POJ 3845 Fractal(计算几何の旋转缩放)
Description
1. fine structure at arbitrarily small scales;
2. self-similarity, i.e., magnified it looks like a copy of itself;
3. a simple, recursive definition.
Approximate fractals are found a lot in nature, for example, in structures such as clouds, snow flakes, mountain ranges, and river networks.

In this problem, we consider fractals generated by the following algorithm: we start with a polyline, i.e., a set of connected line segments. This is what we call a fractal of depth one (see leftmost picture). To obtain a fractal of depth two, we replace each line segment with a scaled and rotated version of the original polyline (see middle picture). By repetitively replacing the line segments with the polyline, we obtain fractals of arbitrary depth and very fine structures arise. The rightmost picture shows a fractal of depth three.
The complexity of an approximate fractal increases quickly as its depth increases. We want to know where we end up after traversing a certain fraction of its length.
Input
The length of each line segment of the polyline is smaller than the distance between the first point (x1, y1) and the last point (xn, yn) of the polyline. The length of the complete polyline is smaller than twice this distance.
Output
#include <cstdio>
#include <cstring>
#include <iostream>
#include <algorithm>
#include <cmath>
using namespace std; const int MAXN = ;
const double EPS = 1e-;
const double PI = acos(-1.0);//3.14159265358979323846
const double INF = ; inline int sgn(double x) {
return (x > EPS) - (x < -EPS);
} struct Point {
double x, y, ag;
Point() {}
Point(double x, double y): x(x), y(y) {}
void read() {
scanf("%lf%lf", &x, &y);
}
bool operator == (const Point &rhs) const {
return sgn(x - rhs.x) == && sgn(y - rhs.y) == ;
}
bool operator < (const Point &rhs) const {
if(y != rhs.y) return y < rhs.y;
return x < rhs.x;
}
Point operator + (const Point &rhs) const {
return Point(x + rhs.x, y + rhs.y);
}
Point operator - (const Point &rhs) const {
return Point(x - rhs.x, y - rhs.y);
}
Point operator * (const double &b) const {
return Point(x * b, y * b);
}
Point operator / (const double &b) const {
return Point(x / b, y / b);
}
double length() {
return sqrt(x * x + y * y);
}
Point unit() {
return *this / length();
}
void print() {
printf("%.10f %.10f\n", x, y);
}
};
typedef Point Vector; double dist(const Point &a, const Point &b) {
return (a - b).length();
} double cross(const Point &a, const Point &b) {
return a.x * b.y - a.y * b.x;
}
//ret >= 0 means turn left
double cross(const Point &sp, const Point &ed, const Point &op) {
return sgn(cross(sp - op, ed - op));
} double area(const Point& a, const Point &b, const Point &c) {
return fabs(cross(a - c, b - c)) / ;
}
//counter-clockwise
Point rotate(const Point &p, double angle, const Point &o = Point(, )) {
Point t = p - o;
double x = t.x * cos(angle) - t.y * sin(angle);
double y = t.y * cos(angle) + t.x * sin(angle);
return Point(x, y) + o;
} struct Seg {
Point st, ed;
double ag;
Seg() {}
Seg(Point st, Point ed): st(st), ed(ed) {}
void read() {
st.read(); ed.read();
}
void makeAg() {
ag = atan2(ed.y - st.y, ed.x - st.x);
}
};
typedef Seg Line; //ax + by + c > 0
Line buildLine(double a, double b, double c) {
if(sgn(a) == && sgn(b) == ) return Line(Point(sgn(c) > ? - : , INF), Point(, INF));
if(sgn(a) == ) return Line(Point(sgn(b), -c/b), Point(, -c/b));
if(sgn(b) == ) return Line(Point(-c/a, ), Point(-c/a, sgn(a)));
if(b < ) return Line(Point(, -c/b), Point(, -(a + c) / b));
else return Line(Point(, -(a + c) / b), Point(, -c/b));
} void moveRight(Line &v, double r) {
double dx = v.ed.x - v.st.x, dy = v.ed.y - v.st.y;
dx = dx / dist(v.st, v.ed) * r;
dy = dy / dist(v.st, v.ed) * r;
v.st.x += dy; v.ed.x += dy;
v.st.y -= dx; v.ed.y -= dx;
} bool isOnSeg(const Seg &s, const Point &p) {
return (p == s.st || p == s.ed) ||
(((p.x - s.st.x) * (p.x - s.ed.x) < ||
(p.y - s.st.y) * (p.y - s.ed.y) < ) &&
sgn(cross(s.ed, p, s.st) == ));
} bool isIntersected(const Point &s1, const Point &e1, const Point &s2, const Point &e2) {
return (max(s1.x, e1.x) >= min(s2.x, e2.x)) &&
(max(s2.x, e2.x) >= min(s1.x, e1.x)) &&
(max(s1.y, e1.y) >= min(s2.y, e2.y)) &&
