HDU 5130 Signal Interference(计算几何 + 模板)
HDU 5130 Signal Interference(计算几何 + 模板)
题目链接http://acm.hdu.edu.cn/showproblem.php?pid=5130
Description
Two countries A-Land and B-Land are at war. The territory of A-Land is a simple polygon with no more than 500 vertices. For military use, A-Land constructed a radio tower (also written as A), and it's so powerful that the whole country was under its signal. To interfere A-Land's communication, B-Land decided to build another radio tower (also written as B). According to an accurate estimation, for any point P, if the euclidean distance between P and B is no more than k (0.2 ≤ k < 0.8) times of the distance between P and A, then point P is not able to receive clear signals from A, i.e. be interfered. Your task is to calculate the area in A-Land's territory that are under B-Land's interference.
Input
There are no more than 100 test cases in the input.
In each test case, firstly you are given a positive integer N indicating the amount of vertices on A-Land's territory, and an above mentioned real number k, which is rounded to 4 digits after the decimal point.
Then N lines follow. Each line contains two integers x and y (|x|, |y| ≤ 1000), indicating a vertex's coordinate on A's territory, in counterclockwise or clockwise order.
The last two lines of a test case give radio tower A and B's coordinates in the same form as vertexes' coordinates. You can assume that A is not equal to B.
Output
For each test case, firstly output the case number, then output your answer in one line following the format shown in sample. Please note that there is a blank after the ':'.
Your solution will be accepted if its absolute error or relative error is no more than 10-6.
This problem is special judged.
Sample Input
4 0.5000
-1 -1
1 -1
1 1
-1 1
0 0
-1 0
Sample Output
Case 1: 0.2729710441
题意:
给你n个点按照顺时针或者逆时针排序围成多边形,A,B点,让你计算从某点到B点的距离是到A距离的K倍,求这个图形和多边形的相交的面积。
题解:
求的点带入,化简就是一个圆,然后就是圆和多边形的面积交。套模板。
代码:
#include <bits/stdc++.h>
#define eps 1e-8
using namespace std;
struct Point{
double x,y;
Point(double x=0, double y=0):x(x),y(y) {}
void input() { scanf("%lf%lf",&x,&y); }
};
typedef Point Vector;
struct Circle{
Point c;
double r;
Circle(){}
Circle(Point c,double r):c(c),r(r) {}
Point point(double a) { return Point(c.x + cos(a)*r, c.y + sin(a)*r); }
void input() { scanf("%lf%lf%lf",&c.x,&c.y,&r); }
};
int dcmp(double x) {
if(x < -eps) return -1;
if(x > eps) return 1;
return 0;
}
template <class T> T sqr(T x) { return x * x;}
Vector operator + (Vector A, Vector B) { return Vector(A.x + B.x, A.y + B.y); }
Vector operator - (Vector A, Vector B) { return Vector(A.x - B.x, A.y - B.y); }
Vector operator * (Vector A, double p) { return Vector(A.x*p, A.y*p); }
Vector operator / (Vector A, double p) { return Vector(A.x/p, A.y/p); }
bool operator < (const Point& a, const Point& b) { return a.x < b.x || (a.x == b.x && a.y < b.y); }
bool operator >= (const Point& a, const Point& b) { return a.x >= b.x && a.y >= b.y; }
bool operator <= (const Point& a, const Point& b) { return a.x <= b.x && a.y <= b.y; }
bool operator == (const Point& a, const Point& b) { return dcmp(a.x-b.x) == 0 && dcmp(a.y-b.y) == 0; }
double Dot(Vector A, Vector B) { return A.x*B.x + A.y*B.y; }
double Length(Vector A) { return sqrt(Dot(A, A)); }
double Angle(Vector A, Vector B) { return acos(Dot(A, B) / Length(A) / Length(B)); }
double Cross(Vector A, Vector B) { return A.x*B.y - A.y*B.x; }
Vector VectorUnit(Vector x){ return x / Length(x);}
Vector Normal(Vector x) { return Point(-x.y, x.x) / Length(x);}
