1 AVPacket

typedef
struct AVPacket {

/**

* Presentation timestamp in AVStream->time_base units; the time at which

* the decompressed packet will be presented to the user.

* Can be AV_NOPTS_VALUE if it is not stored in the file.

* pts MUST be larger or equal to dts as presentation cannot happen before

* decompression, unless one wants to view hex dumps. Some formats misuse

* the terms dts and pts/cts to mean something different. Such timestamps

* must be converted to true pts/dts before they are stored in AVPacket.

*/

int64_t pts;

/**

* Decompression timestamp in AVStream->time_base units; the time at which

* the packet is decompressed.

* Can be AV_NOPTS_VALUE if it is not stored in the file.

*/

int64_t dts;

uint8_t *data;

int   size;

int   stream_index;

int   flags;

int   duration;

.

.

.

} AVPacket

// AVPacket是个很重要的结构,该结构在读媒体源文件和写输出文件时都需要用到
// int64_t pts; 显示时间戳
// int64_t dts; 解码时间戳
// uint8_t *data; 包数据
// int   size; 包数据长度
// int   stream_index; 包所属流序号
// int   duration; 时长
// 以上信息,如果是在读媒体源文件那么avcodec会初始化,如果是输出文件,用户需要对以上信息赋值
 
2
av_init_packet()

/**

* Initialize optional fields of a packet with default values.

*

* @param pkt packet

*/

void av_init_packet(AVPacket *pkt);

// 使用默认值初始化AVPacket
// 定义AVPacket对象后,请使用av_init_packet进行初始化
 
3
av_free_packet()

/**

* Free a packet.

*

* @param pkt packet to free

*/

void av_free_packet(AVPacket *pkt);

// 释放AVPacket对象
 
4
av_read_frame()

/**

* Return the next frame of a stream.

* This function returns what is stored in the file, and does not validate

* that what is there are valid frames for the decoder. It will split what is

* stored in the file into frames and return one for each call. It will not

* omit invalid data between valid frames so as to give the decoder the maximum

* information possible for decoding.

*

* The returned packet is valid

* until the next av_read_frame() or until av_close_input_file() and

* must be freed with av_free_packet. For video, the packet contains

* exactly one frame. For audio, it contains an integer number of

* frames if each frame has a known fixed size (e.g. PCM or ADPCM

* data). If the audio frames have a variable size (e.g. MPEG audio),

* then it contains one frame.

*

* pkt->pts, pkt->dts and pkt->duration are always set to correct

* values in AVStream.time_base units (and guessed if the format cannot

* provide them). pkt->pts can be AV_NOPTS_VALUE if the video format

* has B-frames, so it is better to rely on pkt->dts if you do not

* decompress the payload.

*

* @return 0 if OK, < 0 on error or end of file

*/

int av_read_frame(AVFormatContext *s, AVPacket *pkt);

// 从输入源文件容器中读取一个AVPacket数据包

// 该函数读出的包并不每次都是有效的,对于读出的包我们都应该进行相应的解码(视频解码/音频解码),

// 在返回值>=0时,循环调用该函数进行读取,循环调用之前请调用av_free_packet函数清理AVPacket
 
5
avcodec_decode_video2()

/**

* Decode the video frame of size avpkt->size from avpkt->data into picture.

* Some decoders may support multiple frames in a single AVPacket, such

* decoders would then just decode the first frame.

*

* @warning The input buffer must be FF_INPUT_BUFFER_PADDING_SIZE larger than

* the actual read bytes because some optimized bitstream readers read 32 or 64

* bits at once and could read over the end.

*

* @warning The end of the input buffer buf should be set to 0 to ensure that

* no overreading happens for damaged MPEG streams.

*

* @note You might have to align the input buffer avpkt->data.

* The alignment requirements depend on the CPU: on some CPUs it isn't

* necessary at all, on others it won't work at all if not aligned and on others

* it will work but it will have an impact on performance.

*

* In practice, avpkt->data should have 4 byte alignment at minimum.

*

* @note Some codecs have a delay between input and output, these need to be

* fed with avpkt->data=NULL, avpkt->size=0 at the end to return the remaining frames.

*

* @param avctx the codec context

* @param[out] picture The AVFrame in which the decoded video frame will be stored.

*             Use avcodec_alloc_frame to get an AVFrame, the codec will

*             allocate memory for the actual bitmap.

*             with default get/release_buffer(), the decoder frees/reuses the bitmap as it sees fit.

