这几天做了一些简单iOS的效果图,感觉苹果官方已经帮我们做了很多了,我们只是站在巨人的肩膀上编程,这些也没什么难的,最难的也就是用到了初中的三角函数,先让大家看看这几个动画吧。先列这几个把,由上而下分别是 数据缓冲效果 ,粒子动画,HUD指示效果,QQ未读消息的粘性效果,图一把一半遮住就是一种音乐播放器的播放效果,好了图一,图二, 图三都好简单就好似黄子华讲过,我只要一张嘴,两只手就可以把她搞得好嗨皮,而图一 图二,图三就是只要一个Animation,两个Layer就搞定了,而图四也不难,下面详细说一下图四

粒子图

思路

- 添加控件

- 添加手势画线

- 重写drawRect方法

- 添加Layer

- 添加动画

HUD指示器

- 添加layer

- 添加动画

- 添加复制图层

缓冲跳动

- 添加控件

- 添加layer

- 添加动画

- 添加复制层

QQ粘性效果

--思路

新建自定义UIButton

添加拖动手势

计算圆的变化

计算圆之间矩形并且填充

回弹

爆炸

--步骤

先完成空间布局以及手势添加

然后计算圆的变化,计算圆之间的矩形面积

效果微调

预览代码结构图

详细步骤

- 在一个storyBoard里面拖一个UIButton进去,然后新建一个自定义UIBUtton类 如:ETBUtton类与之对应,好了,一切新建工作完毕,下面,我们只需要在自定义的UIButton类里面做功夫就好了,简单的代码直接上好

#import "ETStickBtn.h"

@interface ETStickBtn ()
@property (nonatomic, strong) UIView *smalCirView;
@property (nonatomic, assign) NSInteger oriRadius;
@property (nonatomic, strong) CAShapeLayer *shapeLayer;
@end
@implementation ETStickBtn #pragma mark - 懒加载数据
- (UIView *)smalCirView{
if (!_smalCirView) {
// 新建一个圆
UIView *smalCirView = [[UIView alloc] init];
// smalCirView.frame = self.frame;
smalCirView.backgroundColor = self.backgroundColor;
[self.superview insertSubview:smalCirView belowSubview:self];
_smalCirView = smalCirView;
}
return _smalCirView;
} - (CAShapeLayer *)shapeLayer{
if (!_shapeLayer) {
CAShapeLayer *shapeLayer = [CAShapeLayer layer];
shapeLayer.fillColor = self.backgroundColor.CGColor;
[self.superview.layer insertSublayer:shapeLayer below:self.layer];
_shapeLayer = shapeLayer;
}
return _shapeLayer;
} #pragma mark - 系统初始化
- (id)initWithFrame:(CGRect)frame{
self = [super initWithFrame:frame];
if (self) {
[self setUp];
}
return self;
} - (void)awakeFromNib{
[self setUp];
} #pragma mark - 初始化视图
- (void)setUp{
CGFloat w = self.bounds.size.width;
self.layer.cornerRadius = w / ;
self.smalCirView.layer.cornerRadius = w/;
// 记录半径
_oriRadius = w/;
_smalCirView.frame = self.frame;
UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(pan:)];
[self addGestureRecognizer:pan];
}
  • 在添加完Pan手势后当然我们要在自定义的Pan方法里面做功夫,先看看已经实现了拖动效果的Pan代码块吧。

    - (void)pan:(UIPanGestureRecognizer *)pan{
    
    //  移动
    CGPoint transPoint = [pan translationInView:self];
    CGPoint center = self.center;
    center.x += transPoint.x;
    center.y += transPoint.y;
    self.center = center;
    [pan setTranslation:CGPointZero inView:self];
    }
  • 就这样,可以拖动啦,接下来你想做什么呢?我就想你不断拖动大圆的过程中,小圆的半径一直减少直到为0,具体思路是圆心距越大,小圆半径越小,这是奉上此时的Pan代码。
    - (void)pan:(UIPanGestureRecognizer *)pan{
    
