Unity3d之MiniJson与LitJson之间的较量
由于项目不得不用到json来解析服务器端传来的数据,于是不得不选择一种在unity3d上面可用的json.开始根据网上推荐LitJson,于是下载下来源码,导入项目;
经过测试可以用;但是移植到ipad时,就各种问题了,上网查问题也没结果,就发现有人说JsonMapper is not compatible with IOS,太坑爹不兼容。
于是又根据网友推荐的MiniJson,功能虽然没有litjson强大,不能够解析嵌套数组,但是可以满足自己现在的需求。最终经过两天的挣扎,测试litjson无法可用,选择了MiniJson. (测试期间还接触了jsonfx,但是导入项目时出错,就不折腾了)
MiniJson下载:
https://gist.github.com/darktable/1411710
MiniJson测试代码:
using MiniJson;
- void Start ()
- {
- string jsonString = "{ \"array\": [1.44,22,33]" +
- "\"object\": {\"key1\":\"value1\", \"key2\":256}, " +
- "\"string\": \"The quick brown fox \\\"jumps\\\" over the lazy dog \", " +
- "\"unicode\": \"\\u3041 Men\\u00fa sesi\\u00f3n\", " +
- "\"int\": 65536, " +
- "\"float\": 3.1415926, " +
- "\"bool\": true, " +
- "\"null\": null }";
- //Dictionary<string, object> dict = MiniJSON.LC_MiniJson.Deserialize(jsonString) as Dictionary.<string. Object>;
- Dictionary<string, object> dict = MiniJSON.LC_MiniJson.Deserialize(jsonString) as Dictionary<string, object>;
- Debug.Log("deserialized: " + dict.GetType());
- //double[][] arrayList = MiniJSON.LC_MiniJson.Deserialize((dict["array"] as List<object>)[0].ToString()) as double[][];
- List<object> lst = (List<object>) dict["array"];
- Debug.Log("dict['array'][0]: "+ lst[2]);
- Debug.Log("dict['string']: " + dict["string"].ToString());
- Debug.Log("dict['float']: " + dict["float"]); // floats come out as doubles
- Debug.Log("dict['int']: " + dict["int"]); // ints come out as longs
- Debug.Log("dict['unicode']: " + dict["unicode"].ToString());
- Dictionary<string, object> dict2 = (dict["object"]) as Dictionary<string, object>;
- string str = MiniJSON.LC_MiniJson.Serialize(dict2);
- Debug.Log("serialized: " + str);
- }
- /*
- * Copyright (c) 2013 Calvin Rien
- *
- * Based on the JSON parser by Patrick van Bergen
- * http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
- *
- * Simplified it so that it doesn't throw exceptions
- * and can be used in Unity iPhone with maximum code stripping.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice shall be
- * included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
- * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using System.Text;
- namespace MiniJSON {
- // Example usage:
- //
- // using UnityEngine;
- // using System.Collections;
- // using System.Collections.Generic;
- // using MiniJSON;
- //
- // public class MiniJSONTest : MonoBehaviour {
- // void Start () {
- // var jsonString = "{ \"array\": [1.44,2,3], " +
- // "\"object\": {\"key1\":\"value1\", \"key2\":256}, " +
- // "\"string\": \"The quick brown fox \\\"jumps\\\" over the lazy dog \", " +
- // "\"unicode\": \"\\u3041 Men\u00fa sesi\u00f3n\", " +
- // "\"int\": 65536, " +
- // "\"float\": 3.1415926, " +
- // "\"bool\": true, " +
- // "\"null\": null }";
- //
- // var dict = Json.Deserialize(jsonString) as Dictionary<string,object>;
- //
- // Debug.Log("deserialized: " + dict.GetType());
- // Debug.Log("dict['array'][0]: " + ((List<object>) dict["array"])[0]);
- // Debug.Log("dict['string']: " + (string) dict["string"]);
- // Debug.Log("dict['float']: " + (double) dict["float"]); // floats come out as doubles
- // Debug.Log("dict['int']: " + (long) dict["int"]); // ints come out as longs
- // Debug.Log("dict['unicode']: " + (string) dict["unicode"]);
- //
- // var str = Json.Serialize(dict);
- //
- // Debug.Log("serialized: " + str);
- // }
- // }
- /// <summary>
- /// This class encodes and decodes JSON strings.
- /// Spec. details, see http://www.json.org/
- ///
- /// JSON uses Arrays and Objects. These correspond here to the datatypes IList and IDictionary.
- /// All numbers are parsed to doubles.