*             with overridden get/release_buffer() (needs CODEC_CAP_DR1) the user decides into what buffer the decoder

*                   decodes and the decoder tells the user once it does not need the data anymore,

*                   the user app can at this point free/reuse/keep the memory as it sees fit.

*

* @param[in] avpkt The input AVpacket containing the input buffer.

*            You can create such packet with av_init_packet() and by then setting

*            data and size, some decoders might in addition need other fields like

*            flags&AV_PKT_FLAG_KEY. All decoders are designed to use the least

*            fields possible.

* @param[in,out] got_picture_ptr Zero if no frame could be decompressed, otherwise, it is nonzero.

* @return On error a negative value is returned, otherwise the number of bytes

* used or zero if no frame could be decompressed.

*/

int avcodec_decode_video2(AVCodecContext *avctx, AVFrame *picture,

int *got_picture_ptr,

AVPacket *avpkt);

// 解码视频流AVPacket
// 使用av_read_frame读取媒体流后需要进行判断,如果为视频流则调用该函数解码
// 返回结果<0时失败,此时程序应该退出检查原因
// 返回>=0时正常,假设 读取包为:AVPacket vPacket 返回值为 int vLen; 每次解码正常时,对vPacket做
// 如下处理:
//   vPacket.size -= vLen;

//   vPacket.data += vLen;
// 如果 vPacket.size==0,则继续读下一流包,否则继续调度该方法进行解码,直到vPacket.size==0
// 返回 got_picture_ptr > 0 时,表示解码到了AVFrame *picture,其后可以对picture进程处理
 
6
avcodec_decode_audio3()

/**

* Decode the audio frame of size avpkt->size from avpkt->data into samples.

* Some decoders may support multiple frames in a single AVPacket, such

* decoders would then just decode the first frame. In this case,

* avcodec_decode_audio3 has to be called again with an AVPacket that contains

* the remaining data in order to decode the second frame etc.

* If no frame

* could be outputted, frame_size_ptr is zero. Otherwise, it is the

* decompressed frame size in bytes.

*

* @warning You must set frame_size_ptr to the allocated size of the

* output buffer before calling avcodec_decode_audio3().

*

* @warning The input buffer must be FF_INPUT_BUFFER_PADDING_SIZE larger than

* the actual read bytes because some optimized bitstream readers read 32 or 64

* bits at once and could read over the end.

*

* @warning The end of the input buffer avpkt->data should be set to 0 to ensure that

* no overreading happens for damaged MPEG streams.

*

* @note You might have to align the input buffer avpkt->data and output buffer

* samples. The alignment requirements depend on the CPU: On some CPUs it isn't

* necessary at all, on others it won't work at all if not aligned and on others

* it will work but it will have an impact on performance.

*

* In practice, avpkt->data should have 4 byte alignment at minimum and

* samples should be 16 byte aligned unless the CPU doesn't need it

* (AltiVec and SSE do).

*

* @param avctx the codec context

* @param[out] samples the output buffer, sample type in avctx->sample_fmt

* @param[in,out] frame_size_ptr the output buffer size in bytes

* @param[in] avpkt The input AVPacket containing the input buffer.

*            You can create such packet with av_init_packet() and by then setting

*            data and size, some decoders might in addition need other fields.

*            All decoders are designed to use the least fields possible though.

* @return On error a negative value is returned, otherwise the number of bytes

* used or zero if no frame data was decompressed (used) from the input AVPacket.

*/

int avcodec_decode_audio3(AVCodecContext *avctx, int16_t *samples,

int *frame_size_ptr,

AVPacket *avpkt);

// 解码音频流AVPacket
// 使用av_read_frame读取媒体流后需要进行判断,如果为音频流则调用该函数解码
// 返回结果<0时失败,此时程序应该退出检查原因
// 返回>=0时正常,假设 读取包为:AVPacket vPacket 返回值为 int vLen; 每次解码正常时,对vPacket做
// 如下处理:
//   vPacket.size -= vLen;

//   vPacket.data += vLen;
// 如果 vPacket.size==0,则继续读下一流包,否则继续调度该方法进行解码,直到vPacket.size==0
//

ffmpeg结构体以及函数介绍(三)的更多相关文章

  1. ffmpeg结构体以及函数介绍(一)

    本文对在使用ffmpeg进行音视频编解码时使用到的一些函数做一个简单介绍,我当前使用的ffmpeg版本为:0.8.5,因为本人发现在不同的版本中,有些函数名称会有点小改动,所以在此有必要说明下ffmp ...

  2. ffmpeg结构体以及函数介绍(二)

    1 avcodec_find_decoder() /** * Find a registered decoder with a matching codec ID. * * @param id Cod ...

