https://msdn.microsoft.com/en-us/library/ms173156.aspx

An interface contains definitions for a group of related functionalities that a class or a struct can implement.

By using interfaces, you can, for example, include behavior from multiple sources in a class.

That capability is important in C# because the language doesn't support multiple inheritance of classes.

In addition, you must use an interface if you want to simulate inheritance for structs, because they can't actually inherit from another struct or class.

You define an interface by using the interface keyword, as the following example shows.

interface IEquatable<T>
{
bool Equals(T obj);
}

Any class or struct that implements the IEquatable<T> interface must contain a definition for an Equals method that matches the signature that the interface specifies.

As a result, you can count on依靠 a class that implements IEquatable<T> to contain an Equals method with which an instance of the class can determine whether it's equal to another instance of the same class.

The definition of IEquatable<T> doesn’t provide an implementation for Equals. The interface defines only the signature.

In that way, an interface in C# is similar to an abstract class in which all the methods are abstract.

However, a class or struct can implement multiple interfaces, but a class can inherit only a single class, abstract or not.

Therefore, by using interfaces, you can include behavior from multiple sources in a class.

For more information about abstract classes, see Abstract and Sealed Classes and Class Members.

Interfaces can contain methods, properties, events, indexers, or any combination of those four member types.

For links to examples, see Related Sections.

An interface can't contain constants, fields, operators, instance constructors, destructors, or types.

Interface members are automatically public, and they can't include any access modifiers.

Members also can't be static.

To implement an interface member, the corresponding member of the implementing class must be public, non-static, and have the same name and signature as the interface member.

When a class or struct implements an interface, the class or struct must provide an implementation for all of the members that the interface defines.

The interface itself provides no functionality that a class or struct can inherit in the way that it can inherit base class functionality.

However, if a base class implements an interface, any class that's derived from the base class inherits that implementation.

The following example shows an implementation of the IEquatable<T> interface.

The implementing class, Car, must provide an implementation of theEquals method.

public class Car : IEquatable<Car>
{
public string Make {get; set;}
public string Model { get; set; }
public string Year { get; set; } // Implementation of IEquatable<T> interface
public bool Equals(Car car)
{
if (this.Make == car.Make &&
this.Model == car.Model &&
this.Year == car.Year)
{
return true;
}
else
return false;
}
}

Properties and indexers of a class can define extra accessors for a property or indexer that's defined in an interface.

For example, an interface might declare a property that has a get accessor.

The class that implements the interface can declare the same property with both a get and set accessor.

However, if the property or indexer uses explicit implementation, the accessors must match.

For more information about explicit implementation, seeExplicit Interface Implementation (C# Programming Guide) and Interface Properties (C# Programming Guide).

Interfaces can implement other interfaces.

A class might include an interface multiple times through base classes that it inherits or through interfaces that other interfaces implement.

However, the class can provide an implementation of an interface only one time and only if the class declares the interface as part of the definition of the class (class ClassName : InterfaceName).

If the interface is inherited because you inherited a base class that implements the interface, the base class provides the implementation of the members of the interface.

However, the derived class can reimplement the interface members instead of using the inherited implementation.

A base class can also implement interface members by using virtual members.

In that case, a derived class can change the interface behavior by overriding the virtual members.

For more information about virtual members, see Polymorphism.

Interfaces Summary

An interface has the following properties:

  • An interface is like an abstract base class. Any class or struct that implements the interface must implement all its members.

  • An interface can't be instantiated directly. Its members are implemented by any class or struct that implements the interface.

  • Interfaces can contain events, indexers, methods, and properties.

  • Interfaces contain no implementation of methods.

  • A class or struct can implement multiple interfaces. A class can inherit a base class and also implement one or more interfaces.

In This Section

Explicit Interface Implementation (C# Programming Guide)

Explains how to create a class member that’s specific to an interface.

How to: Explicitly Implement Interface Members (C# Programming Guide)

Provides an example of how to explicitly implement members of interfaces.

How to: Explicitly Implement Members of Two Interfaces (C# Programming Guide)

Provides an example of how to explicitly implement members of interfaces with inheritance.

