1,在网上看了下好看的加载框,看了一下,挺好看的,再看了下源码,就是纯paint画出来的,再加上属性动画就搞定了

再来看一下我们的源码

LvGhost.java

package com.qianmo.retrofitdemo;

import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.ValueAnimator;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.view.View;
import android.view.animation.LinearInterpolator; /**
* Created by lumingmin on 16/6/29.
*/ public class LVGhost extends View { float mWidth = 0f;
float mHight = 0f;
Paint mPaint, mPaintHand, mPaintShadow, mPaintArms;
RectF rectFGhost = new RectF();
RectF rectFGhostShadow = new RectF();
float mPadding = 0f;
int mskirtH = 0;
Path path = new Path(); public LVGhost(Context context) {
this(context, null);
} public LVGhost(Context context, AttributeSet attrs) {
this(context, attrs, 0);
} public LVGhost(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
initPaint();
} @Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
mWidth = getMeasuredWidth();
mHight = getMeasuredHeight();
mPadding = 10;
mskirtH = (int) (mWidth / 40);
} private void initPaint() {
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setStyle(Paint.Style.FILL);
mPaint.setColor(Color.WHITE);
mPaintHand = new Paint();
mPaintHand.setAntiAlias(true);
mPaintHand.setStyle(Paint.Style.FILL);
mPaintHand.setColor(Color.argb(220, 0, 0, 0)); mPaintShadow = new Paint();
mPaintShadow.setAntiAlias(true);
mPaintShadow.setStyle(Paint.Style.FILL);
mPaintShadow.setColor(Color.argb(60, 0, 0, 0)); mPaintArms = new Paint();
mPaintArms.setAntiAlias(true);
mPaintArms.setStrokeWidth(8);
mPaintArms.setStyle(Paint.Style.FILL);
mPaintArms.setColor(Color.argb(150, 0, 0, 0)); startAnim();
} private void drawShadow(Canvas canvas) {
canvas.drawArc(rectFGhostShadow, 0, 360, false, mPaintShadow); } private void drawHead(Canvas canvas) {
canvas.drawCircle(rectFGhost.left + rectFGhost.width() / 2
, rectFGhost.width() / 2 + rectFGhost.top
, rectFGhost.width() / 2 - 15
, mPaint
);
} private void drawHand(Canvas canvas) { canvas.drawCircle(rectFGhost.left + rectFGhost.width() / 2 - mskirtH * 3 / 2 + mskirtH * onAnimationRepeatFlag , rectFGhost.width() / 2 + mskirtH + rectFGhost.top,
mskirtH * 0.9f, mPaintHand
);
canvas.drawCircle(rectFGhost.left + rectFGhost.width() / 2 + mskirtH * 3 / 2 + mskirtH * onAnimationRepeatFlag
, rectFGhost.width() / 2 + mskirtH + rectFGhost.top,
mskirtH * 0.9f, mPaintHand
); } float wspace = 10f;
float hspace = 10f; private void drawBody(Canvas canvas) {
path.reset(); float x = (float) ((rectFGhost.width() / 2 - 15) * Math.cos(5 * Math.PI / 180f));
float y = (float) ((rectFGhost.width() / 2 - 15) * Math.sin(5 * Math.PI / 180f)); float x2 = (float) ((rectFGhost.width() / 2 - 15) * Math.cos(175 * Math.PI / 180f));
float y2 = (float) ((rectFGhost.width() / 2 - 15) * Math.sin(175 * Math.PI / 180f)); path.moveTo(rectFGhost.left + rectFGhost.width() / 2 - x, rectFGhost.width() / 2 - y + rectFGhost.top);
path.lineTo(rectFGhost.left + rectFGhost.width() / 2 - x2, rectFGhost.width() / 2 - y2 + rectFGhost.top);
path.quadTo(rectFGhost.right + wspace / 2, rectFGhost.bottom
, rectFGhost.right - wspace, rectFGhost.bottom - hspace); float a = mskirtH;//(mskirtH/2); float m = (rectFGhost.width() - 2 * wspace) / 7f; for (int i = 0; i < 7; i++) {
if (i % 2 == 0) {
path.quadTo(rectFGhost.right - wspace - m * i - (m / 2), rectFGhost.bottom - hspace - a
, rectFGhost.right - wspace - (m * (i + 1)), rectFGhost.bottom - hspace);
} else {
path.quadTo(rectFGhost.right - wspace - m * i - (m / 2), rectFGhost.bottom - hspace + a
