</pre></center><center style="font-family: Simsun;font-size:14px;"><span style="font-size:32px;"><strong>Problem D</strong></span><span style="font-size:24px;"><strong>Piotr's Ants</strong></span><span style="font-size:18px;">Time Limit: 2 seconds</span></center><p style="font-family: Simsun;font-size:14px;"></p><table border="0"><tbody><tr><td><small><em>"One thing is for certain: there is no stopping them;the ants will soon be here. And I, for one, welcome ournew insect overlords."</em></small></td></tr></tbody></table><p align="right" style="font-family: Simsun;font-size:14px;"><tt>Kent Brockman</tt></p><p class="paragraph" style="font-family: Simsun;font-size:14px;">Piotr likes playing with ants. He has <strong>n</strong> of them on a horizontal pole <strong>L</strong> cm long. Each ant is facing either left or right and walks at a constant speed of 1 cm/s. When two ants bump into each other, they both turn around (instantaneously) and start walking in opposite directions. Piotr knows where each of the ants starts and which direction it is facing and wants to calculate where the ants will end up <strong>T</strong> seconds from now.</p><p class="paragraph" style="font-family: Simsun;font-size:14px;"><span style="font-size:24px;"><strong>Input</strong></span>The first line of input gives the number of cases, <strong>N</strong>. <strong>N</strong> test cases follow. Each one starts with a line containing 3 integers: <strong>L</strong> , <strong>T</strong> and <strong>n</strong> <nobr>(0 <= <strong>n</strong> <= 10000)</nobr>. The next <strong>n</strong> lines give the locations of the <strong>n</strong> ants (measured in cm from the left end of the pole) and the direction they are facing (L or R).</p><p class="paragraph" style="font-family: Simsun;font-size:14px;"><span style="font-size:24px;"><strong>Output</strong></span>For each test case, output one line containing "Case #<strong>x</strong>:" followed by <strong>n</strong> lines describing the locations and directions of the <strong>n</strong> ants in the same format and order as in the input. If two or more ants are at the same location, print "Turning" instead of "L" or "R" for their direction. If an ant falls off the pole <em>before</em> <strong>T</strong>seconds, print "Fell off" for that ant. Print an empty line after each test case.</p><table width="100%" cellspacing="0" bordercolor="black" border="1" cellpadding="5" style="font-family: Simsun;"><tbody><tr valign="TOP"><td><span style="font-size:24px;"><strong>Sample Input</strong></span></td><td><span style="font-size:24px;"><strong>Sample Output</strong></span></td></tr><tr bgcolor="#D0D0D0" valign="TOP"><td><pre>2
10 1 4
1 R
5 R
3 L
10 R
10 2 3
4 R
5 L
8 R
Case #1:
2 Turning
6 R
2 Turning
Fell off Case #2:
3 L
6 R
10 R

题目大意:

一根长度为L厘米的木棍上有n只蚂蚁,每只蚂蚁要么朝左爬,要么朝右爬,速度为1厘米/秒。当两只蚂蚁相撞时,二者同时掉头(掉头时间忽略不计)。给出每只蚂蚁的初始位置和朝向,计算T秒之后每只蚂蚁的位置。

(n<=10000)

思路:

如果不思考的去模拟的话,,显然要在10000的数据面前跪

要发现到二个性质:

1.如果两个蚂蚁相撞可以看做擦肩而过。

2.蚂蚁从左端开始的排列顺序永远不变。

这样就可以根据性质一直接算出所有蚂蚁最终状态(但不知道那个蚂蚁的编号)

再根据性质二推算出每个蚂蚁应该在的位置(即知道蚂蚁是哪只初始状态的)

一道很巧妙的模拟

很可耻的看了题解,浪费的一道好题

#include<cstdio>
#include<cstdlib>
using namespace std;
typedef struct node
{
int pos;
char direct;
int rank;
}node;
node ant[10100];
int RANK[10100];
int cmp(const void *i,const void *j)
{
node *ii=(node *)i,*jj=(node *)j;
return ii->pos-jj->pos;
}
int main()
{
freopen("a.in","r",stdin);
freopen("a.out","w",stdout);
int K,KK;
int L,T,n;
while(scanf("%d",&K)!=EOF)
{
KK=K;
while(K--)
{
scanf("%d%d%d",&L,&T,&n);
for(int i=1;i<=n;i++)
{
scanf("%d %c",&ant[i].pos,&ant[i].direct);
ant[i].rank=i;
}
qsort(ant+1,n,sizeof(ant[1]),cmp);
for(int i=1;i<=n;i++)
{
RANK[ant[i].rank]=i;
if(ant[i].direct=='R')
ant[i].pos+=T;
else ant[i].pos-=T;
}
qsort(ant+1,n,sizeof(ant[1]),cmp);
for(int i=1;i<=n;i++)
if(ant[i].pos==ant[i-1].pos) ant[i-1].direct=ant[i].direct='T';
printf("Case #%d:\n",KK-K);
for(int i=1;i<=n;i++)
{
if(ant[RANK[i]].pos>=0&&ant[RANK[i]].pos<=L)
if(ant[RANK[i]].direct=='T')
printf("%d Turning\n",ant[RANK[i]].pos);
else
printf("%d %c\n",ant[RANK[i]].pos,ant[RANK[i]].direct);
else printf("Fell off\n");
}
printf("\n");
}
}
return 0;
}

【巧妙的模拟】【UVA 10881】 - Piotr's Ants/Piotr的蚂蚁的更多相关文章

  1. POJ 1852 Ants || UVA 10881 - Piotr's Ants 经典的蚂蚁问题

    两题很有趣挺经典的蚂蚁问题. 1.n只蚂蚁以1cm/s的速度在长为L的竿上爬行,当蚂蚁爬到竿子的端点就会掉落.当两只蚂蚁相撞时,只能各自反向爬回去.对于每只蚂蚁,给出距离左端的距离xi,但不知道它的朝 ...

