cesium地下模式(地表透明)2
接上一篇博客,这篇直接分析火星的源码,看它到底改了些什么。
注意:在cesium1.63.1版本改变了模块化方式,由AMD改为ES6模块化。注意引入文件加载模块时做出对应修改。
1.火星代码里修改了4处源码
1.1.GlobeSurfaceTileProvider.js
M代表引入的ExpandByMars.js文件
将
command.pass = Pass.GLOBE;
改为
command.pass = M.underEarth.enable?Pass.TRANSLUCENT:Pass.GLOBE;
1.2.RenderState.js
将
var enabled = cull.enabled;
改为
var enabled = defaultValue(M.undMerEarth.cullFace, cull.enabled);
1.3.Camera.js
将
if (cartographic.height < height) {
cartographic.height = height;
if (mode === SceneMode.SCENE3D) {
ellipsoid.cartographicToCartesian(cartographic, this.position);
} else {
projection.project(cartographic, this.position);
}
heightUpdated = true;
}
改为(主要是监测到进入地下不自己弹出来的问题)
if (cartographic.height < height) {
if (M.underEarth.enable && cartographic.height > (height - M.underEarth.enableDepth)){
return;
}
cartographic.height = height;
if (mode === SceneMode.SCENE3D) {
ellipsoid.cartographicToCartesian(cartographic, this.position);
} else {
projection.project(cartographic, this.position);
}
heightUpdated = true;
}
1.4.QuantizedMeshTerrainData.js(不知道有什么用,此处我没有改)
将
return when(upsamplePromise).then(function(result) {
var quantizedVertices = new Uint16Array(result.vertices);
var indicesTypedArray = IndexDatatype.createTypedArray(quantizedVertices.length / , result.indices);
var encodedNormals;
if (defined(result.encodedNormals)) {
encodedNormals = new Uint8Array(result.encodedNormals);
}
改为
return M.underEarth.enableSkirt &&(westSkirtHeight = ,
southSkirtHeight = ,
eastSkirtHeight = ,
northSkirtHeight = ),when(upsamplePromise).then(function(result) {
var quantizedVertices = new Uint16Array(result.vertices);
var indicesTypedArray = IndexDatatype.createTypedArray(quantizedVertices.length / , result.indices);
var encodedNormals;
if (defined(result.encodedNormals)) {
encodedNormals = new Uint8Array(result.encodedNormals);
}
2.火星新增了两个js文件
2.1.ExpandByMars.js
define(["../Core/clone"], function (e) {
"use strict";
return {
trustGenerator: ["fanfan"],
_defaultFloodAnalysis: {
floodVar: [, , , ],
ym_pos_x: [, , , , , , , , , , , , , , , ],
ym_pos_y: [, , , , , , , , , , , , , , , ],
ym_pos_z: [, , , , , , , , , , , , , , , ],
rect_flood: [, , , , , , , , ],
floodSpeed: ,
ym_max_index: ,
globe: !,
showElseArea: !
},
floodAnalysis: {
floodVar: [, , , ],
ym_pos_x: [, , , , , , , , , , , , , , , ],
ym_pos_y: [, , , , , , , , , , , , , , , ],
ym_pos_z: [, , , , , , , , , , , , , , , ],
rect_flood: [, , , , , , , , ],
floodSpeed: ,
ym_max_index: ,
globe: !,
showElseArea: !
},
resetFloodAnalysis: function () {
this.floodAnalysis = e(this._defaultFloodAnalysis)
},
_defaultExcavateAnalysis: {
splitNum: ,
showSelfOnly: !,
dig_pos_x: [, , , , , , , , , , , , , , , ],
dig_pos_y: [, , , , , , , , , , , , , , , ],
dig_pos_z: [, , , , , , , , , , , , , , , ],
rect_dig: [, , , , , , , , ],
dig_max_index: ,
excavateHeight: ,
excavateMinHeight: ,
excavatePerPoint: !
},
excavateAnalysis: {
splitNum: ,
showSelfOnly: !,
dig_pos_x: [, , , , , , , , , , , , , , , ],
dig_pos_y: [, , , , , , , , , , , , , , , ],
dig_pos_z: [, , , , , , , , , , , , , , , ],
rect_dig: [, , , , , , , , ],
dig_max_index: ,
excavateHeight: ,
excavateMinHeight: ,
excavatePerPoint: !
},
resetExcavateAnalysis: function () {
this.excavateAnalysis = e(this._defaultExcavateAnalysis)
},
_defaultTilesEditor: {
floodVar: [, , , ],
flatRect: [, , , , , , , , ],
yp_mat_x: [, , , , , , , , , , , , , , , ],
yp_mat_y: [, , , , , , , , , , , , , , , ],
yp_mat_z: [, , , , , , , , , , , , , , , ],
yp_max_index: ,
model_min_height: ,
IsYaPing: [!, !, !, !],
yp_show_InOrOut: [!, !, !, !],
yp_black_texture: null,
hm_dh_attr: [, , ],
modelLight: 2.2,
times: (new Date).getTime(),
floodColor: [, , , .]
