#import "ViewController.h"

@interface ViewController ()

{

UIImageView *imgView;

BOOL flag;

UIImageView *imgView1;

UIImageView *imgView2;

UIImageView *imgView3;

UIButton *btn1;

UIButton *btn2;

UIButton *btn3;

}

@end

@implementation ViewController

- (void)viewDidLoad

{

[super viewDidLoad];

self.view.backgroundColor = [UIColor whiteColor];

flag = YES;

btn1 = [UIButton buttonWithType:UIButtonTypeCustom];

btn1.frame = CGRectMake(250, 200, 60, 60);

//    btn1.hidden = YES;

[self.view addSubview:btn1];

imgView1 = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 60, 60)];

imgView1.layer.cornerRadius = 30;

imgView1.layer.masksToBounds = YES;

imgView1.image = [UIImage imageNamed:@"1.png"];

[btn1 addSubview:imgView1];

btn2 = [UIButton buttonWithType:UIButtonTypeCustom];

btn2.frame = CGRectMake(250, 200, 60, 60);

//    btn2.hidden = YES;

[self.view addSubview:btn2];

imgView2 = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 60, 60)];

imgView2.layer.cornerRadius = 30;

imgView2.layer.masksToBounds = YES;

imgView2.image = [UIImage imageNamed:@"2.png"];

[btn2 addSubview:imgView2];

btn3 = [UIButton buttonWithType:UIButtonTypeCustom];

btn3.frame = CGRectMake(250, 200, 60, 60);

//    btn3.hidden = YES;

[self.view addSubview:btn3];

imgView3 = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 60, 60)];

imgView3.layer.cornerRadius = 30;

imgView3.layer.masksToBounds = YES;

imgView3.image = [UIImage imageNamed:@"3.png"];

[btn3 addSubview:imgView3];

UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];

button.frame = CGRectMake(250, 200, 60, 60);

[button addTarget:self action:@selector(click:) forControlEvents:UIControlEventTouchUpInside];

[self.view addSubview:button];

imgView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 60, 60)];

imgView.layer.cornerRadius = 30;

imgView.layer.masksToBounds = YES;

imgView.image = [UIImage imageNamed:@"01.png"];

[button addSubview:imgView];

}

-(void)click:(id)sender

{

if (flag)

{

[UIView animateWithDuration:0.5 animations:^{

imgView.transform = CGAffineTransformMakeRotation(3.14);

//             [btn1.layer addAnimation:[self moveX:2.0f X:[NSNumber numberWithFloat:-150.0f]] forKey:nil];

//            [btn3.layer addAnimation:[self moveX:1.0f X:[NSNumber numberWithFloat:200.0f]] forKey:nil];

[btn1.layer addAnimation:[self moveX:1.0 X:[NSNumber numberWithFloat:-150.0f] Direction:0] forKey:nil];

[btn2.layer addAnimation:[self moveX:1.0 X:[NSNumber numberWithFloat:-150.0f] Direction:1] forKey:nil];

//            [btn3.layer addAnimation:[self moveX:2.0 X:[NSNumber numberWithFloat:0] Direction:2] forKey:nil];

CGPoint point = CGPointMake(-100, -100);

[btn3.layer addAnimation:[self movepoint:point time:1.0] forKey:nil];

//            [btn1.layer addAnimation:[self rotation:2.0 degree:0.78 direction:360 repeatCount:1] forKey:nil];

[UIView animateWithDuration:0.5 animations:^{

btn1.transform = CGAffineTransformMakeRotation(M_PI);

btn2.transform = CGAffineTransformMakeRotation(M_PI);

btn3.transform = CGAffineTransformMakeRotation(M_PI);

}];

}];

flag=NO;

}

else

{

[UIView animateWithDuration:0.5 animations:^{

imgView.transform = CGAffineTransformIdentity;

//            [btn1.layer addAnimation:[self moveX:2.0f X:[NSNumber numberWithFloat:0.0f]] forKey:nil];

[btn1.layer addAnimation:[self moveX:1.0f X:[NSNumber numberWithFloat:0.0f] Direction:0] forKey:nil];

[btn2.layer addAnimation:[self moveX:1.0f X:[NSNumber numberWithFloat:0.0f] Direction:1] forKey:nil];

CGPoint point = CGPointMake(0, 0);

[btn3.layer addAnimation:[self movepoint:point time:1.0] forKey:nil];

[UIView animateWithDuration:0.5 animations:^{

btn1.transform = CGAffineTransformMakeRotation(0);

btn2.transform = CGAffineTransformMakeRotation(0);

btn3.transform = CGAffineTransformMakeRotation(0);

}];

}];

flag=YES;

}

}

#pragma mark =====横向、纵向移动===========

//横向或者纵向移动

-(CABasicAnimation *)moveX:(float)time X:(NSNumber *)x Direction:(NSUInteger)tag

{

//    CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform.translation.x"];///.y的话就向下移动。

CABasicAnimation *animation = [[CABasicAnimation alloc] init];///.y的话就向下移动。

if (tag == 0)//横向,改变X

{

animation.keyPath = @"transform.translation.x";

animation.toValue = x;

}

else if (tag == 1)//纵向,改变Y

{

animation.keyPath = @"transform.translation.y";

animation.toValue = x;

}

animation.duration = time;

animation.removedOnCompletion = NO;//yes的话,又返回原位置了。

//    animation.repeatCount = MAXFLOAT;

animation.repeatCount = 1;

animation.fillMode = kCAFillModeForwards;

return animation;

