摘要:这2个单词 还是用英文解释,比较准确。按我的理解:simulation就是模拟,可以做些改变。

emulation是仿真,是按照原来的样子进行部署,不可以改变。

Yes, the concepts are very different.

A simulation is a system that behaves similar to something else, but is implemented in an entirely different way. It provides the basic behavior of a system but may not necessarily abide by all of the rules of the system being simulated. It is there to give you an idea about how something works.

Think of a flight simulator as an example. It looks and feels like you are flying an airplane, but you are completely disconnected from the reality of flying the plane, and you can bend or break those rules as you see fit. E.g.; Fly an Airbus A380 upside down between London and Sydney without breaking it.

An emulation is a system that behaves exactly like something else, and abides by all of the rules of the system being emulated. It is effectively a complete replication of another system, right down to being binary compatible with the emulated system's inputs and outputs, but operating in a different environment to the environment of the original emulated system. The rules are fixed, and cannot be changed or the system fails.

The M.A.M.E. system is built around this very premise. All those old arcade systems that have been long forgotten, that were implemented almost entirely in hardware, or in the firmware of their hardware systems can be emulated right down to the original bugs and crashes that would occur when you reached the highest possible score.

转:http://programmers.stackexchange.com/questions/134746/whats-the-difference-between-simulation-and-emulation

【转】What's the difference between simulation and emulation的更多相关文章

  1. simulation vs emulation

    Hardware emulation, the use of special purpose hardware to emulate the behavior of a yet-to-be-built ...

  2. 读书笔记-Software Testing(By Ron Patton)

    Software Testing Part I:The Big Picture 1.Software Testing Background Bug's formal definition 1.The ...

  3. Veloce2 Emulator

    High capacity, high-speed, multi-application powerhouse for simulation and emulation of SoC designs ...

  4. 【NS2】NS2 教學手冊(转载)

    之前做毕设的时候搜索NS2的相关资料,发现这个里面涵盖很广,特此收藏,感谢原作者的辛勤劳作. NS2 教學手冊 ( NS2 Learning Guide) [快速連結區] My works  中文影音 ...

  5. Simulation of empirical Bayesian methods (using baseball statistics)

    Previously in this series: The beta distribution Empirical Bayes estimation Credible intervals The B ...

  6. Posche Piwis 3 Original and Clone – What’s the difference

    Category : Car Diagnostic Tools What’s the difference between Porsche Tester Piwis III original and ...

  7. Bank Simulation Program银行管理系统C++ :)

    设计并实现简单的银行存取款系统,系统主界面包括登录和注册两个选项,选择登录,提示用户输入银行帐号和密码,验证通过后进入主界面,主界面包括:存款.取款.查询余额.历史记录.修改密码等功能.注册功能让用户 ...

  8. Java 堆内存与栈内存异同(Java Heap Memory vs Stack Memory Difference)

    --reference Java Heap Memory vs Stack Memory Difference 在数据结构中,堆和栈可以说是两种最基础的数据结构,而Java中的栈内存空间和堆内存空间有 ...

  9. What's the difference between a stub and mock?

    I believe the biggest distinction is that a stub you have already written with predetermined behavio ...

随机推荐

  1. Test Tools

    1. http://www.dummytextgenerator.com/: Generate dummy text 2. fsutil file createnew D:\New.txt 1024: ...

  2. Linux系统时间与RTC时间【转】

    http://bbs.chinaunix.net/forum.php?mod=viewthread&tid=3637782 Linux的RTC驱动相对还是比较简单的,可以将它作为一个普通的字符 ...

  3. YTU 2621: B 继承 圆到圆柱体

    2621: B 继承 圆到圆柱体 时间限制: 1 Sec  内存限制: 128 MB 提交: 313  解决: 240 题目描述 定义了Circle圆形类,在此基础上派生出Cylinder圆柱体类. ...

  4. 关于scut使用WebService

    起初是看见官方例子里天界行的项目使用了WebService想试一下.用来做充值回调,后来发现由于版本更新已经弃用了 问了下管理员,由于天界行直接从iis服务端移植过来所以还保留了Webservice的 ...

  5. remove duplicates in Postgres(sql去重)

    A frequent question in IRC is how to delete rows that are duplicates over a set of columns, keeping ...

  6. 矩阵-DirectX与OpenGL的不同

    http://www.cnblogs.com/graphics/archive/2012/08/02/2616017.html 矩阵是三维图形学中不可或缺的部分,几乎所有和变换相关的操作都涉及矩阵,世 ...

  7. tc srm 632 500 (规律)

    We have a sequence of N positive integers: a[0] through a[N-1]. You do not know these integers. All ...

  8. 将js对象转为json对象属性加上引号

    工具地址 http://js2json.mengxiangchaoren.com

  9. UVa 11210 (DFS) Chinese Mahjong

    大白书第一章的例题,当时看起来很吃力,现如今A这道题的话怎么写都无所谓了. 思路很简单,就是枚举胡哪张牌,然后枚举一下将牌,剩下如果能找到4个顺子或者刻子就胡了. 由于粗心,34个字符串初始化写错,各 ...

  10. java金额的加减乘除

    package com.wedge.edp.framework.common.util; import java.math.BigDecimal; /** * 金额的加减乘除 */ public cl ...