    //  移动
    CGPoint transPoint = [pan translationInView:self];
    CGPoint center = self.center;
    center.x += transPoint.x;
    center.y += transPoint.y;
    self.center = center;
    [pan setTranslation:CGPointZero inView:self]; // 设置小圆变化的值
    CGFloat cirDistance = [self distanceWithPointA:self.center andPointB:self.smalCirView.center];
    CGFloat smallCirRadius = _oriRadius - cirDistance/10.0;
    if(smallCirRadius<) smallCirRadius = ;
    _smalCirView.bounds = CGRectMake(, , smallCirRadius * , smallCirRadius * );
    self.smalCirView.layer.cornerRadius = smallCirRadius;
    } #pragma mark - 获取圆心距离
    - (CGFloat)distanceWithPointA:(CGPoint)pointA andPointB:(CGPoint)pointB{
    CGFloat offSetX = pointA.x - pointB.x;
    CGFloat offSetY = pointA.y - pointB.y;
    return sqrt(offSetX*offSetX + offSetY*offSetY);
    }
  • 好了,现在小圆终于可以随着两圆心距的变大而变小了,之后重头戏来了,获取贝塞尔曲线路径,也就是绘制两圆之间的曲线部分
  • 这个也不难,只是用到初中的知识,先上个原型图(手绘)
  • 咳咳,由于用铅笔画的,有点模糊,那就奉上一个根据原型图用电脑绘制的图吧!
  • 至此,重要的点都已经计算出来的,也不难吧,把算式换成代码如下
    - (UIBezierPath *)getBezierPathWithSmallCir:(UIView *)smallCir andBigCir:(UIView *)bigCir{
    // 获取最小的圆
    if (bigCir.frame.size.width < smallCir.frame.size.width) {
    UIView *view = bigCir;
    bigCir = smallCir;
    smallCir = view;
    }
    // 获取小圆的信息
    CGFloat d = [self distanceWithPointA:smallCir.center andPointB:bigCir.center];
    CGFloat x1 = smallCir.center.x;
    CGFloat y1 = smallCir.center.y;
    CGFloat r1 = smallCir.bounds.size.width/; // 获取大圆的信息
    CGFloat x2 = bigCir.center.x;
    CGFloat y2 = bigCir.center.y;
    CGFloat r2 = bigCir.bounds.size.width/; // 获取三角函数
    CGFloat sinA = (y2 - y1)/d;
    CGFloat cosA = (x2 - x1)/d; // 获取矩形四个点
    CGPoint pointA = CGPointMake(x1 - sinA*r1, y1 + cosA * r1);
    CGPoint pointB = CGPointMake(x1 + sinA*r1, y1 - cosA * r1);
    CGPoint pointC = CGPointMake(x2 + sinA*r2, y2 - cosA * r2);
    CGPoint pointD = CGPointMake(x2 - sinA*r2, y2 + cosA * r2); // 获取控制点,以便画出曲线
    CGPoint pointO = CGPointMake(pointA.x + d / * cosA , pointA.y + d / * sinA);
    CGPoint pointP = CGPointMake(pointB.x + d / * cosA , pointB.y + d / * sinA); // 创建路径
    UIBezierPath *path =[UIBezierPath bezierPath];
    [path moveToPoint:pointA];
    [path addLineToPoint:pointB];
    [path addQuadCurveToPoint:pointC controlPoint:pointP];
    [path addLineToPoint:pointD];
    [path addQuadCurveToPoint:pointA controlPoint:pointO];
    return path;
    }
    //    获取最小的圆
    if (bigCir.frame.size.width < smallCir.frame.size.width) {
    UIView *view = bigCir;
    bigCir = smallCir;
    smallCir = view;
    }
  • 以上这段代码,由于我作图是小圆的圆心为x1 y1,所以如果把大圆小圆的位置调过来会导致曲线面积的中间鼓起来,所以为了防止别人传错值,也不用他们那么纠结了,我代码里面自己找出最小的圆就好了,所以一定要加上这一句,然后奉上此时的pan代码。
    - (void)pan:(UIPanGestureRecognizer *)pan{
    
