URAL 1963 Kite 计算几何
Kite
题目连接:
http://acm.hust.edu.cn/vjudge/contest/123332#problem/C
Description
Vova bought a kite construction kit in a market in Guangzhou. The next day the weather was good and he decided to make the kite and fly it. Manufacturing instructions, of course, were only in Chinese, so Vova decided that he can do without it. After a little tinkering, he constructed a kite in the form of a flat quadrangle and only needed to stick a tail to it.
And then Vova had to think about that: to what point of the quadrangle's border should he stick the kite tail? Intuition told him that in order to make the kite fly steadily, its tail should lie on some axis of symmetry of the quadrangle. On the left you can see two figures of stable kites, and on the right you can see two figures of unstable kites.
Problem illustration
How many points on the quadrangle border are there such that if we stick a tail to them, we get a stable kite?
Input
The four lines contain the coordinates of the quadrangle's vertices in a circular order. All coordinates are integers, their absolute values don't exceed 1 000. No three consecutive quadrangle vertices lie on the same line. The opposite sides of the quadrangle do not intersect.
Output
Print the number of points on the quadrangle border where you can attach the kite.
Sample Input
0 0
1 2
2 2
2 1
Sample Output
2
Hint
题意
给你个四边形,问你有多少个点在这个四边形的对称轴上
题解:
在对称轴上的点只有四边形的端点,以及端点之间的中点。
把这些点压进去,然后暴力去判断就好了。
代码
#include<bits/stdc++.h>
using namespace std;
const double INF = 1E200;
const double EP = 1E-6 ;
const int MAXV = 300 ;
const double PI = 3.14159265;
int vis[100];
/* 基本几何结构 */
struct POINT
{
double x;
double y;
POINT(double a=0, double b=0) { x=a; y=b;} //constructor
};
struct LINESEG
{
POINT s;
POINT e;
LINESEG(POINT a, POINT b) { s=a; e=b;}
LINESEG() { }
};
struct LINE // 直线的解析方程 a*x+b*y+c=0 为统一表示,约定 a >= 0
{
double a;
double b;
double c;
LINE(double d1=1, double d2=-1, double d3=0) {a=d1; b=d2; c=d3;}
};
double dist(POINT p1,POINT p2) // 返回两点之间欧氏距离
{
return( sqrt( (p1.x-p2.x)*(p1.x-p2.x)+(p1.y-p2.y)*(p1.y-p2.y) ) );
}
double multiply(POINT sp,POINT ep,POINT op)
{
return((sp.x-op.x)*(ep.y-op.y)-(ep.x-op.x)*(sp.y-op.y));
}
double ptoldist(POINT p,LINESEG l)
{
return abs(multiply(p,l.e,l.s))/dist(l.s,l.e);
}
POINT p[100];
POINT tmp[10];
int main(){
for(int i=0;i<4;i++){
scanf("%lf%lf",&tmp[i].x,&tmp[i].y);
}
tmp[4]=tmp[0];
int cnt = 0;
for(int i=1;i<=4;i++){
p[cnt++]=tmp[i-1];
p[cnt].x=(tmp[i-1].x+tmp[i].x)/2.0;
p[cnt++].y=(tmp[i-1].y+tmp[i].y)/2.0;
}
int ans = 0;
int n = cnt;
int k = n/2;
for(int i=0;i+k<n;i++){
int flag = 0;
for(int j=0;j<=n;j++){
int a1 = (i+j+n)%n;
int a2 = (i-j+n)%n;
if(fabs(ptoldist(p[a1],LINESEG(p[i],p[i+k]))-ptoldist(p[a2],LINESEG(p[i],p[i+k])))>EP)
{
flag = 1;
break;
}
POINT c = POINT((p[a1].x+p[a2].x)/2.0,(p[a1].y+p[a2].y)/2.0);
if(ptoldist(c,LINESEG(p[i],p[i+k]))>EP){
flag = 1;
break;
}
double x1 = p[i].x - p[i+k].x;
double y1 = p[i].y - p[i+k].y;
double x2 = p[a1].x - p[a2].x;
double y2 = p[a1].y - p[a2].y;
if(fabs(x1*x2+y1*y2)>EP){
flag = 1;
break;
}
}
if(flag==0)ans+=2;
}
cout<<ans<<endl;
}
URAL 1963 Kite 计算几何的更多相关文章
- URAL 1963 Kite 四边形求对称轴数
题目链接: http://acm.timus.ru/problem.aspx?space=1&num=1963 题意,顺时针或逆时针给定4个坐标,问对称轴有几条,输出(对称轴数*2) 对于一条 ...