},
tilesEditor: {
floodVar: [, , , ],
flatRect: [, , , , , , , , ],
yp_mat_x: [, , , , , , , , , , , , , , , ],
yp_mat_y: [, , , , , , , , , , , , , , , ],
yp_mat_z: [, , , , , , , , , , , , , , , ],
yp_max_index: ,
model_min_height: ,
IsYaPing: [!, !, !, !],
yp_show_InOrOut: [!, !, !, !],
yp_black_texture: null,
hm_dh_attr: [, , ],
modelLight: 2.2,
times: (new Date).getTime(),
floodColor: [, , , .]
},
resetTilesEditor: function () {
this.tilesEditor = e(this._defaultTilesEditor)
},
underEarth: {
cullFace: void ,
enable: void ,
enableDepth: ,
enableSkirt: !
},
occlusionOpen: !
}
})
2.2.underground.js
文件做了修改了,大概的意思如下面代码
function underground(t, i) {
this._viewer = t;
var n = Cesium.defaultValue(i, {});
this._depth = Cesium.defaultValue(n.depth, ),
this._alpha = Cesium.defaultValue(n.alpha, .),
this.enable = Cesium.defaultValue(n.enable, !)
}
underground.prototype._updateImageryLayersAlpha=function(e) {
for (var t = this._viewer.imageryLayers._layers, i = , a = t.length; i < a; i++)
t[i].alpha = e
}
underground.prototype._historyOpts =function() {
var e = {};
e.alpha = Cesium.clone(this._viewer.imageryLayers._layers[] && this._viewer.imageryLayers._layers[].alpha),
e.highDynamicRange = Cesium.clone(this._viewer.scene.highDynamicRange),
e.skyShow = Cesium.clone(this._viewer.scene.skyAtmosphere.show),
e.skyBoxShow = Cesium.clone(this._viewer.scene.skyBox.show),
e.depthTest = Cesium.clone(this._viewer.scene.globe.depthTestAgainstTerrain),
this._viewer.scene.globe._surface && this._viewer.scene.globe._surface._tileProvider && this._viewer.scene.globe._surface._tileProvider._renderState && (e.blending = Cesium.clone(this._viewer.scene.globe._surface._tileProvider._renderState.blending)),
this._oldViewOpts = e
}
underground.prototype.activate =function() {
if (!this._enable) {
this._enable = !,
this._historyOpts(),
this._updateImageryLayersAlpha(this._alpha);
var e = this._viewer;
Cesium.ExpandByMars.underEarth.cullFace = !,
Cesium.ExpandByMars.underEarth.enable = !,
Cesium.ExpandByMars.underEarth.enableDepth = this._depth,
Cesium.ExpandByMars.underEarth.enableSkirt = !,
e.scene.globe.depthTestAgainstTerrain = !,
e.scene.highDynamicRange = !,
e.scene.skyAtmosphere.show = !,
e.scene.skyBox.show = !,
e.scene.globe._surface._tileProvider && e.scene.globe._surface._tileProvider._renderState && e.scene.globe._surface._tileProvider._renderState.blending /*&& (e.scene.globe._surface._tileProvider._renderState.blending.enabled = !0,
e.scene.globe._surface._tileProvider._renderState.blending.equationRgb = Cesium.BlendEquation.ADD,
e.scene.globe._surface._tileProvider._renderState.blending.equationAlpha = Cesium.BlendEquation.ADD,
e.scene.globe._surface._tileProvider._renderState.blending.functionSourceAlpha = Cesium.BlendFunction.ONE,
e.scene.globe._surface._tileProvider._renderState.blending.functionSourceRgb = Cesium.BlendFunction.ONE,
e.scene.globe._surface._tileProvider._renderState.blending.functionDestinationAlpha = Cesium.BlendFunction.ZERO,
e.scene.globe._surface._tileProvider._renderState.blending.functionDestinationRgb = Cesium.BlendFunction.ZERO)*/
}
}
underground.prototype.disable=function() {
if (this._enable) {
this._enable = !,
this._updateImageryLayersAlpha(this._oldViewOpts.alpha);
var e = this._viewer;
Cesium.ExpandByMars.underEarth.cullFace = void ,
Cesium.ExpandByMars.underEarth.enable = !,
Cesium.ExpandByMars.underEarth.enableDepth = ,
Cesium.ExpandByMars.underEarth.enableSkirt = !,
e.scene.globe.depthTestAgainstTerrain = this._oldViewOpts.depthTest,
e.scene.skyBox.show = this._oldViewOpts.skyBoxShow,
e.scene.highDynamicRange = this._oldViewOpts.highDynamicRange,
e.scene.skyAtmosphere.show = this._oldViewOpts.skyShow/*,
void 0 != this._oldViewOpts.blending && (e.scene.globe._surface._tileProvider._renderState.blending = this._oldViewOpts.blending)*/
}
}
underground.prototype.destroy=function(){
delete this._viewer,
delete this._alpha,
delete this._depth,
delete this._enable,
delete this._oldViewOpts
}
3.测试
3.1.修改3处源码
3.2.增加1个文件,ExpandByMars.js
3.3.重新打包
npm run minifyRelease
3.4.沙盒里测试
function underground(t, i) {
this._viewer = t;
var n = Cesium.defaultValue(i, {});
this._depth = Cesium.defaultValue(n.depth, ),
this._alpha = Cesium.defaultValue(n.alpha, .),
this.enable = Cesium.defaultValue(n.enable, !)
