【C#】58. .Net中的并发集合——BlockingCollection
- 这篇是并发集合中的最后一篇,介绍一下BlockingCollection。在工作中我还没有使用过,但是看上去应该是为了便捷使用并发集合而创建的类型。默认情况下,BlockingCollection使用的是ConcurrentQueue容器,当然我们也可以使用其他实现了IProducerConsumerCollection的类型来操作。
- static Task GetRandomDelay()
- {
- int delay = new Random(DateTime.Now.Millisecond).Next(1, 500);
- return Task.Delay(delay);
- }
- class CustomTask
- {
- public int Id { get; set; }
- }
- static async Task RunProgram(IProducerConsumerCollection<CustomTask> collection = null)
- {
- var taskCollection = new BlockingCollection<CustomTask>();
- if(collection != null)
- taskCollection= new BlockingCollection<CustomTask>(collection);
- var taskSource = Task.Run(() => TaskProducer(taskCollection));
- Task[] processors = new Task[4];
- for (int i = 1; i <= 4; i++)
- {
- string processorId = "Processor " + i;
- processors[i - 1] = Task.Run(() => TaskProcessor(taskCollection, processorId));
- }
- await taskSource;
- await Task.WhenAll(processors);
- }
- static async Task TaskProducer(BlockingCollection<CustomTask> collection)
- {
- for (int i = 1; i <= 20; i++)
- {
- await Task.Delay(20);
- var workItem = new CustomTask { Id = i };
- collection.Add(workItem);
- Console.WriteLine("Task {0} has been posted", workItem.Id);
- }
- collection.CompleteAdding(); //完成工作
- }
- static async Task TaskProcessor(BlockingCollection<CustomTask> collection, string name)
- {
- await GetRandomDelay();
- foreach (CustomTask item in collection.GetConsumingEnumerable())
- {
- Console.WriteLine("Task {0} has been processed by {1}", item.Id, name);
- await GetRandomDelay();
- }
- }
- 首先调用默认的BlockingCollection:
- 然后我们传入一个ConcurrentStack实例
- Console.WriteLine("Using a Stack inside of BlockingCollection");
- Console.WriteLine();
- Task t = RunProgram(new ConcurrentStack<CustomTask>());
- t.Wait();
- C# 并行编程 之 并发集合 (.Net Framework 4.0)
- 2015年05月08日 10:15:29 zy__ 阅读数 24909更多
- 分类专栏: C#
- 版权声明:本文为博主原创文章,遵循 CC 4.0 BY-SA 版权协议,转载请附上原文出处链接和本声明。
- 本文链接:https://blog.csdn.net/wangzhiyu1980/article/details/45497907
- 此文为个人学习《C#并行编程高级教程》的笔记,总结并调试了一些文章中的代码示例。 在以后开发过程中可以加以运用。
- 对于并行任务,与其相关紧密的就是对一些共享资源,数据结构的并行访问。经常要做的就是对一些队列进行加锁-解锁,然后执行类似插入,删除等等互斥操作。 .NetFramework 4.0 中提供了一些封装好的支持并行操作数据容器,可以减少并行编程的复杂程度。
- 基本信息
- .NetFramework中并行集合的名字空间: System.Collections.Concurrent
- 并行容器:
- ConcurrentQueue
- ConcurrentStack
- ConcurrentBag : 一个无序的数据结构集,当不需要考虑顺序时非常有用。
- BlockingCollection : 与经典的阻塞队列数据结构类似
- ConcurrentDictionary
- 这些集合在某种程度上使用了无锁技术(CAS Compare-and-Swap和内存屏障 Memory Barrier),与加互斥锁相比获得了性能的提升。但在串行程序中,最好不用这些集合,它们必然会影响性能。
- 关于CAS:
- http://www.tuicool.com/articles/zuui6z
- http://www.360doc.com/content/11/0914/16/7656248_148221200.shtml
- 关于内存屏障
- http://en.wikipedia.org/wiki/Memory_barrier
- 用法与示例
- ConcurrentQueue
- 其完全无锁,但当CAS面临资源竞争失败时可能会陷入自旋并重试操作。
- Enqueue:在队尾插入元素
- TryDequeue:尝试删除队头元素,并通过out参数返回
- TryPeek:尝试将对头元素通过out参数返回,但不删除该元素。
