WPF——动画
本文目录
前言
使用动画,是增强用户体验的一种有效的手段。合理的动画,可以让应用程序的界面看起来更加自然、真实、流畅、舒适,更有效地向用户展现信息,用户也更容易接受。同时也增加了软件使用的乐趣,提高用户粘度。(如MSN2011的启动界面动画,字体滑动和淡入淡出。)
在以往的程序开发中,如果想构建动画,需要定时器和自定义的绘图元素,并让这些绘图元素根据定时器做出相应的改变,以实现动画效果,开发难度和工作量都是很高的。并且这些动画的拓展性和灵活性一般很弱,代码量和复杂度却很大。而在WPF中,可以使用声明的方式构建动画,甚至不需要任何后台代码,就可以实现动画效果。WPF提供的动画模型和强大的类库,让一般动画的实现,都变得轻而易举。在WPF中,创建更加复杂的动画,甚至也可以使用设计工具或第三方工具在XAML中实现。所以,需要的更多的,可能不是代码量,而是你的想象力!
本文将介绍WPF 中三种基本动画,线性插值、关键帧和路径动画。
在 System.Windows.Media.Animation 这个命名空间中,包含了三种动画类:线性插值动画类(17个)、关键帧动画(22个)、路径动画(3个)。
在C#代码中使用Animation类,需要引入命名空间:System.Windows.Media.Animation
using System.Windows.Media.Animation;
1、线性插值动画
该动画表现为,元素的某个属性,在开始值和结束值之间逐步增加,是一种线性插值的过程。比如,实现一个按钮的淡入效果,让它的透明度Opacity在0~1之间线性增长,就可以实现预期效果。
以下是 System.Windows.Media.Animation 命名空间中,17个线性插值动画类。
ByteAnimation
ColorAnimation
DecimalAnimation
DoubleAnimation
Int16Animation
Int32Animation
Int64Animation
Point3DAnimation
PointAnimation
QuaternionAnimation
RectAnimation
Rotation3DAnimation
SingleAnimation
SizeAnimation
ThicknessAnimation
Vector3DAnimation
VectorAnimation
示例1:以 DoubleAnimation 为例,实现文字的淡入效果。
在XAML中可以直接定义动画,以下示例是以后台代码形式实现的动画。
XAML
<TextBlock Height="50" Width="220" Foreground="#326939" FontSize="36" Name="textBlock1" Text="文字淡入效果"/>
CS
DoubleAnimation da = new DoubleAnimation();
da.From = 0; //起始值
da.To = 1; //结束值
da.Duration = TimeSpan.FromSeconds(3); //动画持续时间
this.textBlock1.BeginAnimation(TextBlock.OpacityProperty, da);//开始动画
示例2:利用 ThicknessAnimation ,实现元素平移效果。
XMAL
<TextBlock Height="50" Foreground="#326939" Margin="0,100,0,0" FontSize="36" Name="textBlock1" Text="文字平移"/>
CS
//文字平移,Margin属性是Thickness类型,选择ThicknessAnimation
ThicknessAnimation ta = new ThicknessAnimation();
ta.From = new Thickness(0, 100, 0, 0); //起始值
ta.To = new Thickness(240, 100, 0, 0); //结束值
ta.Duration = TimeSpan.FromSeconds(3); //动画持续时间
this.textBlock1.BeginAnimation(TextBlock.MarginProperty, ta);//开始动画
2、关键帧动画
关键帧动画是以时间为节点,在指定时间节点上,属性达到某个值。
以下是 System.Windows.Media.Animation 命名空间中,22个关键帧动画类。
BooleanAnimationUsingKeyFrames
ByteAnimationUsingKeyFrames
CharAnimationUsingKeyFrames
ColorAnimationUsingKeyFrames
DecimalAnimationUsingKeyFrames
DoubleAnimationUsingKeyFrames
Int16AnimationUsingKeyFrames
Int32AnimationUsingKeyFrames
Int64AnimationUsingKeyFrames
MatrixAnimationUsingKeyFrames
ObjectAnimationUsingKeyFrames
Point3DAnimationUsingKeyFrames
PointAnimationUsingKeyFrames
QuaternionAnimationUsingKeyFrames
RectAnimationUsingKeyFrames
Rotation3DAnimationUsingKeyFrames
SingleAnimationUsingKeyFrames
SizeAnimationUsingKeyFrames
StringAnimationUsingKeyFrames
ThicknessAnimationUsingKeyFrames
Vector3DAnimationUsingKeyFrames
VectorAnimationUsingKeyFrames
示例3:Border宽度的关键帧动画
XAML
<Border Height="32" Width="0" Background="#326939" Name="border1"/>
CS
//Border长度关键帧动画
DoubleAnimationUsingKeyFrames dak = new DoubleAnimationUsingKeyFrames();
//关键帧定义
dak.KeyFrames.Add(new LinearDoubleKeyFrame(0, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(0))));
dak.KeyFrames.Add(new LinearDoubleKeyFrame(240, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(3))));
dak.KeyFrames.Add(new LinearDoubleKeyFrame(240, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(6))));
dak.KeyFrames.Add(new LinearDoubleKeyFrame(0, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(9)))); dak.BeginTime = TimeSpan.FromSeconds(2);//从第2秒开始动画
dak.RepeatBehavior = new RepeatBehavior(3);//动画重复3次
//开始动画
this.border1.BeginAnimation(Border.WidthProperty, dak);
(程序运行时开始计时,第0秒)
0~5:动画尚未开始;
5~8:border1宽度从0增加到240;
8~11:border1宽度保持240不变;
11~14:border1宽度从240减少到0;
14-17:又从0增加到240……(即5~14的过程循环3次)
3、路径动画
基于路径的动画,比起前两种更加专业一些。它的表现方式是,修改数值使其符合PathGeometry对象描述的形状,并且让元素沿着路径移动。以下是 System.Windows.Media.Animation 命名空间中,3个路径动画类。
DoubleAnimationUsingPath
MatrixAnimationUsingPath
PointAnimationUsingPath
示例4:基于路径动画的演示
XMAL(该动画是在XAML中定义,使用事件触发器,窗体加载时开始动画)
<Window x:Class="WpfApplication9.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="360" Width="480">
<Window.Resources>