double angle(Vector v) { return atan2(v.y, v.x); }
bool OnSegment(Point P, Point A, Point B) {
return dcmp(Cross(A-P,B-P)) == 0 && dcmp(Dot(A-P,B-P)) < 0;
}
double DistanceToSeg(Point P, Point A, Point B)
{
if(A == B) return Length(P-A);
Vector v1 = B-A, v2 = P-A, v3 = P-B;
if(dcmp(Dot(v1, v2)) < 0) return Length(v2);
if(dcmp(Dot(v1, v3)) > 0) return Length(v3);
return fabs(Cross(v1, v2)) / Length(v1);
}
double DistanceToLine(Point P, Point A, Point B){
Vector v1 = B-A, v2 = P-A;
return fabs(Cross(v1,v2)) / Length(v1);
}
Point DisP(Point A, Point B){
return Length(B-A);
}
bool SegmentIntersection(Point A,Point B,Point C,Point D) {
return max(A.x,B.x) >= min(C.x,D.x) &&
max(C.x,D.x) >= min(A.x,B.x) &&
max(A.y,B.y) >= min(C.y,D.y) &&
max(C.y,D.y) >= min(A.y,B.y) &&
dcmp(Cross(C-A,B-A)*Cross(D-A,B-A)) <= 0 &&
dcmp(Cross(A-C,D-C)*Cross(B-C,D-C)) <= 0;
}
Point Zero = Point(0,0);
//sum_ans !!!!!!!fabs()
double TriAngleCircleInsection(Circle C, Point A, Point B)
{
Vector OA = A-C.c, OB = B-C.c;
Vector BA = A-B, BC = C.c-B;
Vector AB = B-A, AC = C.c-A;
double DOA = Length(OA), DOB = Length(OB),DAB = Length(AB), r = C.r;
if(dcmp(Cross(OA,OB)) == 0) return 0;
if(dcmp(DOA-C.r) < 0 && dcmp(DOB-C.r) < 0) return Cross(OA,OB)*0.5;
else if(DOB < r && DOA >= r) {
double x = (Dot(BA,BC) + sqrt(r*r*DAB*DAB-Cross(BA,BC)*Cross(BA,BC)))/DAB;
double TS = Cross(OA,OB)*0.5;
return asin(TS*(1-x/DAB)*2/r/DOA)*r*r*0.5+TS*x/DAB;
}
else if(DOB >= r && DOA < r) {
double y = (Dot(AB,AC)+sqrt(r*r*DAB*DAB-Cross(AB,AC)*Cross(AB,AC)))/DAB;
double TS = Cross(OA,OB)*0.5;
return asin(TS*(1-y/DAB)*2/r/DOB)*r*r*0.5+TS*y/DAB;
}
else if(fabs(Cross(OA,OB)) >= r*DAB || Dot(AB,AC) <= 0 || Dot(BA,BC) <= 0) {
if(Dot(OA,OB) < 0) {
if(Cross(OA,OB) < 0) return (-acos(-1.0)-asin(Cross(OA,OB)/DOA/DOB))*r*r*0.5;
else return ( acos(-1.0)-asin(Cross(OA,OB)/DOA/DOB))*r*r*0.5;
}
else return asin(Cross(OA,OB)/DOA/DOB)*r*r*0.5;
}
else {
double x = (Dot(BA,BC)+sqrt(r*r*DAB*DAB-Cross(BA,BC)*Cross(BA,BC)))/DAB;
double y = (Dot(AB,AC)+sqrt(r*r*DAB*DAB-Cross(AB,AC)*Cross(AB,AC)))/DAB;
double TS = Cross(OA,OB)*0.5;
return (asin(TS*(1-x/DAB)*2/r/DOA)+asin(TS*(1-y/DAB)*2/r/DOB))*r*r*0.5 + TS*((x+y)/DAB-1);
}
}
Point s[600],A,B ;
int main()
{
int n ;
int _t = 0;
while (~scanf("%d",&n)){
double k ;
_t++ ;
scanf("%lf",&k) ;
for (int i = 1;i <= n; i++)
s[i].input();
A.input();B.input();
s[n+1] = s[1];
double D,E,F;
D = (2.0*k*k*A.x - 2.0*B.x)/(1.0-k*k) ;
E = (2.0*k*k*A.y - 2.0*B.y)/(1.0-k*k) ;
F = (B.x*B.x+B.y*B.y-k*k*(A.x*A.x+A.y*A.y))/(1.0-k*k) ;
Circle C = Circle(Point(D*(-0.5),E*(-0.5)),sqrt(D*D+E*E-4.0*F)*0.5) ;
double ans = 0.0;
for (int i = 1; i <= n; i++){
ans = ans + TriAngleCircleInsection(C,s[i],s[i+1]) ;
}
printf("Case %d: %.10lf\n",_t,fabs(ans)) ;
}
return 0;
}
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题目链接http://acm.hdu.edu.cn/showproblem.php?pid=5130
Description
Two countries A-Land and B-Land are at war. The territory of A-Land is a simple polygon with no more than 500 vertices. For military use, A-Land constructed a radio tower (also written as A), and it's so powerful that the whole country was under its signal. To interfere A-Land's communication, B-Land decided to build another radio tower (also written as B). According to an accurate estimation, for any point P, if the euclidean distance between P and B is no more than k (0.2 ≤ k < 0.8) times of the distance between P and A, then point P is not able to receive clear signals from A, i.e. be interfered. Your task is to calculate the area in A-Land's territory that are under B-Land's interference.
