Home Problems Status Contest    
284:28:39
307:00:00
 

A

B

C

D

E

F

G

H

I

J

K

L

M

N

O

L - A Dicey Problem

Time Limit:1000MS     Memory Limit:65536KB     64bit IO Format:%I64d & %I64u

Submit 
Status

Description

The three-by-three array in Figure 1 is a maze. A standard six-sided die is needed to traverse the maze (the layout of a standard six-sided die is shown in Figure 2). Each maze has an initial position and an initial die configuration. In Figure 1, the starting position is row 1, column 2-the "2" in the top row of the maze-and the initial die configuration has the "5" on top of the die and the "1" facing the player (assume the player is viewing the maze from the bottom edge of the figure). 

To move through the maze you must tip the die over on an edge to land on an adjacent square, effecting horizontal or vertical movement from one square to another. However, you can only move onto a square that contains the same number as the number displayed on the top of the die before the move, or onto a "wild" square which contains a star. Movement onto a wild square is always allowed regardless of the number currently displayed on the top of the die. The goal of the maze is to move the die off the starting square and to then find a way back to that same square.

For example, at the beginning of the maze there are two possible moves. Since the 5 is on top of the die, it is possible to move down one square, and since the square to the left of the starting position is wild it is also possible to move left. If the first move chosen is to move down, this brings the 6 to the top of the die and moves are now possible both to the right and down. If the first move chosen is instead to the left, this brings the 3 to the top of the die and no further moves are possible.

If we consider maze locations as ordered pairs of row and column numbers (row, column) with row indexes starting at 1 for the top row and increasing toward the bottom, and column indexes starting at 1 for the left column and increasing to the right, the solution to this simple example maze can be specified as: (1,2), (2,2), (2,3), (3,3), (3,2), (3,1), (2,1), (1,1), (1,2). A bit more challenging example maze is shown in Figure 3.

The goal of this problem is to write a program to solve dice mazes. The input file will contain several mazes for which the program should search for solutions. Each maze will have either a unique solution or no solution at all. That is, each maze in the input may or may not have a solution, but those with a solution are guaranteed to have only one unique solution. For each input maze, either a solution or a message indicating no solution is possible will be sent to the output. 

Input

The input file begins with a line containing a string of no more than 20 non-blank characters that names the first maze. The next line contains six integers delimited by single spaces. These integers are, in order, the number of rows in the maze (an integer from 1 to 10, call this value R), the number of columns in the maze (an integer from 1 to 10, call this value C), the starting row, the starting column, the number that should be on top of the die at the starting position, and finally the number that should be facing you on the die at the starting position. The next R lines contain C integers each, again delimited by single spaces. This R * C array of integers defines the maze. A value of zero indicates an empty location in the maze (such as the two empty squares in the center column of the maze in Figure 3), and a value of -1 indicates a wild square. This input sequence is repeated for each maze in the input. An input line containing only the word "END" (without the quotes) as the name of the maze marks the end of the input.

Output

The output should contain the name of each maze followed by its solution or the string "No Solution Possible" (without the quotes). All lines in the output file except for the maze names should be indented exactly two spaces. Maze names should start in the leftmost column. Solutions should be output as a comma-delimited sequence of the consecutive positions traversed in the solution, starting and ending with the same square (the starting square as specified in the input). Positions should be specified as ordered pairs enclosed in parentheses. The solution should list 9 positions per line (with the exception of the last line of the solution for which there may not be a full 9 positions to list), and no spaces should be present within or between positions.

Sample Input

DICEMAZE1
3 3 1 2 5 1
-1 2 4
5 5 6
6 -1 -1
DICEMAZE2
4 7 2 6 3 6
6 4 6 0 2 6 4
1 2 -1 5 3 6 1
5 3 4 5 6 4 2
4 1 2 0 3 -1 6
DICEMAZE3
3 3 1 1 2 4
2 2 3
4 5 6
-1 -1 -1
END

