coursera_poj_魔兽世界终结版
五个下午的时间!!!!终于过了!!
有史以来做的最复杂的一个题
这是我迄今为止做的最复杂也最具有挑战的一个oj作业。虽然之前做过比这个规模一些作业项目,但是往往有简单的模块框架,模块之前的关系也只是有些简单的联系,代码量虽然多,但是并不复杂。然而,然而这个题不仅有着复杂的逻辑关系,而且是oj测试啊!!意味着你需要实现所有特性,而且不能有一丁点的错误!
从决定开始做这个题,到最后两个平台AC,前前后后大概花了5个下午的时间。
在读完题后(相信我,为了搞懂每一个细节,题目我读了整整一个小时),coding前,大概花了两个到三个小时,画图、构思程序应该有着什么样的结构,都应该有哪些类,类之前的关系是什么样的,类中应该有哪些元素。。。。等等
不过即使想了这么长时间,coding途中也遇到不少问题导致最后的代码封装性差、结构也不是那么美好。。
coding时很多地方抽象得并不合理,为了少量修改目前已经完成的代码(不想去动大结构)而作出妥协。结果越到后面越发现整个程序非常混乱,各个类耦合度过高,程序的健壮性十分差。常常是为了一个新功能的实现,要引起三四五六处修改,一不注意就会留下bug。最终调试bug的时候,对于前期没构思好结构的后加的代码修改起来相当麻烦。
虽然我一直在注重代码的重用性,但是到最后我还是感觉代码的重用性不高,程序的结构还能优化的更好
做完了这个作业,让我感觉我就好像是重新学习了c艹,c艹的继承和多态、虚函数等一些特性,从认识到了解终于可以做到了熟悉掌握。
我要是有精力,一定要重构一下= =。。。
从一开始就认认真真的画类图,把游戏角色类(建筑、武士、武器)和游戏逻辑类、单元测试类的各自特征和功能梳理得更有条理,把整条游戏流程通过写伪代码的方式弄个清晰明了后再开始coding。。
总之,编码前的准备是否足够充分决定了你编码时和debug时的痛苦程度啊
错误
我认为魔兽世界终结版这题有错误!!
一开始我在poj上提交通过了,然后再从coursera上提交居然WA
我结合讨论区花雨同学的留言再测试了下数据。
poj上提供的27组测试数据中,在case 16:
006:00 blue dragon 7 born
Its morale is 11.62
我的输出数据(编译器vs2015)是:
006:00 blue dragon 7 born
Its morale is 11.63
经调试,我发现真正的正确答案应该就是11.63。
有人反映是编译器的问题,我测试了gcc的输出结果,同样是11.63
注意!即使我的输出结果和poj提供的out.txt文件不同,我的代码仍然是Accept!只是在coursera上WA。
然后,我修改了我的代码,不再进行四舍五入了,改为直接截尾保留两位小数。
这时,我的输出与out.txt相同了,在poj提交仍然Accept!
在coursera上提交也通过了!!
所以,我认为,有两个问题:
1.poj的评测有问题(不然我两次不同的代码输出不同的结果都能AC啊)
2.两个平台的测试数据都有问题(按照题目描述的四舍五入应该是11.63才对)
希望助教和老师能再审查一下题目啊,毕竟愿意做这个题的人不多,花出很大心血做完后却一直不能通过得多痛心啊!
AC代码:
本代码在vs上能编译,若想提交到oj上,需要改动一些地方
- // World of Warcraft.cpp : 定义控制台应用程序的入口点。
- //
- #include "stdafx.h"
- #include <cstdio>
- #include <string>
- #include <cstdlib>
- #include <cstring>
- #include <iostream>
- #include <vector>
- #include <map>
- #include <queue>
- using namespace std;
- #define _CRT_SECURE_NO_WARNINGS
- int M, N, R, K, T;//基础数据
- int SoldierBlood[];
- int SoldierAd[];
- int CurrentTime;
- string toString(int t)
- {
- char buf[];
- sprintf_s(buf, "%d", t);
- string b = buf;
- return b;
- }
- string printNowTime()
- {
- int t = CurrentTime;
- int h = t / ;
- int m = t % ;
- string s;
- s += h / + '';
- s += (h / ) % + '';
- s += h % + '';
- s += ':';
- s += m / + '';
- s += m % + '';
- return s + ' ';
- }
- class Weapon
- {
- protected:
- int Attack;
- int Belong;//存放的soldier的uid
- public:
- int getAttack()
- {
- return Attack;
- }
- void setBelong(int t)
- {
- Belong = t;
- }
- virtual void init() = ;
- virtual int lose() = ;//返回0的时候表示失去该武器
- virtual int getType() = ;//0 sword 1 bomb 2 arrow
- virtual string getPrint() = ;
- virtual ~Weapon() {};
- };
- class Sword:public Weapon
- {
- public:
- void init();
- int lose()
- {
- Attack *= 0.8;
- return Attack;
- }
- int getType()
- {
- return ;
- }
- void setAttack(int t)
- {
- Attack = t*0.2;
- }
- string getPrint()
- {
- return "sword(" + toString(Attack) + ')';
- }
- };
- class Arrow :public Weapon
- {
- private:
- public:
- int time;
- void init()
- {
- Attack = ;
- time = ;
- }
- int lose()
- {
- time--;
- return time;
- }
- int getType()
- {
- return ;
- }
- string getPrint()
- {
- return "arrow(" + toString(time) + ')';
- }
- };
- class Bomb :public Weapon
- {
- public:
- void init()
- {
- Attack = ;
- }
- int lose()//只能用一次,只要调用了就没了
- {
- return ;
- }
- int getType()
- {
- return ;
- }
- string getPrint()
- {
- return "bomb";
- }
- };
- class Soldier
- {
- protected:
- int Attack;
- int Id;
- int uId;
- int Camp;//0:red,1:blue;
- public:
- int Blood;//<=0即为死亡
- int BloodWin;//
- int isLive;//0 die 1 live -1 runaway
- int tArrow;//实现同时射箭的处理。先记录下中箭的数值,在战争开始时再结算中箭的伤害。
- Arrow* hasArrow;//没有即为NULL
- Bomb* hasBomb;//
- int dieByArrow;
- string getCampName()
- {
- if (Camp == ) return "red";
- return "blue";
- }
- string getPrint()//return like this "red lion 2"
- {
- string s;
- s += getCampName() + ' ' + getName() + ' ' +toString(Id);
- return s;
- }
- Soldier()
- {
- isLive = ;
- hasArrow = NULL;
- hasBomb = NULL;
- tArrow = ;
- BloodWin = ;
- dieByArrow = ;
- }
- void attackByArrow(int t)
- {
- tArrow += t;
- }
- void loseByArrow()
- {
- loseBlood(tArrow);
- tArrow = ;
- }
- void loseBlood(int t)//降低生命值
- {
- Blood -= t;
- if (Blood <= )
- {
- isLive = ;
- //Todo
- die();
- }
- }
- int getBlood()
- {
- return Blood;
- }
- int getAttack()
- {
- return Attack;
- }
- void setId(int t)
- {
- Id = t;
- }
- int getId()
- {