- C - Kite URAL - 1963 (几何+四边形判断对称轴)
题目链接:https://cn.vjudge.net/problem/URAL-1963 题目大意:给你一个四边形的n个点,让你判断对称点的个数(对称轴的个数*2). 具体思路:感谢qyn的讲解,具体 ...
- Ural 2036. Intersect Until You're Sick of It 计算几何
2036. Intersect Until You're Sick of It 题目连接: http://acm.timus.ru/problem.aspx?space=1&num=2036 ...
- URAL 1775 B - Space Bowling 计算几何
B - Space BowlingTime Limit: 20 Sec Memory Limit: 256 MB 题目连接 http://acm.hust.edu.cn/vjudge/contest/ ...
- Ural 1046 Geometrical Dreams(解方程+计算几何)
题目链接:http://acm.timus.ru/problem.aspx?space=1&num=1046 参考博客:http://hi.baidu.com/cloudygoose/item ...
- URAL 2099 Space Invader题解 (计算几何)
啥也不说了,直接看图吧…… 代码如下: #include<stdio.h> #include<iostream> #include<math.h> using na ...
- URAL 1966 Cycling Roads 计算几何
Cycling Roads 题目连接: http://acm.hust.edu.cn/vjudge/contest/123332#problem/F Description When Vova was ...
- 【计算几何】URAL - 2101 - Knight's Shield
Little Peter Ivanov likes to play knights. Or musketeers. Or samurai. It depends on his mood. For pa ...
- URAL 1750 Pakhom and the Gully 计算几何+floyd
题目链接:点击打开链接 gg.. . #pragma comment(linker, "/STACK:1024000000,1024000000") #include <cs ...
随机推荐
- Codeforces Round #481 (Div. 3) G. Petya's Exams
http://codeforces.com/contest/978/problem/G 感冒是真的受不了...敲代码都没力气... 题目大意: 期末复习周,一共持续n天,有m场考试 每场考试有如下信息 ...
- HDU 3537 基础翻硬币模型 Mock Turtles 向NIM转化
翻硬币游戏,任意选3个,最右边的一个必须是正面.不能操作者败. 基本模型..不太可能自己推 还是老实记下来吧..对于单个硬币的SG值为2x或2x+1,当该硬币的位置x,其二进制1的个数为偶数时,sg= ...
- Python 算法实现
# [程序1] # 题目:有1.2.3.4个数字,能组成多少个互不相同且无重复数字的三位数?都是多少? l=[1,2,3,4] count = 0 for i in range(len(l)): fo ...
- sh脚本学习之:变量
变量的创建 环境配置 /etc/profile =>~/.bash_profile(~/.bash_login,~/.profile) => ~/.bashrc sh声明 name=&qu ...
- [整理]ASP.NET 中异常处理
[整理]ASP.NET 中异常处理 1.直接通过重写Controller的OnException来处理异常 public class HomeController : Controller { pub ...
- jQuery中Animate进阶用法(二)
Step Type: Function( Number now, Tween tween )每个动画元素的每个动画属性将调用的函数.这个函数为修改Tween 对象提供了一个机会来改变设置中得属性值. ...
- javascript使用事件委托
事件委托是javascript中一个很重要的概念,其基本思路就是利用了事件冒泡的机制,给上级(父级)元素触发事件的dom对象上绑定一个处理函数.在当有需要很多dom对象要绑定事件的情况下,可以使用事件 ...
- CUDA性能优化----warp深度解析
本文转自:http://blog.163.com/wujiaxing009@126/blog/static/71988399201701224540201/ 1.引言 CUDA性能优化----sp, ...
- git学习——Git 基础要点【转】
转自:http://blog.csdn.net/zeroboundary/article/details/10549555 简单地说,Git 究竟是怎样的一个系统呢?请注意,接下来的内容非常重要,若是 ...
- Vue中发送ajax请求——axios使用详解
axios 基于 Promise 的 HTTP 请求客户端,可同时在浏览器和 node.js 中使用 功能特性 在浏览器中发送 XMLHttpRequests 请求 在 node.js 中发送 htt ...