10. Tasks and functions
Frm: IEEE Std 1364™-2001, IEEE Standard Verilog® Hardware Description Language
10. Tasks and functions
Tasks and functions provide the ability to execute common procedures from several different places in a description. They also provide a means of breaking up large procedures into smaller ones to make it easier to read and debug the source descriptions. This clause discusses the differences between tasks and functions, describes how to define and invoke tasks and functions, and presents examples of each.
10.1 Distinctions between tasks and functions
The following rules distinguish tasks from functions:
— A function shall execute in one simulation time unit; a task can contain time-controlling statements.
— A function cannot enable a task; a task can enable other tasks and functions.
— A function shall have at least one input type argument and shall not have an output or inout type
argument; a task can have zero or more arguments of any type.
— A function shall return a single value; a task shall not return a value.
The purpose of a function is to respond to an input value by returning a single value. A task can support multiple goals and can calculate multiple result values. However, only the output or inout type arguments pass result values back from the invocation of a task. A function is used as an operand in an expression; the value of that operand is the value returned by the function.
Example:
Either a task or a function can be defined to switch bytes in a 16-bit word. The task would return the switched word in an output argument, so the source code to enable a task called switch_bytes could look like the following example:
switch_bytes (old_word, new_word);
The task switch_bytes would take the bytes in old_word, reverse their order, and place the reversed bytes in new_word.
A word-switching function would return the switched word as the return value of the function. Thus, the function call for the function switch_bytes could look like the following example:
new_word = switch_bytes (old_word);
10.2 Tasks and task enabling
A task shall be enabled from a statement that defines the argument values to be passed to the task and the variables that receive the results. Control shall be passed back to the enabling process after the task has completed. Thus, if a task has timing controls inside it, then the time of enabling a task can be different from the time at which the control is returned. A task can enable other tasks, which in turn can enable still other tasks—with no limit on the number of tasks enabled. Regardless of how many tasks have been enabled, control shall not return until all enabled tasks have completed.
10.2.1 Task declarations
The syntax for defining tasks is given in Syntax 10-1.
task_declaration ::= (From Annex A - A.2.7)
task [ automatic ] task_identifier ;
{ task_item_declaration }
statement
endtask
| task [ automatic ] task_identifier ( task_port_list ) ;
{ block_item_declaration }
statement
endtaskSyntax 10-1—Syntax for task declaration
There are two alternate task declaration syntaxes.
The first syntax shall begin with the keyword task, followed by the optional keyword automatic, followed by a name for the task and a semicolon, and ending with the keyword endtask. The keyword automatic declares an automatic task that is reentrant with all the task declarations allocated dynamically for each concurrent task entry. Task item declarations can specify the following:
— Input arguments
— Output arguments
— Inout arguments
— All data types that can be declared in a procedural block
The second syntax shall begin with the keyword task, followed by a name for the task and a parenthesis enclosed task_port_list. The task_port_list shall consist of zero or more comma separated task_port_items. There shall be a semicolon after the close parenthesis. The task body shall follow and then the keyword endtask.
In both syntaxes, the port declarations shall have the same syntax as defined by the tf_input_declaration, tf_output_declaration and tf_inout_declaration, as detailed in Syntax 10-1 above. Tasks without the optional keyword automatic are static tasks, with all declared items being statically allocated. These items shall be shared across all uses of the task executing concurrently. Task with the optional keyword automatic are automatic tasks. All items declared inside automatic tasks are allocated dynamically for each invocation. Automatic task items can not be accessed by hierarchical references. Automatic tasks can be invoked through use of their hierarchical name.
10.2.2 Task enabling and argument passing
The task enabling statement shall pass arguments as a comma-separated list of expressions enclosed in parentheses. The formal syntax of the task enabling statement is given in Syntax 10-2.
task_enable ::= (From Annex A - A.6.9)
hierarchical_task_identifier [ ( expression { , expression } ) ] ;
Syntax 10-2—Syntax of the task enabling statement
The list of arguments for a task enabling statement shall be optional. If the list of arguments is provided, the list shall be an ordered list of expressions that has to match the order of the list of arguments in the task definition.
If an argument in the task is declared as an input, then the corresponding expression can be any expression. The order of evaluation of the expressions in the argument list is undefined. If the argument is declared as an output or an inout, then the expression shall be restricted to an expression that is valid on the left-hand side of a procedural assignment (see 9.2). The following items satisfy this requirement:
— reg, integer, real, realtime, and time variables
— Memory references
— Concatenations of reg, integer, real, realtime and time variables
— Concatenations of memory references
— Bit-selects and part-selects of reg, integer, and time variables
The execution of the task enabling statement shall pass input values from the expressions listed in the enabling statement to the arguments specified within the task. Execution of the return from the task shall pass values from the task output and inout type arguments to the corresponding variables in the task enabling statement. All arguments to the task shall be passed by value rather than by reference (that is, a pointer to the value).