- return Id;
- }
- void setuId(int t)
- {
- uId = t;
- }
- int getuId()
- {
- return uId;
- }
- void setCamp(int t)
- {
- Camp = t;
- }
- int getCamp()
- {
- return Camp;
- }
- virtual void init() = ;//武士初始化,推迟到子类中实现
- virtual int fight() = ;//返回攻击的攻击力
- virtual int fightback() = ;//返回反击的攻击力
- virtual int getType() = ;//返回该武士的类型编号,0: dragon 、1:ninja、2:iceman、3:lion、4:wolf
- virtual string getName() = ;//返回该武士的类型
- virtual void die() = ;//死亡
- virtual void winFight(Soldier* p,int t) = ;//获胜
- virtual void loseFight(Soldier* p,int t) = ;//输掉
- virtual void drawFight(Soldier* p,int t) = ;//平局
- virtual void loseWeapon(int t) = ;
- virtual void printWeapon() = ;
- virtual ~Soldier() {}//虚函数析构
- };
- int getSwordAttack(Weapon* p)//fight时处理sword的事件,返回sword的攻击力
- {
- if (!p) return ;
- if (p->getType() != ) return ;//not sword,return 0
- int t = p->getAttack();
- //p->lose();//sword 变钝 // 对打时处理吧
- //if (p->getAttack() == 0)
- //{
- // delete p;
- // p = NULL;
- //}
- return t;
- }
- void getWeapon(Soldier * t,Weapon* &p, int code);//获得武器
- class Dragon :public Soldier
- {
- private:
- public:
- double Morale;
- Weapon* mWeapon;//NULL代表没有武器
- Dragon()
- {
- Blood = SoldierBlood[];
- Attack = SoldierAd[];
- mWeapon = NULL;
- }
- double getMorale()
- {
- return Morale;
- }
- int getWeaponType()//-1 no weapon,0 sword
- {
- if (mWeapon == NULL) return -;
- return mWeapon->getType();
- }
- void init();
- void die()
- {
- //if (mWeapon != NULL) delete mWeapon;
- isLive = ;
- Blood = ;
- }
- int getType()
- {
- return ;
- }
- string getName()
- {
- return "dragon";
- }
- void yell(int t);//judge whether to yell
- void winFight(Soldier* p,int t)
- {
- BloodWin += ;
- Morale += 0.2;
- yell(t);
- }
- void loseFight(Soldier * p,int t)
- {
- }
- void drawFight(Soldier * p,int t)
- {
- Morale -= 0.2;
- yell(t);
- }
- int fight()
- {
- int ad = Attack;
- ad += getSwordAttack(mWeapon);
- return ad;
- }
- int fightback()
- {
- int ad = Attack / ;
- ad += getSwordAttack(mWeapon);
- return ad;
- }
- void loseWeapon(int t)//战斗后调用
- {
- if (mWeapon&&mWeapon->getType()==t)
- {
- if (mWeapon->lose() == )
- {
- //delete mWeapon;
- mWeapon = NULL;
- }
- }
- }
- void printWeapon()
- {
- string s = printNowTime() + getPrint() + " has ";
- if (mWeapon == NULL)
- s += "no weapon";
- else
- s += mWeapon->getPrint();
- puts(s.c_str());
- }
- };
- class Ninja :public Soldier
- {
- private:
- public:
- Weapon *mWeapon1, *mWeapon2;
- Ninja()
- {
- Blood = SoldierBlood[];
- Attack = SoldierAd[];
- mWeapon1 = NULL;
- mWeapon2 = NULL;
- }
- int getWeaponType1()
- {
- if (mWeapon1 == NULL) return -;
- return mWeapon1->getType();
- }
- int getWeaponType2()
- {
- if (mWeapon2 == NULL) return -;
- return mWeapon2->getType();
- }
- int getType()
- {
- return ;
- }
- string getName()
- {
- return "ninja";
- }
- void init()
- {
- getWeapon(this,mWeapon1, Id % );
- if (mWeapon1) mWeapon1->setBelong(getuId());//设置属于谁的
- getWeapon(this,mWeapon2, (Id+) % );
- if (mWeapon2) mWeapon2->setBelong(getuId());//设置属于谁的
- }
- void die()
- {
- //if (mWeapon1) delete mWeapon1;
- //if (mWeapon2) delete mWeapon2;
- isLive = ;
- }
- void winFight(Soldier *p, int t)
- {
- BloodWin += ;
- }
- void loseFight(Soldier *p, int t)
- {
- }
- void drawFight(Soldier *p, int t)
- {
- }
- int fight()
- {
- int ad = Attack;
- if(mWeapon1)ad += getSwordAttack(mWeapon1);
- if(mWeapon2)ad += getSwordAttack(mWeapon2);
- return ad;
- }
- void loseWeapon(int t)//战斗后调用
- {
- if (mWeapon1&&mWeapon1->getType()==t)
- {
- if (mWeapon1->lose()==)
- {
- //delete mWeapon1;
- mWeapon1 = NULL;
- }
- }
- if (mWeapon2&&mWeapon2->getType() == t)
- {
- if (mWeapon2->lose()==)
- {
- //delete mWeapon2;
- mWeapon2 = NULL;
- }
- }
- }
- int fightback()//不反击,所以认为是0
- {
- return ;
- }
- void printWeapon()
- {
- string s = printNowTime() + getPrint() + " has ";
- if (mWeapon1 == NULL && mWeapon2 == NULL)
- s += "no weapon";
- else if (mWeapon1 == NULL)
- {
- s += mWeapon2->getPrint();
- }
- else if (mWeapon2 == NULL)
- {
- s += mWeapon1->getPrint();
- }
- else
- {
- if (mWeapon1->getType() == )
- s += mWeapon1->getPrint();
- if (mWeapon2->getType() == )
- s += mWeapon2->getPrint();
- if (mWeapon1->getType() == )
- {
- if (s[s.size() - ] != ' ') s += ',';