- 程序示例:
- using System;
- using System.Text;
- using System.Threading.Tasks;
- using System.Collections.Concurrent;
- namespace Sample4_1_concurrent_queue
- {
- class Program
- {
- internal static ConcurrentQueue<int> _TestQueue;
- class ThreadWork1 // producer
- {
- public ThreadWork1()
- { }
- public void run()
- {
- System.Console.WriteLine("ThreadWork1 run { ");
- for (int i = 0; i < 100; i++)
- {
- System.Console.WriteLine("ThreadWork1 producer: " + i);
- _TestQueue.Enqueue(i);
- }
- System.Console.WriteLine("ThreadWork1 run } ");
- }
- }
- class ThreadWork2 // consumer
- {
- public ThreadWork2()
- { }
- public void run()
- {
- int i = 0;
- bool IsDequeuue = false;
- System.Console.WriteLine("ThreadWork2 run { ");
- for (; ; )
- {
- IsDequeuue = _TestQueue.TryDequeue(out i);
- if (IsDequeuue)
- System.Console.WriteLine("ThreadWork2 consumer: " + i * i + " =====");
- if (i == 99)
- break;
- }
- System.Console.WriteLine("ThreadWork2 run } ");
- }
- }
- static void StartT1()
- {
- ThreadWork1 work1 = new ThreadWork1();
- work1.run();
- }
- static void StartT2()
- {
- ThreadWork2 work2 = new ThreadWork2();
- work2.run();
- }
- static void Main(string[] args)
- {
- Task t1 = new Task(() => StartT1());
- Task t2 = new Task(() => StartT2());
- _TestQueue = new ConcurrentQueue<int>();
- Console.WriteLine("Sample 3-1 Main {");
- Console.WriteLine("Main t1 t2 started {");
- t1.Start();
- t2.Start();
- Console.WriteLine("Main t1 t2 started }");
- Console.WriteLine("Main wait t1 t2 end {");
- Task.WaitAll(t1, t2);
- Console.WriteLine("Main wait t1 t2 end }");
- Console.WriteLine("Sample 3-1 Main }");
- Console.ReadKey();
- }
- }
- }
- ConcurrentStack
- 其完全无锁,但当CAS面临资源竞争失败时可能会陷入自旋并重试操作。
- Push:向栈顶插入元素
- TryPop:从栈顶弹出元素,并且通过out 参数返回
- TryPeek:返回栈顶元素,但不弹出。
- 程序示例:
- using System;
- using System.Text;
- using System.Threading.Tasks;
- using System.Collections.Concurrent;
- namespace Sample4_2_concurrent_stack
- {
- class Program
- {
- internal static ConcurrentStack<int> _TestStack;
- class ThreadWork1 // producer
- {
- public ThreadWork1()
- { }
- public void run()
- {
- System.Console.WriteLine("ThreadWork1 run { ");
- for (int i = 0; i < 100; i++)
- {
- System.Console.WriteLine("ThreadWork1 producer: " + i);
- _TestStack.Push(i);
- }
- System.Console.WriteLine("ThreadWork1 run } ");
- }
- }
- class ThreadWork2 // consumer
- {
- public ThreadWork2()
- { }
- public void run()
- {
- int i = 0;
- bool IsDequeuue = false;
- System.Console.WriteLine("ThreadWork2 run { ");
- for (; ; )
- {
- IsDequeuue = _TestStack.TryPop(out i);
- if (IsDequeuue)
- System.Console.WriteLine("ThreadWork2 consumer: " + i * i + " =====" + i);
- if (i == 99)
- break;
- }
- System.Console.WriteLine("ThreadWork2 run } ");
- }
- }
- static void StartT1()
- {
- ThreadWork1 work1 = new ThreadWork1();
- work1.run();
