Codeforces Round #131 (Div. 1) A - Game
1 second
256 megabytes
standard input
standard output
Furik and Rubik love playing computer games. Furik has recently found a new game that greatly interested Rubik. The game consists of n parts and to complete each part a player may probably need to complete some other ones. We know that the game can be fully completed, that is, its parts do not form cyclic dependencies.
Rubik has 3 computers, on which he can play this game. All computers are located in different houses. Besides, it has turned out that each part of the game can be completed only on one of these computers. Let's number the computers with integers from 1 to 3. Rubik can perform the following actions:
- Complete some part of the game on some computer. Rubik spends exactly 1 hour on completing any part on any computer.
- Move from the 1-st computer to the 2-nd one. Rubik spends exactly 1 hour on that.
- Move from the 1-st computer to the 3-rd one. Rubik spends exactly 2 hours on that.
- Move from the 2-nd computer to the 1-st one. Rubik spends exactly 2 hours on that.
- Move from the 2-nd computer to the 3-rd one. Rubik spends exactly 1 hour on that.
- Move from the 3-rd computer to the 1-st one. Rubik spends exactly 1 hour on that.
- Move from the 3-rd computer to the 2-nd one. Rubik spends exactly 2 hours on that.
Help Rubik to find the minimum number of hours he will need to complete all parts of the game. Initially Rubik can be located at the computer he considers necessary.
The first line contains integer n (1 ≤ n ≤ 200) — the number of game parts. The next line contains n integers, the i-th integer — ci (1 ≤ ci ≤ 3) represents the number of the computer, on which you can complete the game part number i.
Next n lines contain descriptions of game parts. The i-th line first contains integer ki (0 ≤ ki ≤ n - 1), then ki distinct integers ai, j (1 ≤ ai, j ≤ n; ai, j ≠ i) — the numbers of parts to complete before part i.
Numbers on all lines are separated by single spaces. You can assume that the parts of the game are numbered from 1 to n in some way. It is guaranteed that there are no cyclic dependencies between the parts of the game.
On a single line print the answer to the problem.
1
1
0
1
5
2 2 1 1 3
1 5
2 5 1
2 5 4
1 5
0
7
Note to the second sample: before the beginning of the game the best strategy is to stand by the third computer. First we complete part 5. Then we go to the 1-st computer and complete parts 3 and 4. Then we go to the 2-nd computer and complete parts 1 and 2. In total we get 1+1+2+1+2, which equals 7 hours.
#include <iostream>
#include <cstdio>
#include <algorithm>
#include <cstring>
#include <set>
#include <vector>
#include <queue>
#include <stack>
#include <cmath>
#include <map>
using namespace std;
#define INF 0x73737373
#define EPS 1e-8
#define lson l, m, rt<<1
#define rson m+1, r, rt<<1|1
int pos[], n, ret;
vector<int> pre[];
bool vis[];
bool pre_check(int index)
{
for(int i = ; i < pre[index].size(); i++)
if(!vis[pre[index][i]])return false;
return true;
}
bool all_complete()
{
for(int i = ; i <= n; i++)if(!vis[i])return false;
return true;
}
void work(int now, int cost)
{
while(true)
{
bool find = false;
for(int i = ; i <= n; i++)
{
if(vis[i])continue;
if(pre_check(i) && pos[i] == now)
{
vis[i] = true;
find = true;
cost++;
}
}
if(!find)break;
}
if(all_complete())
{
ret = min(ret, cost);
return;
}
work((now % ) + , cost + );
}
int main()
{
scanf("%d", &n);
for(int i = ; i <= n; i++)scanf("%d", &pos[i]);
for(int i = ; i <= n; i++)
{
int num;
scanf("%d", &num);
for(int j = ; j <= num; j++)
{
int a;
scanf("%d", &a);
pre[i].push_back(a);
}
}
ret = INF;
for(int i = ; i <= ; i++)
{
memset(vis, false, sizeof(vis));
vis[] = true;
work(i, );
}
printf("%d\n", ret);
return ;
}
Codeforces Round #131 (Div. 1) A - Game的更多相关文章
- Codeforces Round #131 (Div. 1) B. Numbers dp
题目链接: http://codeforces.com/problemset/problem/213/B B. Numbers time limit per test 2 secondsmemory ...
- Codeforces Round #131 (Div. 2) B. Hometask dp
题目链接: http://codeforces.com/problemset/problem/214/B Hometask time limit per test:2 secondsmemory li ...
