《LYFvs2013转vs2010》
《LYFvs2013转vs2010》
1.修改解决方案文件(**.sln)
将-------------------------------------------------------------
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
改为--------------------->>------------------------------------
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
2.修改工程文件(**.csproj)
ctrl+f 查找以下标签两次,并删除或注释,如果没有此标签,则不管
<PlatformToolset>v100</PlatformToolset>
3.修改配置文件(**.config)
将------------------------------------------------------------------------
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
改为---------------------------->>---------------------------------------
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0" />
</startup>
4.完成
***理解****************************************************************************************************************
看看2013的解决方案的文件:
Microsoft Visual Studio Solution File, Format Version 12.00 //格式版本
# Visual Studio 2013 //vs版本
VisualStudioVersion = 12.0.21005.1
MinimumVisualStudioVersion = 10.0.40219.1 //最低vs版本
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "lyfMusicPlay", "lyfMusicPlay\lyfMusicPlay.csproj", "{53C2FFBD-5D7C-475F-AE12-2477C359E2C3}"
EndProject
Global //全局
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{53C2FFBD-5D7C-475F-AE12-2477C359E2C3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{53C2FFBD-5D7C-475F-AE12-2477C359E2C3}.Debug|Any CPU.Build.0 = Debug|Any CPU
{53C2FFBD-5D7C-475F-AE12-2477C359E2C3}.Release|Any CPU.ActiveCfg = Release|Any CPU
{53C2FFBD-5D7C-475F-AE12-2477C359E2C3}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal //结束全局
2010的解决方案的文件----------------------------------------------------------------------------------
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WindowsFormsApplication1", "WindowsFormsApplication1\WindowsFormsApplication1.csproj", "{1765E0E8-D447-4C60-A7CD-05EECC79062F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x86 = Debug|x86
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{1765E0E8-D447-4C60-A7CD-05EECC79062F}.Debug|x86.ActiveCfg = Debug|x86
{1765E0E8-D447-4C60-A7CD-05EECC79062F}.Debug|x86.Build.0 = Debug|x86
{1765E0E8-D447-4C60-A7CD-05EECC79062F}.Release|x86.ActiveCfg = Release|x86
{1765E0E8-D447-4C60-A7CD-05EECC79062F}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
=======================================================================================================================
2013的工程文件:
<?xml version="1.0" encoding="utf-8"?>
<!--工程 工具版本="12.0" -->
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup> <!--属性值组 -->
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{53C2FFBD-5D7C-475F-AE12-2477C359E2C3}</ProjectGuid> <!--工程ID -->
<OutputType>WinExe</OutputType> <!--输出类型:生成的是EXE窗体-->
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>lyfMusicPlay</RootNamespace> <!-- 根空间名称 -->
<AssemblyName>lyfMusicPlay</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion> <!-- 目标框架版本 -->
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="IrisSkin, Version=2006.3.22.45, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>bin\Debug\IrisSkin.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data.Linq" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="LYFfrm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="LYFfrm.Designer.cs">
<DependentUpon>LYFfrm.cs</DependentUpon>
</Compile>
<Compile Include="LYFSongDB.designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>LYFSongDB.dbml</DependentUpon>
</Compile>
<Compile Include="MusicDBModel.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Song.cs" />
<EmbeddedResource Include="LYFfrm.resx">
<DependentUpon>LYFfrm.cs</DependentUpon>
</EmbeddedResource>
<None Include="bin\Debug\lyfEXE\LYFScanbin\Debug\LYFScan.exe.config" />
<None Include="bin\Debug\lyfEXE\LYFScanbin\Debug\LYFScan.vshost.exe.config" />
<None Include="bin\Debug\lyfEXE\LYFScanbin\Debug\LYFScan.vshost.exe.manifest" />
<None Include="LYFSongDB.dbml.layout">
<DependentUpon>LYFSongDB.dbml</DependentUpon>