<!--路径资源-->
<PathGeometry x:Key="path">
<PathFigure IsClosed="True">
<ArcSegment Point="200,200" Size="30,10" SweepDirection="Clockwise"></ArcSegment>
<ArcSegment Point="300,200" Size="5,5"></ArcSegment>
</PathFigure>
</PathGeometry>
</Window.Resources>
<!---事件触发器,窗体加载时动画开始,周期6秒,无限循环-->
<Window.Triggers>
<EventTrigger RoutedEvent="Window.Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimationUsingPath Storyboard.TargetName="image" Storyboard.TargetProperty="(Canvas.Left)"
PathGeometry="{StaticResource path}" Duration="0:0:6" RepeatBehavior="Forever" Source="X"></DoubleAnimationUsingPath>
<DoubleAnimationUsingPath Storyboard.TargetName="image" Storyboard.TargetProperty="(Canvas.Top)"
PathGeometry="{StaticResource path}" Duration="0:0:6" RepeatBehavior="Forever" Source="Y"></DoubleAnimationUsingPath>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Window.Triggers>
<Canvas>
<!--显示路径-->
<Path Margin="30" Stroke="#ddd" Data="{StaticResource path}"></Path>
<!--动画元素-->
<Image Name="image" Source="me.png" Width="48" Height="48" />
</Canvas>
</Window>
我的头像将沿着曲线路径进行移动,由于RepeatBehavior属性设置为Forever,则动画将无限循环。
====================================================
WPF翻转动画
小丫头比较调皮,为了做个东东来哄一下小丫头,我想到了做一个简单的三维翻转动画。在登录QQ 2013 的时候,我看到登录窗口也有类似的动画。
在WPF中要翻转对象,估计是得用三维变换,所以我用到了AxisAngleRotation3D,让图形绕着Z轴来旋转。
先看看效果。
是的,就是这样的效果,在XAML中,由于涉及三维图形,我先做了两个用户控件,作为正面和背面,然后让它旋转。
设计完用户控件后,就在主窗口上放一个Viewport3D控件,这个是必须的,它是三维模型的容器,如果不用就不知道怎么弄出三维图形来了。具体请看下面的XAML:
- <Window x:Class="翻转.MainWindow"
- xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
- xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
- Title="MainWindow" Height="420" Width="650"
- xmlns:local="clr-namespace:翻转"
- WindowStyle="None"
- ResizeMode="NoResize"
- AllowsTransparency="True"
- Background="Transparent"
- WindowStartupLocation="CenterScreen">
- <Grid>
- <Grid.RowDefinitions>
- <RowDefinition Height="*"/>
- <RowDefinition Height="auto"/>
- </Grid.RowDefinitions>
- <Viewport3D Grid.Row="0" Margin="3">
- <Viewport3D.Camera>
- <PerspectiveCamera Position="0 0 800" LookDirection="0 0 -1" NearPlaneDistance="100"/>
- </Viewport3D.Camera>
- <Viewport3D.Children>
- <ContainerUIElement3D>
- <Viewport2DVisual3D>
- <Viewport2DVisual3D.Geometry>
- <MeshGeometry3D Positions="-200 150 0 -200 -150 0 200 -150 0 200 150 0" TriangleIndices="0 1 2 0 2 3" TextureCoordinates="0 0 0 1 1 1 1 0"/>
- </Viewport2DVisual3D.Geometry>
- <Viewport2DVisual3D.Material>
- <DiffuseMaterial Viewport2DVisual3D.IsVisualHostMaterial="True"/>
- </Viewport2DVisual3D.Material>
- <Viewport2DVisual3D.Visual>
- <local:UcSample1 Width="400" Height="300"/>
- </Viewport2DVisual3D.Visual>
- </Viewport2DVisual3D>
- <Viewport2DVisual3D>
- <Viewport2DVisual3D.Geometry>
- <MeshGeometry3D Positions="200 150 0 200 -150 0 -200 -150 0 -200 150 0" TriangleIndices="0 1 2 0 2 3" TextureCoordinates="0 0 0 1 1 1 1 0"/>
- </Viewport2DVisual3D.Geometry>
- <Viewport2DVisual3D.Material>
- <DiffuseMaterial Viewport2DVisual3D.IsVisualHostMaterial="True"/>
- </Viewport2DVisual3D.Material>
- <Viewport2DVisual3D.Visual>
- <local:UcSample2 Width="400" Height="300"/>
- </Viewport2DVisual3D.Visual>
- </Viewport2DVisual3D>
- <!-- 三维变换 -->
- <ContainerUIElement3D.Transform>
- <RotateTransform3D CenterX="0.5" CenterY="0.5" CenterZ="0.5">
- <RotateTransform3D.Rotation>
- <AxisAngleRotation3D x:Name="axr" Angle="0" Axis="0 1 0"/>
- </RotateTransform3D.Rotation>
- </RotateTransform3D>
- </ContainerUIElement3D.Transform>
- </ContainerUIElement3D>
- <ModelVisual3D>
- <ModelVisual3D.Content>
- <DirectionalLight Color="Transparent"/>
- </ModelVisual3D.Content>
- </ModelVisual3D>
- </Viewport3D.Children>
- </Viewport3D>
- <StackPanel Grid.Row="1" Margin="0,5,0,6" Orientation="Horizontal" HorizontalAlignment="Center">
- <Button Padding="25,5" Content="向前" Click="OnClick"/>
- <Button Padding="25,5" Content="向后" Click="OnClick" Margin="12,0,0,0"/>