, rectFGhost.right - wspace - (m * (i + 1)), rectFGhost.bottom - hspace); }
} path.quadTo(rectFGhost.left - 5, rectFGhost.bottom
, rectFGhost.left + rectFGhost.width() / 2 - x, rectFGhost.width() / 2 - y + rectFGhost.top); path.close();
canvas.drawPath(path, mPaint); }
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.save(); float distance = (mWidth - 2 * mPadding) / 3 * 2 * mAnimatedValue; rectFGhost.left = mPadding + distance;
rectFGhost.right = (mWidth - 2 * mPadding) / 3 + distance;
float moveY = 0f;
float moveYMax = mHight / 4f / 2f;
float shadowHighMax = 5f;
float shadowHigh = 0f; if (mAnimatedValue <= 0.25) {
moveY = (float) (moveYMax / 0.25 * mAnimatedValue);
rectFGhost.top = moveY; rectFGhost.bottom = mHight / 4 * 3 + moveY; shadowHigh = shadowHighMax / 0.25f * mAnimatedValue; } else if (mAnimatedValue > 0.25 && mAnimatedValue <= 0.5f) { moveY = (float) (moveYMax / 0.25 * (mAnimatedValue - 0.25f));
rectFGhost.top = moveYMax - moveY;
rectFGhost.bottom = mHight / 4 * 3 + moveYMax - moveY; shadowHigh = shadowHighMax - shadowHighMax / 0.25f * (mAnimatedValue - 0.25f); } else if (mAnimatedValue > 0.5 && mAnimatedValue <= 0.75f) {
moveY = (float) (moveYMax / 0.25 * (mAnimatedValue - 0.5f));
rectFGhost.top = moveY;
rectFGhost.bottom = mHight / 4 * 3 + moveY;
shadowHigh = shadowHighMax / 0.25f * (mAnimatedValue - 0.5f); } else if (mAnimatedValue > 0.75 && mAnimatedValue <= 1f) {
moveY = (float) (moveYMax / 0.25 * (mAnimatedValue - 0.75f));
rectFGhost.top = moveYMax - moveY;
rectFGhost.bottom = mHight / 4 * 3 + moveYMax - moveY;
shadowHigh = shadowHighMax - shadowHighMax / 0.25f * (mAnimatedValue - 0.75f); } rectFGhostShadow.top = mHight - 25 + shadowHigh;
rectFGhostShadow.bottom = mHight - 5 - shadowHigh;
rectFGhostShadow.left = rectFGhost.left + 5 + shadowHigh * 3;
rectFGhostShadow.right = rectFGhost.right - 5 - shadowHigh * 3;
drawShadow(canvas);
drawHead(canvas);
drawBody(canvas);
drawHand(canvas);
canvas.restore(); } public void startAnim() {
stopAnim();
startViewAnim(0f, 1f, 2500);
} private ValueAnimator valueAnimator;
private float mAnimatedValue = 0.f; public void stopAnim() {
if (valueAnimator != null) {
clearAnimation();
valueAnimator.setRepeatCount(0);
valueAnimator.cancel();
valueAnimator.end();
mAnimatedValue = 0f;
wspace = 10;
onAnimationRepeatFlag = 1;
postInvalidate();
}
} int onAnimationRepeatFlag = 1; private ValueAnimator startViewAnim(float startF, final float endF, long time) {
valueAnimator = ValueAnimator.ofFloat(startF, endF);
valueAnimator.setDuration(time);
valueAnimator.setInterpolator(new LinearInterpolator());
valueAnimator.setRepeatCount(ValueAnimator.INFINITE);//无限循环
valueAnimator.setRepeatMode(ValueAnimator.REVERSE);
valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator valueAnimator) { mAnimatedValue = (float) valueAnimator.getAnimatedValue(); invalidate();
}
});
valueAnimator.addListener(new AnimatorListenerAdapter() { @Override
public void onAnimationEnd(Animator animation) {
super.onAnimationEnd(animation);
} @Override
public void onAnimationStart(Animator animation) {
super.onAnimationStart(animation); } @Override
public void onAnimationRepeat(Animator animation) {
super.onAnimationRepeat(animation);
onAnimationRepeatFlag = onAnimationRepeatFlag * -1; if (onAnimationRepeatFlag == -1) {
wspace = 22;
} else {
wspace = -2;
} } });
if (!valueAnimator.isRunning()) {
wspace = -2;
valueAnimator.start(); } return valueAnimator;
} }

