hdu 3685 10 杭州 现场 F - Rotational Painting 重心 计算几何 难度:1
Time Limit:1000MS Memory Limit:32768KB 64bit IO Format:%I64d & %I64u
System Crawler (2014-11-09)
Description
You are a fan of Josh and you bought this glass at the astronomical sum of money. Since the glass is thick enough to put erectly on the table, you want to know in total how many ways you can put it so that you can enjoy as many as possible different paintings hiding on the glass. We assume that material of the glass is uniformly distributed. If you can put it erectly and stably in any ways on the table, you can enjoy it.
More specifically, if the polygonal glass is like the polygon in Figure 1, you have just two ways to put it on the table, since all the other ways are not stable. However, the glass like the polygon in Figure 2 has three ways to be appreciated. 
Pay attention to the cases in Figure 3. We consider that those glasses are not stable. 
Input
For each test case, the first line is an integer n representing the number of lines of the polygon. (3<=n<=50000). Then n lines follow. The ith line contains two real number x i and y i representing a point of the polygon. (x i, y i) to (x i+1, y i+1) represents a edge of the polygon (1<=i<n), and (x n,y n) to (x 1, y 1) also represents a edge of the polygon. The input data insures that the polygon is not self-crossed.
Output
Sample Input
4
0 0
100 0
99 1
1 1
6
0 0
0 10
1 10
1 1
10 1
10 0
Sample Output
3
Hint
The sample test cases can be demonstrated by Figure 1 and Figure 2 in Description part.
思路:划分三角形求个重心,再把原来的多边形求个凸包拓展为凸多边形,对此时凸包每边做重心垂线,若垂足落在边内不包括中点就能以这条边稳定
#include <iostream>
#include <cmath>
#include <iomanip>
#include <cstdio>
#include <cstdlib>
#include <vector>
#include <algorithm> using namespace std; const int maxn=60100;
const double eps=1e-10; double add(double a,double b)
{
if(abs(a+b)<eps*(abs(a)+abs(b))) return 0;
return a+b;
} struct point
{
double x,y;
point () {}
point(double x,double y) : x(x),y(y){
}
point operator + (point p){
return point(add(x,p.x),add(y,p.y));
}
point operator - (point p){
return point(add(x,-p.x),add(y,-p.y));
}
point operator * (double d){
return point(x*d,y*d);
}
double dot(point p){
return add(x*p.x,y*p.y);
}
double det(point p){
return add(x*p.y,-y*p.x);
} } pi[maxn];
int nn; bool on_seg(point p1,point p2,point q)
{
return (p1-q).det(p2-q)==0&&(p1-q).dot(p2-q)<=0;
}
point intersection(point p1,point p2,point q1,point q2)
{
return p1+(p2-p1)*((q2-q1).det(q1-p1)/(q2-q1).det(p2-p1));
}
bool cmp_x(const point& p,const point& q)
{
if(p.x!=q.x) return p.x<q.x;
return p.y<q.y;
} vector<point> convex_hull(point * ps,int n)
{
sort(ps,ps+n,cmp_x);
int k=0; //凸包的顶点数
vector<point> qs(n*2);
for(int i=0;i<n;i++){
while(k>1&&(qs[k-1]-qs[k-2]).det(ps[i]-qs[k-1])<=0) k--;
qs[k++]=ps[i];
}
for(int i=n-2,t=k;i>=0;i--){
while(k>t&&(qs[k-1]-qs[k-2]).det(ps[i]-qs[k-1])<=0) k--;
qs[k++]=ps[i];
}
qs.resize(k-1);
return qs;
} point gravity(point *p,int n)
{
double area=0;
point center;
center.x=0;
center.y=0; for(int i=0;i<n-1;i++){
area+=(p[i].x*p[i+1].y-p[i+1].x*p[i].y)/2;
center.x+=(p[i].x*p[i+1].y-p[i+1].x*p[i].y)*(p[i].x+p[i+1].x);
center.y+=(p[i].x*p[i+1].y-p[i+1].x*p[i].y)*(p[i].y+p[i+1].y);
} area+=(p[n-1].x*p[0].y-p[0].x*p[n-1].y)/2;
center.x+=(p[n-1].x*p[0].y-p[0].x*p[n-1].y)*(p[n-1].x+p[0].x);
center.y+=(p[n-1].x*p[0].y-p[0].x*p[n-1].y)*(p[n-1].y+p[0].y); center.x/=6*area;
center.y/=6*area; return center;
}
bool judge(point cen,point ind1,point ind2){//判断是否落在底边内
point v=ind1-ind2;
point w;w.x=v.y;w.y=-v.x;
point u=ind2-cen;
double t=w.det(u)/v.det(w);
// printf("%.8f\n",t);
if(t<1&&t>0)return true;
return false;
}
void solve()
{
vector<point> pp;
point cen;
cen=gravity(pi,nn);
pp=convex_hull(pi,nn);
int ans=0;
for(int i=0;i<pp.size();i++){
if(judge(cen,pp[i],pp[(i+1)%pp.size()])){
ans++;
}
}
printf("%d\n",ans);
return ;
} int main()
{
int T;
scanf("%d",&T);
while(T--){
scanf("%d",&nn);
for(int i=0;i<nn;i++) scanf("%lf%lf",&pi[i].x,&pi[i].y);
solve();
}
}
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