- }
- static void StartT2()
- {
- ThreadWork2 work2 = new ThreadWork2();
- work2.run();
- }
- static void Main(string[] args)
- {
- Task t1 = new Task(() => StartT1());
- Task t2 = new Task(() => StartT2());
- _TestStack = new ConcurrentStack<int>();
- Console.WriteLine("Sample 4-1 Main {");
- Console.WriteLine("Main t1 t2 started {");
- t1.Start();
- t2.Start();
- Console.WriteLine("Main t1 t2 started }");
- Console.WriteLine("Main wait t1 t2 end {");
- Task.WaitAll(t1, t2);
- Console.WriteLine("Main wait t1 t2 end }");
- Console.WriteLine("Sample 4-1 Main }");
- Console.ReadKey();
- }
- }
- }
- 测试中一个有趣的现象:
- 虽然生产者已经在栈中插入值已经到了25,但消费者第一个出栈的居然是4,而不是25。很像是出错了。但仔细想想入栈,出栈和打印语句是两个部分,而且并不是原子操作,出现这种现象应该也算正常。
- Sample 3-1 Main {
- Main t1 t2 started {
- Main t1 t2 started }
- Main wait t1 t2 end {
- ThreadWork1 run {
- ThreadWork1 producer: 0
- ThreadWork2 run {
- ThreadWork1 producer: 1
- ThreadWork1 producer: 2
- ThreadWork1 producer: 3
- ThreadWork1 producer: 4
- ThreadWork1 producer: 5
- ThreadWork1 producer: 6
- ThreadWork1 producer: 7
- ThreadWork1 producer: 8
- ThreadWork1 producer: 9
- ThreadWork1 producer: 10
- ThreadWork1 producer: 11
- ThreadWork1 producer: 12
- ThreadWork1 producer: 13
- ThreadWork1 producer: 14
- ThreadWork1 producer: 15
- ThreadWork1 producer: 16
- ThreadWork1 producer: 17
- ThreadWork1 producer: 18
- ThreadWork1 producer: 19
- ThreadWork1 producer: 20
- ThreadWork1 producer: 21
- ThreadWork1 producer: 22
- ThreadWork1 producer: 23
- ThreadWork1 producer: 24
- ThreadWork1 producer: 25
- ThreadWork2 consumer: 16 =====4
- ThreadWork2 consumer: 625 =====25
- ThreadWork2 consumer: 576 =====24
- ThreadWork2 consumer: 529 =====23
- ThreadWork1 producer: 26
- ThreadWork1 producer: 27
- ThreadWork1 producer: 28
- ConcurrentBag
- 一个无序的集合,程序可以向其中插入元素,或删除元素。
- 在同一个线程中向集合插入,删除元素的效率很高。
- Add:向集合中插入元素 TryTake:从集合中取出元素并删除 TryPeek:从集合中取出元素,但不删除该元素。
- 程序示例:
- using System;
- using System.Text;
- using System.Threading.Tasks;
- using System.Collections.Concurrent;
- namespace Sample4_3_concurrent_bag
- {
- class Program
- {
- internal static ConcurrentBag<int> _TestBag;
- class ThreadWork1 // producer
- {
- public ThreadWork1()
- { }
- public void run()
- {
- System.Console.WriteLine("ThreadWork1 run { ");
- for (int i = 0; i < 100; i++)
- {
- System.Console.WriteLine("ThreadWork1 producer: " + i);
- _TestBag.Add(i);
- }
- System.Console.WriteLine("ThreadWork1 run } ");
- }
- }
- class ThreadWork2 // consumer
- {
- public ThreadWork2()
- { }
- public void run()
- {
- int i = 0;
- int nCnt = 0;
- bool IsDequeuue = false;
- System.Console.WriteLine("ThreadWork2 run { ");
- for (;;)
- {
- IsDequeuue = _TestBag.TryTake(out i);
- if (IsDequeuue)
- {
- System.Console.WriteLine("ThreadWork2 consumer: " + i * i + " =====" + i);
- nCnt++;
- }
- if (nCnt == 99)
- break;
- }