Input
There are no more than 100 test cases in the input.
In each test case, firstly you are given a positive integer N indicating the amount of vertices on A-Land's territory, and an above mentioned real number k, which is rounded to 4 digits after the decimal point.
Then N lines follow. Each line contains two integers x and y (|x|, |y| ≤ 1000), indicating a vertex's coordinate on A's territory, in counterclockwise or clockwise order.
The last two lines of a test case give radio tower A and B's coordinates in the same form as vertexes' coordinates. You can assume that A is not equal to B.
Output
For each test case, firstly output the case number, then output your answer in one line following the format shown in sample. Please note that there is a blank after the ':'.
Your solution will be accepted if its absolute error or relative error is no more than 10-6.
This problem is special judged.
Sample Input
4 0.5000
-1 -1
1 -1
1 1
-1 1
0 0
-1 0
Sample Output
Case 1: 0.2729710441
题意:
给你n个点按照顺时针或者逆时针排序围成多边形,A,B点,让你计算从某点到B点的距离是到A距离的K倍,求这个图形和多边形的相交的面积。
题解:
求的点带入,化简就是一个圆,然后就是圆和多边形的面积交。套模板。
代码:
#include <bits/stdc++.h>
#define eps 1e-8
using namespace std;
struct Point{
double x,y;
Point(double x=0, double y=0):x(x),y(y) {}
void input() { scanf("%lf%lf",&x,&y); }
};
typedef Point Vector;
struct Circle{
Point c;
double r;
Circle(){}
Circle(Point c,double r):c(c),r(r) {}
Point point(double a) { return Point(c.x + cos(a)*r, c.y + sin(a)*r); }
void input() { scanf("%lf%lf%lf",&c.x,&c.y,&r); }
};
int dcmp(double x) {
if(x < -eps) return -1;
if(x > eps) return 1;
return 0;
}
template <class T> T sqr(T x) { return x * x;}
Vector operator + (Vector A, Vector B) { return Vector(A.x + B.x, A.y + B.y); }
Vector operator - (Vector A, Vector B) { return Vector(A.x - B.x, A.y - B.y); }
Vector operator * (Vector A, double p) { return Vector(A.x*p, A.y*p); }
Vector operator / (Vector A, double p) { return Vector(A.x/p, A.y/p); }
bool operator < (const Point& a, const Point& b) { return a.x < b.x || (a.x == b.x && a.y < b.y); }
bool operator >= (const Point& a, const Point& b) { return a.x >= b.x && a.y >= b.y; }
bool operator <= (const Point& a, const Point& b) { return a.x <= b.x && a.y <= b.y; }
bool operator == (const Point& a, const Point& b) { return dcmp(a.x-b.x) == 0 && dcmp(a.y-b.y) == 0; }
double Dot(Vector A, Vector B) { return A.x*B.x + A.y*B.y; }
double Length(Vector A) { return sqrt(Dot(A, A)); }
double Angle(Vector A, Vector B) { return acos(Dot(A, B) / Length(A) / Length(B)); }
double Cross(Vector A, Vector B) { return A.x*B.y - A.y*B.x; }
Vector VectorUnit(Vector x){ return x / Length(x);}
Vector Normal(Vector x) { return Point(-x.y, x.x) / Length(x);}
double angle(Vector v) { return atan2(v.y, v.x); }
bool OnSegment(Point P, Point A, Point B) {