- Codeforces Round #131 (Div. 2) E. Relay Race dp
题目链接: http://codeforces.com/problemset/problem/214/E Relay Race time limit per test4 secondsmemory l ...
- Codeforces Round #131 (Div. 2)
A. System of Equations \(a\)的范围在\(\sqrt n\)内,所以暴力枚举即可. B. Hometask 需要被2.5整除,所以末位必然为0,如果0没有出现,则直接返回-1 ...
- Codeforces Round #131 (Div. 2) : B
首先能被2,5整除的数结尾必须是0: 如果没有0肯定不行: 然后判断他们的和ans%3: 如果==0,直接从大到小输出就行: 如果==1,要么删除它们之间最小的那个%3==1的,要么删除两个小的并且% ...
- Codeforces Round #366 (Div. 2) ABC
Codeforces Round #366 (Div. 2) A I hate that I love that I hate it水题 #I hate that I love that I hate ...
- Codeforces Round #354 (Div. 2) ABCD
Codeforces Round #354 (Div. 2) Problems # Name A Nicholas and Permutation standard input/out ...
- Codeforces Round #368 (Div. 2)
直达–>Codeforces Round #368 (Div. 2) A Brain’s Photos 给你一个NxM的矩阵,一个字母代表一种颜色,如果有”C”,”M”,”Y”三种中任意一种就输 ...
- cf之路,1,Codeforces Round #345 (Div. 2)
cf之路,1,Codeforces Round #345 (Div. 2) ps:昨天第一次参加cf比赛,比赛之前为了熟悉下cf比赛题目的难度.所以做了round#345连试试水的深浅..... ...
随机推荐
- 【转载】ajaxFileUpload 报这错jQuery.handleError is not a function
今天刚打个一个技术群,里面有人问标题上的问题,嘿,我恰好遇过,现在大家至少也在用jquery1.9以上的版本,ajaxfileupload的版本早就不更新了,大家可以下载看:地址这里,它例子里使用的J ...
- python网络编程-socketserver
一:socketserver简化了网络服务器的编写. 它有4个类:TCPServer,UDPServer,UnixStreamServer,UnixDatagramServer. 这4个类是同步进行处 ...
- Linux_僵尸进程、挂载、block块、inode号
僵尸进程: 基本概念: 进程分为父进程和子进程 父进程一死 子进程都会死 杀死主进程的时候 子进程也会被杀死 僵尸进程:主进程被杀死了 但是子进程还活着 子进程不会占用cpu但还是会占着内存 ...
- 应用服务器中对JDK的epoll空转bug的处理
原文链接:应用服务器中对JDK的epoll空转bug的处理 前面讲到了epoll的一些机制,与select和poll等传统古老的IO多路复用机制的一些区别,这些区别实质可以总结为一句话, 就是epol ...
- java 内部类的继承
因为内部类的构造器必须连接到指向其外部类对象的引用. 因为在继承内部类的时候那个指向外部类对象的"秘密的"引用必须被初始化,而在导出类中不再存在可连接的默认对象,要解决这个问题必须 ...
- MySQL学习笔记:计算机服务中找不到MySQL服务
不知道什么原因,连接了远程服务器之后,本地服务就连接不上. 经排查,发现服务中的MySQL服务居然不见,一番搜索之后,在CMD中进入到MySQL安装目录的bin下执行以下语句: mysqld.exe ...
- Sourcetree配置ssh密钥 - git图形化工具(二)
这里主要介绍Sourcetree如何导入已经生成好的ssh私钥,如何生成ssh私钥自行百度. 如果Sourcetree没有配置ssh密钥,克隆时会提示如下错误: 仓库类型:这是一个无效的源路径/URL ...
- PostgreSQL数据库如果不存在则插入,存在则更新
INSERT INTO UM_CUSTOMER(customercode,CompanyFlag,InputTime,LocalVersion) ) ON conflict(customercode) ...
- 两类for循环
九.两类for循环 (一)穷举 1.格式 for (初始条件;循环条件 ;循环改变) { for (初始条件;循环条件;循环改变) { for (初始条件;循环条件;循环改变) { if (判断条件) ...
- Kafka集成SparkStreaming
Spark Streaming + Kafka集成指南 Kafka项目在版本0.8和0.10之间引入了一个新的消费者API,因此有两个独立的相应Spark Streaming包可用.请选择正确的包, ...