    //  移动
    CGPoint transPoint = [pan translationInView:self];
    CGPoint center = self.center;
    center.x += transPoint.x;
    center.y += transPoint.y;
    self.center = center;
    [pan setTranslation:CGPointZero inView:self]; // 设置小圆变化的值
    CGFloat cirDistance = [self distanceWithPointA:self.center andPointB:self.smalCirView.center];
    CGFloat smallCirRadius = _oriRadius - cirDistance/10.0;
    if(smallCirRadius<) smallCirRadius = ;
    _smalCirView.bounds = CGRectMake(, , smallCirRadius * , smallCirRadius * );
    self.smalCirView.layer.cornerRadius = smallCirRadius;
    self.shapeLayer.path = [self getBezierPathWithSmallCir:self andBigCir:self.smalCirView].CGPath;
    }
  • 好了接下来就是收尾部分了,只是我想做在超过一定距离后,按钮就完全被拖走了 依依不舍的走了。
    #pragma mark - 自定义方法
    #pragma mark - 手势触发方法
    #define MaxDistance 90
    - (void)pan:(UIPanGestureRecognizer *)pan{ // 移动
    CGPoint transPoint = [pan translationInView:self];
    CGPoint center = self.center;
    center.x += transPoint.x;
    center.y += transPoint.y;
    self.center = center;
    [pan setTranslation:CGPointZero inView:self]; // 设置小圆变化的值
    CGFloat cirDistance = [self distanceWithPointA:self.center andPointB:self.smalCirView.center];
    CGFloat smallCirRadius = _oriRadius - cirDistance/10.0;
    if(smallCirRadius<) smallCirRadius = ;
    _smalCirView.bounds = CGRectMake(, , smallCirRadius * , smallCirRadius * );
    self.smalCirView.layer.cornerRadius = smallCirRadius; // 画图
    if (cirDistance > MaxDistance) {
    self.smalCirView.hidden = YES;
    [self.shapeLayer removeFromSuperlayer];
    // self.smalCirView = nil;
    self.shapeLayer = nil;
    }else if(self.smalCirView.hidden == NO && cirDistance > ){
    self.shapeLayer.path = [self getBezierPathWithSmallCir:self andBigCir:self.smalCirView].CGPath;
    }
  • 最后,我们判断在限定范围内放手就回弹,超过就爆炸消失
    #pragma mark - 自定义方法
    #pragma mark - 手势触发方法
    #define MaxDistance 90
    - (void)pan:(UIPanGestureRecognizer *)pan{ // 移动
    CGPoint transPoint = [pan translationInView:self];
    CGPoint center = self.center;
    center.x += transPoint.x;
    center.y += transPoint.y;
    self.center = center;
    [pan setTranslation:CGPointZero inView:self]; // 设置小圆变化的值
    CGFloat cirDistance = [self distanceWithPointA:self.center andPointB:self.smalCirView.center];
    CGFloat smallCirRadius = _oriRadius - cirDistance/10.0;
    if(smallCirRadius<) smallCirRadius = ;
    _smalCirView.bounds = CGRectMake(, , smallCirRadius * , smallCirRadius * );
    self.smalCirView.layer.cornerRadius = smallCirRadius; // 画图
    if (cirDistance > MaxDistance) {
    self.smalCirView.hidden = YES;
    [self.shapeLayer removeFromSuperlayer];
    // self.smalCirView = nil;
    self.shapeLayer = nil;
    }else if(self.smalCirView.hidden == NO && cirDistance > ){
    self.shapeLayer.path = [self getBezierPathWithSmallCir:self andBigCir:self.smalCirView].CGPath;
    }
    // 爆炸或还原
    if(pan.state == UIGestureRecognizerStateBegan){
    NSLog(@"%@",NSStringFromCGRect(self.frame));
    }
    if (pan.state == UIGestureRecognizerStateEnded) {
    if (cirDistance > MaxDistance){
    // 这是动画的爆炸效果
    UIImageView *imageView = [[UIImageView alloc] initWithFrame:self.bounds];
    NSLog(@"%@",NSStringFromCGRect(self.frame));
    NSMutableArray *imageArr = [NSMutableArray array];
    for (int i = ; i < ; i++) {
    UIImage *image = [UIImage imageNamed:[NSString stringWithFormat:@"%d",i]];
    [imageArr addObject:image];
    }
    imageView.animationImages = imageArr;
    imageView.animationDuration = 0.5;
    imageView.animationRepeatCount = ;
    [imageView startAnimating];
    [self addSubview:imageView]; dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.4 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
    // 移除控件
    [self removeFromSuperview];
    });
    }else{
    // 回弹
    [self.shapeLayer removeFromSuperlayer];
    self.shapeLayer = nil;
    [UIView animateWithDuration:0.5 delay: usingSpringWithDamping:0.2 initialSpringVelocity: options:UIViewAnimationOptionCurveLinear animations:^{
    self.center = self.smalCirView.center;
    } completion:^(BOOL finished) {
    self.smalCirView.hidden = NO;
    }];
    }
    }
    }
  • 这时基本上已经可以宣告完成的了,但是在爆炸效果释放的时候你会发现,爆炸效果不在我们当前的位置爆炸,而是在初始位置爆炸,这是因为苹果官方自动给StoryBoard添加了自动布局约束,这是只需要把约束渲染设为NO就好了,就是在ViewController里面加上一句代码
    - (void)viewDidLoad {
    [super viewDidLoad];
    self.view.translatesAutoresizingMaskIntoConstraints = NO;
    }
  • 最后奉上整个类的代码
    #import "ETStickBtn.h"
    