- /// </summary>
- public static class Json {
- /// <summary>
- /// Parses the string json into a value
- /// </summary>
- /// <param name="json">A JSON string.</param>
- /// <returns>An List<object>, a Dictionary<string, object>, a double, an integer,a string, null, true, or false</returns>
- public static object Deserialize(string json) {
- // save the string for debug information
- if (json == null) {
- return null;
- }
- return Parser.Parse(json);
- }
- sealed class Parser : IDisposable {
- const string WORD_BREAK = "{}[],:\"";
- public static bool IsWordBreak(char c) {
- return Char.IsWhiteSpace(c) || WORD_BREAK.IndexOf(c) != -1;
- }
- enum TOKEN {
- NONE,
- CURLY_OPEN,
- CURLY_CLOSE,
- SQUARED_OPEN,
- SQUARED_CLOSE,
- COLON,
- COMMA,
- STRING,
- NUMBER,
- TRUE,
- FALSE,
- NULL
- };
- StringReader json;
- Parser(string jsonString) {
- json = new StringReader(jsonString);
- }
- public static object Parse(string jsonString) {
- using (var instance = new Parser(jsonString)) {
- return instance.ParseValue();
- }
- }
- public void Dispose() {
- json.Dispose();
- json = null;
- }
- Dictionary<string, object> ParseObject() {
- Dictionary<string, object> table = new Dictionary<string, object>();
- // ditch opening brace
- json.Read();
- // {
- while (true) {
- switch (NextToken) {
- case TOKEN.NONE:
- return null;
- case TOKEN.COMMA:
- continue;
- case TOKEN.CURLY_CLOSE:
- return table;
- default:
- // name
- string name = ParseString();
- if (name == null) {
- return null;
- }
- // :
- if (NextToken != TOKEN.COLON) {
- return null;
- }
- // ditch the colon
- json.Read();
- // value
- table[name] = ParseValue();
- break;
- }
- }
- }
- List<object> ParseArray() {
- List<object> array = new List<object>();
- // ditch opening bracket
- json.Read();
- // [
- var parsing = true;
- while (parsing) {
- TOKEN nextToken = NextToken;
- switch (nextToken) {
- case TOKEN.NONE:
- return null;
- case TOKEN.COMMA:
- continue;
- case TOKEN.SQUARED_CLOSE:
- parsing = false;
- break;
- default:
- object value = ParseByToken(nextToken);
- array.Add(value);
- break;
- }
- }
- return array;
- }
- object ParseValue() {
- TOKEN nextToken = NextToken;
- return ParseByToken(nextToken);
- }
- object ParseByToken(TOKEN token) {
- switch (token) {
- case TOKEN.STRING:
- return ParseString();
- case TOKEN.NUMBER:
- return ParseNumber();
- case TOKEN.CURLY_OPEN:
- return ParseObject();
- case TOKEN.SQUARED_OPEN:
- return ParseArray();
- case TOKEN.TRUE:
- return true;
- case TOKEN.FALSE:
- return false;
- case TOKEN.NULL:
- return null;
- default:
- return null;
- }
- }
- string ParseString() {
- StringBuilder s = new StringBuilder();
- char c;
- // ditch opening quote
- json.Read();
- bool parsing = true;
- while (parsing) {
- if (json.Peek() == -1) {
- parsing = false;
- break;
- }
- c = NextChar;
- switch (c) {
- case '"':
- parsing = false;
- break;
- case '\\':
- if (json.Peek() == -1) {
- parsing = false;
- break;
- }
- c = NextChar;
- switch (c) {
- case '"':
- case '\\':
- case '/':
- s.Append(c);
- break;
- case 'b':
- s.Append('\b');
- break;
- case 'f':
- s.Append('\f');
- break;
- case 'n':
- s.Append('\n');
- break;
- case 'r':
- s.Append('\r');
- break;
- case 't':
- s.Append('\t');
- break;
- case 'u':
- var hex = new char[4];
- for (int i=0; i< 4; i++) {
- hex[i] = NextChar;
- }
- s.Append((char) Convert.ToInt32(new string(hex), 16));
- break;
- }
- break;
- default:
- s.Append(c);
- break;
- }
- }
- return s.ToString();
- }
- object ParseNumber() {
- string number = NextWord;
- if (number.IndexOf('.') == -1) {
- long parsedInt;
- Int64.TryParse(number, out parsedInt);
- return parsedInt;
- }
- double parsedDouble;
- Double.TryParse(number, out parsedDouble);
- return parsedDouble;
- }
- void EatWhitespace() {
- while (Char.IsWhiteSpace(PeekChar)) {
- json.Read();
- if (json.Peek() == -1) {
- break;
- }
- }
- }
- char PeekChar {
- get {
- return Convert.ToChar(json.Peek());
- }
- }
- char NextChar {
- get {
- return Convert.ToChar(json.Read());
- }
- }
- string NextWord {
- get {
- StringBuilder word = new StringBuilder();