return dcmp(Cross(A-P,B-P)) == 0 && dcmp(Dot(A-P,B-P)) < 0;
}
double DistanceToSeg(Point P, Point A, Point B)
{
if(A == B) return Length(P-A);
Vector v1 = B-A, v2 = P-A, v3 = P-B;
if(dcmp(Dot(v1, v2)) < 0) return Length(v2);
if(dcmp(Dot(v1, v3)) > 0) return Length(v3);
return fabs(Cross(v1, v2)) / Length(v1);
}
double DistanceToLine(Point P, Point A, Point B){
Vector v1 = B-A, v2 = P-A;
return fabs(Cross(v1,v2)) / Length(v1);
}
Point DisP(Point A, Point B){
return Length(B-A);
}
bool SegmentIntersection(Point A,Point B,Point C,Point D) {
return max(A.x,B.x) >= min(C.x,D.x) &&
max(C.x,D.x) >= min(A.x,B.x) &&
max(A.y,B.y) >= min(C.y,D.y) &&
max(C.y,D.y) >= min(A.y,B.y) &&
dcmp(Cross(C-A,B-A)*Cross(D-A,B-A)) <= 0 &&
dcmp(Cross(A-C,D-C)*Cross(B-C,D-C)) <= 0;
}
Point Zero = Point(0,0);
//sum_ans !!!!!!!fabs()
double TriAngleCircleInsection(Circle C, Point A, Point B)
{
Vector OA = A-C.c, OB = B-C.c;
Vector BA = A-B, BC = C.c-B;
Vector AB = B-A, AC = C.c-A;
double DOA = Length(OA), DOB = Length(OB),DAB = Length(AB), r = C.r;
if(dcmp(Cross(OA,OB)) == 0) return 0;
if(dcmp(DOA-C.r) < 0 && dcmp(DOB-C.r) < 0) return Cross(OA,OB)*0.5;
else if(DOB < r && DOA >= r) {
double x = (Dot(BA,BC) + sqrt(r*r*DAB*DAB-Cross(BA,BC)*Cross(BA,BC)))/DAB;
double TS = Cross(OA,OB)*0.5;
return asin(TS*(1-x/DAB)*2/r/DOA)*r*r*0.5+TS*x/DAB;
}
else if(DOB >= r && DOA < r) {
double y = (Dot(AB,AC)+sqrt(r*r*DAB*DAB-Cross(AB,AC)*Cross(AB,AC)))/DAB;
double TS = Cross(OA,OB)*0.5;
return asin(TS*(1-y/DAB)*2/r/DOB)*r*r*0.5+TS*y/DAB;
}
else if(fabs(Cross(OA,OB)) >= r*DAB || Dot(AB,AC) <= 0 || Dot(BA,BC) <= 0) {
if(Dot(OA,OB) < 0) {
if(Cross(OA,OB) < 0) return (-acos(-1.0)-asin(Cross(OA,OB)/DOA/DOB))*r*r*0.5;
else return ( acos(-1.0)-asin(Cross(OA,OB)/DOA/DOB))*r*r*0.5;
}
else return asin(Cross(OA,OB)/DOA/DOB)*r*r*0.5;
}
else {
double x = (Dot(BA,BC)+sqrt(r*r*DAB*DAB-Cross(BA,BC)*Cross(BA,BC)))/DAB;
double y = (Dot(AB,AC)+sqrt(r*r*DAB*DAB-Cross(AB,AC)*Cross(AB,AC)))/DAB;
double TS = Cross(OA,OB)*0.5;
return (asin(TS*(1-x/DAB)*2/r/DOA)+asin(TS*(1-y/DAB)*2/r/DOB))*r*r*0.5 + TS*((x+y)/DAB-1);
}
}
Point s[600],A,B ;
int main()
{
int n ;
int _t = 0;
while (~scanf("%d",&n)){
double k ;
_t++ ;
scanf("%lf",&k) ;
for (int i = 1;i <= n; i++)
s[i].input();
A.input();B.input();
s[n+1] = s[1];
double D,E,F;
D = (2.0*k*k*A.x - 2.0*B.x)/(1.0-k*k) ;
E = (2.0*k*k*A.y - 2.0*B.y)/(1.0-k*k) ;
F = (B.x*B.x+B.y*B.y-k*k*(A.x*A.x+A.y*A.y))/(1.0-k*k) ;
Circle C = Circle(Point(D*(-0.5),E*(-0.5)),sqrt(D*D+E*E-4.0*F)*0.5) ;
double ans = 0.0;
for (int i = 1; i <= n; i++){
ans = ans + TriAngleCircleInsection(C,s[i],s[i+1]) ;
}
printf("Case %d: %.10lf\n",_t,fabs(ans)) ;
}
return 0;
}
题意: 求所有满足PB <= k*PA 的P所在区域与多边形的交面积. 解法: 2014广州赛区的银牌题,当时竟然没发现是圆,然后就没做出来,然后就gg了. 圆的一般式方程: 设A(x1,y1) ...