  2. [ACM_模拟] UVA 10881 Piotr's Ants[蚂蚁移动 数组映射 排序技巧]

    "One thing is for certain: there is no stopping them;the ants will soon be here. And I, for one ...

  3. UVA.10881 Piotr's Ants (思维题)

    UVA.10881 Piotr's Ants (思维题) 题意分析 有一根长度为L cm的木棍,上有n只蚂蚁,蚂蚁要么向左爬,要么向右,速度均为1cm/s,若2只蚂蚁相撞,则蚂蚁同时调头.求解第T秒时 ...

  4. 【UVa 10881】Piotr's Ants

    Piotr's Ants Porsition:Uva 10881 白书P9 中文改编题:[T^T][FJUT]第二届新生赛真S题地震了 "One thing is for certain: ...

  5. 思维题 UVA 10881 Piotr's Ants

    题目传送门 /* 题意:在坐标轴上一群蚂蚁向左或向右爬,问经过ts后,蚂蚁的位置和状态 思维题:本题的关键1:蚂蚁相撞看作是对穿过去,那么只要判断谁是谁就可以了 关键2:蚂蚁的相对位置不变 关键3:o ...

  6. cogs 1456. [UVa 10881,Piotr's Ants]蚂蚁

    1456. [UVa 10881,Piotr's Ants]蚂蚁 ★   输入文件:Ants.in   输出文件:Ants.out   简单对比时间限制:1 s   内存限制:128 MB [题目描述 ...

  7. UVA 10881 Piotr's Ants(等效变换 sort结构体排序)

    Piotr's AntsTime Limit: 2 seconds Piotr likes playing with ants. He has n of them on a horizontal po ...

  8. 10881 - Piotr's Ants(排序)

    题目链接:10881 - Piotr's Ants 题目大意:在一个长为L的木棒上有n只蚂蚁,给出蚂蚁的初始位置以及方向,问说移动T秒后各个蚂蚁的位置以及状态,如果两只蚂蚁在移动的过程中相撞,则会同时 ...

  9. 10881 - Piotr's Ants

    Problem D Piotr's Ants Time Limit: 2 seconds "One thing is for certain: there is no stopping th ...

随机推荐

  1. poi读写Excel文件

    jxl 只有excel基本的操作,代码操作比较方便,一般使用jxl就够了,对图片支持较好 poi功能比jxl强大但是比较吃内存,支持计算公式        关于jxl具体可以参考    http:// ...

  2. 曾经很长时间不会写的两个SQL语句(group by,having)

    1.统计各部门的平均工资,平均资金(要求同时显示出部门名称,部门编号,部门总人数) SQL)),) 部门平均工资,)),) 部门平均资金 FROM EMP E RIGHT JOIN DEPT D ON ...

  3. Javascript进阶篇——( JavaScript内置对象---下)--Array数组对象---笔记整理

    Array 数组对象数组对象是一个对象的集合,里边的对象可以是不同类型的.数组的每一个成员对象都有一个“下标”,用来表示它在数组中的位置,是从零开始的数组定义的方法: 1. 定义了一个空数组: var ...

  4. Volley报错!!!No address associated with hostname

    年轻人检查你的网络去吧,这是没有网络导致的原因

  5. Oracle自治事务

    定        义: Autonomous transactions are independent transactions that can be called from within anot ...

  6. iOS-设计模式之代理反向传值

    代理设计模式就是自己的方法自己不实现,让代理对象去实现. 可以让多个类实现一组方法. 委托模式的好处在于: 1.避免子类化带来的过多的子类以及子类与父类的耦合 2.通过委托传递消息机制实现分层解耦 代 ...

  7. UIImageView 一些属性设置

    1.contentMode属性 这个属性是用来设置图片的显示方式,如居中.居右,是否缩放等,有以下几个常量可供设定: UIViewContentModeScaleToFill UIViewConten ...

  8. WebBrowser中取对应的图片资源

    在客户端中使用webbrower控件,控件中已显示网页,对应的图片资源应已下载完,下面从缓存中找到图片资源,两种方法都可 1.GetUrlCacheEntryInfo http://msdn.micr ...

  9. 使用JavaScript判断图片是否加载完成的三种实现方式

    有时需要获取图片的尺寸,这需要在图片加载完成以后才可以.有三种方式实现,下面一一介绍. 一.load事件 <!DOCTYPE HTML> <html> <head> ...

  10. a 标签

    a标签成为块元素后,宽度会百分百撑开,但高度不会,需要加高度.