- <Button Padding="25,5" Content="关闭" Click="OnClick" Margin="12,0,0,0"/>
- </StackPanel>
- </Grid>
- </Window>
<Window x:Class="翻转.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="420" Width="650"
xmlns:local="clr-namespace:翻转"
WindowStyle="None"
ResizeMode="NoResize"
AllowsTransparency="True"
Background="Transparent"
WindowStartupLocation="CenterScreen">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
<RowDefinition Height="auto"/>
</Grid.RowDefinitions>
<Viewport3D Grid.Row="0" Margin="3">
<Viewport3D.Camera>
<PerspectiveCamera Position="0 0 800" LookDirection="0 0 -1" NearPlaneDistance="100"/>
</Viewport3D.Camera>
<Viewport3D.Children>
<ContainerUIElement3D>
<Viewport2DVisual3D>
<Viewport2DVisual3D.Geometry>
<MeshGeometry3D Positions="-200 150 0 -200 -150 0 200 -150 0 200 150 0" TriangleIndices="0 1 2 0 2 3" TextureCoordinates="0 0 0 1 1 1 1 0"/>
</Viewport2DVisual3D.Geometry>
<Viewport2DVisual3D.Material>
<DiffuseMaterial Viewport2DVisual3D.IsVisualHostMaterial="True"/>
</Viewport2DVisual3D.Material>
<Viewport2DVisual3D.Visual>
<local:UcSample1 Width="400" Height="300"/>
</Viewport2DVisual3D.Visual>
</Viewport2DVisual3D>
<Viewport2DVisual3D>
<Viewport2DVisual3D.Geometry>
<MeshGeometry3D Positions="200 150 0 200 -150 0 -200 -150 0 -200 150 0" TriangleIndices="0 1 2 0 2 3" TextureCoordinates="0 0 0 1 1 1 1 0"/>
</Viewport2DVisual3D.Geometry>
<Viewport2DVisual3D.Material>
<DiffuseMaterial Viewport2DVisual3D.IsVisualHostMaterial="True"/>
</Viewport2DVisual3D.Material>
<Viewport2DVisual3D.Visual>
<local:UcSample2 Width="400" Height="300"/>
</Viewport2DVisual3D.Visual>
</Viewport2DVisual3D>
<!-- 三维变换 -->
<ContainerUIElement3D.Transform>
<RotateTransform3D CenterX="0.5" CenterY="0.5" CenterZ="0.5">
<RotateTransform3D.Rotation>
<AxisAngleRotation3D x:Name="axr" Angle="0" Axis="0 1 0"/>
</RotateTransform3D.Rotation>
</RotateTransform3D>
</ContainerUIElement3D.Transform>
</ContainerUIElement3D>
<ModelVisual3D>
<ModelVisual3D.Content>
<DirectionalLight Color="Transparent"/>
</ModelVisual3D.Content>
</ModelVisual3D>
</Viewport3D.Children>
</Viewport3D>
<StackPanel Grid.Row="1" Margin="0,5,0,6" Orientation="Horizontal" HorizontalAlignment="Center">
<Button Padding="25,5" Content="向前" Click="OnClick"/>
<Button Padding="25,5" Content="向后" Click="OnClick" Margin="12,0,0,0"/>
<Button Padding="25,5" Content="关闭" Click="OnClick" Margin="12,0,0,0"/>
</StackPanel>
</Grid>
</Window>
里面还有几个按钮,我是通过单击按钮来控制动画的,所以,后面还要写必要的处理代码,生成动画。
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using System.Windows;
- using System.Windows.Controls;
- using System.Windows.Data;
- using System.Windows.Documents;
- using System.Windows.Input;
- using System.Windows.Media;
- using System.Windows.Media.Imaging;
- using System.Windows.Navigation;
- using System.Windows.Shapes;
- using System.Windows.Media.Media3D;
- using System.Windows.Media.Animation;
- namespace 翻转
- {
- /// <summary>
- /// MainWindow.xaml 的交互逻辑
- /// </summary>
- public partial class MainWindow : Window
- {
- public MainWindow()
- {
- InitializeComponent();
- }
- private void OnClick(object sender, RoutedEventArgs e)
- {
- Button btn = e.OriginalSource as Button;
- if (btn != null)
- {
- string s = btn.Content.ToString();
- if (s == "关闭")
- {
- this.Close();
- }
- DoubleAnimation da = new DoubleAnimation();
- da.Duration = new Duration(TimeSpan.FromSeconds(1));
- if (s == "向前")
- {
- da.To = 0d;
- }
- else if (s == "向后")
- {
- da.To = 180d;
- }
- this.axr.BeginAnimation(AxisAngleRotation3D.AngleProperty, da);
- }
- }
- }
- }
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Media.Media3D;
using System.Windows.Media.Animation; namespace 翻转
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
} private void OnClick(object sender, RoutedEventArgs e)
{
Button btn = e.OriginalSource as Button;
if (btn != null)
{
string s = btn.Content.ToString();
if (s == "关闭")
{
this.Close();
}
DoubleAnimation da = new DoubleAnimation();