Sample Output

DICEMAZE1
(1,2),(2,2),(2,3),(3,3),(3,2),(3,1),(2,1),(1,1),(1,2)
DICEMAZE2
(2,6),(2,5),(2,4),(2,3),(2,2),(3,2),(4,2),(4,1),(3,1),
(2,1),(2,2),(2,3),(2,4),(2,5),(1,5),(1,6),(1,7),(2,7),
(3,7),(4,7),(4,6),(3,6),(2,6)
DICEMAZE3
No Solution Possible
用了个bfs就过了,水题,在最后格式输出的时候错了几次,做题的时候,不防做个小正方形,这样省去了大量的想象,速度也快的多!
#include <iostream>
#include <stdio.h>
#include<string.h>
#include<string>
#include <queue>
using namespace std;
int row,column,up,down,n,m,left,right,front,back,startx,starty;
struct mazntree{int x[7];string re;int row,colomn;};
mazntree start,p,temp;
int visit[7][7][50][50];
int map[100][100];
int dir[4][2]={{0,-1},{1,0},{0,1},{-1,0}};
int init()
{
scanf("%d%d%d%d%d%d",&n,&m,&startx,&starty,&up,&front);
if(up==1)
{
if(front==2)
{
start.x[1]=1,start.x[2]=6,start.x[3]=4,start.x[4]=3,start.x[5]=2,start.x[6]=5;
}
else if(front==3)
{
start.x[1]=1,start.x[2]=6,start.x[3]=2,start.x[4]=5,start.x[5]=3,start.x[6]=4;
}
else if(front==4)
{
start.x[1]=1,start.x[2]=6,start.x[3]=5,start.x[4]=2,start.x[5]=4,start.x[6]=3;
}
else if( front==5)
{
start.x[1]=1,start.x[2]=6,start.x[3]=3,start.x[4]=4,start.x[5]=5,start.x[6]=2;
}
}
else if(up==2)
{
if(front==1)
{
start.x[1]=2,start.x[2]=5,start.x[3]=3,start.x[4]=4,start.x[5]=1,start.x[6]=6;
}
else if(front==3)
{
start.x[1]=2,start.x[2]=5,start.x[3]=6,start.x[4]=1,start.x[5]=3,start.x[6]=4;
}
else if(front==4)
{
start.x[1]=2,start.x[2]=5,start.x[3]=1,start.x[4]=6,start.x[5]=4,start.x[6]=3;
}
else if( front==6)
{
start.x[1]=2,start.x[2]=5,start.x[3]=4,start.x[4]=3,start.x[5]=6,start.x[6]=1;
}
}
else if(up==3)
{
if(front==1)
{
start.x[1]=3,start.x[2]=4,start.x[3]=5,start.x[4]=2,start.x[5]=1,start.x[6]=6;
}
else if(front==2)
{
start.x[1]=3,start.x[2]=4,start.x[3]=1,start.x[4]=6,start.x[5]=2,start.x[6]=5;
}
else if(front==5)
{
start.x[1]=3,start.x[2]=4,start.x[3]=6,start.x[4]=1,start.x[5]=5,start.x[6]=2;
}
else if( front==6)
{
start.x[1]=3,start.x[2]=4,start.x[3]=2,start.x[4]=5,start.x[5]=6,start.x[6]=1;
}
}
else if(up==4)
{
if(front==1)
{
start.x[1]=4,start.x[2]=3,start.x[3]=2,start.x[4]=5,start.x[5]=1,start.x[6]=6;
}
else if(front==2)
{
start.x[1]=4,start.x[2]=3,start.x[3]=6,start.x[4]=1,start.x[5]=2,start.x[6]=5;
}
else if(front==5)
{
start.x[1]=4,start.x[2]=3,start.x[3]=1,start.x[4]=6,start.x[5]=5,start.x[6]=2;
}
else if( front==6)
{
start.x[1]=4,start.x[2]=3,start.x[3]=5,start.x[4]=2,start.x[5]=6,start.x[6]=1;
}
}
else if(up==5)
{
if(front==1)
{
start.x[1]=5,start.x[2]=2,start.x[3]=4,start.x[4]=3,start.x[5]=1,start.x[6]=6;
}
else if(front==3)
{