- s += mWeapon1->getPrint();
- }
- if (mWeapon2->getType() == )
- {
- if (s[s.size() - ] != ' ') s += ',';
- s += mWeapon2->getPrint();
- }
- if (mWeapon1->getType() == )
- {
- if (s[s.size() - ] != ' ') s += ',';
- s += mWeapon1->getPrint();
- }
- if (mWeapon2->getType() == )
- {
- if (s[s.size() - ] != ' ') s += ',';
- s += mWeapon2->getPrint();
- }
- }
- puts(s.c_str());
- }
- };
- class Iceman :public Soldier
- {
- private:
- public:
- Weapon *mWeapon;
- int Step;
- Iceman()
- {
- Blood = SoldierBlood[];
- Attack = SoldierAd[];
- mWeapon = NULL;
- Step = ;
- }
- int getWeaponType()
- {
- if (mWeapon == NULL) return -;
- return mWeapon->getType();
- }
- int getType()
- {
- return ;
- }
- string getName()
- {
- return "iceman";
- }
- void init()
- {
- getWeapon(this,mWeapon, Id % );
- if (mWeapon) mWeapon->setBelong(getuId());//设置属于谁的
- }
- void die()
- {
- //if (mWeapon) delete mWeapon;
- isLive = ;
- }
- void winFight(Soldier *p, int t)
- {
- BloodWin += ;
- }
- void loseFight(Soldier *p, int t)
- {
- }
- void drawFight(Soldier *p, int t)
- {
- }
- void loseWeapon(int t)//战斗后调用
- {
- if (mWeapon&&mWeapon->getType() == t)
- {
- if (mWeapon->lose()== )
- {
- //delete mWeapon;
- mWeapon = NULL;
- }
- }
- }
- void Move()
- {
- Step++;
- if (Step == )
- {
- Step = ;
- Blood -= ;
- Attack += ;
- if (Blood <= ) Blood = ;
- }
- }
- int fight()
- {
- int ad = Attack;
- ad += getSwordAttack(mWeapon);
- return ad;
- }
- int fightback()
- {
- int ad = Attack / ;
- ad += getSwordAttack(mWeapon);
- return ad;
- }
- void printWeapon()
- {
- string s = printNowTime() + getPrint() + " has ";
- if (mWeapon == NULL)
- s += "no weapon";
- else
- s += mWeapon->getPrint();
- puts(s.c_str());
- }
- };
- class Lion :public Soldier
- {
- private:
- int Loyalty;
- int tBlood;//要转移的Blood
- public:
- Lion()
- {
- Blood = SoldierBlood[];
- Attack = SoldierAd[];
- }
- void moveBlood()
- {
- tBlood = Blood-tArrow;
- }
- void init();
- void die()
- {
- isLive = ;
- }
- int getLoyalty()
- {
- return Loyalty;
- }
- void loseLoyalty()
- {
- Loyalty -= K;
- }
- int fight()
- {
- return Attack;
- }
- int fightback()
- {
- return Attack / ;
- }
- void winFight(Soldier *p, int t)
- {
- BloodWin += ;
- }
- void loseFight(Soldier *p, int t)
- {
- if(dieByArrow==)p->Blood += tBlood;
- }
- void drawFight(Soldier *p, int t)
- {
- loseLoyalty();
- }
- void loseWeapon(int t)
- {
- }
- int getType()
- {
- return ;
- }
- string getName()
- {
- return "lion";
- }
- void runAway()
- {
- Blood = ;
- isLive = ;//暂时先设置为0吧,逃跑了就当他死了
- }
- void printWeapon()
- {
- string s = printNowTime() + getPrint() + " has ";
- s += "no weapon";
- puts(s.c_str());
- }
- };
- class Wolf :public Soldier
- {
- private:
- public:
- //Weapon* mWeapon;
- Weapon* swordWeapon;
- Arrow* arrowWeapon;
- Bomb* bombWeapon;
- Wolf()
- {
- Blood = SoldierBlood[];
- Attack = SoldierAd[];
- }
- /*int getWeaponType()
- {
- return WeaponType;
- }*/
- void init()
- {
- swordWeapon = NULL;
- arrowWeapon = NULL;
- bombWeapon = NULL;
- }
- void die()
- {
- //if (swordWeapon) delete swordWeapon;
- //if ()
- isLive = ;
- }
- void winFight(Soldier *p, int t)
- {
- switch (p->getType())
- {
- case :
- {
- takeWeapon(((Dragon *)p)->mWeapon);
- break;
- }
- case :
- {
- takeWeapon(((Ninja *)p)->mWeapon1);
- takeWeapon(((Ninja *)p)->mWeapon2);
- break;
- }
- case :
- {
- takeWeapon(((Iceman *)p)->mWeapon);
- break;
- }
- case :
- {
- takeWeapon(((Wolf *)p)->swordWeapon);
- takeWeapon(((Wolf *)p)->bombWeapon);
- takeWeapon(((Wolf *)p)->arrowWeapon);
- break;
- }
- }
- BloodWin += ;
- }
- void loseFight(Soldier *p, int t)
- {
- }
- void drawFight(Soldier *p, int t)
- {
- }
- void takeWeapon(Weapon *p)//缴获武器
- {
- if (p == NULL) return;
- if (p->getType() == &&swordWeapon==NULL)
- {
- swordWeapon = p;
- }
- if (p->getType() == && bombWeapon == NULL)
- {
- bombWeapon =(Bomb *) p;
- hasBomb = (Bomb *)p;
- }
- if (p->getType() == && arrowWeapon == NULL)
- {
- arrowWeapon = (Arrow *)p;
- hasArrow = (Arrow *)p;
- }
- }
- int fight()
- {
- int ad = Attack;
- ad += getSwordAttack(swordWeapon);
- return ad;
- }
- int fightback()
- {
- int ad = Attack / ;
- ad += getSwordAttack(swordWeapon);
- return ad;
- }
- void loseWeapon(int t)//战斗后调用
- {