</None>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<None Include="bin\Debug\lyfEXE\肥皂泡泡.scr" />
<None Include="bin\Debug\LYFimages\player_skin.bmp" />
<None Include="bin\Debug\LyfMusic\易欣 - 一天爱一点.LRC" />
<None Include="bin\Debug\LyfMusic\昨日重现-Yes.lrc" />
<None Include="LYFSongDB.dbml">
<Generator>MSLinqToSQLGenerator</Generator>
<LastGenOutput>LYFSongDB.designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</None>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<COMReference Include="AxWMPLib">
<Guid>{6BF52A50-394A-11D3-B153-00C04F79FAA6}</Guid>
<VersionMajor>1</VersionMajor>
<VersionMinor>0</VersionMinor>
<Lcid>0</Lcid>
<WrapperTool>aximp</WrapperTool>
<Isolated>False</Isolated>
</COMReference>
<COMReference Include="WMPLib">
<Guid>{6BF52A50-394A-11D3-B153-00C04F79FAA6}</Guid>
<VersionMajor>1</VersionMajor>
<VersionMinor>0</VersionMinor>
<Lcid>0</Lcid>
<WrapperTool>tlbimp</WrapperTool>
<Isolated>False</Isolated>
<EmbedInteropTypes>True</EmbedInteropTypes>
</COMReference>
</ItemGroup>
<ItemGroup>
<None Include="bin\Debug\LYFimages\hot-playlist_add.bmp" />
</ItemGroup>
<ItemGroup>
<None Include="bin\Debug\LYFimages\hot-playlist_model.bmp" />
</ItemGroup>
<ItemGroup>
<None Include="bin\Debug\LYFimages\hot-playlist_del.bmp" />
</ItemGroup>
<ItemGroup>
<None Include="bin\Debug\LYFimages\hot-playlist_sort.bmp" />
</ItemGroup>
<ItemGroup>
<None Include="bin\Debug\LYFimages\未命名2.jpg" />
</ItemGroup>
<ItemGroup>
<Content Include="bin\Debug\ico\aac.ico" />
<Content Include="bin\Debug\ico\lyf.ico" />
<Content Include="bin\Debug\ico\lyf1.ico" />
<Content Include="bin\Debug\ico\lyf3.ico" />
<None Include="bin\Debug\ico\ThumbnailToolbar.bmp" />
<None Include="bin\Debug\LYFimages\playlist_center.bmp" />
<Content Include="bin\Debug\lyfEXE\LYFScanbin\Debug\lyf3.ico" />
<Content Include="bin\Debug\lyfEXE\LYFScanbin\Debug\LYFScan.exe" />
<Content Include="bin\Debug\lyfEXE\LYFScanbin\Debug\LYFScan.pdb" />
<Content Include="bin\Debug\lyfEXE\LYFScanbin\Debug\LYFScan.vshost.exe" />
<Content Include="bin\Debug\LyfMusic\易欣 - 一天爱一点.mp3" />
<Content Include="bin\Debug\LyfMusic\昨日重现-Yes.mp3" />
<Content Include="bin\Debug\LYFPicture\0.jpg" />
<Content Include="bin\Debug\LYFPicture\1.jpg" />
<Content Include="bin\Debug\LYFPicture\2.jpg" />
<Content Include="bin\Debug\LYFPicture\3.jpg" />
<Content Include="bin\Debug\LYFPicture\4.jpg" />
<Content Include="bin\Debug\LYFPicture\5.jpg" />
<Content Include="bin\Debug\LYFPicture\6.jpg" />
<Content Include="bin\Debug\LYFPicture\7.jpg" />
<Content Include="bin\Debug\LYFPicture\8.jpg" />
<Content Include="bin\Debug\lyf说明.html" />
<Content Include="bin\Debug\tyyykw.wav" />
</ItemGroup>
<ItemGroup>
<Service Include="{3259AA49-8AA1-44D3-9025-A0B520596A8C}" />
</ItemGroup>
<ItemGroup>
<Folder Include="bin\Debug\lyfEXE\LYFScanbin\Release\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
2010的工程文件--------------------------------------------------------------------------------------
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{1765E0E8-D447-4C60-A7CD-05EECC79062F}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>WindowsFormsApplication1</RootNamespace>
<AssemblyName>WindowsFormsApplication1</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
=========================================================================================================
2013的配置文件:
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
</configSections>
<connectionStrings>
<add name="lyfMusicPlay.Properties.Settings.LYFDBConnectionString"
connectionString="Data Source=.;Initial Catalog=LYFDB;Integrated Security=True"
providerName="System.Data.SqlClient" />
</connectionStrings>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>
2010无配置文件
《LYFvs2013转vs2010》的更多相关文章
- 简单物联网:外网访问内网路由器下树莓派Flask服务器
最近做一个小东西,大概过程就是想在教室,宿舍控制实验室的一些设备. 已经在树莓上搭了一个轻量的flask服务器,在实验室的路由器下,任何设备都是可以访问的:但是有一些限制条件,比如我想在宿舍控制我种花 ...
- 利用ssh反向代理以及autossh实现从外网连接内网服务器
前言 最近遇到这样一个问题,我在实验室架设了一台服务器,给师弟或者小伙伴练习Linux用,然后平时在实验室这边直接连接是没有问题的,都是内网嘛.但是回到宿舍问题出来了,使用校园网的童鞋还是能连接上,使 ...