(max(s2.y, e2.y) >= min(s1.y, e1.y)) &&
(cross(s2, e1, s1) * cross(e1, e2, s1) >= ) &&
(cross(s1, e2, s2) * cross(e2, e1, s2) >= );
} bool isIntersected(const Seg &a, const Seg &b) {
return isIntersected(a.st, a.ed, b.st, b.ed);
} bool isParallel(const Seg &a, const Seg &b) {
return sgn(cross(a.ed - a.st, b.ed - b.st)) == ;
} //return Ax + By + C =0 's A, B, C
void Coefficient(const Line &L, double &A, double &B, double &C) {
A = L.ed.y - L.st.y;
B = L.st.x - L.ed.x;
C = L.ed.x * L.st.y - L.st.x * L.ed.y;
}
//point of intersection
Point operator * (const Line &a, const Line &b) {
double A1, B1, C1;
double A2, B2, C2;
Coefficient(a, A1, B1, C1);
Coefficient(b, A2, B2, C2);
Point I;
I.x = - (B2 * C1 - B1 * C2) / (A1 * B2 - A2 * B1);
I.y = (A2 * C1 - A1 * C2) / (A1 * B2 - A2 * B1);
return I;
} bool isEqual(const Line &a, const Line &b) {
double A1, B1, C1;
double A2, B2, C2;
Coefficient(a, A1, B1, C1);
Coefficient(b, A2, B2, C2);
return sgn(A1 * B2 - A2 * B1) == && sgn(A1 * C2 - A2 * C1) == && sgn(B1 * C2 - B2 * C1) == ;
} struct Poly {
int n;
Point p[MAXN];//p[n] = p[0]
void init(Point *pp, int nn) {
n = nn;
for(int i = ; i < n; ++i) p[i] = pp[i];
p[n] = p[];
}
double area() {
if(n < ) return ;
double s = p[].y * (p[n - ].x - p[].x);
for(int i = ; i < n; ++i)
s += p[i].y * (p[i - ].x - p[i + ].x);
return s / ;
}
}; void Graham_scan(Point *p, int n, int *stk, int &top) {//stk[0] = stk[top]
sort(p, p + n);
top = ;
stk[] = ; stk[] = ;
for(int i = ; i < n; ++i) {
while(top && cross(p[i], p[stk[top]], p[stk[top - ]]) >= ) --top;
stk[++top] = i;
}
int len = top;
stk[++top] = n - ;
for(int i = n - ; i >= ; --i) {
while(top != len && cross(p[i], p[stk[top]], p[stk[top - ]]) >= ) --top;
stk[++top] = i;
}
}
//use for half_planes_cross
bool cmpAg(const Line &a, const Line &b) {
if(sgn(a.ag - b.ag) == )
return sgn(cross(b.ed, a.st, b.st)) < ;
return a.ag < b.ag;
}
//clockwise, plane is on the right
bool half_planes_cross(Line *v, int vn, Poly &res, Line *deq) {
int i, n;
sort(v, v + vn, cmpAg);
for(i = n = ; i < vn; ++i) {
if(sgn(v[i].ag - v[i-].ag) == ) continue;
v[n++] = v[i];
}
int head = , tail = ;
deq[] = v[], deq[] = v[];
for(i = ; i < n; ++i) {
if(isParallel(deq[tail - ], deq[tail]) || isParallel(deq[head], deq[head + ]))
return false;
while(head < tail && sgn(cross(v[i].ed, deq[tail - ] * deq[tail], v[i].st)) > )
--tail;
while(head < tail && sgn(cross(v[i].ed, deq[head] * deq[head + ], v[i].st)) > )
++head;
deq[++tail] = v[i];
}
while(head < tail && sgn(cross(deq[head].ed, deq[tail - ] * deq[tail], deq[head].st)) > )
--tail;
while(head < tail && sgn(cross(deq[tail].ed, deq[head] * deq[head + ], deq[tail].st)) > )
++head;
if(tail <= head + ) return false;
res.n = ;
for(i = head; i < tail; ++i)
res.p[res.n++] = deq[i] * deq[i + ];
res.p[res.n++] = deq[head] * deq[tail];
res.n = unique(res.p, res.p + res.n) - res.p;
res.p[res.n] = res.p[];
return true;
} /*******************************************************************************************/ Point p[MAXN], ans;
double f[], sum[MAXN];
double len, sqrt2 = sqrt();
int c, n, d; void dfs(const Point &a, const Point &b, double len, int dep) {
if(dep == ) {
ans = (b - a) * len / dist(a, b) + a;
} else {
for(int i = ; i < n; ++i) {
if(sgn(sum[i] * dist(a, b) / dist(p[], p[n - ]) * f[dep] - len) < ) continue;
double angle1 = atan2(p[n - ].y - p[].y, p[n - ].x - p[].x);
double angle2 = atan2(b.y - a.y, b.x - a.x);
Point o = rotate(p[i - ], angle2 - angle1, p[]);
o = (o - p[]) * dist(a, b) / dist(p[], p[n - ]) + a;
Point t = rotate(p[i], angle2 - angle1, p[]);
t = (t - p[]) * dist(a, b) / dist(p[], p[n - ]) + a;
dfs(o, t, len - sum[i - ] * f[dep] * dist(a, b) / dist(p[], p[n - ]), dep - );
return ;
}
}
} void solve() {
sum[] = ;
for(int i = ; i < n; ++i) sum[i] = sum[i - ] + dist(p[i - ], p[i]);
f[] = ;
double tmp = sum[n - ] / dist(p[], p[n - ]);
for(int i = ; i <= d; ++i) f[i] = f[i - ] * tmp;
dfs(p[], p[n - ], len * sum[n - ] * f[d], d);
} int main() {
scanf("%d", &c);
while(c--) {
scanf("%d", &n);
for(int i = ; i < n; ++i) p[i].read();
scanf("%d%lf", &d, &len);
solve();
printf("(%.10f,%.10f)\n", ans.x, ans.y);
}
}
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