    @interface ETStickBtn ()
    @property (nonatomic, strong) UIView *smalCirView;
    @property (nonatomic, assign) NSInteger oriRadius;
    @property (nonatomic, strong) CAShapeLayer *shapeLayer;
    @end
    @implementation ETStickBtn #pragma mark - 懒加载数据
    - (UIView *)smalCirView{
    if (!_smalCirView) {
    // 新建一个圆
    UIView *smalCirView = [[UIView alloc] init];
    // smalCirView.frame = self.frame;
    smalCirView.backgroundColor = self.backgroundColor;
    [self.superview insertSubview:smalCirView belowSubview:self];
    _smalCirView = smalCirView;
    }
    return _smalCirView;
    } - (CAShapeLayer *)shapeLayer{
    if (!_shapeLayer) {
    CAShapeLayer *shapeLayer = [CAShapeLayer layer];
    shapeLayer.fillColor = self.backgroundColor.CGColor;
    [self.superview.layer insertSublayer:shapeLayer below:self.layer];
    _shapeLayer = shapeLayer;
    }
    return _shapeLayer;
    } #pragma mark - 系统初始化
    - (id)initWithFrame:(CGRect)frame{
    self = [super initWithFrame:frame];
    if (self) {
    [self setUp];
    }
    return self;
    } - (void)awakeFromNib{
    [self setUp];
    } #pragma mark - 初始化视图
    - (void)setUp{
    CGFloat w = self.bounds.size.width;
    self.layer.cornerRadius = w / ;
    self.smalCirView.layer.cornerRadius = w/;
    // 记录半径
    _oriRadius = w/;
    _smalCirView.frame = self.frame;
    UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(pan:)];
    [self addGestureRecognizer:pan];
    } #pragma mark - 自定义方法
    #pragma mark - 手势触发方法
    #define MaxDistance 90
    - (void)pan:(UIPanGestureRecognizer *)pan{ // 移动
    CGPoint transPoint = [pan translationInView:self];
    CGPoint center = self.center;
    center.x += transPoint.x;
    center.y += transPoint.y;
    self.center = center;
    [pan setTranslation:CGPointZero inView:self]; // 设置小圆变化的值
    CGFloat cirDistance = [self distanceWithPointA:self.center andPointB:self.smalCirView.center];
    CGFloat smallCirRadius = _oriRadius - cirDistance/10.0;
    if(smallCirRadius<) smallCirRadius = ;
    _smalCirView.bounds = CGRectMake(, , smallCirRadius * , smallCirRadius * );
    self.smalCirView.layer.cornerRadius = smallCirRadius; // 画图
    if (cirDistance > MaxDistance) {
    self.smalCirView.hidden = YES;
    [self.shapeLayer removeFromSuperlayer];
    // self.smalCirView = nil;
    self.shapeLayer = nil;
    }else if(self.smalCirView.hidden == NO && cirDistance > ){
    self.shapeLayer.path = [self getBezierPathWithSmallCir:self andBigCir:self.smalCirView].CGPath;
    }
    // 爆炸或还原
    if(pan.state == UIGestureRecognizerStateBegan){
    NSLog(@"%@",NSStringFromCGRect(self.frame));
    }
    if (pan.state == UIGestureRecognizerStateEnded) {
    if (cirDistance > MaxDistance){
    // 这是动画的爆炸效果