- while (!IsWordBreak(PeekChar)) {
- word.Append(NextChar);
- if (json.Peek() == -1) {
- break;
- }
- }
- return word.ToString();
- }
- }
- TOKEN NextToken {
- get {
- EatWhitespace();
- if (json.Peek() == -1) {
- return TOKEN.NONE;
- }
- switch (PeekChar) {
- case '{':
- return TOKEN.CURLY_OPEN;
- case '}':
- json.Read();
- return TOKEN.CURLY_CLOSE;
- case '[':
- return TOKEN.SQUARED_OPEN;
- case ']':
- json.Read();
- return TOKEN.SQUARED_CLOSE;
- case ',':
- json.Read();
- return TOKEN.COMMA;
- case '"':
- return TOKEN.STRING;
- case ':':
- return TOKEN.COLON;
- case '0':
- case '1':
- case '2':
- case '3':
- case '4':
- case '5':
- case '6':
- case '7':
- case '8':
- case '9':
- case '-':
- return TOKEN.NUMBER;
- }
- switch (NextWord) {
- case "false":
- return TOKEN.FALSE;
- case "true":
- return TOKEN.TRUE;
- case "null":
- return TOKEN.NULL;
- }
- return TOKEN.NONE;
- }
- }
- }
- /// <summary>
- /// Converts a IDictionary / IList object or a simple type (string, int, etc.) into a JSON string
- /// </summary>
- /// <param name="json">A Dictionary<string, object> / List<object></param>
- /// <returns>A JSON encoded string, or null if object 'json' is not serializable</returns>
- public static string Serialize(object obj) {
- return Serializer.Serialize(obj);
- }
- sealed class Serializer {
- StringBuilder builder;
- Serializer() {
- builder = new StringBuilder();
- }
- public static string Serialize(object obj) {
- var instance = new Serializer();
- instance.SerializeValue(obj);
- return instance.builder.ToString();
- }
- void SerializeValue(object value) {
- IList asList;
- IDictionary asDict;
- string asStr;
- if (value == null) {
- builder.Append("null");
- } else if ((asStr = value as string) != null) {
- SerializeString(asStr);
- } else if (value is bool) {
- builder.Append((bool) value ? "true" : "false");
- } else if ((asList = value as IList) != null) {
- SerializeArray(asList);
- } else if ((asDict = value as IDictionary) != null) {
- SerializeObject(asDict);
- } else if (value is char) {
- SerializeString(new string((char) value, 1));
- } else {
- SerializeOther(value);
- }
- }
- void SerializeObject(IDictionary obj) {
- bool first = true;
- builder.Append('{');
- foreach (object e in obj.Keys) {
- if (!first) {
- builder.Append(',');
- }
- SerializeString(e.ToString());
- builder.Append(':');
- SerializeValue(obj[e]);
- first = false;
- }
- builder.Append('}');
- }
- void SerializeArray(IList anArray) {
- builder.Append('[');
- bool first = true;
- foreach (object obj in anArray) {
- if (!first) {
- builder.Append(',');
- }
- SerializeValue(obj);
- first = false;
- }
- builder.Append(']');
- }
- void SerializeString(string str) {
- builder.Append('\"');
- char[] charArray = str.ToCharArray();
- foreach (var c in charArray) {
- switch (c) {
- case '"':
- builder.Append("\\\"");
- break;
- case '\\':
- builder.Append("\\\\");
- break;
- case '\b':
- builder.Append("\\b");
- break;
- case '\f':
- builder.Append("\\f");
- break;
- case '\n':
- builder.Append("\\n");
- break;
- case '\r':
- builder.Append("\\r");
- break;
- case '\t':
- builder.Append("\\t");
- break;
- default:
- int codepoint = Convert.ToInt32(c);
- if ((codepoint >= 32) && (codepoint <= 126)) {
- builder.Append(c);
- } else {
- builder.Append("\\u");
- builder.Append(codepoint.ToString("x4"));
- }
- break;
- }
- }
- builder.Append('\"');
- }
- void SerializeOther(object value) {
- // NOTE: decimals lose precision during serialization.
- // They always have, I'm just letting you know.
- // Previously floats and doubles lost precision too.
- if (value is float) {
- builder.Append(((float) value).ToString("R"));
- } else if (value is int
- || value is uint
- || value is long
- || value is sbyte
- || value is byte
- || value is short
- || value is ushort
- || value is ulong) {
- builder.Append(value);
- } else if (value is double
- || value is decimal) {
- builder.Append(Convert.ToDouble(value).ToString("R"));
- } else {
- SerializeString(value.ToString());
- }
- }
- }
- }
- }
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