- if (swordWeapon&&t==)
- {
- if (swordWeapon->lose() == )
- {
- //delete swordWeapon;
- swordWeapon = NULL;
- }
- }
- if (bombWeapon&&t == )
- {
- if (bombWeapon->lose() == )
- {
- //delete bombWeapon;
- bombWeapon = NULL;
- }
- }
- if (arrowWeapon&&t == )
- {
- if (arrowWeapon->lose() == )
- {
- //delete arrowWeapon;
- arrowWeapon = NULL;
- }
- }
- }
- int getType()
- {
- return ;
- }
- string getName()
- {
- return "wolf";
- }
- void printWeapon()
- {
- string s = printNowTime() + getPrint() + " has ";
- if (swordWeapon == NULL && bombWeapon == NULL && arrowWeapon ==NULL)
- s += "no weapon";
- else
- {
- if (arrowWeapon != NULL) s += arrowWeapon->getPrint();
- if (bombWeapon != NULL)
- {
- if (s[s.size() - ] != ' ') s += ',';
- s += bombWeapon->getPrint();
- }
- if (swordWeapon != NULL)
- {
- if (s[s.size() - ] != ' ') s += ',';
- s += swordWeapon->getPrint();
- }
- }
- puts(s.c_str());
- }
- };
- vector<Soldier *> mAllSoldier;//全部武士集合
- class Base
- {
- public:
- int Blood;
- int BloodWin;
- int SoidierNum;//从1开始编号
- vector<Soldier*> mSoldier;//武士集合
- int occupied;//0 no,1
- void init()//初始化大本营
- {
- Blood = M;
- SoidierNum = ;
- /*for (int i = 0; i <= mSoldier.size(); i++)
- {
- delete mSoldier[i];
- }*/
- mSoldier.clear();
- //mSoldier.push_back(NULL);
- occupied = ;
- }
- void tackBloodWin()
- {
- Blood += BloodWin;
- BloodWin = ;
- }
- virtual int creatwho(int t) = ;
- virtual int getCamp() = ;
- virtual string getCampName() = ;
- Soldier* CreatSoldier();//返回指向soldier的指针,创建失败的时候的返回null
- };
- class RedBase :public Base
- {
- public:
- int creatwho(int t)
- {
- return t % ;
- }
- int getCamp()
- {
- return ;
- }
- string getCampName()
- {
- return "red";
- }
- };
- RedBase *RedBaseInstance;//红魔军实例
- class BlueBase:public Base
- {
- public:
- int creatwho(int t)
- {
- int k = t % ;
- switch (k)
- {
- case :
- return ;
- case :
- return ;
- case :
- return ;
- case :
- return ;
- case :
- return ;
- }
- }
- int getCamp()
- {
- return ;
- }
- string getCampName()
- {
- return "blue";
- }
- };
- BlueBase *BlueBaseInstance;//蓝魔军实例
- class City
- {
- private:
- public:
- int Id;
- Soldier* RedSoldier;
- Soldier* BlueSoldier;
- int Blood;
- int whoLastWin;//0 no 1 red 2 blue
- int Flag;//as up
- int FlagRaise;
- int lastPrintFlag;
- int whoFirst;//who first to attack,0 red,1 blue
- int redReward, blueReward;
- queue<string> output;
- City(int t)
- {
- lastPrintFlag = ;
- Id = t;
- Blood = ;
- whoLastWin = ;
- Flag = ;
- redReward = ;
- blueReward = ;
- FlagRaise = ;
- RedSoldier = NULL;
- BlueSoldier = NULL;
- while (!output.empty()) output.pop();
- }
- void addBlood()
- {
- Blood += ;
- }
- int takeBlood(int who)//拿走所有的生命元
- {
- int t = Blood;
- Blood = ;
- string s = printNowTime();
- if (who == )
- {
- s += RedSoldier->getPrint();
- }
- if (who == )
- {
- s += BlueSoldier->getPrint();
- }
- s += " earned " +toString(t)+ " elements for his headquarter";
- puts(s.c_str());
- return t;
- }
- int takeWinBlood(int c, int who)
- {
- int t = Blood;
- Blood = ;
- string s = printNowTime();
- if (who == )
- {
- s += RedSoldier->getPrint();
- }
- if (who == )
- {
- s += BlueSoldier->getPrint();
- }
- s += " earned " + toString(t) + " elements for his headquarter";
- //puts(s.c_str());
- output.push(s);
- return t;
- }
- void printFlag(int p)
- {
- string s=printNowTime();
- if (Flag == )
- {
- s += "red flag raised in city " + toString(p);
- }
- else
- {
- s += "blue flag raised in city " + toString(p);
- }
- puts(s.c_str());
- }
- void changeFlag(int p,int t)//t 1 red win ,t 2 blue win
- {
- //if (Flag == t) return;
- if (t == )
- {
- if (whoLastWin == )
- {
- Flag = ;
- FlagRaise = ;
- //printFlag(p);
- whoFirst = ;
- }
- else
- {
- whoLastWin = ;
- }
- }
- else
- {
- if (whoLastWin == )
- {
- Flag = ;
- FlagRaise = ;
- //printFlag(p);
- whoFirst = ;
- }
- else
- {
- whoLastWin = ;
- }
- }
- }
- };
- vector <City*> mAllCity;
- void Init()//游戏初始化
- {
- cin >> M >> N >> R >> K >> T;
- cin >> SoldierBlood[] >> SoldierBlood[] >> SoldierBlood[] >> SoldierBlood[] >> SoldierBlood[];
- cin >> SoldierAd[] >> SoldierAd[] >> SoldierAd[] >> SoldierAd[] >> SoldierAd[];
- N++;//使得编号N为bluebase
- for (int i = ; i < mAllSoldier.size(); i++)
- {
- delete mAllSoldier[i];
- }