- System.Console.WriteLine("ThreadWork2 run } ");
- }
- }
- static void StartT1()
- {
- ThreadWork1 work1 = new ThreadWork1();
- work1.run();
- }
- static void StartT2()
- {
- ThreadWork2 work2 = new ThreadWork2();
- work2.run();
- }
- static void Main(string[] args)
- {
- Task t1 = new Task(() => StartT1());
- Task t2 = new Task(() => StartT2());
- _TestBag = new ConcurrentBag<int>();
- Console.WriteLine("Sample 4-3 Main {");
- Console.WriteLine("Main t1 t2 started {");
- t1.Start();
- t2.Start();
- Console.WriteLine("Main t1 t2 started }");
- Console.WriteLine("Main wait t1 t2 end {");
- Task.WaitAll(t1, t2);
- Console.WriteLine("Main wait t1 t2 end }");
- Console.WriteLine("Sample 4-3 Main }");
- Console.ReadKey();
- }
- }
- }
- BlockingCollection
- 一个支持界限和阻塞的容器
- Add :向容器中插入元素
- TryTake:从容器中取出元素并删除
- TryPeek:从容器中取出元素,但不删除。
- CompleteAdding:告诉容器,添加元素完成。此时如果还想继续添加会发生异常。
- IsCompleted:告诉消费线程,生产者线程还在继续运行中,任务还未完成。
- 示例程序:
- 程序中,消费者线程完全使用 while (!_TestBCollection.IsCompleted) 作为退出运行的判断条件。
- 在Worker1中,有两条语句被注释掉了,当i 为50时设置CompleteAdding,但当继续向其中插入元素时,系统抛出异常,提示无法再继续插入。
- using System;
- using System.Text;
- using System.Threading.Tasks;
- using System.Collections.Concurrent;
- namespace Sample4_4_concurrent_bag
- {
- class Program
- {
- internal static BlockingCollection<int> _TestBCollection;
- class ThreadWork1 // producer
- {
- public ThreadWork1()
- { }
- public void run()
- {
- System.Console.WriteLine("ThreadWork1 run { ");
- for (int i = 0; i < 100; i++)
- {
- System.Console.WriteLine("ThreadWork1 producer: " + i);
- _TestBCollection.Add(i);
- //if (i == 50)
- // _TestBCollection.CompleteAdding();
- }
- _TestBCollection.CompleteAdding();
- System.Console.WriteLine("ThreadWork1 run } ");
- }
- }
- class ThreadWork2 // consumer
- {
- public ThreadWork2()
- { }
- public void run()
- {
- int i = 0;
- int nCnt = 0;
- bool IsDequeuue = false;
- System.Console.WriteLine("ThreadWork2 run { ");
- while (!_TestBCollection.IsCompleted)
- {
- IsDequeuue = _TestBCollection.TryTake(out i);
- if (IsDequeuue)
- {
- System.Console.WriteLine("ThreadWork2 consumer: " + i * i + " =====" + i);
- nCnt++;
- }
- }
- System.Console.WriteLine("ThreadWork2 run } ");
- }
- }
- static void StartT1()
- {
- ThreadWork1 work1 = new ThreadWork1();
- work1.run();
- }
- static void StartT2()
- {
- ThreadWork2 work2 = new ThreadWork2();
- work2.run();
- }
- static void Main(string[] args)
- {
- Task t1 = new Task(() => StartT1());
- Task t2 = new Task(() => StartT2());
- _TestBCollection = new BlockingCollection<int>();
- Console.WriteLine("Sample 4-4 Main {");
- Console.WriteLine("Main t1 t2 started {");
- t1.Start();
- t2.Start();
- Console.WriteLine("Main t1 t2 started }");
- Console.WriteLine("Main wait t1 t2 end {");
- Task.WaitAll(t1, t2);
- Console.WriteLine("Main wait t1 t2 end }");
- Console.WriteLine("Sample 4-4 Main }");