start.x[1]=5,start.x[2]=2,start.x[3]=1,start.x[4]=6,start.x[5]=3,start.x[6]=4;
}
else if(front==4)
{
start.x[1]=5,start.x[2]=2,start.x[3]=6,start.x[4]=1,start.x[5]=4,start.x[6]=3;
}
else if( front==6)
{
start.x[1]=5,start.x[2]=2,start.x[3]=3,start.x[4]=4,start.x[5]=6,start.x[6]=1;
}
}
else if(up==6)
{
if(front==2)
{
start.x[1]=6,start.x[2]=1,start.x[3]=3,start.x[4]=4,start.x[5]=2,start.x[6]=5;
}
else if(front==3)
{
start.x[1]=6,start.x[2]=1,start.x[3]=5,start.x[4]=2,start.x[5]=3,start.x[6]=4;
}
else if(front==4)
{
start.x[1]=6,start.x[2]=1,start.x[3]=2,start.x[4]=5,start.x[5]=4,start.x[6]=3;
}
else if( front==5)
{
start.x[1]=6,start.x[2]=1,start.x[3]=4,start.x[4]=3,start.x[5]=5,start.x[6]=2;
}
}
int i,j;
for(i=1;i<=n;i++)
{
for(j=1;j<=m;j++)
{
scanf("%d",&map[i][j]);
}
}
return 1;
}
bool changecan(int i)//判定能否走
{
int x[7];
for( int j=1;j<7;j++)
{
x[j]=p.x[j];
}
p.row=p.row+dir[i][0];
p.colomn=p.colomn+dir[i][1];
if((map[p.row][p.colomn]!=0)&&p.row>=1&&p.row<=n&&p.colomn>=1&&p.colomn<=m&&((p.x[1]==map[p.row][p.colomn])||(map[p.row][p.colomn]==-1)))//不越界
{ if( i==0)//左移
{
p.x[3]=x[1];
p.x[4]=x[2];
p.x[2]=x[3];
p.x[1]=x[4];
p.re=temp.re+'0';
}
else if(i==1)//下称 
{
p.x[5]=x[1];
p.x[6]=x[2];
p.x[2]=x[5];
p.x[1]=x[6];
p.re=temp.re+'1'; }
else if ( i==2)//右移
{
p.x[4]=x[1];
p.x[3]=x[2];
p.x[1]=x[3];
p.x[2]=x[4];
p.re=temp.re+'2'; }
else if (i==3)//上移
{
p.x[6]=x[1];
p.x[5]=x[2];
p.x[1]=x[5];
p.x[2]=x[6];
p.re=temp.re+'3';
}
if(visit[p.x[1]][p.x[5]][p.row][p.colomn]==0)//没有访问过-1能走,0不能走
{
visit[p.x[1]][p.x[5]][p.row][p.colomn]=1;//标记为已访问
return true;
}
else
return false;
}
else
{
return false;
}
return false;
}
int bfs()
{
queue<mazntree> q;
int i,xx,yy;
memset(visit ,0,sizeof(visit));
while(!q.empty())//先清空
{
q.pop();
}
start.re="";
start.colomn=starty;
start.row=startx;
q.push(start); while(!q.empty())
{
temp=q.front();
q.pop();
for( i=0;i<4;i++)
{
p=temp;
if(changecan(i))
{ q.push(p);
if(visit[p.x[1]][p.x[5]][p.row][p.colomn]&&(p.row==startx)&&(p.colomn==starty))//找到
{ int count=0;
xx=startx,yy=starty;
count=1;
printf(" (%d,%d),",startx,starty); for( i=0;i<p.re.length()-1;i++,count++)
{
xx=xx+dir[p.re[i]-'0'][0];
yy=yy+dir[p.re[i]-'0'][1];
if(count==0) printf(" "); printf("(%d,%d),",xx,yy); if(count==8)
{
printf("\n");
count=-1;
}
}
xx=xx+dir[p.re[i]-'0'][0];
yy=yy+dir[p.re[i]-'0'][1];
printf("(%d,%d)\n",xx,yy); return 1;
}
}
}
}
printf(" No Solution Possible\n");
return -1;
}
int main()
{
char str[200];
while(1)
{ gets(str);
if(str[0]=='E'&&str[1]=='N'&&str[2]=='D')
break;
init();
printf("%s\n",str);
gets(str);//把最后的回车吸收
bfs();
}
return 0;
}