- mAllSoldier.clear();
- //mAllSoldier.push_back(NULL);//放入一个空指针占位
- RedBaseInstance = new RedBase();
- RedBaseInstance->init();
- BlueBaseInstance = new BlueBase();
- BlueBaseInstance->init();
- for (int i = ; i < mAllCity.size(); i++)
- {
- delete mAllCity[i];
- }
- mAllCity.clear();
- for (int i = ; i <= N; i++)//0号city为redbase,N号为bluebase
- {
- mAllCity.push_back(new City(i));
- mAllCity[i]->whoFirst = (i+) % ;
- }
- }
- string printTime()
- {
- int t = CurrentTime;
- int h = t / ;
- int m = t % ;
- string s;
- s += h / + '';
- s += (h / ) % + '';
- s += h % + '';
- s += ':';
- s += m / + '';
- s += m % + '';
- return s;
- }
- void printBorn(string s, Soldier* p)
- {
- if (p == NULL) return;//表示没有创建
- s += ' ' + p->getPrint() + " born";
- puts(s.c_str());
- if (p->getType() == )//is dragon
- {
- double t = ((Dragon*)(p))->getMorale();
- //t = (double)((int)(t * 100 + 0.5)) / 100.0;//四舍五入
- //oj上的测试数据并没有四舍五入。。。直接截尾取得两位有效数字,坑啊
- printf("Its morale is %.2lf\n", t);
- }
- if (p->getType() == )//is lion
- {
- printf("Its loyalty is %d\n", ((Lion*)(p))->getLoyalty());
- }
- }
- void printLionRun(string s, Lion* p)//判断lion是否逃跑以及相应信息的输出
- {
- p->runAway();
- s += " lion " + toString(p->getId()) + " ran away";
- puts(s.c_str());
- }
- int printMove(int c)
- {
- Soldier *p = NULL;
- string s;
- int f = ;
- p = mAllCity[c]->RedSoldier;//red
- if (p)
- {
- s = printNowTime() + p->getPrint();
- if (c == )
- s += " reached red headquarter";
- else if (c == N) s += " reached blue headquarter";
- else s += " marched to city " + toString(c);
- s += " with " + toString(p->getBlood()) + " elements and force " + toString(p->getAttack());
- puts(s.c_str());
- if (BlueBaseInstance->occupied==&&c == N)
- {
- f = ;
- printf("%sblue headquarter was taken\n", printNowTime().c_str());
- }
- }
- p = mAllCity[c]->BlueSoldier;//blue
- if (p)
- {
- s = printNowTime() + p->getPrint();
- if (c == )
- s += " reached red headquarter";
- else if (c == N) s += " reached blue headquarter";
- else s += " marched to city " + toString(c);
- s += " with " + toString(p->getBlood()) + " elements and force " + toString(p->getAttack());
- puts(s.c_str());
- if (RedBaseInstance->occupied==&&c == )
- {
- f = ;
- printf("%sred headquarter was taken\n", printNowTime().c_str());
- }
- }
- return f;
- }
- int checkBomb(Soldier *p,Soldier *q,int t)//返回1即使需要使用bomb
- {
- //t 谁先攻击,这个应该在city中处理,0 red 1 blue
- if (q->getBlood() - q->tArrow <= ) return ;
- if (p->getBlood() - p->tArrow <= ) return ;
- int a = , b = ,c = ,d = ;
- if (t == )//p 先攻击
- {
- a = p->fight();
- b = q->getBlood() - q->tArrow;
- if (a < b)//q 没死 反击
- {
- c = q->fightback();
- d = p->getBlood() - p->tArrow;
- if (c >= d) return ;
- }
- }
- else//q 先攻击
- {
- a = q->fight();
- b = p->getBlood() - p->tArrow;
- if (a >= b) return ;//q 打死了 p就返回1
- }
- return ;
- }
- int checkBomb2(Soldier *p, Soldier *q, int t)
- {
- //t 谁先攻击,这个应该在city中处理,0 red 1 blue
- if (q->getBlood() - q->tArrow <= ) return ;
- if (p->getBlood() - p->tArrow <= ) return ;
- int a = , b = , c = , d = ;
- if (t == )
- {
- a = p->fight();
- b = q->getBlood() - q->tArrow;
- if (a >= b) return ;
- }
- else
- {
- c = q->fight();
- d = p->getBlood() - p->tArrow;
- if (c < d)
- {
- a = p->fightback();
- b = q->getBlood() - q->tArrow;
- if (a >= b) return ;
- }
- }
- return ;
- }
- int checkArrow(Soldier* p)//结算arrow的伤害并检查是否被射死了,返回1是被射死了
- {
- if (!p) return -;
- p->loseBlood(p->tArrow);
- p->tArrow = ;
- if (p->getBlood() <= )
- {
- p->dieByArrow = ;
- p->die();
- return ;
- }
- return ;
- }
- int printFight(int i,Soldier *p,Soldier *q)//返回0,就是q死了
- {
- int a = p->fight();
- int b = q->getBlood();
- p->loseWeapon();//武器损耗
- q->loseBlood(a);
- string s = printTime();
- string sp, sq;
- if (p->getCamp() == ) sp = " red ";
- else sp = " blue ";
- if (q->getCamp() == ) sq = " red ";
- else sq = " blue ";
- s += sp + p->getName() + ' ' + toString(p->getId()) + " attacked" + sq;
- s += q->getName() + ' ' + toString(q->getId()) + " in city " + toString(i);
- s += " with " + toString(p->getBlood()) + " elements and force " + toString(p->getAttack());
- //puts(s.c_str());
- mAllCity[i]->output.push(s);
- return q->isLive;
- }
- int printFightBack(int i, Soldier *p, Soldier *q)
