{
int m, a, b, x;
while(~scanf("%d", &n))
{
Init();
for(int i = 1; i <= n; i++)
{
for(int j = 1; j <= n; j++)
{
scanf("%d", &x);
if(x != 0)
Insert2(i, j, x);
}
}
scanf("%d", &m);
while(m--)
{
scanf("%d%d", &a, &b);
Insert(a, b, 0);
Insert(b, a, 0);
}
Prim();
int ans = 0;
for(int i = 1; i <= n; i++)
ans += vx[i].key;
printf("%d\n", ans); }
return 0;
}
HDU 1102 Constructing Roads, Prim+优先队列的更多相关文章
- HDU 1102(Constructing Roads)(最小生成树之prim算法)
题目链接: http://acm.hdu.edu.cn/showproblem.php?pid=1102 Constructing Roads Time Limit: 2000/1000 MS (Ja ...
- hdu 1102 Constructing Roads (Prim算法)
题目连接:http://acm.hdu.edu.cn/showproblem.php?pid=1102 Constructing Roads Time Limit: 2000/1000 MS (Jav ...
- hdu 1102 Constructing Roads (最小生成树)
题目链接:http://acm.hdu.edu.cn/showproblem.php?pid=1102 Constructing Roads Time Limit: 2000/1000 MS (Jav ...
- HDU 1102 Constructing Roads (最小生成树)
最小生成树模板(嗯……在kuangbin模板里面抄的……) 最小生成树(prim) /** Prim求MST * 耗费矩阵cost[][],标号从0开始,0~n-1 * 返回最小生成树的权值,返回-1 ...
- hdu 1102 Constructing Roads Kruscal
题目链接:http://acm.hdu.edu.cn/showproblem.php?pid=1102 题意:这道题实际上和hdu 1242 Rescue 非常相似,改变了输入方式之后, 本题实际上更 ...
- HDU 1102 Constructing Roads
Constructing Roads Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 65536/32768 K (Java/Other ...
- HDU 1102 Constructing Roads(kruskal)
Constructing Roads There are N villages, which are numbered from 1 to N, and you should build some r ...
- hdu 1102 Constructing Roads(最小生成树 Prim)
题目链接:http://acm.hdu.edu.cn/showproblem.php?pid=1102 Problem Description There are N villages, which ...
- hdu 1102 Constructing Roads(kruskal || prim)
求最小生成树.有一点点的变化,就是有的边已经给出来了.所以,最小生成树里面必须有这些边,kruskal和prim算法都能够,prim更简单一些.有一点须要注意,用克鲁斯卡尔算法的时候须要将已经存在的边 ...
随机推荐
- poj 2182 Lost Cows(段树精英赛的冠军)
主题链接:http://poj.org/problem? id=2182 Lost Cows Time Limit: 1000MS Memory Limit: 65536K Total Submi ...
- Android lint具 常见问题检查
1. Correctness 1) DuplicatedIds Layout于id应该唯一 2) NewApi 代码中使用的某些API高于Manifest中的Min SDK 3) Inconsiste ...
- 在 VS 类库项目中 Add Service References 和 Add Web References 的区别
原文:在 VS 类库项目中 Add Service References 和 Add Web References 的区别 出身问题: 1.在vs2005时代,Add Web Reference(添加 ...
- java提高篇(三)-----理解java的三大特性之多态
面向对象编程有三大特性:封装.继承.多态. 封装隐藏了类的内部实现机制,可以在不影响使用的情况下改变类的内部结构,同时也保护了数据.对外界而已它的内部细节是隐藏的,暴露给外界的只是它的访问方法. 继承 ...
- UVA 1291 Dance Dance Revolution(DP)
意甲冠军:跳舞机有一个上5积分,分别central, top, bottom, left, right分,区区足站立还是需要1点物理,从一个单纯的脚central点上须要2点体力,从一个点上移动到相邻 ...
- oracle 解锁scott账户
安装oracle数据库的时候忘了解锁账户,再加上一直配置不成功,链接不上,最后终于配置好了,发现没账户可用,oracle好难. oracle版本是 Oracle Database 11g Enterp ...
- Android开发之合并文件的几种方式
以下介绍合并文件的几种方式,并通过合并amr文件来举例介绍合并文件的详细流程.amr格式的文件头是6字节,所以在进行文件合并的时候要减去除第一个文件以外的其它文件的文件头. 注意:不同文件的文件头是不 ...
- Swift开发学习(两):Playground
Swift开发学习:Playground 大约 对于软件用户.游戏玩家,我一直提倡用户体验.也是用户,是各种开发工具的使用者.也会喜欢用户体验做得好的工具软件.这次苹果想开发人员所想,提供了一个能够玩 ...
- 如何获得SQL Server索引使用情况
原文:如何获得SQL Server索引使用情况 原文出自: http://www.mssqltips.com/sqlservertip/1239/how-to-get-index-usage-info ...
- 苹果(APPLE)开发人员账号说明及注冊流程(99美元公司版/个人版及299美元企业版)
APPLE的政策是,要公布到APP STORE必须用99美元的个人版或公司版Apple Developer Programs,要在非商店外下载仅仅能使用299美元的企业版iOS Developer E ...