hdu1067-Gap(bfs+哈希)
First, you shu2e the cards and lay them face up on the table in four rows of seven cards, leaving a space of one card at the extreme left of each row. The following shows an example of initial layout.

Next, you remove all cards of value 1, and put them in the open space at the left end of the rows: "11" to the top row, "21" to the next, and so on.
Now you have 28 cards and four spaces, called gaps, in four rows and eight columns. You start moving cards from this layout.

At each move, you choose one of the four gaps and fill it with the successor of the left neighbor of the gap. The successor of a card is the next card in the same suit, when it exists. For instance the successor of "42" is "43", and "27" has no successor.
In the above layout, you can move "43" to the gap at the right of "42", or "36" to the gap at the right of "35". If you move "43", a new gap is generated to the right of "16". You cannot move any card to the right of a card of value 7, nor to the right of a gap.
The goal of the game is, by choosing clever moves, to make four ascending sequences of the same suit, as follows.

Your task is to find the minimum number of moves to reach the goal layout.
Each layout consists of five lines - a blank line and four lines which represent initial layouts of four rows. Each row has seven two-digit numbers which correspond to the cards.
#include<cstdio>
#include<cstring>
#include<string>
#include<iostream>
#include<sstream>
#include<algorithm>
#include<utility>
#include<vector>
#include<set>
#include<map>
#include<queue>
#include<cmath>
#include<iterator>
#include<stack>
using namespace std;
const int INF=1e9+;
const int eps=0.0000001;
typedef __int64 LL;
const LL mod=;
int maze[][];
LL Hash[mod];
LL base[];
struct node
{
int px[],py[]; //保存四个空位
int S[][]; //整个图
int dist;
}Nod[];
int id;
queue<int> que; int goal[][]={ //最终状态
{ ,,,,,,, },
{ ,,,,,,, },
{ ,,,,,,, },
{ ,,,,,,, }
};
LL G;
void GetBase() //打出2^i
{
base[]=;
for(int i=;i<;i++) base[i]=base[i-]*;
}
int GetId(int x,int y){ return x*+y; }
void SetHead()
{
for(int i=;i<;i++)
for(int j=;j<;j++)
{
int a=maze[i][j]/;
int b=maze[i][j]%;
if(b==) { maze[a-][]=maze[i][j]; maze[i][j]=; } //把11,21,31,41挑出来
}
}
LL GetHash(int S[][])
{
LL ret=;
for(int i=;i<;i++)
for(int j=;j<;j++) ret+=(LL)S[i][j]*base[GetId(i,j)]; //得到哈希值
return ret;
}
bool InsertHash(LL val)
{
LL v=val%mod;
while(Hash[v]!=-&&Hash[v]!=val) v=(v+)%mod; //判重
if(Hash[v]==-){ Hash[v]=val; return true; } //可以插入
return false;
}
void init()
{
memset(Hash,-,sizeof(Hash));
while(!que.empty()) que.pop();
id=;
G=GetHash(goal);
int k=;
int cur=id++;
for(int i=;i<;i++)
for(int j=;j<;j++)
{
Nod[cur].S[i][j]=maze[i][j];
if(maze[i][j]==){ Nod[cur].px[k]=i; Nod[cur].py[k++]=j; } //得到最初的状态
}
Nod[cur].dist=;
que.push(cur);
}
void Change_S(node& e,int x,int y,int pick,int k)
{
for(int i=;i<;i++)
for(int j=;j<;j++)
if(e.S[i][j]==pick)
{
e.S[i][j]=;
e.S[x][y]=pick;
e.px[k]=i; e.py[k]=j;
return;
}
}
void AddNode(int now)
{
node& e=Nod[now];
for(int i=;i<;i++)
{
int x=e.px[i];
int y=e.py[i];