- {
- if (p->getType() == )//ninjia no fightback
- return ;
- int a = p->fightback();
- int b = q->getBlood();
- p->loseWeapon();
- q->loseBlood(a);
- string s = printNowTime();
- s += p->getPrint() + " fought back against " + q->getPrint() + " in city " + toString(i);
- //puts(s.c_str());
- mAllCity[i]->output.push(s);
- return q->isLive;
- }
- void printKilled(int i,Soldier *p)
- {
- string s = printTime() + ' ' + p->getCampName() + ' ';
- s += p->getName() + ' ' + toString(p->getId()) + " was killed in city " + toString(i);
- //puts(s.c_str());
- mAllCity[i]->output.push(s);
- }
- void afterbattle(int i, int t)//在city i 战斗结束后的事情,0 平局 1 red win 2 blue win
- {
- if (t == )//平局
- {
- mAllCity[i]->RedSoldier->drawFight(mAllCity[i]->BlueSoldier, i);
- mAllCity[i]->BlueSoldier->drawFight(mAllCity[i]->RedSoldier, i);
- mAllCity[i]->whoLastWin = ;
- }
- if (t == )//red win
- {
- mAllCity[i]->RedSoldier->winFight(mAllCity[i]->BlueSoldier, i);
- mAllCity[i]->BlueSoldier->loseFight(mAllCity[i]->RedSoldier, i);
- RedBaseInstance->BloodWin += mAllCity[i]->takeWinBlood(i, );
- mAllCity[i]->changeFlag(i,);
- }
- if (t == )//blue win
- {
- mAllCity[i]->RedSoldier->loseFight(mAllCity[i]->BlueSoldier, i);
- mAllCity[i]->BlueSoldier->winFight(mAllCity[i]->RedSoldier, i);
- BlueBaseInstance->BloodWin += mAllCity[i]->takeWinBlood(i, );
- mAllCity[i]->changeFlag(i,);
- }
- }
- void redReward()
- {
- for (int i = N - ; i > ; i--)//red reward
- {
- if (!mAllCity[i]->RedSoldier) continue;
- while (mAllCity[i]->RedSoldier->BloodWin>)
- if (RedBaseInstance->Blood >= )
- {
- RedBaseInstance->Blood -= ;
- mAllCity[i]->RedSoldier->Blood += ;
- mAllCity[i]->RedSoldier->BloodWin -= ;
- mAllCity[i]->redReward = ;
- }
- //mAllCity[i]->RedSoldier->BloodWin = 0;
- }
- }
- void blueReward()
- {
- for (int i = ; i < N; i++)//blue reward
- {
- if (!mAllCity[i]->BlueSoldier) continue;
- while (mAllCity[i]->BlueSoldier->BloodWin>)
- if (BlueBaseInstance->Blood >= )
- {
- BlueBaseInstance->Blood -= ;
- mAllCity[i]->BlueSoldier->Blood += ;
- mAllCity[i]->BlueSoldier->BloodWin -= ;
- mAllCity[i]->blueReward = ;
- }
- //mAllCity[i]->BlueSoldier->BloodWin = 0;
- }
- }
- void Game()//游戏进程
- {
- CurrentTime = -;
- Soldier *RedOccSoldier = NULL;
- Soldier *BlueOccSoldier = NULL;
- while (CurrentTime <= T)
- {
- CurrentTime++;
- if (CurrentTime > T) return;
- int CurrentMinute = CurrentTime % ;
- string st = printTime();
- switch (CurrentMinute)
- {
- case :
- {
- string s = st;
- //red
- Soldier* p = RedBaseInstance->CreatSoldier();
- printBorn(s, p);
- //blue
- p = BlueBaseInstance->CreatSoldier();
- printBorn(s, p);
- break;
- }
- case :
- {
- for (int i = ; i <= N; i++)//从西向东
- {
- //red
- if (mAllCity[i]->RedSoldier&&mAllCity[i]->RedSoldier->getType() == )//is lion
- if (i != N)//not at bluebase
- {
- Lion *p = (Lion *)mAllCity[i]->RedSoldier;
- string s = st;
- s += " red";
- if (p->getLoyalty() <= )
- {
- printLionRun(s, p);
- mAllCity[i]->RedSoldier = NULL;
- }
- }
- //blue
- if (mAllCity[i]->BlueSoldier&&mAllCity[i]->BlueSoldier->getType() == )//is lion
- if (i != )//not at redbase
- {
- Lion *p = (Lion *)mAllCity[i]->BlueSoldier;
- string s = st;
- s += " blue";
- if (p->getLoyalty() <= )
- {
- printLionRun(s, p);
- mAllCity[i]->BlueSoldier = NULL;
- }
- }
- }
- break;
- }
- case :
- {
- int f = ;//1即为占领了
- //red
- for (int i = N; i > ; i--)
- {
- if (i == N && mAllCity[N]->RedSoldier) RedOccSoldier = mAllCity[N]->RedSoldier;
- mAllCity[i]->RedSoldier = mAllCity[i - ]->RedSoldier;
- if (mAllCity[i]->RedSoldier&&mAllCity[i]->RedSoldier->getType() == )
- {
- ((Iceman*)mAllCity[i]->RedSoldier)->Move();
- }
- }
- mAllCity[]->RedSoldier = NULL;
- if (mAllCity[N]->RedSoldier) { BlueBaseInstance->occupied++; }
- //blue
- for (int i = ; i < N; i++)
- {
- if (i == && mAllCity[]->BlueSoldier) BlueOccSoldier = mAllCity[]->BlueSoldier;
- mAllCity[i]->BlueSoldier = mAllCity[i + ]->BlueSoldier;
- if (mAllCity[i]->BlueSoldier&&mAllCity[i]->BlueSoldier->getType() == )
- {
- ((Iceman*)mAllCity[i]->BlueSoldier)->Move();
- }
- }
- mAllCity[N]->BlueSoldier = NULL;
- if (mAllCity[]->BlueSoldier) RedBaseInstance->occupied++;
- for (int i = ; i <= N; i++)
- {
- if (printMove(i)) f = ;
- }
- //be occupied?
