Intersection
Time Limit: 1000MS   Memory Limit: 10000K
Total Submissions: 16322   Accepted: 4213

Description

You are to write a program that has to decide whether a given line segment intersects a given rectangle.

An example: 
line: start point: (4,9) 
end point: (11,2) 
rectangle: left-top: (1,5) 
right-bottom: (7,1)

 
Figure 1: Line segment does not intersect rectangle

The line is said to intersect the rectangle if the line and the rectangle have at least one point in common. The rectangle consists of four straight lines and the area in between. Although all input values are integer numbers, valid intersection points do not have to lay on the integer grid.

Input

The input consists of n test cases. The first line of the input file contains the number n. Each following line contains one test case of the format: 
xstart ystart xend yend xleft ytop xright ybottom

where (xstart, ystart) is the start and (xend, yend) the end point of the line and (xleft, ytop) the top left and (xright, ybottom) the bottom right corner of the rectangle. The eight numbers are separated by a blank. The terms top left and bottom right do not imply any ordering of coordinates.

Output

For each test case in the input file, the output file should contain a line consisting either of the letter "T" if the line segment intersects the rectangle or the letter "F" if the line segment does not intersect the rectangle.

Sample Input

1
4 9 11 2 1 5 7 1

Sample Output

F

Source

  • 题目的判断是否一条线段和矩形相交,可以想到直接判断给定线段是否和矩形的四条边相交即可,但是有一个问题,题目定义的矩形"The rectangle consists of four straight lines and the area in between",包括了其中的面积,就因为这个wa了几发Orz,我的等级还是不够啊。
  • 最后只要判断给定线段是否和矩形的四条边相交,以及线段是否在矩形内,线段是否在矩形内部可以用线段的端点是否在矩形内部来判断。
  •  #include<iostream>
    #include<algorithm>
    #include<cmath>
    using namespace std;
    int n;
    double xs, ys, xe, ye, xl, yl, xr, yr;
    const double eps = 1.0e8;
    typedef struct point {
    double x;
    double y;
    point(double a, double b) {
    x = a;
    y = b;
    }
    point() { }
    }point;
    typedef struct edge {
    point start;
    point end;
    edge(point a, point b) {
    start = a;
    end = b;
    }
    edge() { }
    edge(edge &t) {
    start = t.start;
    end = t.end;
    }
    }edge;
    point t[];
    edge line;
    edge rec[]; inline double dabs(double a) { return a < ? -a : a; }
    inline double max(double a, double b) { return a > b ? a : b; }
    inline double min(double a, double b) { return a < b ? a : b; }
    double multi(point p1, point p2, point p0) {
    return (p2.y - p0.y)*(p1.x - p0.x) - (p2.x - p0.x)*(p1.y - p0.y);
    }
    bool Across(edge v1, edge v2) {
    if (max(v1.start.x, v1.end.x) >= min(v2.start.x, v2.end.x) &&
    max(v1.start.y, v1.end.y) >= min(v2.start.y, v2.end.y) &&
    max(v2.start.x, v2.end.x) >= min(v1.start.x, v1.end.x) &&
    max(v2.start.y, v2.end.y) >= min(v1.start.y, v1.end.y) &&
    multi(v2.start, v1.end, v1.start)*multi(v1.end, v2.end, v2.start) >= &&
    multi(v1.start, v2.end, v2.start)*multi(v2.end, v1.end, v1.start) >=
    )
    return true;
    return false;
    }
    int main(void) {
    while (cin >> n) {
    while (n-- > ) {
    int flag = ;
    cin >> xs >> ys >> xe >> ye >> xl >> yl >> xr >> yr;
    line = edge(point(xs, ys), point(xe, ye));
    t[] = point(xl, yl), t[] = point(xr, yl);
    t[] = point(xr, yr), t[] = point(xl, yr);
    for (int i = ; i < ; i++) {
    rec[i] = edge(t[i], t[(i + )%]);
    }
    for (int i = ; i < ; i++) {
    if (Across(line, rec[i]))
    {
    flag = ;
    break;
    }
    }
    if(line.start.x>=min(xl,xr)&&line.start.x<=max(xr,xl)&&line.start.y>=min(yl,yr)&&line.start.y<=max(yl,yr) ||
    line.end.x >= min(xl, xr) && line.end.x <= max(xr, xl) && line.end.y >= min(yl, yr) && line.end.y <= max(yl, yr))
    flag = ;//判断是否点在矩形内部
    if (flag == )
    cout << "T" << endl;
    else
    cout << "F" << endl;
    }
    }
    return ;
    }
 

POJ 1410--Intersection(判断线段和矩形相交)的更多相关文章

  1. poj 1410 Intersection (判断线段与矩形相交 判线段相交)

    题目链接 Intersection Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 12040   Accepted: 312 ...