- Console.ReadKey();
- }
- }
- }
- 当然可以尝试在Work1中注释掉 CompleteAdding 语句,此时Work2陷入循环无法退出。
- ConcurrentDictionary
- 对于读操作是完全无锁的,当很多线程要修改数据时,它会使用细粒度的锁。
- AddOrUpdate:如果键不存在,方法会在容器中添加新的键和值,如果存在,则更新现有的键和值。
- GetOrAdd:如果键不存在,方法会向容器中添加新的键和值,如果存在则返回现有的值,并不添加新值。
- TryAdd:尝试在容器中添加新的键和值。
- TryGetValue:尝试根据指定的键获得值。
- TryRemove:尝试删除指定的键。
- TryUpdate:有条件的更新当前键所对应的值。
- GetEnumerator:返回一个能够遍历整个容器的枚举器。
- 程序示例:
- using System;
- using System.Text;
- using System.Threading.Tasks;
- using System.Collections.Concurrent;
- namespace Sample4_5_concurrent_dictionary
- {
- class Program
- {
- internal static ConcurrentDictionary<int, int> _TestDictionary;
- class ThreadWork1 // producer
- {
- public ThreadWork1()
- { }
- public void run()
- {
- System.Console.WriteLine("ThreadWork1 run { ");
- for (int i = 0; i < 100; i++)
- {
- System.Console.WriteLine("ThreadWork1 producer: " + i);
- _TestDictionary.TryAdd(i, i);
- }
- System.Console.WriteLine("ThreadWork1 run } ");
- }
- }
- class ThreadWork2 // consumer
- {
- public ThreadWork2()
- { }
- public void run()
- {
- int i = 0, nCnt = 0;
- int nValue = 0;
- bool IsOk = false;
- System.Console.WriteLine("ThreadWork2 run { ");
- while (nCnt < 100)
- {
- IsOk = _TestDictionary.TryGetValue(i, out nValue);
- if (IsOk)
- {
- System.Console.WriteLine("ThreadWork2 consumer: " + i * i + " =====" + i);
- nValue = nValue * nValue;
- _TestDictionary.AddOrUpdate(i, nValue, (key, value) => { return value = nValue; });
- nCnt++;
- i++;
- }
- }
- System.Console.WriteLine("ThreadWork2 run } ");
- }
- }
- static void StartT1()
- {
- ThreadWork1 work1 = new ThreadWork1();
- work1.run();
- }
- static void StartT2()
- {
- ThreadWork2 work2 = new ThreadWork2();
- work2.run();
- }
- static void Main(string[] args)
- {
- Task t1 = new Task(() => StartT1());
- Task t2 = new Task(() => StartT2());
- bool bIsNext = true;
- int nValue = 0;
- _TestDictionary = new ConcurrentDictionary<int, int>();
- Console.WriteLine("Sample 4-5 Main {");
- Console.WriteLine("Main t1 t2 started {");
- t1.Start();
- t2.Start();
- Console.WriteLine("Main t1 t2 started }");
- Console.WriteLine("Main wait t1 t2 end {");
- Task.WaitAll(t1, t2);
- Console.WriteLine("Main wait t1 t2 end }");
- foreach (var pair in _TestDictionary)
- {
- Console.WriteLine(pair.Key + " : " + pair.Value);
- }
- System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int, int>>
- enumer = _TestDictionary.GetEnumerator();
- while (bIsNext)
- {
- bIsNext = enumer.MoveNext();
- Console.WriteLine("Key: " + enumer.Current.Key +
- " Value: " + enumer.Current.Value);
- _TestDictionary.TryRemove(enumer.Current.Key, out nValue);
- }
- Console.WriteLine("\n\nDictionary Count: " + _TestDictionary.Count);
- Console.WriteLine("Sample 4-5 Main }");
- Console.ReadKey();
- }
- }
- }
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