在我们的布局文件中使用一下

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@mipmap/bg"
tools:context="com.qianmo.retrofitdemo.MainActivity"> <TextView
android:id="@+id/tv_show"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="还没有数据"
android:visibility="gone"
/> <Button
android:id="@+id/btn_request"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_centerHorizontal="true"
android:layout_marginBottom="32dp"
android:visibility="gone"
android:text="请求网络数据"/> <com.qianmo.retrofitdemo.LVGhost
xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/loading"
style="@style/loading_style"/>
</RelativeLayout>

这样就可以简单的使用了

  

Android--自定义加载框的更多相关文章

  1. LoaderDialog自定义加载框的实现

    package com.loaderman.loadingdialogdemo; import android.app.Dialog; import android.content.Context; ...

  2. android笔记--加载框

    package com.fuda.ui; import android.app.Activity; import android.os.Bundle; import android.os.Handle ...

  3. Android:webView加载h5网页视频,播放不了,以及横屏全屏的问题和实现自定义加载进度条的效果

    1.webView加载h5网页视频,播放不了,android3.0之后要在menifest添加硬件加速的属性 android:hardwareAccelerated="true". ...

  4. Android图片加载框架最全解析(六),探究Glide的自定义模块功能

    不知不觉中,我们的Glide系列教程已经到了第六篇了,距离第一篇Glide的基本用法发布已经过去了半年的时间.在这半年中,我们通过用法讲解和源码分析配合学习的方式,将Glide的方方面面都研究了个遍, ...

  5. Android 自定义View修炼-自定义加载进度动画XCLoadingImageView

    一.概述 本自定义View,是加载进度动画的自定义View,继承于ImageView来实现,主要实现蒙层加载进度的加载进度效果. 支持水平左右加载和垂直上下加载四个方向,同时也支持自定义蒙层进度颜色. ...

  6. ios新手开发——toast提示和旋转图片加载框

    不知不觉自学ios已经四个月了,从OC语法到app开发,过程虽然枯燥无味,但是结果还是挺有成就感的,在此分享我的ios开发之路中的小小心得~废话不多说,先上我们今天要实现的效果图: 有过一点做APP经 ...

  7. 使用Dialog实现全局Loading加载框

    Dialog实现全局Loading加载框 很多人在实现Loading加载框的时候,都是在当前的页面隐藏一个Loading布局,需要加载的时候,显示出来,加载完再隐藏 使用Dialog实现Loading ...

  8. mui---取消掉默认加载框

    我们在进行打开页面新页面的时候,在APP中会在中间有一个加载框,考虑到用户体验,要取消掉,具体方法是,对openWindow进行配置: 具体参考:http://dev.dcloud.net.cn/mu ...

  9. Android图片加载框架最全解析(七),实现带进度的Glide图片加载功能

    我们的Glide系列文章终于要进入收尾篇了.从我开始写这个系列的第一篇文章时,我就知道这会是一个很长的系列,只是没有想到竟然会写这么久. 在前面的六篇文章中,我们对Glide的方方面面都进行了学习,包 ...

随机推荐

  1. Service Locator 服务定位模式

    using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.T ...

  2. MySQL导出数据

    1.MySQL导出数据库 只导出数据库结构:选中数据库-->右键—>数据传输—>高级—>取消勾选记录选项.

  3. RunLoop和autorelease的一道面试题

    有这么一道iOS面试题 以下代码有没有什么问题?如果有?如何解决? for (int i = 0; i < largeNumber; i++) { NSString *str = [NSStri ...

  4. Sublime Text 2配置文件详解

    Sublime Text 2是那种让人会一眼就爱上的编辑器,不仅GUI让人眼前一亮,功能更是没的说,拓展性目前来说也完全够用了,网上介绍软件的文章和推荐插件的文章也不少,而且很不错,大家可以去找找自己 ...

  5. C#中(int)、int.Parse()、int.TryParse()和Convert.ToInt32()的区别

    转自:http://www.cnblogs.com/leolis/p/3968943.html 在编程过程中,数据转换是经常要用到的,C#中数据转换的方法很多,拿将目标对象转换为 整型(int)来讲, ...

  6. JS动态引入js,CSS——动态创建script/link/style标签

    一.动态创建link方式 我们可以使用link的方式.如下代码所示. 二.动态创建style方式 但是,这样的话,需要加载整个css文件,但是那样有可能浪费一个http请求并占用一个服务器请求数,并等 ...

  7. rabbitmq使用心得

    因为公司项目需要使用消息中间件,实现相关业务的异步处理,所有选用了rabbitmq.通过看文档,爬过一个一个坑,终于还是实现了相关功能. 直接上配置文件: <?xml version=" ...

  8. Clustering Methods: Benefits and Limitations

    COMPUTER ORGANIZATION AND ARCHITECTURE DESIGNING FOR PERFORMANCE NINTH EDITION

  9. bahuanghou111

    #include<stdio.h> int map[8][8]={0}; int count=0; int safe(int x,int y) { int i; int j; for(i= ...

  10. 几何服务,cut功能,输入要素target(修改前)内容。

    几何服务,cut功能测试,输入要素target(修改前)内容. {"geometryType":"esriGeometryPolyline","geo ...