//大白p263 #include <cmath> #include <cstdio> #include <cstring> #include <string ...
题意: 给出一个\(n\)个点的简单多边形,和两个点\(A, B\)还有一个常数\(k(0.2 \leq k < 0.8)\). 点\(P\)满足\(\left | PB \right | \l ...
/* HDU5130 Signal Interference http://acm.hdu.edu.cn/showproblem.php?pid=5130 计算几何 圆与多边形面积交 * */ #in ...
整理了一下大白书上的计算几何模板. #include <cstdio> #include <algorithm> #include <cmath> #include ...
题目链接:https://cn.vjudge.net/problem/UVA-12304 题意: 作为题目大合集,有以下一些要求: ①给出三角形三个点,求三角形外接圆,求外接圆的圆心和半径. ②给出三 ...
pro:A的监视区域是一个多边形. 如果A的监视区的内满足到A的距离到不超过到B的距离的K倍的面积大小.K<1 sol:高中几何体经验告诉我们满足题意的区域是个圆,那么就是求圆与多边形的交. # ...
题意:一个很多个点p构成的多边形,pb <= pa * k时p所占区域与多边形相交面积 设p(x,y), (x - xb)^2+(y - yb)^2 / (x - xa)^2+(y ...
Problem Description 小白最近又被空军特招为飞行员,参与一项实战演习.演习的内容还是轰炸某个岛屿(这次的岛屿很大,很大很大很大,大到炸弹怎么扔都能完全在岛屿上引爆),看来小白确实是飞 ...
Socket的粘包处理 当socket接收到数据后,会根据buffer的大小一点一点的接收数据,比如: 对方发来了1M的数据量过来,但是,本地的buffer只有1024字节,那就代表socket需要重 ...
NCache:最新发布的.NET平台分布式缓存系统在等待Microsoft完成Velocity这个.NET平台下的分布式内存缓存系统的过程中,现在让我们将目光暂时投向其他已经有所建树的软件开发商.Al ...
首先你得准备一个很简单的struts2的程序,可以发一次请求后能返回一个正确的响应,当然,struts2的源码也要有,我这里用的myeclipse调试的,本来是想用eclipse,因为本人习惯于用ec ...
QtSerialPort 今天我们来介绍一下QtSerialPort模块的源代码,学习一下该可移植的串口编程库是怎么实现的. 首先,我们下载好了源代码之后,使用QtCreator打开整个工程,可以看到 ...
前面的话 导航条Tab在页面中非常常见,本文说详细介绍CSS实现导航条Tab的三种方法 布局 根据上图所示,先规定几个定义,上图的模块整体叫做导航,由导航标题和导航内容组成.要实现上图所示的布 ...
html,body,div,span,applet,object,iframe,h1,h2,h3,h4,h5,h6,p,blockquote,pre,a,abbr,acronym,address,bi ...
1.项目目录树 2.配置文件config.properties username = sushe password = sushe url = jdbc:mysql://172.16.100.10:3 ...
群英汇·项目管理系统:http://www.ossxp.com/HelpCenter/00040_Redmine 其中包含中文说明及管理手册 一键安装下载:http://bitnami.org/sta ...
database.php 'debug' => false, application/config.php 'log' => [ // 日志记录方式,支持 file socket 'typ ...
[ VS 插件开发 ]一.正确安装VS专业版