da.Duration = new Duration(TimeSpan.FromSeconds(1));
if (s == "向前")
{
da.To = 0d;
}
else if (s == "向后")
{
da.To = 180d;
}
this.axr.BeginAnimation(AxisAngleRotation3D.AngleProperty, da);
}
}
}
}
当图形绕Z轴转0度,就表示是正面,如果为180度,就转到反面。我们在声明Viewport2DVisual3D.Geometry的坐标模型,即三角型叠加模型,要注意点逆时针方向顺序来定义,如果弄反了,那么图形就跑到模型的背面去了。因此,正面图形和背面图形的点的方向是刚好相反的。
三维的东西不太好解释,所以我稍后把代码上传,以供参考。
下载地址:http://download.csdn.net/detail/tcjiaan/5243065
以下是用WPF实现的的一个窗口,为了使演示变得简单,我在窗口中只放了一个按钮。如下图所示:
但我们今天的主题是窗口启动时和关闭时都展示动画,如何进行动画处理,我以前写过一些WPF相关的文章。
要将窗口进行自定义,首先我们要去掉默认窗口的边框、背景色和标题栏。
这个不难,在WPF中,要把窗体彻底透明,只要做三件事即可:
(1)设置WindowStyle属性为None。
(2)AllowsTransparency属性设置为true。
(3)Background属性为Transparent。
为了使窗体易于控件,可以考虑设置ResizeMode="NoResize"。
窗口变成了透明,这使得窗口的整个区域就需要我们自己来设计了。
为了使自定义的窗口也有边框,在最外层,我们应该考虑使用Border,然后里面放一个Grid,这个Grid划分为两行,第一行作为标题栏,第二行作为窗口的客户区域。
- <Border x:Name="wb" CornerRadius="5" BorderThickness="3" BorderBrush="#FF1A55AA">
- <Border.Background>
- <LinearGradientBrush EndPoint="0.8,1" StartPoint="0.33,0">
- <GradientStop Color="#FF50B3E2" Offset="0"/>
- <GradientStop Color="#FF084168" Offset="1"/>
- </LinearGradientBrush>
- </Border.Background>
- <Grid x:Name="root" >
- <Grid.RowDefinitions>
- <RowDefinition Height="auto"/>
- <RowDefinition Height="*"/>
- </Grid.RowDefinitions>
- ……
- </Grid>
- </Border>
<Border x:Name="wb" CornerRadius="5" BorderThickness="3" BorderBrush="#FF1A55AA">
<Border.Background>
<LinearGradientBrush EndPoint="0.8,1" StartPoint="0.33,0">
<GradientStop Color="#FF50B3E2" Offset="0"/>
<GradientStop Color="#FF084168" Offset="1"/>
</LinearGradientBrush>
</Border.Background>
<Grid x:Name="root" >
<Grid.RowDefinitions>
<RowDefinition Height="auto"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
……
</Grid>
</Border>
以上是窗口的大致框架。
接下来就是对最外层的Border进行剪裁,即设置它的Clip属性。
- <Border x:Name="wb" CornerRadius="5" BorderThickness="3" BorderBrush="#FF1A55AA">
- <Border.Background>
- <LinearGradientBrush EndPoint="0.8,1" StartPoint="0.33,0">
- <GradientStop Color="#FF50B3E2" Offset="0"/>
- <GradientStop Color="#FF084168" Offset="1"/>
- </LinearGradientBrush>
- </Border.Background>
- <Border.Clip>
- <GeometryGroup FillRule="Nonzero">
- <RectangleGeometry x:Name="r1" Rect="0,50,1000,100"/>
- <RectangleGeometry x:Name="r2" Rect="0,220,1000,100"/>
- <RectangleGeometry x:Name="r3" Rect="50,0,90,1000"/>
- <RectangleGeometry x:Name="r4" Rect="360,0,160,1000"/>
- </GeometryGroup>
- </Border.Clip>
- <Grid x:Name="root" >
- <Grid.RowDefinitions>
- <RowDefinition Height="auto"/>
- <RowDefinition Height="*"/>
- </Grid.RowDefinitions>
- ……
- </Grid>
- </Border>
<Border x:Name="wb" CornerRadius="5" BorderThickness="3" BorderBrush="#FF1A55AA">
<Border.Background>
<LinearGradientBrush EndPoint="0.8,1" StartPoint="0.33,0">
<GradientStop Color="#FF50B3E2" Offset="0"/>
<GradientStop Color="#FF084168" Offset="1"/>
</LinearGradientBrush>
</Border.Background>
<Border.Clip>
<GeometryGroup FillRule="Nonzero">
<RectangleGeometry x:Name="r1" Rect="0,50,1000,100"/>
<RectangleGeometry x:Name="r2" Rect="0,220,1000,100"/>
<RectangleGeometry x:Name="r3" Rect="50,0,90,1000"/>
<RectangleGeometry x:Name="r4" Rect="360,0,160,1000"/>
</GeometryGroup>
</Border.Clip>
<Grid x:Name="root" >
<Grid.RowDefinitions>
<RowDefinition Height="auto"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
……
</Grid>
</Border>
那么,通过这四个矩形的裁剪,窗口会变成什么模样呢。看下图。
下面就是窗口的启动动画,通过对这四个矩形进行动画处理,在窗体的Loaded事件中播放动画,当动画播放完成时,再把这些Clip去掉,即设为null。
- <Window.Resources>
- <Storyboard x:Key="start">
- <RectAnimation Storyboard.TargetName="r1" Storyboard.TargetProperty="Rect"
- Duration="0:0:6" To="0,0,900,900"/>
- <RectAnimation Storyboard.TargetName="r2" Storyboard.TargetProperty="Rect"
- Duration="0:0:5" To="20,20,700,800"/>
- <RectAnimation Storyboard.TargetName="r3" Storyboard.TargetProperty="Rect"
- Duration="0:0:6" To="85,0,850,700"/>
- <RectAnimation Storyboard.TargetName="r4" Storyboard.TargetProperty="Rect"
- Duration="0:0:6" To="0,250,800,700"/>