int pre=e.S[x][y-];
if(pre==) continue; //也是空位不管 int a=pre/;
int b=pre%;
if(b==) continue; //不能是*7 int pick=pre+;
node t=e;
t.dist++;
Change_S(t,x,y,pick,i);
LL nowG=GetHash(t.S);
if(!InsertHash(nowG)) continue; //能否插入 int cur=id++;
Nod[cur]=t;
que.push(cur);
}
}
int solve()
{
SetHead();
init();
while(!que.empty())
{
int now=que.front(); que.pop();
node& e=Nod[now];
LL nowG=GetHash(e.S);
if(nowG==G) return e.dist; //找到解
AddNode(now);
}
return -;
}
int main()
{
int T;
GetBase();
cin>>T;
while(T--)
{
memset(maze,,sizeof(maze));
for(int i=;i<;i++)
for(int j=;j<;j++) cin>>maze[i][j];
printf("%d\n",solve());
}
return ;
}
hdu1067-Gap(bfs+哈希)的更多相关文章
- UVA 10651 Pebble Solitaire(bfs + 哈希判重(记忆化搜索?))
Problem A Pebble Solitaire Input: standard input Output: standard output Time Limit: 1 second Pebble ...
- hdu.1067.Gap(bfs+hash)
Gap Time Limit: 20000/10000 MS (Java/Others) Memory Limit: 65536/32768 K (Java/Others) Total Subm ...
- poj 2432 Around the world bfs+哈希
由于每个点的状态包含走过来的距离,所以要存二维的状态,但是状态总量太多,所以可以用哈希来搞. 那么就是bfs最短路,哈希记录状态了. #include <iostream> #includ ...
- Poj2946-The Warehouse(bfs+哈希)
题目我就不粘贴了... 题意:给出地图,最大8*8,出口用'E'表示,空地用'.'表示,数字表示此处有多少个箱子,主人公的起点应该是在有箱子的地方,他可以朝四个方向移动,但是只有两种方式 一种是他移动 ...
- HDU - 1067 Gap (bfs + hash) [kuangbin带你飞]专题二
题意: 起初定28张卡牌的排列,把其中11, 21, 31, 41移动到第一列,然后就出现四个空白,每个空白可以用它的前面一个数的下一个数填充,例如43后面的空格可以用44填充,但是47后面即 ...
- 【算法】BFS+哈希解决八数码问题
15拼图已经有超过100年; 即使你不叫这个名字知道的话,你已经看到了.它被构造成具有15滑动砖,每一个从1到15上,并且所有包装成4乘4帧与一个瓦块丢失.让我们把丢失的瓷砖“X”; 拼图的目的是安排 ...
- POJ-3131-Cubic Eight-Puzzle(双向BFS+哈希)
Description Let's play a puzzle using eight cubes placed on a 3 × 3 board leaving one empty square. ...
- HDU1067 Gap
题目: Let's play a card game called Gap. You have 28 cards labeled with two-digit numbers. The first d ...
- codevs1004四子连棋[BFS 哈希]
1004 四子连棋 时间限制: 1 s 空间限制: 128000 KB 题目等级 : 黄金 Gold 题目描述 Description 在一个4*4的棋盘上摆放了14颗棋子,其中有7颗 ...
随机推荐
- JSON 基本语法
JSON:JavaScript 对象表示法(JavaScript Object Notation). JSON 是存储和交换文本信息的语法.类似 XML. JSON 比 XML 更小.更快,更易解析. ...
- javascript 如何继承父类
<!DOCTYPE html><html lang="en"><head> <meta charset="UTF-8" ...
- JavaScript 数组的遍历
var a = [1, 2, 3]; // for循环 for(var i = 0; i < a.length; i++) { console.log(a[i]); } // while循环 v ...
- Struts2 页面url请求怎样找action
1.我们使用最原始的方法去查找action.不同注解. struts.xml文件先配置 <!-- 新闻信息action --> <action name="newsInfo ...
- Java 编程下使用 Class.forName() 加载类
在一些应用中,无法事先知道使用者将加载什么类,而必须让使用者指定类名称以加载类,可以使用 Class 的静态 forName() 方法实现动态加载类.下面的范例让你可以指定类名称来获得类的相关信息. ...
- Android 高仿微信头像截取 打造不一样的自定义控件
转载请表明出处:http://blog.csdn.net/lmj623565791/article/details/39761281,本文出自:[张鸿洋的博客] 1.概述 前面已经写了关于检测手势识别 ...
- 解决linux不能使用chmod更改权限的问题
本人安装的是win10和ubuntu的双系统,发现在ubuntu下挂载windows硬盘不用命令chmod更改文件的权限,解决方法记录如下: 对于使用命令$ chmod 777 dirname更改不了 ...
- My way on Linux - 知识梳理计划
知识梳理计划图 近期计划把自己学习的工作中用到的Linux知识梳理下,敬请期待.
- JavaScript 函数方法 - toString()
Function.prototype.toString() 返回函数代码的字符串形式. 描述 Function 对象覆盖了从 Object 继承来的 Object.prototype.toString ...
- silverlight visifire控件图表制作——silverlight 后台方法页面事件
1.返回事件 (1.返回silverlight页面,2.返回web页面) private void button_ClickBack(object sender, RoutedEventArgs e) ...