- 外网访问内网Docker容器
外网访问内网Docker容器 本地安装了Docker容器,只能在局域网内访问,怎样从外网也能访问本地Docker容器? 本文将介绍具体的实现步骤. 1. 准备工作 1.1 安装并启动Docker容器 ...
- 外网访问内网SpringBoot
外网访问内网SpringBoot 本地安装了SpringBoot,只能在局域网内访问,怎样从外网也能访问本地SpringBoot? 本文将介绍具体的实现步骤. 1. 准备工作 1.1 安装Java 1 ...
- 外网访问内网Elasticsearch WEB
外网访问内网Elasticsearch WEB 本地安装了Elasticsearch,只能在局域网内访问其WEB,怎样从外网也能访问本地Elasticsearch? 本文将介绍具体的实现步骤. 1. ...
- 怎样从外网访问内网Rails
外网访问内网Rails 本地安装了Rails,只能在局域网内访问,怎样从外网也能访问本地Rails? 本文将介绍具体的实现步骤. 1. 准备工作 1.1 安装并启动Rails 默认安装的Rails端口 ...
- 怎样从外网访问内网Memcached数据库
外网访问内网Memcached数据库 本地安装了Memcached数据库,只能在局域网内访问,怎样从外网也能访问本地Memcached数据库? 本文将介绍具体的实现步骤. 1. 准备工作 1.1 安装 ...
- 怎样从外网访问内网CouchDB数据库
外网访问内网CouchDB数据库 本地安装了CouchDB数据库,只能在局域网内访问,怎样从外网也能访问本地CouchDB数据库? 本文将介绍具体的实现步骤. 1. 准备工作 1.1 安装并启动Cou ...
- 怎样从外网访问内网DB2数据库
外网访问内网DB2数据库 本地安装了DB2数据库,只能在局域网内访问,怎样从外网也能访问本地DB2数据库? 本文将介绍具体的实现步骤. 1. 准备工作 1.1 安装并启动DB2数据库 默认安装的DB2 ...
- 怎样从外网访问内网OpenLDAP数据库
外网访问内网OpenLDAP数据库 本地安装了OpenLDAP数据库,只能在局域网内访问,怎样从外网也能访问本地OpenLDAP数据库? 本文将介绍具体的实现步骤. 1. 准备工作 1.1 安装并启动 ...
随机推荐
- Atomic 升级
Atomic 采用类似github的版本管理, 可以使用以下命令升级 ostree remote add --set=gpg-verify=false atomic20160212 http://. ...
- spring HttpServletRequest 简介
前提:工作遇到controller中通过注解的方式注入 @Resourceprivate HttpServletRequest request;我们都知道spring 默认是单例,当遇到并发的时候线程 ...
- hql中的in查询
public List<ShopDianpu> findbymiaosha(long id, List<Object> list) throws Exception { Str ...
- 转 错误:ORA-28002: the password will expire within 7 days 解决方法
今天在使用sqlplus时出现 =============================================== ERROR:ORA-28002: the password will e ...
- mybatis的decimal精度缺失
在mybatis里面用decimal确实方便,但是经过测试发现decimal默认只有一位小数,所以也不能滥用,如果是double类型的话还是要使用double
- 《学习的艺术》 (The Art of Learning)
这是我本科期间读过的的一本,个人感觉很有价值的书.当时刚刚失恋,正在思考人生,看这本书的时候,收获很多. 划小圈 (Making Smaller Circles)
- HDU2571 命运 动态规划
好久没更新博客了. 校内练习的一道水题 HDU2571 命运. 简单DP. 穿过幽谷意味着离大魔王lemon已经无限接近了! 可谁能想到,yifenfei在斩杀了一些虾兵蟹将后,却再次面临命运大迷宫 ...
- Linux下Crontab的格式及含义
crontab的基本格式: f1 f2 f3 f4 f5 command 分 时 日 月 周 命令 第一列f1代表分钟1~59:当f1为*表示每分钟都要执行:为*/n表示每n分钟执行一次:为a ...
- this笔记
在js中,如果this在全局变量和函数中this指window,在在对象中至所挂载的这个对象.
- HDU 5834 Magic boy Bi Luo with his excited tree
树形dp. 先dfs一次处理子树上的最优解,记录一下回到这个点和不回到这个点的最优解. 然后从上到下可以推出所有答案.细节较多,很容易写错. #pragma comment(linker, " ...