- <DoubleAnimation Storyboard.TargetName="wb" Storyboard.TargetProperty="Opacity"
- From="0.2" To="1" Duration="0:0:6"/>
- </Storyboard>
- <Storyboard x:Key="end">
- <DoubleAnimation Storyboard.TargetName="wb" Storyboard.TargetProperty="Opacity"
- Duration="0:0:5" From="1" To="0"/>
- <DoubleAnimation Storyboard.TargetName="rt" Storyboard.TargetProperty="Angle"
- Duration="0:0:5" From="0" To="720"/>
- <DoubleAnimation Storyboard.TargetName="sct" Storyboard.TargetProperty="ScaleX"
- Duration="0:0:5" From="1" To="0.3"/>
- <DoubleAnimation Storyboard.TargetName="sct" Storyboard.TargetProperty="ScaleY"
- Duration="0:0:5" From="1" To="0.1"/>
- </Storyboard>
- </Window.Resources>
<Window.Resources>
<Storyboard x:Key="start">
<RectAnimation Storyboard.TargetName="r1" Storyboard.TargetProperty="Rect"
Duration="0:0:6" To="0,0,900,900"/>
<RectAnimation Storyboard.TargetName="r2" Storyboard.TargetProperty="Rect"
Duration="0:0:5" To="20,20,700,800"/>
<RectAnimation Storyboard.TargetName="r3" Storyboard.TargetProperty="Rect"
Duration="0:0:6" To="85,0,850,700"/>
<RectAnimation Storyboard.TargetName="r4" Storyboard.TargetProperty="Rect"
Duration="0:0:6" To="0,250,800,700"/>
<DoubleAnimation Storyboard.TargetName="wb" Storyboard.TargetProperty="Opacity"
From="0.2" To="1" Duration="0:0:6"/>
</Storyboard>
<Storyboard x:Key="end">
<DoubleAnimation Storyboard.TargetName="wb" Storyboard.TargetProperty="Opacity"
Duration="0:0:5" From="1" To="0"/>
<DoubleAnimation Storyboard.TargetName="rt" Storyboard.TargetProperty="Angle"
Duration="0:0:5" From="0" To="720"/>
<DoubleAnimation Storyboard.TargetName="sct" Storyboard.TargetProperty="ScaleX"
Duration="0:0:5" From="1" To="0.3"/>
<DoubleAnimation Storyboard.TargetName="sct" Storyboard.TargetProperty="ScaleY"
Duration="0:0:5" From="1" To="0.1"/>
</Storyboard>
</Window.Resources>
上面的资源中,包含两个动画,后面一个是窗口关闭时的动画。
另外,我们的窗口还需要两个小按钮,就是标题栏上方的“最小化”和“关闭”按钮,用Button即可,不过我们要为Button类自定义一下控件模板。
- <Application.Resources>
- <Style TargetType="{x:Type Button}" x:Key="captionButtonStyle">
- <Setter Property="Template">
- <Setter.Value>
- <ControlTemplate TargetType="{x:Type Button}">
- <Grid>
- <VisualStateManager.VisualStateGroups>
- <VisualStateGroup x:Name="CommonStates">
- <VisualState x:Name="Normal"/>
- <VisualState x:Name="MouseOver">
- <Storyboard>
- <DoubleAnimation Storyboard.TargetName="lbd"
- Storyboard.TargetProperty="Opacity"
- Duration="0:0:0.3"
- To="1"/>
- </Storyboard>
- </VisualState>
- <VisualState x:Name="Pressed">
- <Storyboard>
- <DoubleAnimation Storyboard.TargetName="lbd"
- Storyboard.TargetProperty="Opacity"
- Duration="0"
- To="1"/>
- </Storyboard>
- </VisualState>
- <VisualState x:Name="Disabled">
- <Storyboard>
- <DoubleAnimation Storyboard.TargetName="rctdisable"
- Storyboard.TargetProperty="Opacity"
- Duration="0" To="0.45"/>
- </Storyboard>
- </VisualState>
- </VisualStateGroup>
- <VisualStateGroup x:Name="FocusStates">
- <VisualState x:Name="Focused"/>
- </VisualStateGroup>
- <VisualStateGroup x:Name="ValidationStates">
- <VisualState x:Name="InvalidFocused"/>
- <VisualState x:Name="InvalidUnfocused"/>
- </VisualStateGroup>
- </VisualStateManager.VisualStateGroups>
- <Border x:Name="lbd" BorderThickness="0" Background="{TemplateBinding Background}" CornerRadius="2" Opacity="0"/>
- <ContentPresenter Content="{TemplateBinding Content}" HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" Margin="{TemplateBinding Padding}" />
- <Rectangle x:Name="rctdisable" Opacity="0" Fill="#FFF4F8F9"/>
- </Grid>
- </ControlTemplate>
- </Setter.Value>
- </Setter>
- <Setter Property="FontFamily" Value="Segoe UI Symbol"/>
- <Setter Property="FontSize" Value="14"/>
- <Setter Property="Foreground" Value="White"/>
- <Setter Property="Padding" Value="3"/>
- </Style>
- <Style x:Key="minCaptionButtonStyle" TargetType="{x:Type Button}" BasedOn="{StaticResource captionButtonStyle}">
- <Setter Property="Content" Value=""/>