  3. FFmpeg 结构体学习(三): AVPacket 分析

    在上文FFmpeg 结构体学习(二): AVStream 分析我们学习了AVStream结构体的相关内容.本文,我们将讲述一下AVPacket. AVPacket是存储压缩编码数据相关信息的结构体.下 ...

  4. FFMPEG结构体分析:AVCodec

    注:写了一系列的结构体的分析的文章,在这里列一个列表: FFMPEG结构体分析:AVFrame FFMPEG结构体分析:AVFormatContext FFMPEG结构体分析:AVCodecConte ...

  5. FFMPEG结构体分析:AVFrame

    注:写了一系列的结构体的分析的文章,在这里列一个列表: FFMPEG结构体分析:AVFrameFFMPEG结构体分析:AVFormatContextFFMPEG结构体分析:AVCodecContext ...

  6. FFmpeg 结构体学习(五): AVCodec 分析

    在上文FFmpeg 结构体学习(四): AVFrame 分析我们学习了AVFrame结构体的相关内容.本文,我们将讲述一下AVCodec. AVCodec是存储编解码器信息的结构体.下面我们来分析一下 ...

  7. [转载] FFMPEG结构体分析:AVFrame

    注:写了一系列的结构体的分析的文章,在这里列一个列表: FFMPEG结构体分析:AVFrameFFMPEG结构体分析:AVFormatContextFFMPEG结构体分析:AVCodecContext ...

  8. FFMPEG结构体分析:AVIOContext

    注:写了一系列的结构体的分析的文章,在这里列一个列表: FFMPEG结构体分析:AVFrame FFMPEG结构体分析:AVFormatContext FFMPEG结构体分析:AVCodecConte ...

  9. FFMPEG结构体分析:AVFormatContext

    注:写了一系列的结构体的分析的文章,在这里列一个列表: FFMPEG结构体分析:AVFrameFFMPEG结构体分析:AVFormatContextFFMPEG结构体分析:AVCodecContext ...

随机推荐

  1. CSS初了解

    1.在网页中, html负责的是一个页面的结构 css(层叠式表)是网页中的数据样式 2.编写css代码方式: A: 在style标签中编写代码,只能用在本页面中,复用性不强. 格式:<styl ...

  2. 一步一步从原理跟我学邮件收取及发送 10.四句代码说清base64

    经过前几篇的文章,大家应该都能预感到一定要讲解 base64 函数的内容了.是的,马上要到程序登录的代码,base64 是必须要实现的. base64 很早以前我就接触了,在项目中也很喜欢用.但每换一 ...

  3. 通过url获取相应的location信息

    var properties = ['href', 'origin', 'host', 'hostname', 'port', 'pathname', 'search', 'hash']; var g ...

  4. python3操作socketserver

    socketserver是标准库中的一个高级模块,用于网络客户端与服务器的实现.模块中,已经实现了一些可供使用的类. 在python3中,导入socketserver模块使用的命令: import s ...

  5. 单元测试系列:Mock工具Jmockit使用介绍

    更多原创测试技术文章同步更新到微信公众号 :三国测,敬请扫码关注个人的微信号,感谢! 原文链接:http://www.cnblogs.com/zishi/p/6760272.html Mock工具Jm ...

  6. 分离Webpack开发环境与生产环境的配置

    这是Webpack+React系列配置过程记录的第五篇.其他内容请参考: 第一篇:使用webpack.babel.react.antdesign配置单页面应用开发环境 第二篇:使用react-rout ...

  7. WebStorm11

    1.下载补丁 1.下载地址:http://pan.baidu.com/s/1gdnrdWv 2.拷贝下载的文件 JetbrainsCrack.jar 到 /bin目录下(是指你的软件安装根目录) 2. ...

  8. bzoj 4827: [Hnoi2017]礼物 [fft]

    4827: [Hnoi2017]礼物 题意:略 以前做的了 化一化式子就是一个卷积和一些常数项 我记着确定调整值还要求一下导... #include <iostream> #include ...

  9. ASP.NET Core 2.0 : 四. _Layout与_ViewStart

    本章我们新建一个项目,并通过这个项目熟悉一下_Layout与_ViewStart. 新建一个项目 首先, 文件->新建一个解决方案 选择.Net Core 的APP下面的ASP.NET Core ...

  10. git恢复误删除文件

    在git仓库管理下误删除文件一般会分为以下3种情况: 1.手动直接删掉,如选择-右击-删除 这种删除未修改本地仓库[版本库],只修改了工作区,直接git checkout -- fileName即可恢 ...