  2. POJ 1410 Intersection (线段和矩形相交)

    题目: Description You are to write a program that has to decide whether a given line segment intersect ...

  3. [POJ 1410] Intersection(线段与矩形交)

    题目链接:http://poj.org/problem?id=1410 Intersection Time Limit: 1000MS   Memory Limit: 10000K Total Sub ...

  4. POJ 1410 Intersection(线段相交&amp;&amp;推断点在矩形内&amp;&amp;坑爹)

    Intersection 大意:给你一条线段,给你一个矩形,问是否相交. 相交:线段全然在矩形内部算相交:线段与矩形随意一条边不规范相交算相交. 思路:知道详细的相交规则之后题事实上是不难的,可是还有 ...

  5. 线段和矩形相交 POJ 1410

    // 线段和矩形相交 POJ 1410 // #include <bits/stdc++.h> #include <iostream> #include <cstdio& ...

  6. poj 1410 Intersection 线段相交

    题目链接 题意 判断线段和矩形是否有交点(矩形的范围是四条边及内部). 思路 判断线段和矩形的四条边有无交点 && 线段是否在矩形内. 注意第二个条件. Code #include & ...

  7. 判断线段和直线相交 POJ 3304

    // 判断线段和直线相交 POJ 3304 // 思路: // 如果存在一条直线和所有线段相交,那么平移该直线一定可以经过线段上任意两个点,并且和所有线段相交. #include <cstdio ...

  8. poj1410(判断线段和矩形是否相交)

    题目链接:https://vjudge.net/problem/POJ-1410 题意:判断线段和矩形是否相交. 思路:注意这里的相交包括线段在矩形内,因此先判断线段与矩形的边是否相交,再判断线段的两 ...

  9. Intersection--poj1410(判断线段与矩形的关系)

    http://poj.org/problem?id=1410 题目大意:给你一个线段和矩形的对角两点  如果相交就输出'T'  不想交就是'F' 注意: 1,给的矩形有可能不是左上 右下  所以要先判 ...

随机推荐

  1. css-知识总结

    是什么 CSS通常称为CSS样式或层叠样式表,主要用于设置HTML页面中的文本内容(字体,大小,对其方式等),图片的外形 (高宽.边框样式.边距等)以及版面的布局等外观显示样式. CSS可以是HTML ...

  2. PAT 1070 Mooncake

    题目意思能搞成这样我也是服了这个女人了 #include <cstdio> #include <cstdlib> #include <vector> #includ ...

  3. JavaScirpt(JS)——js介绍及ECMAScript

    一.JavaScript历史发展 JavaScript语言的历史:http://javascript.ruanyifeng.com/introduction/history.html 1994年12月 ...

  4. Eclipse Configuration

    *** Date: 2013年9月12日星期四中国标准时间上午8时41分50秒 *** Platform Details: *** System properties:applicationXMI=o ...

  5. wxGridCellEditor

    wxGridCellEditor Class Referenceabstract Class List by Category » Grid Related Classes #include < ...

  6. linux搭建nginx图片服务器

    1:参考http://blog.csdn.net/u012401711/article/details/53525908

  7. SQL Server ->> Transparent Data Encryption(透明化数据加密)

    Comming later... 参考文献: Transparent Data Encryption (TDE)

  8. 【NLP_Stanford课堂】句子切分

    依照什么切分句子——标点符号 无歧义的:!?等 存在歧义的:. 英文中的.不止表示句号,也可能出现在句子中间,比如缩写Dr. 或者数字里的小数点4.3 解决方法:建立一个二元分类器: 检查“.” 判断 ...

  9. ubuntu 18 下配置 WebStorm 编译 sass

    ubuntu 18 下配置 WebStorm 编译 scss 标签(空格分隔): IDE 安装Ruby: sudo apt-get install ruby ruby -v ruby 2.5.1p57 ...

  10. IOS 多媒体 使用总结

    一.音频播放 1.音效播放(短时间的音频文件)1> AudioServicesCreateSystemSoundID2> AudioServicesPlaySystemSound 2.音乐 ...