- <Setter Property="Background">
- <Setter.Value>
- <LinearGradientBrush StartPoint="0.5,0" EndPoint="0.5,1">
- <GradientStop Color="#BFFFFFFF"/>
- <GradientStop Offset="1"/>
- </LinearGradientBrush>
- </Setter.Value>
- </Setter>
- </Style>
- <Style x:Key="closeCaptionButtonStyle" TargetType="{x:Type Button}" BasedOn="{StaticResource captionButtonStyle}">
- <Setter Property="Content" Value=""/>
- <Setter Property="Background">
- <Setter.Value>
- <LinearGradientBrush StartPoint="0.5,0" EndPoint="0.5,1">
- <GradientStop Color="#FFEA1E1E" Offset="0"/>
- <GradientStop Color="#CCF5544C" Offset="0.7"/>
- <GradientStop Offset="1" Color="#33F94949"/>
- </LinearGradientBrush>
- </Setter.Value>
- </Setter>
- </Style>
- </Application.Resources>
<Application.Resources>
<Style TargetType="{x:Type Button}" x:Key="captionButtonStyle">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type Button}">
<Grid>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal"/>
<VisualState x:Name="MouseOver">
<Storyboard>
<DoubleAnimation Storyboard.TargetName="lbd"
Storyboard.TargetProperty="Opacity"
Duration="0:0:0.3"
To="1"/>
</Storyboard>
</VisualState>
<VisualState x:Name="Pressed">
<Storyboard>
<DoubleAnimation Storyboard.TargetName="lbd"
Storyboard.TargetProperty="Opacity"
Duration="0"
To="1"/>
</Storyboard>
</VisualState>
<VisualState x:Name="Disabled">
<Storyboard>
<DoubleAnimation Storyboard.TargetName="rctdisable"
Storyboard.TargetProperty="Opacity"
Duration="0" To="0.45"/>
</Storyboard>
</VisualState>
</VisualStateGroup>
<VisualStateGroup x:Name="FocusStates">
<VisualState x:Name="Focused"/>
</VisualStateGroup>
<VisualStateGroup x:Name="ValidationStates">
<VisualState x:Name="InvalidFocused"/>
<VisualState x:Name="InvalidUnfocused"/>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups> <Border x:Name="lbd" BorderThickness="0" Background="{TemplateBinding Background}" CornerRadius="2" Opacity="0"/>
<ContentPresenter Content="{TemplateBinding Content}" HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" Margin="{TemplateBinding Padding}" />
<Rectangle x:Name="rctdisable" Opacity="0" Fill="#FFF4F8F9"/>
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
<Setter Property="FontFamily" Value="Segoe UI Symbol"/>
<Setter Property="FontSize" Value="14"/>
<Setter Property="Foreground" Value="White"/>
<Setter Property="Padding" Value="3"/>
</Style>
<Style x:Key="minCaptionButtonStyle" TargetType="{x:Type Button}" BasedOn="{StaticResource captionButtonStyle}">
<Setter Property="Content" Value=""/>
<Setter Property="Background">
<Setter.Value>
<LinearGradientBrush StartPoint="0.5,0" EndPoint="0.5,1">
<GradientStop Color="#BFFFFFFF"/>
<GradientStop Offset="1"/>
</LinearGradientBrush>
</Setter.Value>
</Setter>
</Style>
<Style x:Key="closeCaptionButtonStyle" TargetType="{x:Type Button}" BasedOn="{StaticResource captionButtonStyle}">
<Setter Property="Content" Value=""/>
<Setter Property="Background">
<Setter.Value>
<LinearGradientBrush StartPoint="0.5,0" EndPoint="0.5,1">
<GradientStop Color="#FFEA1E1E" Offset="0"/>
<GradientStop Color="#CCF5544C" Offset="0.7"/>
<GradientStop Offset="1" Color="#33F94949"/>
</LinearGradientBrush>
</Setter.Value>
</Setter>
</Style>
</Application.Resources>
由于这些小按钮都比较相似,因此,我们先定义一个通用的样式captionButtonStyle,而后的minCaptionButtonStyle和closeCaptionButtonStyle都是基于这个样式的。
注意按钮的字体要使用Segoe UI Symbol,这样我们可以通过编号来引用一些特殊符号,如关闭按钮上的 X 。
下面我们回到主窗体,现在我把整个代码贴出来。
- <Window x:Class="WpfApplication2.MainWindow"
- xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
- xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
- Title="主窗口" Height="400" Width="600"
- ResizeMode="NoResize" WindowStartupLocation="CenterScreen"
- WindowStyle="None" AllowsTransparency="True" Background="Transparent"
- RenderTransformOrigin="0.5,0.5">
- <Border x:Name="wb" CornerRadius="5" BorderThickness="3" BorderBrush="#FF1A55AA">
- <Border.Background>
- <LinearGradientBrush EndPoint="0.8,1" StartPoint="0.33,0">
