Array.Copy vs Buffer.BlockCopy
http://stackoverflow.com/questions/1389821/array-copy-vs-buffer-blockcopy
Since the parameters to Buffer.BlockCopy are byte-based rather than index-based, you're more likely to screw up your code than if you use Array.Copy,
so I would only use Buffer.BlockCopy in a performance-critical section of my code.
http://stackoverflow.com/questions/5099604/any-faster-way-of-copying-arrays-in-c
Use Buffer.BlockCopy. Its entire purpose is to perform fast (see Buffer):
This class provides better performance for manipulating primitive types than similar methods in the System.Array class.
Admittedly无可否认, I haven't done any benchmarks基准;标准检查程序, but that's the documentation. It also works on multidimensional多维 arrays; just make sure that you're always specifying how many bytes to copy, not how many elements, and also that you're working on a primitive基元 array.
Also, I have not tested this, but you might be able to squeeze挤 a bit more performance out of the system if you bind a delegate to System.Buffer.memcpyimpl
and call that directly. The signature is:
internal static unsafe void memcpyimpl(byte* src, byte* dest, int len)
It does require pointers, but I believe it's optimized for the highest speed possible, and so I don't think there's any way to get faster than that, even if you had assembly at hand.
Update:
Due to requests (and to satisfy my curiosity), I tested this:
- using System;
- using System.Diagnostics;
- using System.Reflection;
- unsafe delegate void MemCpyImpl(byte* src, byte* dest, int len);
- static class Temp
- {
- //There really should be a generic CreateDelegate<T>() method... -___-
- static MemCpyImpl memcpyimpl = (MemCpyImpl)Delegate.CreateDelegate(
- typeof(MemCpyImpl), typeof(Buffer).GetMethod("memcpyimpl",
- BindingFlags.Static | BindingFlags.NonPublic));
- const int COUNT = , SIZE = << ;
- //Use different buffers to help avoid CPU cache effects
- static byte[]
- aSource = new byte[SIZE], aTarget = new byte[SIZE],
- bSource = new byte[SIZE], bTarget = new byte[SIZE],
- cSource = new byte[SIZE], cTarget = new byte[SIZE];
- static unsafe void TestUnsafe()
- {
- Stopwatch sw = Stopwatch.StartNew();
- fixed (byte* pSrc = aSource)
- fixed (byte* pDest = aTarget)
- for (int i = ; i < COUNT; i++)
- memcpyimpl(pSrc, pDest, SIZE);
- sw.Stop();
- Console.WriteLine("Buffer.memcpyimpl: {0:N0} ticks", sw.ElapsedTicks);
- }
- static void TestBlockCopy()
- {
- Stopwatch sw = Stopwatch.StartNew();
- sw.Start();
- for (int i = ; i < COUNT; i++)
- Buffer.BlockCopy(bSource, , bTarget, , SIZE);
- sw.Stop();
- Console.WriteLine("Buffer.BlockCopy: {0:N0} ticks",
- sw.ElapsedTicks);
- }
- static void TestArrayCopy()
- {
- Stopwatch sw = Stopwatch.StartNew();
- sw.Start();
- for (int i = ; i < COUNT; i++)
- Array.Copy(cSource, , cTarget, , SIZE);
- sw.Stop();
- Console.WriteLine("Array.Copy: {0:N0} ticks", sw.ElapsedTicks);
- }
- static void Main(string[] args)
- {
- for (int i = ; i < ; i++)
- {
- TestArrayCopy();
- TestBlockCopy();
- TestUnsafe();
- Console.WriteLine();
- }
- }
- }
or, in other words: they're very competitive; as a general rule, memcpyimpl
is fastest, but it's not necessarily worth worrying about.
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