}

//移动到某个点

-(CABasicAnimation *)movepoint:(CGPoint )point time:(float)time//点移动

{

CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation"];

animation.toValue=[NSValue valueWithCGPoint:point];

animation.removedOnCompletion=NO;

animation.duration = time;

animation.fillMode=kCAFillModeForwards;

return animation;

}

//旋转

-(CABasicAnimation *)rotation:(float)dur degree:(float)degree direction:(int)direction repeatCount:(int)repeatCount

{

CATransform3D rotationTransform  = CATransform3DMakeRotation(degree, 0, 0,direction);

CABasicAnimation* animation;

animation = [CABasicAnimation animationWithKeyPath:@"transform"];

animation.toValue= [NSValue valueWithCATransform3D:rotationTransform];

animation.duration= dur;

animation.autoreverses= NO;

//    animation.cumulative= YES;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

animation.repeatCount= repeatCount;

animation.delegate= self;

return animation;

}

iOS 动画 旋转 移动简单代码的更多相关文章

  1. iOS 动画效果。简单的提示消失

    UILabel * label1 = [[UILabel alloc]initWithFrame:CGRectMake(, , , )]; label1.text = @"qingjoin& ...

  2. UI设计篇·入门篇·简单动画的实现,透明动画/旋转动画/移动动画/缩放动画,混合动画效果的实现,为动画设置监听事件,自定义动画的方法

    基本的动画构成共有四种:透明动画/旋转动画/移动动画/缩放动画. 配置动画的方式有两种,一种是直接使用代码来配置动画效果,另一种是使用xml文档配置动画效果 相比而言,用xml文档写出来的动画效果,写 ...

  3. (转)iOS动画Core Animation

    文章转载:http://blog.sina.com.cn/s/blog_7b9d64af0101b8nh.html 在iOS中动画实现技术主要是:Core Animation. Core Animat ...

  4. IOS 动画专题 --iOS核心动画

    iOS开发系列--让你的应用“动”起来 --iOS核心动画 概览 通过核心动画创建基础动画.关键帧动画.动画组.转场动画,如何通过UIView的装饰方法对这些动画操作进行简化等.在今天的文章里您可以看 ...

  5. IOS动画(Core Animation)总结 (参考多方文章)

    一.简介 iOS 动画主要是指Core Animation框架.官方使用文档地址为:Core Animation Guide. Core Animation是IOS和OS X平台上负责图形渲染与动画的 ...

  6. iOS动画学习

    学习一下动画,感谢以下大神的文章:    UIView:基础动画.关键帧动画.转场动画 Core Animation :基础动画,关键帧动画,动画组,转场动画,逐帧动画 CALayer :CALaye ...

  7. iOS 动画笔记 (一)

    你也肯定喜欢炫酷的动画! 在APP中,动画就是一个点睛之笔!可以给用户增加一些独特的体验感,估计也有许多的和我一样的,看着那些觉得不错的动画,也就只能流口水的孩子,毕竟可能不知道从哪里下手去写!动画学 ...

  8. iOS 动画Animation - 5:UIBezier

    首先说明:这是一系列文章,參考本专题下其它的文章有助于你对本文的理解. 在之前的bolg中大家会发现总是会出现UIBezier,可是我也没有做过多介绍,今天就集中介绍一下UIBezier.首先.UIB ...

  9. iOS动画浅汇

    转自:http://www.cocoachina.com/ios/20160311/15660.html 在iOS开发中,制作动画效果是最让开发者享受的环节之一.一个设计严谨.精细的动画效果能给用户耳 ...

随机推荐

  1. 【转】SVN的dump文件导入

    转载地址:http://erniu.sz.blog.163.com/blog/static/11517292220103282813176/ 把SVN的dump文件导入SVN数据库的方法: 在SVN ...

  2. 在虚拟机发布网站,设置服务器外网访问ip端口号

    这是虚机上的发布网站的网站端口号 这一步要在实机设置 做完这一步,在外网就可以访问你刚刚发布的站点了

  3. Shader的自定义特性使用

    使用自定义特性关键字,可以动态对Shader某一部分代码进行开关操作 shader(定义了KEYWORD1特性): 定义:#pragma shader_feature KEYWORD1 判断:#ifd ...

  4. jquery简单动画

    自定义滑入滑出动画 <%@ Page Language="C#" AutoEventWireup="true" CodeFile="Defaul ...

  5. 【leetcode❤python】 67. Add Binary

    class Solution(object):    def addBinary(self, a, b):        """        :type a: str  ...

  6. iOS常用第三方

    名称 作用 说明 AFNetworking 基于HTTP协议联网   SDWebImage 图片缓存和异步加载   YYWebImage 图片缓存和异步加载   Ono XML解析   Rapture ...

  7. GaugeControl 数字时钟,温度计,仪表盘

    https://documentation.devexpress.com/#WindowsForms/CustomDocument18217 This topic will guide you thr ...

  8. centos7上consul的集群安装

    centos7上consul的安装 ###一 下载 下载文件 wget https://releases.hashicorp.com/consul/0.6.4/consul_0.6.4_linux_a ...

  9. Linux文本流

    Linux文本流   作者:Vamei 出处:http://www.cnblogs.com/vamei 欢迎转载,也请保留这段声明.谢谢! 文本流 文件用于数据的存储,相当于一个个存储数据的房子.我们 ...

  10. bzoj 4415: [Shoi2013]发牌

    4415: [Shoi2013]发牌 Time Limit: 10 Sec  Memory Limit: 256 MBSubmit: 173  Solved: 124[Submit][Status][ ...