FAQ | About Virtual Judge |  Forum |  Discuss |  Open Source Project
All Copyright Reserved ©2010-2012 
HUST ACM/ICPC TEAM 

Anything about the OJ, please ask in the 
forum, or contact author:
Isun

Server Time: 

poj1872A Dicey Problem的更多相关文章

  1. poj 1872 A Dicey Problem WA的代码,望各位指教!!!

    A Dicey Problem Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 832   Accepted: 278 Des ...

  2. UVA 810 - A Dicey Problem(BFS)

    UVA 810 - A Dicey Problem 题目链接 题意:一个骰子,给你顶面和前面.在一个起点,每次能移动到周围4格,为-1,或顶面和该位置数字一样,那么问题来了,骰子能不能走一圈回到原地, ...

  3. UVA-810 A Dicey Problem (BFS)

    题目大意:滚骰子游戏,骰子的上面的点数跟方格中的数相同时或格子中的数是-1时能把格子滚过去,找一条从起点滚到起点的路径. 题目大意:简单BFS,状态转移时细心一些即可. 代码如下; # include ...

  4. A Dicey Problem 骰子难题(Uva 810)

    题目描述:https://uva.onlinejudge.org/external/8/810.pdf 把一个骰子放在一个M x N的地图上,让他按照规定滚动,求滚回原点的最短路径. 思路:  记忆化 ...

  5. Uva - 810 - A Dicey Problem

    根据状态进行bfs,手动打表维护骰子滚动. AC代码: #include <iostream> #include <cstdio> #include <cstdlib&g ...

  6. BFS广搜题目(转载)

    BFS广搜题目有时间一个个做下来 2009-12-29 15:09 1574人阅读 评论(1) 收藏 举报 图形graphc优化存储游戏 有时间要去做做这些题目,所以从他人空间copy过来了,谢谢那位 ...

  7. 1199 Problem B: 大小关系

    求有限集传递闭包的 Floyd Warshall 算法(矩阵实现) 其实就三重循环.zzuoj 1199 题 链接 http://acm.zzu.edu.cn:8000/problem.php?id= ...

  8. No-args constructor for class X does not exist. Register an InstanceCreator with Gson for this type to fix this problem.

    Gson解析JSON字符串时出现了下面的错误: No-args constructor for class X does not exist. Register an InstanceCreator ...

  9. C - NP-Hard Problem(二分图判定-染色法)

    C - NP-Hard Problem Crawling in process... Crawling failed Time Limit:2000MS     Memory Limit:262144 ...

随机推荐

  1. LCD开发之汉字显示

    一.LCD显示原理 利用液晶制成的显示器称为LCD,根据驱动方式可分为静态驱动.简单矩阵驱动以及主动矩阵驱动3种.当中,简单矩阵型又可再细分扭转向列型(TN)和超扭转式向列型(STN)两种,而主动矩阵 ...

  2. JavaScript时间工具类

    /** * JavaScript日期工具类 * @author ZhangLp */ /** * 获取当前月的第一天 */ function getCurrentMonthFirst(){ var d ...

  3. Visual Studio 2015环境

    Visual Studio 2015环境搭建 2014年11月13日,微软发布了Visual Studio 2015 Preview,跟随者Visual Studio 2015 而来的是,.net 开 ...

  4. SQL点滴30—SQL中常用的函数

    原文:SQL点滴30-SQL中常用的函数 该文章转载自http://www.cnblogs.com/jiajiayuan/archive/2011/06/16/2082488.html 别人的总结,很 ...

  5. Linux下查看使用频率最高的十个命令

    这个shell是在linux吧一个小伙伴发的,链接已找不到,挺有意思的,隔段时间运行一次,可以看看自己最近都干了什么. [shell] history | awk '{CMD[$2]++;count+ ...

  6. Smarty include

    注:由于水平有限,欢迎指正.转载请务必注明出处. 1     include Attribute Name Type Required Default 描述 file string Yes n/a T ...

  7. Android最新支持包Design简介

    Android 5.0 Lollipop是曾经最著名的Android发布之一,这样说很大一部分原因是材料设计的引入,而材料设计则是一种刷新了整个Android体验的设计语言.这个详细说明是开始适应材料 ...

  8. WebService和AngularJS实现模糊过滤查询

    WebService和AngularJS实现模糊过滤查询   [概要] 网上看到一个不错的帖子,用WebService获取json,然后在前端使用AngularJs进行过滤搜索,看完文章后,按自己的想 ...

  9. C++ builder 中AnsiString的字符串转换方法大全

    C++ builder 中AnsiString的字符串转换方法大全 //Ansistring 转 charvoid __fastcall TForm1::Button1Click(TObject *S ...

  10. Effective C++(16) 成对使用new和delete时要采取相同的形式

      问题聚焦:     我们都知道,new和delete要成对使用,但是有时候,事情往往不是按我们预期的那样发展.     对于单一对象和对象数组,我们要分开考虑     遇到typedef时,也需要 ...