    UIImageView *imageView = [[UIImageView alloc] initWithFrame:self.bounds];
    NSLog(@"%@",NSStringFromCGRect(self.frame));
    NSMutableArray *imageArr = [NSMutableArray array];
    for (int i = ; i < ; i++) {
    UIImage *image = [UIImage imageNamed:[NSString stringWithFormat:@"%d",i]];
    [imageArr addObject:image];
    }
    imageView.animationImages = imageArr;
    imageView.animationDuration = 0.5;
    imageView.animationRepeatCount = ;
    [imageView startAnimating];
    [self addSubview:imageView]; dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.4 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
    // 移除控件
    [self removeFromSuperview];
    });
    }else{
    // 回弹
    [self.shapeLayer removeFromSuperlayer];
    self.shapeLayer = nil;
    [UIView animateWithDuration:0.5 delay: usingSpringWithDamping:0.2 initialSpringVelocity: options:UIViewAnimationOptionCurveLinear animations:^{
    self.center = self.smalCirView.center;
    } completion:^(BOOL finished) {
    self.smalCirView.hidden = NO;
    }];
    }
    }
    } #pragma mark - 获取圆心距离
    - (CGFloat)distanceWithPointA:(CGPoint)pointA andPointB:(CGPoint)pointB{
    CGFloat offSetX = pointA.x - pointB.x;
    CGFloat offSetY = pointA.y - pointB.y;
    return sqrt(offSetX*offSetX + offSetY*offSetY);
    } #pragma mark - 获取贝塞尔曲线
    - (UIBezierPath *)getBezierPathWithSmallCir:(UIView *)smallCir andBigCir:(UIView *)bigCir{
    // 获取最小的圆
    if (bigCir.frame.size.width < smallCir.frame.size.width) {
    UIView *view = bigCir;
    bigCir = smallCir;
    smallCir = view;
    }
    // 获取小圆的信息
    CGFloat d = [self distanceWithPointA:smallCir.center andPointB:bigCir.center];
    CGFloat x1 = smallCir.center.x;
    CGFloat y1 = smallCir.center.y;
    CGFloat r1 = smallCir.bounds.size.width/; // 获取大圆的信息
    CGFloat x2 = bigCir.center.x;
    CGFloat y2 = bigCir.center.y;
    CGFloat r2 = bigCir.bounds.size.width/; // 获取三角函数
    CGFloat sinA = (y2 - y1)/d;
    CGFloat cosA = (x2 - x1)/d; // 获取矩形四个点
    CGPoint pointA = CGPointMake(x1 - sinA*r1, y1 + cosA * r1);
    CGPoint pointB = CGPointMake(x1 + sinA*r1, y1 - cosA * r1);
    CGPoint pointC = CGPointMake(x2 + sinA*r2, y2 - cosA * r2);
    CGPoint pointD = CGPointMake(x2 - sinA*r2, y2 + cosA * r2); // 获取控制点,以便画出曲线
    CGPoint pointO = CGPointMake(pointA.x + d / * cosA , pointA.y + d / * sinA);
    CGPoint pointP = CGPointMake(pointB.x + d / * cosA , pointB.y + d / * sinA); // 创建路径
    UIBezierPath *path =[UIBezierPath bezierPath];
    [path moveToPoint:pointA];
    [path addLineToPoint:pointB];
    [path addQuadCurveToPoint:pointC controlPoint:pointP];
    [path addLineToPoint:pointD];
    [path addQuadCurveToPoint:pointA controlPoint:pointO];
    return path;
    }
    @end