Related Sections

See Also

 

Interfaces (C# Programming Guide)的更多相关文章

  1. Generic Interfaces (C# Programming Guide)

    https://msdn.microsoft.com/en-us/library/kwtft8ak(v=vs.140).aspx It is often useful to define interf ...

  2. Polymorphism (C# Programming Guide)

    https://msdn.microsoft.com/en-us/library/ms173152.aspx Polymorphism is often referred to as the thir ...

  3. 【IOS笔记】View Programming Guide for iOS -1

    原文:View Programming Guide for iOS View and Window Architecture Views and windows present your applic ...

  4. View Programming Guide for iOS_读书笔记[正在更新……]

    原文:View Programming Guide for iOS 1 Introduction 先熟悉一下基本概念. Window Windows do not have any visible c ...

  5. View Controller Programming Guide for iOS---(二)---View Controller Basics

    View Controller Basics Apps running on iOS–based devices have a limited amount of screen space for d ...

  6. View Controller Programming Guide for iOS---(一)---About View Controllers

    About View Controllers View controllers are a vital link between an app’s data and its visual appear ...

  7. View Programming Guide for iOS ---- iOS 视图编程指南(五)---Animations

      Animations Animations provide fluid visual transitions between different states of your user inter ...

  8. View Programming Guide for iOS ---- iOS 视图编程指南(三)---Windows

    Windows Every iOS application needs at least one window—an instance of the UIWindow class—and some m ...

  9. View Programming Guide for iOS ---- iOS 视图编程指南(二)---View and Window Architecture

    View and Window Architecture 视图和窗口架构 Views and windows present your application’s user interface and ...

随机推荐

  1. 循环中i++和++i哪个好

    推荐使用++i,因为不需要返回临时对象,执行效率更高.

  2. SCOI2013 密码

    题目描述: Fish是一条生活在海里的鱼.有一天他很无聊,就到处去寻宝.他找到了位于海底深处的宫殿,但是一扇带有密码锁的大门却阻止了他的前进. 通过翻阅古籍,Fish 得知了这个密码的相关信息: 该密 ...

  3. <Redis> 入门一 概念安装

    Redis 概念 redis是一款高性能的NOSQL系列的非关系型数据库          什么是NOSQL             NoSQL(NoSQL = Not Only SQL),意即“不仅 ...

  4. 简述站点访问控制、基于用户的访问控制、httpd虚拟主机、持久链接等应用配置实例

    1 站点访问控制 可基于两种机制指明对哪些资源进行何种访问控制: 文件系统路径 URL路径 注意: 从上到下匹配,匹配到一个就立即执行 如果没有子目录的访问控制,但是有父目录的访问控制,则子目录继承父 ...

  5. Matlab学习笔记(三)

    二.MATLAB基础知识 (四)数组 MATLAB总是把数组看作存储和运算的基本单位,标量数据也被看作是(1×1)的数组 一维数组的创建 创建一维数组的几种方法:(e_two_14.m) 直接输入法: ...

  6. LeetCode(6) ZigZag Conversion

    题目 The string "PAYPALISHIRING" is written in a zigzag pattern on a given number of rows li ...

  7. CODE【VS】3160 最长公共子串 (后缀自动机)

    3160 最长公共子串 题目描述 Description 给出两个由小写字母组成的字符串,求它们的最长公共子串的长度. 输入描述 Input Description 读入两个字符串 输出描述 Outp ...

  8. VS2015 scanf用不了

    #define _CRT_SECURE_NO_DEPRECATE

  9. 关于Web服务接口测试的一些问题及答案

    本篇主要是像想要了解并且学习接口测试的朋友,做一个入门的简单介绍 1.什么是接口 答:接口就是内部模块对模块,外部系统对其他服务提供的一种可调用或者连接的能力的标准,就好比usb接口,他是系统向外接提 ...

  10. 全排列函数 nyoj 366(next_permutation()函数)

    C++ STL中提供了std::next_permutation与std::prev_permutation可以获取数字或者是字符的全排列,其中std::next_permutation提供升序.st ...