- if (f) return;
- break;
- }
- case :
- {
- for (int i = ; i < N; i++)//不包括红蓝司令部
- {
- mAllCity[i]->addBlood();
- }
- /*RedBaseInstance->Blood += 10;
- BlueBaseInstance->Blood += 10;*/
- break;
- }
- case :
- {
- for (int i = ; i < N; i++)
- {
- if (mAllCity[i]->RedSoldier != NULL&&mAllCity[i]->BlueSoldier == NULL)
- RedBaseInstance->Blood += mAllCity[i]->takeBlood();
- if (mAllCity[i]->RedSoldier == NULL&&mAllCity[i]->BlueSoldier != NULL)
- BlueBaseInstance->Blood += mAllCity[i]->takeBlood();
- }
- break;
- }
- case :
- {
- //red
- for (int i = ; i < N; i++)
- {
- Soldier *p = mAllCity[i]->RedSoldier;
- //if (!p) continue;
- if (i < N-)
- {
- if (p&&p->hasArrow)
- {
- Arrow *q = p->hasArrow;
- if (mAllCity[i + ]->BlueSoldier)
- {
- mAllCity[i + ]->BlueSoldier->tArrow += R;
- if (q->lose() == )//返回值为0说明arrow已经消失
- {
- //delete q;
- int t = p->getType();
- switch (t)
- {
- case :
- {
- ((Dragon *)p)->mWeapon = NULL;
- break;
- }
- case :
- {
- if (((Ninja *)p)->mWeapon1 && ((Ninja *)p)->mWeapon1->getType() == ) ((Ninja *)p)->mWeapon1 = NULL;
- if (((Ninja *)p)->mWeapon2 && ((Ninja *)p)->mWeapon2->getType() == ) ((Ninja *)p)->mWeapon2 = NULL;
- break;
- }
- case :
- {
- ((Iceman *)p)->mWeapon = NULL;
- break;
- }
- case :
- {
- ((Wolf *)p)->arrowWeapon = NULL;
- break;
- }
- }
- p->hasArrow = NULL;
- }
- string s = st + " red ";
- s += mAllCity[i]->RedSoldier->getName() + ' ' + toString(mAllCity[i]->RedSoldier->getId()) + " shot";
- if (mAllCity[i + ]->BlueSoldier&&mAllCity[i + ]->BlueSoldier->getBlood() <= R)
- s += " and killed blue " + mAllCity[i + ]->BlueSoldier->getName() + ' ' + toString(mAllCity[i + ]->BlueSoldier->getId());
- puts(s.c_str());
- }
- }
- }
- //blue
- if (i > )
- {
- Soldier *p = mAllCity[i]->BlueSoldier;
- //if (!p) continue;
- if (p&&p->hasArrow)
- {
- Arrow *q = p->hasArrow;
- if (mAllCity[i - ]->RedSoldier)
- {
- mAllCity[i - ]->RedSoldier->tArrow += R;
- if (q->lose() == )//返回值为0说明arrow已经消失
- {
- //delete q;
- int t = p->getType();
- switch (t)
- {
- case :
- {
- ((Dragon *)p)->mWeapon = NULL;
- break;
- }
- case :
- {
- if (((Ninja *)p)->mWeapon1 && ((Ninja *)p)->mWeapon1->getType() == ) ((Ninja *)p)->mWeapon1 = NULL;
- if (((Ninja *)p)->mWeapon2 && ((Ninja *)p)->mWeapon2->getType() == ) ((Ninja *)p)->mWeapon2 = NULL;
- break;
- }
- case :
- {
- ((Iceman *)p)->mWeapon = NULL;
- break;
- }
- case :
- {
- ((Wolf *)p)->arrowWeapon = NULL;
- break;
- }
- }
- p->hasArrow = NULL;
- }
- string s = st + " blue ";
- s += mAllCity[i]->BlueSoldier->getName() + ' ' + toString(mAllCity[i]->BlueSoldier->getId()) + " shot";
- if (mAllCity[i - ]->RedSoldier&&mAllCity[i - ]->RedSoldier->getBlood() <= R)
- s += " and killed red " + mAllCity[i - ]->RedSoldier->getName() + ' ' + toString(mAllCity[i - ]->RedSoldier->getId());
- puts(s.c_str());
- }
- }
- }
- }
- break;
- }
- case :
- {
- for (int i = ; i < N; i++)
- {
- string s = st;
- Soldier *p = mAllCity[i]->RedSoldier;
- if (p&&p->hasBomb)
- {
- if (mAllCity[i]->BlueSoldier&&checkBomb(p,mAllCity[i]->BlueSoldier,mAllCity[i]->whoFirst))
- {
- p->loseWeapon();
- s = st;
- s += " red "+p->getName()+' '+toString(p->getId())+" used a bomb and killed blue ";
- s += mAllCity[i]->BlueSoldier->getName()+' '+toString(mAllCity[i]->BlueSoldier->getId());
- puts(s.c_str());
- p->die();
- mAllCity[i]->BlueSoldier->die();
- mAllCity[i]->RedSoldier = NULL;
- mAllCity[i]->BlueSoldier = NULL;
- }
- }
- s = st;
- p = mAllCity[i]->BlueSoldier;
- if (p&&p->hasBomb)
- {
- if (mAllCity[i]->RedSoldier&&checkBomb2(mAllCity[i]->RedSoldier,p, mAllCity[i]->whoFirst))
- {
- p->loseWeapon();
- s = st;
- s += " blue " + p->getName() + ' ' + toString(p->getId()) + " used a bomb and killed red ";
- s += mAllCity[i]->RedSoldier->getName() + ' ' + toString(mAllCity[i]->RedSoldier->getId());
- puts(s.c_str());
- p->die();
- mAllCity[i]->RedSoldier->die();
- mAllCity[i]->RedSoldier = NULL;
- mAllCity[i]->BlueSoldier = NULL;
- }
- }
- }
- break;
- }
- case :
- {
- for (int i = ; i < N; i++)//记录lion战斗前的blood
- {
- if (mAllCity[i]->RedSoldier&&mAllCity[i]->RedSoldier->getType() == )
- ((Lion *)mAllCity[i]->RedSoldier)->moveBlood();
- if (mAllCity[i]->BlueSoldier&&mAllCity[i]->BlueSoldier->getType() == )
- ((Lion *)mAllCity[i]->BlueSoldier)->moveBlood();
- }
- for (int i = ; i < N; i++)
- {
- //先处理arrow事件
- int r = checkArrow(mAllCity[i]->RedSoldier);
- int b = checkArrow(mAllCity[i]->BlueSoldier);
- if (r == - || b == -)
- {
- if (r==) mAllCity[i]->RedSoldier = NULL;
- if (b==) mAllCity[i]->BlueSoldier = NULL;
- continue;//no fight
- }
- if (r == && b == ) { mAllCity[i]->RedSoldier = NULL; mAllCity[i]->BlueSoldier = NULL; }//all die,no fight
- if (r == && b == ) { afterbattle(i, ); mAllCity[i]->BlueSoldier = NULL; redReward(); }//blue die,red win
- if (r == && b == ) { afterbattle(i, ); mAllCity[i]->RedSoldier = NULL; blueReward(); }//blue win
- if (r == && b == )//all not die,begin to fight
- {
- int t = mAllCity[i]->whoFirst;
- if (t == )//red attack,blue fightback
- {
- int tmp = printFight(i, mAllCity[i]->RedSoldier, mAllCity[i]->BlueSoldier);