}
underground.prototype._updateImageryLayersAlpha=function(e) {
for (var t = this._viewer.imageryLayers._layers, i = , a = t.length; i < a; i++)
t[i].alpha = e
}
underground.prototype._historyOpts =function() {
var e = {};
e.alpha = Cesium.clone(this._viewer.imageryLayers._layers[] && this._viewer.imageryLayers._layers[].alpha),
e.highDynamicRange = Cesium.clone(this._viewer.scene.highDynamicRange),
e.skyShow = Cesium.clone(this._viewer.scene.skyAtmosphere.show),
e.skyBoxShow = Cesium.clone(this._viewer.scene.skyBox.show),
e.depthTest = Cesium.clone(this._viewer.scene.globe.depthTestAgainstTerrain),
this._viewer.scene.globe._surface && this._viewer.scene.globe._surface._tileProvider && this._viewer.scene.globe._surface._tileProvider._renderState && (e.blending = Cesium.clone(this._viewer.scene.globe._surface._tileProvider._renderState.blending)),
this._oldViewOpts = e
}
underground.prototype.activate =function() {
if (!this._enable) {
this._enable = !,
this._historyOpts(),
this._updateImageryLayersAlpha(this._alpha);
var e = this._viewer;
Cesium.ExpandByMars.underEarth.cullFace = !,
Cesium.ExpandByMars.underEarth.enable = !,
Cesium.ExpandByMars.underEarth.enableDepth = this._depth,
Cesium.ExpandByMars.underEarth.enableSkirt = !,
e.scene.globe.depthTestAgainstTerrain = !,
e.scene.highDynamicRange = !,
e.scene.skyAtmosphere.show = !,
e.scene.skyBox.show = !,
e.scene.globe._surface._tileProvider && e.scene.globe._surface._tileProvider._renderState && e.scene.globe._surface._tileProvider._renderState.blending /*&& (e.scene.globe._surface._tileProvider._renderState.blending.enabled = !0,
e.scene.globe._surface._tileProvider._renderState.blending.equationRgb = Cesium.BlendEquation.ADD,
e.scene.globe._surface._tileProvider._renderState.blending.equationAlpha = Cesium.BlendEquation.ADD,
e.scene.globe._surface._tileProvider._renderState.blending.functionSourceAlpha = Cesium.BlendFunction.ONE,
e.scene.globe._surface._tileProvider._renderState.blending.functionSourceRgb = Cesium.BlendFunction.ONE,
e.scene.globe._surface._tileProvider._renderState.blending.functionDestinationAlpha = Cesium.BlendFunction.ZERO,
e.scene.globe._surface._tileProvider._renderState.blending.functionDestinationRgb = Cesium.BlendFunction.ZERO)*/
}
}
underground.prototype.disable=function() {
if (this._enable) {
this._enable = !,
this._updateImageryLayersAlpha(this._oldViewOpts.alpha);
var e = this._viewer;
Cesium.ExpandByMars.underEarth.cullFace = void ,
Cesium.ExpandByMars.underEarth.enable = !,
Cesium.ExpandByMars.underEarth.enableDepth = ,
Cesium.ExpandByMars.underEarth.enableSkirt = !,
e.scene.globe.depthTestAgainstTerrain = this._oldViewOpts.depthTest,
e.scene.skyBox.show = this._oldViewOpts.skyBoxShow,
e.scene.highDynamicRange = this._oldViewOpts.highDynamicRange,
e.scene.skyAtmosphere.show = this._oldViewOpts.skyShow/*,
void 0 != this._oldViewOpts.blending && (e.scene.globe._surface._tileProvider._renderState.blending = this._oldViewOpts.blending)*/
}
}
underground.prototype.destroy=function(){
delete this._viewer,
delete this._alpha,
delete this._depth,
delete this._enable,
delete this._oldViewOpts
} var viewer = new Cesium.Viewer('cesiumContainer');
viewer.scene.globe.baseColor = new Cesium.Color(, , , );
var blueBox = viewer.entities.add({
name: 'Blue box',
position: Cesium.Cartesian3.fromDegrees(-114.0, 40.0, ),
box: {
dimensions: new Cesium.Cartesian3(100.0, 100.0, 5000.0),
material: Cesium.Color.RED
}
});
viewer.zoomTo(blueBox);
var ug = new underground(viewer, {
depth: ,
alpha: 0.6
})
ug.activate(); Sandcastle.addToggleButton('地下模式', true, function(checked) {
checked?ug.activate():ug.disable();
});
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