Example:
Example 1—The following example illustrates the basic structure of a task definition with five arguments.
task my_task;
input a, b;
inout c;
output d, e;
begin
. . . // statements that perform the work of the task
. . .
c = foo1; // the assignments that initialize result regs
d = foo2;
e = foo3;
end
endtask
Or using the second form of a task declaration, the task could be defined as:
task my_task (input a, b, inout c, output d, e);
begin
. . . // statements that perform the work of the task
. . .
c = foo1; // the assignments that initialize result regs
d = foo2;
e = foo3;
end
endtask
The following statement enables the task:
my_task (v, w, x, y, z);
The task enabling arguments (v, w, x, y, and z) correspond to the arguments (a, b, c, d, and e) defined by the task. At task enabling time, the input and inout type arguments (a, b, and c) receive the values passed in v, w, and x. Thus, execution of the task enabling call effectively causes the following assignments:
a = v;
b = w;
c = x;
As part of the processing of the task, the task definition for my_task shall place the computed result values into c, d, and e. When the task completes, the following assignments to return the computed values to the calling process are performed:
x = c; y = d; z = e;
Example 2—The following example illustrates the use of tasks by describing a traffic light sequencer:
module traffic_lights;
reg clock, red, amber, green;
parameter on = , off = , red_tics = ,
amber_tics = , green_tics = ;
// initialize colors.
initial red = off;
initial amber = off;
initial green = off;
always begin // sequence to control the lights.
red = on; // turn red light on
light(red, red_tics); // and wait.
green = on; // turn green light on
light(green, green_tics); // and wait.
amber = on; // turn amber light on
light(amber, amber_tics); // and wait.
end
// task to wait for ’tics’ positive edge clocks
// before turning ’color’ light off.
task light;
output color;
input [:] tics;
begin
repeat (tics) @ (posedge clock);
color = off; // turn light off.
end
endtask
always begin // waveform for the clock.
# clock = ;
# clock = ;
end
endmodule // traffic_lights.
10. Tasks and functions的更多相关文章
- Lua 5.1 参考手册
Lua 5.1 参考手册 by Roberto Ierusalimschy, Luiz Henrique de Figueiredo, Waldemar Celes 云风 译 www.codingno ...
- Sphinx 2.2.11-release reference manual
1. Introduction 1.1. About 1.2. Sphinx features 1.3. Where to get Sphinx 1.4. License 1.5. Credits 1 ...
- <译>Spark Sreaming 编程指南
Spark Streaming 编程指南 Overview A Quick Example Basic Concepts Linking Initializing StreamingContext D ...
- verilog RTL 编程实践之五
How to build and test a module 1.test have: generate .stimulus .check .respose 2.only one monitor ca ...
- Java 8 Concurrency Tutorial--转
Threads and Executors Welcome to the first part of my Java 8 Concurrency tutorial. This guide teache ...
- The Python Standard Library
The Python Standard Library¶ While The Python Language Reference describes the exact syntax and sema ...
- 在sqlbolt上学习SQL
在sqlbolt上学习SQL 该网站能够学习sql基础,并且能在网页中直接输入sql语句进行查询. 学习网站原网址https://sqlbolt.com/(!部分指令该网站不支持,且存在一些bug!) ...
- [No000096]程序员面试题集【上】
对几家的面试题凭记忆做个总结,基本全部拿到offer,由于时间比较长,题目只写大体意思,然后给出自己当时的答案(不保证一定正确): abstract类不可以被实例化 蛋糕算法: 平面分割空间:(n-1 ...
- C/C++ 笔试题
/////转自http://blog.csdn.net/suxinpingtao51/article/details/8015147#userconsent# 微软亚洲技术中心的面试题!!! 1.进程 ...
随机推荐
- idea 使用github
[Toc] #一.首先下载github for window 客户端,或者git客户端 这里只演示gitHub客户端,安装git客户端的话,git.exe很容易找得到. 附上网址:https://de ...
- Nacos Config客户端与Spring Boot、Spring Cloud深度集成
目录 Nacos与Spring Boot集成 @NacosPropertySource和@NacosValue com.alibaba.nacos.spring.core.env.NacosPrope ...
- 运维 07 Linux系统基础优化及常用命令
Linux系统基础优化及常用命令 Linux基础系统优化 引言没有,只有一张图. Linux的网络功能相当强悍,一时之间我们无法了解所有的网络命令,在配置服务器基础环境时,先了解下网络参数设定命令 ...
- upc组队赛4 Go Latin
Go Latin 题目描述 There are English words that you want to translate them into pseudo-Latin. To change a ...
- Catch and Buffer
通常人们所说的Cache就是指缓存SRAM. SRAM叫静态内存,“静态”指的是当我们将一笔数据写入SRAM后,除非重新写入新数据或关闭电源,否则写入的数据保持不变. 由于CPU的速度比内存和硬盘的速 ...
- 利用HTML制作一个简单的界面(工具HBuilder)
<!DOCTYPE html> <html> <head> <meta charset="UTF-8"><!--标题,里面填写 ...
- 100个常用js代码(转载)
作者:小萧ovo链接:https://zhuanlan.zhihu.com/p/23076321来源:知乎著作权归作者所有.商业转载请联系作者获得授权,非商业转载请注明出处. JavaScript定点 ...
- CentOS6.5源码安装MySQL5.6.35
CentOS6.5源码安装MySQL5.6.35 一.卸载旧版本 1.使用下面的命令检查是否安装有mysql [root@localhost tools]# rpm -qa|grep -i mysql ...
- Android开发之程序猿必需要懂得Android的重要设计理念
前几天去參加了带着自己的作品去參加服务外包大赛,由于签位抽到的比較靠后就等待了蛮久,就跟坐在前面的一起參赛的选手開始讨论Android的开发经验.各自给对方展示了自己的作品,小伙伴就建议我看 ...
- el-form-item内容过多,及弹窗框宽度属性show-overflow-tooltip设置
内容过多: :show-overflow-tooltip=true 宽度属性设置: .el-tooltip__popper{ max-width:30% }