    好了,一个简单的粘性效果完成了

iOS几个效果动画-------------------(实例详讲)qq粘性效果的更多相关文章

  1. zTree应用实例详讲(3)

    zTree应用实例详讲(3) 上一讲中,已经讲到了重命名与删除.那么这一讲,我们来做新建文件夹. 其实新建是非常简单的,想一下我们想要的效果:点击新建,然后在一个节点下面出现一个新建的文件夹,并且与此 ...

  2. zTree应用实例详讲

    zTree应用实例详讲(1) 因为项目的需要,要创建一棵动态的文件树,此树除了实现异步获取子节点外,还要实现对树节点的增.删.改.查.移动.重命名.批量删除.批量移动. 每一个操作都要和数据库打交道. ...

  3. QQ粘性效果

    演示如下 QQ粘性效果.zip

  4. iOS:核心动画的详解介绍:CAAnimation(抽象类)及其子类

    核心动画的详解介绍:CAAnimation(抽象类)   1.核心动画基本概念 Core Animation是一组非常强大的动画处理API,使用它能做出非常炫丽的动画效果,而且往往是事半功倍! 使用它 ...

  5. iOS开发之各种动画各种页面切面效果

    因工作原因,有段时间没发表博客了,今天就发表篇博客给大家带来一些干货,切勿错过哦.今天所介绍的主题是关于动画的,在之前的博客中也有用到动画的地方,今天就好好的总结一下iOS开发中常用的动画.说道动画其 ...

  6. 【转】iOS开发之各种动画各种页面切面效果

    原文: http://www.cnblogs.com/ludashi/p/4160208.html?utm_source=tuicool 因工作原因,有段时间没发表博客了,今天就发表篇博客给大家带来一 ...

  7. iOS CAReplicatorLayer 实现脉冲动画效果

    iOS CAReplicatorLayer 实现脉冲动画效果 效果图 脉冲数量.速度.半径.透明度.渐变颜色.方向等都可以设置.可以用于地图标注(Annotation).按钮长按动画效果(例如录音按钮 ...

  8. iOS 开发之推力动画效果

    步骤: 1.使用single view application 创建新的项目 2.在.h文件中需要遵守两个协议<UICollisionBehaviorDelegate,UIGestureReco ...

  9. Cocos2d-x 3.X手游开发实例详解

    Cocos2d-x 3.X手游开发实例详解(最新最简Cocos2d-x手机游戏开发学习方法,以热门游戏2048.卡牌为例,完整再现手游的开发过程,实例丰富,代码完备,Cocos2d-x作者之一林顺和泰 ...

随机推荐

  1. 意外发现,VC断点可加在构造函数的左括号上

    CTestApp::CTestApp() { // 断点加在这里,然后可单步进入CTestApp的父类CWinApp的构造函数进行调试! ; } 并且在CWinApp的构造函数的左括号上,可进一步进入 ...

  2. Centos之LAMP环境搭建

    原文:http://blog.sina.com.cn/s/blog_c02ed6590101d2sl.html 一.安装 MySQL 首先来进行 MySQL 的安装.打开超级终端,输入: [root@ ...

  3. 统计 p-value 含义

    p-value是一种概率:在原假设为真的前提下,出现该样本或比该样本更极端的结果的概率之和. 例子: 我们假设 H0:出现正面的概率是1/2 扔硬币20次出现了14次正面.该样本的单边p-value计 ...

  4. android开发无障碍app

    最近做一些为盲人提供服务的APP,还是挺有感触的,感谢手机和互联网的普及,他们的生活比以前丰富了很多. 通过读屏软件,盲人可以操作手机,上网浏览信息.读屏软件的工作原理很简单,就是读出屏幕上按钮.文本 ...

  5. 【HDOJ】4317 Unfair Nim

    基本的状态压缩,想明白怎么dp还是挺简单的.显然对n个数字进行状态压缩,dp[i][j]表示第i位状态j表示的位向高位产生了进位. /* 4317 */ #include <iostream&g ...

  6. Python各种模块下载及安装配置

    方式1 在Python官网https://www.python.org/或者是github搜索进行下载 ,解压缩之后通过命令提示符进入已经解压缩文件夹根目录,输入下面的命令: python setup ...

  7. hud 3336 count the string (KMP)

    这道题本来想对了,可是因为hdu对pascal语言的限制是我认为自己想错了,结果一看题解发现自己对了…… 题意:给以字符串 计算出以前i个字符为前缀的字符中 在主串中出现的次数和 如: num(aba ...

  8. [POJ 2461] Billiard

    同swustoj 11 Billiard Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 1362   Accepted: 8 ...

  9. c#字符串及数组操作

    字符串操作(取当前时间)string time=convert.tostring(DateTime.Today).split( new char []{' '});    textbox1.text= ...

  10. hdu 2639 Bone Collector II

    Bone Collector II Time Limit: 5000/2000 MS (Java/Others)    Memory Limit: 32768/32768 K (Java/Others ...