- <GradientStop Color="#FF50B3E2" Offset="0"/>
- <GradientStop Color="#FF084168" Offset="1"/>
- </LinearGradientBrush>
- </Border.Background>
- <Border.Clip>
- <GeometryGroup FillRule="Nonzero">
- <RectangleGeometry x:Name="r1" Rect="0,50,1000,100"/>
- <RectangleGeometry x:Name="r2" Rect="0,220,1000,100"/>
- <RectangleGeometry x:Name="r3" Rect="50,0,90,1000"/>
- <RectangleGeometry x:Name="r4" Rect="360,0,160,1000"/>
- </GeometryGroup>
- </Border.Clip>
- <Grid x:Name="root" >
- <Grid.RowDefinitions>
- <RowDefinition Height="auto"/>
- <RowDefinition Height="*"/>
- </Grid.RowDefinitions>
- <Border x:Name="captiobd" Grid.Row="0" Background="#FF1A55AA" Height="32" MouseLeftButtonDown="onLDown">
- <Grid>
- <TextBlock Text="{Binding Path=Title,RelativeSource={RelativeSource Mode=FindAncestor,AncestorLevel=1,AncestorType=Window}}"
- Foreground="White" FontWeight="Bold" FontSize="18" FontFamily="宋体"
- HorizontalAlignment="Left" VerticalAlignment="Bottom" Margin="9,0,0,5"/>
- <StackPanel Orientation="Horizontal" VerticalAlignment="Bottom" HorizontalAlignment="Right"
- Margin="0,0,9,11">
- <Button Style="{DynamicResource minCaptionButtonStyle}" Click="onMin" ToolTip="最小化"/>
- <Button Margin="6,0,0,0" Style="{DynamicResource closeCaptionButtonStyle}" Click="onClick" ToolTip="关闭"/>
- </StackPanel>
- </Grid>
- </Border>
- <Button Content="关闭" Grid.Row="1" Click="onClick" HorizontalAlignment="Center" VerticalAlignment="Center" FontSize="30" Padding="15" />
- </Grid>
- </Border>
- <Window.RenderTransform>
- <TransformGroup>
- <RotateTransform x:Name="rt" Angle="0"/>
- <ScaleTransform x:Name="sct" ScaleX="1" ScaleY="1"/>
- </TransformGroup>
- </Window.RenderTransform>
- <Window.Resources>
- <Storyboard x:Key="start">
- <RectAnimation Storyboard.TargetName="r1" Storyboard.TargetProperty="Rect"
- Duration="0:0:6" To="0,0,900,900"/>
- <RectAnimation Storyboard.TargetName="r2" Storyboard.TargetProperty="Rect"
- Duration="0:0:5" To="20,20,700,800"/>
- <RectAnimation Storyboard.TargetName="r3" Storyboard.TargetProperty="Rect"
- Duration="0:0:6" To="85,0,850,700"/>
- <RectAnimation Storyboard.TargetName="r4" Storyboard.TargetProperty="Rect"
- Duration="0:0:6" To="0,250,800,700"/>
- <DoubleAnimation Storyboard.TargetName="wb" Storyboard.TargetProperty="Opacity"
- From="0.2" To="1" Duration="0:0:6"/>
- </Storyboard>
- <Storyboard x:Key="end">
- <DoubleAnimation Storyboard.TargetName="wb" Storyboard.TargetProperty="Opacity"
- Duration="0:0:5" From="1" To="0"/>
- <DoubleAnimation Storyboard.TargetName="rt" Storyboard.TargetProperty="Angle"
- Duration="0:0:5" From="0" To="720"/>
- <DoubleAnimation Storyboard.TargetName="sct" Storyboard.TargetProperty="ScaleX"
- Duration="0:0:5" From="1" To="0.3"/>
- <DoubleAnimation Storyboard.TargetName="sct" Storyboard.TargetProperty="ScaleY"
- Duration="0:0:5" From="1" To="0.1"/>
- </Storyboard>
- </Window.Resources>
- </Window>
<Window x:Class="WpfApplication2.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="主窗口" Height="400" Width="600"
ResizeMode="NoResize" WindowStartupLocation="CenterScreen"
WindowStyle="None" AllowsTransparency="True" Background="Transparent"
RenderTransformOrigin="0.5,0.5"> <Border x:Name="wb" CornerRadius="5" BorderThickness="3" BorderBrush="#FF1A55AA">
<Border.Background>
<LinearGradientBrush EndPoint="0.8,1" StartPoint="0.33,0">
<GradientStop Color="#FF50B3E2" Offset="0"/>
<GradientStop Color="#FF084168" Offset="1"/>
</LinearGradientBrush>
</Border.Background>
<Border.Clip>
<GeometryGroup FillRule="Nonzero">
<RectangleGeometry x:Name="r1" Rect="0,50,1000,100"/>
<RectangleGeometry x:Name="r2" Rect="0,220,1000,100"/>
<RectangleGeometry x:Name="r3" Rect="50,0,90,1000"/>
<RectangleGeometry x:Name="r4" Rect="360,0,160,1000"/>
</GeometryGroup>
</Border.Clip>
<Grid x:Name="root" >
<Grid.RowDefinitions>