- if (tmp)//没杀死,等待反击
- {
- int tmp2=printFightBack(i, mAllCity[i]->BlueSoldier, mAllCity[i]->RedSoldier);
- if (tmp2)//反击没死,平局
- {
- afterbattle(i, );
- }
- else// blue win
- {
- printKilled(i, mAllCity[i]->RedSoldier);
- afterbattle(i, );
- mAllCity[i]->RedSoldier = NULL;
- }
- }
- else//杀死了,red win
- {
- printKilled(i, mAllCity[i]->BlueSoldier);
- afterbattle(i, );
- mAllCity[i]->BlueSoldier = NULL;
- }
- }
- else
- {
- int tmp = printFight(i, mAllCity[i]->BlueSoldier, mAllCity[i]->RedSoldier);
- if (tmp)//没杀死,等待反击
- {
- int tmp2 = printFightBack(i, mAllCity[i]->RedSoldier, mAllCity[i]->BlueSoldier);
- if (tmp2)//反击没死,平局
- {
- afterbattle(i, );
- }
- else// red win
- {
- printKilled(i, mAllCity[i]->BlueSoldier);
- afterbattle(i, );
- mAllCity[i]->BlueSoldier = NULL;
- }
- }
- else//杀死了,blue win
- {
- printKilled(i, mAllCity[i]->RedSoldier);
- afterbattle(i, );
- mAllCity[i]->RedSoldier = NULL;
- }
- }
- }
- }
- redReward();
- blueReward();
- RedBaseInstance->tackBloodWin();
- BlueBaseInstance->tackBloodWin();
- for (int i = ; i < N; i++)//output
- {
- while (!mAllCity[i]->output.empty())
- {
- puts(mAllCity[i]->output.front().c_str());
- mAllCity[i]->output.pop();
- }
- /*if (mAllCity[i]->redReward)
- {
- mAllCity[i]->redReward = 0;
- string s = printNowTime() + mAllCity[i]->RedSoldier->getPrint() + " earned 8 elements for his headquarter";
- puts(s.c_str());
- }
- if (mAllCity[i]->blueReward)
- {
- mAllCity[i]->blueReward = 0;
- string s = printNowTime() + mAllCity[i]->BlueSoldier->getPrint() + " earned 8 elements for his headquarter";
- puts(s.c_str());
- }*/
- if (mAllCity[i]->FlagRaise == && mAllCity[i]->lastPrintFlag!=)
- {
- mAllCity[i]->FlagRaise = ;
- mAllCity[i]->lastPrintFlag = ;
- string s = printNowTime() + "red flag raised in city " + toString(i);
- puts(s.c_str());
- }
- if (mAllCity[i]->FlagRaise == && mAllCity[i]->lastPrintFlag!=)
- {
- mAllCity[i]->FlagRaise = ;
- mAllCity[i]->lastPrintFlag = ;
- string s = printNowTime() + "blue flag raised in city " + toString(i);
- puts(s.c_str());
- }
- }
- break;
- }
- case :
- {
- string s = printNowTime() + toString(RedBaseInstance->Blood) + " elements in red headquarter";
- puts(s.c_str());
- s = printNowTime() + toString(BlueBaseInstance->Blood) + " elements in blue headquarter";
- puts(s.c_str());
- break;
- }
- case :
- {
- for (int i = ; i <= N; i++)
- {
- if (mAllCity[i]->RedSoldier)
- {
- mAllCity[i]->RedSoldier->printWeapon();
- }
- }
- if (RedOccSoldier) RedOccSoldier->printWeapon();
- if (BlueOccSoldier) BlueOccSoldier->printWeapon();
- for (int i = ; i <= N; i++)
- {
- if (mAllCity[i]->BlueSoldier)
- {
- mAllCity[i]->BlueSoldier->printWeapon();
- }
- }
- break;
- }
- }
- }
- }
- int main()
- {
- int t;
- cin >> t;
- int c = ;
- while (t--)
- {
- cout << "Case " << ++c << ":" << endl;
- Init();
- Game();
- }
- system("pause");
- return ;
- }
- void Sword::init()
- {
- //Attack = mAllSoldier[Belong]->getAttack()*0.2;
- }
- void Lion::init()
- {
- if (getCamp() == ) {
- Loyalty = RedBaseInstance->Blood;
- }
- else {
- Loyalty = BlueBaseInstance->Blood;
- }
- }
- void getWeapon(Soldier * t,Weapon* &p, int code)
- {
- switch (code)
- {
- case :
- {
- p = new Sword();
- ((Sword *)p)->init();
- ((Sword *)p)->setAttack(t->getAttack());
- if (p->getAttack() == )
- {
- delete p;
- p = NULL;
- }
- break;
- }
- case :
- {
- p = new Bomb();
- ((Bomb *)p)->init();
- t->hasBomb = ((Bomb *)p);
- break;
- }
- case :
- {
- p = new Arrow();
- ((Arrow *)p)->init();
- t->hasArrow = ((Arrow *)p);
- break;
- }
- }
- //p->setBelong(getuId());//设置属于谁的
- }
- void Dragon::init()
- {
- getWeapon(this,mWeapon, Id % );
- if(mWeapon) mWeapon->setBelong(getuId());//设置属于谁的
- if (Camp == )//3.初始化morale
- {
- Morale = (double)RedBaseInstance->Blood / (double)SoldierBlood[];
- }
- else
- {
- Morale = (double)BlueBaseInstance->Blood / (double)SoldierBlood[];
- }
- }
- Soldier* Base::CreatSoldier()
- {
- Soldier *tmp=NULL;
- switch (creatwho(SoidierNum))
- {
- case ://iceman
- tmp = new Iceman();
- break;
- case ://lion
- tmp = new Lion();
- break;
- case ://wolf
- tmp = new Wolf();
- break;
- case ://ninja
- tmp = new Ninja();
- break;
- case ://dragon
- tmp = new Dragon();
- break;
- }
- if (tmp->getBlood() <= Blood)//可以制造出生命值为 m 的武士
- {
- Blood -= tmp->getBlood();
- SoidierNum++;
- tmp->setCamp(getCamp());
- tmp->setId(SoidierNum);
- tmp->init();
- mSoldier.push_back(tmp);
- mAllSoldier.push_back(tmp);
- if (getCamp() == )
- {
- mAllCity[]->RedSoldier = tmp;
- }
- else
- {
- mAllCity[N]->BlueSoldier = tmp;
- }
- return tmp;
- }
- else
- {
- delete tmp;//
- return NULL;
- }
- }
- void Dragon::yell(int t)//judge whether to yell
- {
- if (mAllCity[t]->whoFirst == Camp)//检测是否先攻击
- {
- if (Morale > 0.8)
- {
- string s = printTime();
- if (Camp == ) s += " red ";
- if (Camp == ) s += " blue ";
- s += getName() + ' ' + toString(getId())+" yelled in city "+toString(t);
- mAllCity[t]->output.push(s);
- //puts(s.c_str());
- }
- }
- }
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