Why your Games are Unfinished, and What To Do About It (转)
So, you've got a new game idea, and it's going to change what everyone knows about the genre! Great!
After making a Game Design Document, you proceed to make some art, or maybe a prototype. You even got that fancy gimp program, or started using a new 'multi-platform' library.
Time went on and you hit a wall. Maybe it's that annoying bug in the second level. Your plan's aren't panning that well. It's just too much work.
You start making excuses. The game idea wasn't that great. It might actually be a bit boring. The art looks crappy.
You abandon the project. There are better ideas you say.
If the above sounds like you, then the bad news is with the way things are going, you might not release any games at all and just lock them inside your head!
The good news is, you're not alone. Almost every game developer lose interest in projects they are working on.
Coming from my personal experience, and interviewing a few other successful game developers, I've compiled a list of things to do when you find yourself killing off your own games.
1. Stop Editing
When writing, authors typically have one rule when making their first draft, and that is to kill the 'infernal internal editor'. "Don't edit, just write!"
This actually carries over to a lot of other creative industries, including game development. When developing a game, always make it so it just barely passes, and move on. The more you work on other parts of the project, the more motivated you will be. Don't try to perfect your game on the first run, remember, you can always edit it later on.
2. Make A Deadline
3. Go For Small Games - if you're just starting
- Test out your idea
- See if it's actually fun
- And actually have something to show for your effort
4. Make it a Habit
5. Don't worry about the technology
6. Keep It Simple Stupid!
7. Public Beta Tests
8. Flow
9. It's Dead Jim
Why your Games are Unfinished, and What To Do About It (转)的更多相关文章
- Unity性能优化(3)-官方教程Optimizing garbage collection in Unity games翻译
本文是Unity官方教程,性能优化系列的第三篇<Optimizing garbage collection in Unity games>的翻译. 相关文章: Unity性能优化(1)-官 ...
- Unity性能优化(4)-官方教程Optimizing graphics rendering in Unity games翻译
本文是Unity官方教程,性能优化系列的第四篇<Optimizing graphics rendering in Unity games>的翻译. 相关文章: Unity性能优化(1)-官 ...
- Learning in Two-Player Matrix Games
3.2 Nash Equilibria in Two-Player Matrix Games For a two-player matrix game, we can set up a matrix ...
- (转) Playing FPS games with deep reinforcement learning
Playing FPS games with deep reinforcement learning 博文转自:https://blog.acolyer.org/2016/11/23/playing- ...
- Favorite Games
Samurai II: Vengeance: http://www.madfingergames.com/games
- CF456D A Lot of Games (字典树+DP)
D - A Lot of Games CF#260 Div2 D题 CF#260 Div1 B题 Codeforces Round #260 CF455B D. A Lot of Games time ...
- GDC2016 Epic Games【Bullet Train】 新风格的VR-FPS的制作方法
追求“舒适”和“快感”的VR游戏设计方法 http://game.watch.impress.co.jp/docs/news/20160318_749016.html [Bullet Tr ...
- Supercell only provide the best games for players
Supercell only provide the best games for players Supercell start to change all, Supercell's first t ...
- 读书笔记2014第6本:《The Hunger Games》
以前从未读过一本完整的英文小说,所有就在今年的读书目标中增加了一本英文小说,但在头四个月内一直没有下定决定读哪一本.一次偶然从SUN的QQ空间中看到Mockingjay,说是不错的英文小说,好像已经是 ...
随机推荐
- 正经学C#_变量与其转换:《c#入门经典》
上一节上了变量.末尾简单了说了下 命名方式,声明变量. 命名方式在C#,或者任何语言都是非常重要的一门学问.值得去深入思考一下.变量名的优化与其工作效率的提升,有很多大的关系的. 声明变量,上节介绍了 ...
- 使用Codis搭建redis集群服务
转(http://www.jianshu.com/p/f8e968e57863) 一. 应用场景 redis 作为数据结构存储引擎,有着很多优点 高性能单机引擎可以达到5-10W qps 数据结构全面 ...
- php 判断数组相等 数组运算符介绍
如何判断两个数组相等呢?其实很简单,用 == 或者 === 就可以了 php手册里说明如下, 例子 名称 结果 $a + $b 联合 $a 和 $b 的联合. $a == $b 相等 如果 $a 和 ...
- iOS IAP教程
1. 创建应用 首先进入iTunes Connect然后按下 Manage Your Applications 接下来按下Add New Applicationbutton创建应用 2. 在应用中创建 ...
- Java语言基础(三)
Java语言基础(三) 一. 补码 (1).之所以有补码是因为要考虑成本 就是造计算机的成本 (2).下面让我们分析一下补码 以四位补码为例 <1> 高位是符号位,它决定其是正数还是 ...
- Java语言基础(一)
Java语言基础(一) 在这里说明一下,有基础的跳过 高手跳过.在这里我想复习以前的东西,以及给正在学java的一些帮助 我用的MyEclipse8.5编写java代码,有需要联系我 QQ:9035 ...
- (转)JavaScript判断浏览器类型及版本
IE 只有IE支持创建ActiveX控件,因此她有一个其他浏览器没有的东西,就是ActiveXObject函数.只要判断window对象存在ActiveXObject函数,就可以明确判断出当前浏览器是 ...
- Java_Activiti5_菜鸟也来学Activiti5工作流_之初识BPMN2.0的简单结构(五)
<?xml version="1.0" encoding="UTF-8"?> <definitions xmlns="http:// ...
- NC V6 nchome文件目录及其作用介绍
NC V6发布一段时间了,各个NC6.0 nchome文件夹下各个子文件夹内容和作用 ant:存放Apache Ant,用来执行EJB的构建. bin: 存放nc部署和系统监控等命令.configsy ...
- 学习java随笔第一篇:搭建java平台(java se)
电脑系统:windows8 在这里介绍一下java平台的3个版本: Java SE--Java Standard Edition,Java的标准版,主要用于桌面级的应用和数据库开发. Java EE- ...