<RowDefinition Height="auto"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<Border x:Name="captiobd" Grid.Row="0" Background="#FF1A55AA" Height="32" MouseLeftButtonDown="onLDown">
<Grid>
<TextBlock Text="{Binding Path=Title,RelativeSource={RelativeSource Mode=FindAncestor,AncestorLevel=1,AncestorType=Window}}"
Foreground="White" FontWeight="Bold" FontSize="18" FontFamily="宋体"
HorizontalAlignment="Left" VerticalAlignment="Bottom" Margin="9,0,0,5"/>
<StackPanel Orientation="Horizontal" VerticalAlignment="Bottom" HorizontalAlignment="Right"
Margin="0,0,9,11">
<Button Style="{DynamicResource minCaptionButtonStyle}" Click="onMin" ToolTip="最小化"/>
<Button Margin="6,0,0,0" Style="{DynamicResource closeCaptionButtonStyle}" Click="onClick" ToolTip="关闭"/>
</StackPanel>
</Grid>
</Border>
<Button Content="关闭" Grid.Row="1" Click="onClick" HorizontalAlignment="Center" VerticalAlignment="Center" FontSize="30" Padding="15" />
</Grid>
</Border>
<Window.RenderTransform>
<TransformGroup>
<RotateTransform x:Name="rt" Angle="0"/>
<ScaleTransform x:Name="sct" ScaleX="1" ScaleY="1"/>
</TransformGroup>
</Window.RenderTransform>
<Window.Resources>
<Storyboard x:Key="start">
<RectAnimation Storyboard.TargetName="r1" Storyboard.TargetProperty="Rect"
Duration="0:0:6" To="0,0,900,900"/>
<RectAnimation Storyboard.TargetName="r2" Storyboard.TargetProperty="Rect"
Duration="0:0:5" To="20,20,700,800"/>
<RectAnimation Storyboard.TargetName="r3" Storyboard.TargetProperty="Rect"
Duration="0:0:6" To="85,0,850,700"/>
<RectAnimation Storyboard.TargetName="r4" Storyboard.TargetProperty="Rect"
Duration="0:0:6" To="0,250,800,700"/>
<DoubleAnimation Storyboard.TargetName="wb" Storyboard.TargetProperty="Opacity"
From="0.2" To="1" Duration="0:0:6"/>
</Storyboard>
<Storyboard x:Key="end">
<DoubleAnimation Storyboard.TargetName="wb" Storyboard.TargetProperty="Opacity"
Duration="0:0:5" From="1" To="0"/>
<DoubleAnimation Storyboard.TargetName="rt" Storyboard.TargetProperty="Angle"
Duration="0:0:5" From="0" To="720"/>
<DoubleAnimation Storyboard.TargetName="sct" Storyboard.TargetProperty="ScaleX"
Duration="0:0:5" From="1" To="0.3"/>
<DoubleAnimation Storyboard.TargetName="sct" Storyboard.TargetProperty="ScaleY"
Duration="0:0:5" From="1" To="0.1"/>
</Storyboard>
</Window.Resources>
</Window>
在X按钮点击时,我们不是直接Close窗口,因为我们还要关闭动画,所以,单击X按钮时播放关闭动画,当动画结束时,才把窗口真正关掉。
- public partial class MainWindow : Window
- {
- Storyboard stdStart, stdEnd;
- public MainWindow()
- {
- InitializeComponent();
- stdStart = (Storyboard)this.Resources["start"];
- stdEnd = (Storyboard)this.Resources["end"];
- stdStart.Completed += (a, b) =>
- {
- this.root.Clip = null;
- };
- stdEnd.Completed += (c, d) =>
- {
- this.Close();
- };
- this.Loaded += MainWindow_Loaded;
- }
- void MainWindow_Loaded(object sender, RoutedEventArgs e)
- {
- stdStart.Begin();
- }
- private void onClick(object sender, RoutedEventArgs e)
- {
- stdEnd.Begin();
- }
- private void onLDown(object sender, MouseButtonEventArgs e)
- {
- this.DragMove();
- e.Handled = true;
- }
- private void onMin(object sender, RoutedEventArgs e)
- {
- this.WindowState = System.Windows.WindowState.Minimized;
- }
- }
public partial class MainWindow : Window
{
Storyboard stdStart, stdEnd;
public MainWindow()
{
InitializeComponent();
stdStart = (Storyboard)this.Resources["start"];
stdEnd = (Storyboard)this.Resources["end"];
stdStart.Completed += (a, b) =>
{
this.root.Clip = null;
};
stdEnd.Completed += (c, d) =>
{
this.Close();
};
this.Loaded += MainWindow_Loaded;
} void MainWindow_Loaded(object sender, RoutedEventArgs e)
{
stdStart.Begin();
} private void onClick(object sender, RoutedEventArgs e)
{
stdEnd.Begin();
} private void onLDown(object sender, MouseButtonEventArgs e)
{
this.DragMove();
e.Handled = true;
} private void onMin(object sender, RoutedEventArgs e)
{
this.WindowState = System.Windows.WindowState.Minimized;
}
}
好的,现在来看看这个窗口动画吧。
下图是窗口启动时的动画。
下图是窗体关闭时的动画。窗体一边旋转,一边缩小,一边淡出,直到消失。
源代码我随后上传到资源区。
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