Three.js typescript definitely typed 文件
最近学习three.js,想用typescript编写代码,去http://definitelytyped.org/找了一圈没有发现three.js的definitely typed文件.
好吧,花了2天时间自己简单写了一份:
- declare module THREE {
- export class BoxHelper extends Line {
- constructor(object: Object3D);
- public update(object: Object3D);
- }
- export class DrawTextResult {
- public paths: any[];
- public offset: number;
- }
- export class FontUtils {
- public static divisions: number;
- public static style: string;
- public static weight: string;
- public static face: string;
- public static faces: any;
- public static size: number;
- public static drawText(text: string): DrawTextResult;
- public static Triangulate(contour: Vector2[], indices: boolean): any[];
- public static extractGlyphPoints(c: string, face: string, scale: number, offset: number, path: Path);
- }
- export class Curve {
- constructor();
- public getPoint(t: number): any;
- public getPointAt(u: number): any;
- public getPoints(divisions: number[]): any[];
- public getSpacedPoints(divisions: number): any[];
- public getLength(): number;
- public getLengths(divisions: number): number[];
- public updateArcLengths(): void;
- public getTangent(t: number): any;
- public getTangentAt(u: number): any;
- }
- export class CurvePath extends Curve {
- constructor();
- public curves: Curve[];
- public bends: Curve[];
- public autoClose: boolean;
- public getWrapPoints(vertices: Vector2[], curve: Curve[]):Vector2[];
- public addWrapPath(curve: Curve): void;
- public createGeometry(points: Vector3[]): Geometry;
- public createPointsGeometry(divisions: number): Geometry;
- public createSpacedPointsGeometry(divisions: number): Geometry;
- public add(curve: Curve): void;
- public closePath(): void;
- public getBoundingBox(): any;
- public getCurveLengths(): number;
- public getTransformedPoints(segments: number, bends?: Curve[]): Vector2[];
- }
- export class GeometryUtils {
- public static merge(geometry1: Geometry, geometry2: Geometry, materialIndexOffset: number);
- public static randomPointInTriangle(vectorA: Vector3, vectorB: Vector3, vectorC: Vector3): Vector3;
- }
- export class ImageUtils {
- public static crossOrigin: string;
- public static generateDataTexture(width: number, height: number, color: number): DataTexture;
- public static parseDDS(buffer: string, loadMipmpas: boolean): CompressedTexture;
- public static loadTexture(url: string, mapping?: number, onLoad?: (any) => any, onError?: (any) => any): Texture;
- public static getNormalMap(image: HTMLImageElement, depth: number): HTMLCanvasElement;
- public static loadTextureCube(array: any[], mapping: number, onLoad: (any) => any, onError: (any) => any): CubeTexture;
- }
- export class SceneUtils {
- public static createMultiMaterialObject(geometry: Geometry, materials: Material[]): Object3D;
- public static attach(child: Object3D, scene: Scene, parent: Object3D): void;
- public static detach(child: Object3D, scene: Scene,parent:Object3D): void;
- }
- export class Gyroscope extends Object3D {
- constructor();
- }
- export class Path extends CurvePath {
- constructor(points?: Vector2[]);
- public actions: any[];
- public fromPoints(vector2s: Vector2[]): void;
- public moveTo(x: number, y: number): void;
- public lineTo(x: number, y: number): void;
- public quadratiCurveTo(cpX: number, cpY: number, x: number, y: number): void;
- public bezierCurveTo(cp1X: number, cp1Y: number, cp2X: number, cp2Y: number, x: number,y: number): void;
- public splineThru(points: Vector2[]): void;
- public arc(x: number, y: number, radius: number, startAngle: number, endAngle: number, clockwise: boolean): void;
- public absarc(x: number, y: number, radius: number, startAngle: number, endAngle: number, clockwise: boolean): void;
- public ellipse(x: number, y: number, xRadius: number, yRadius: number, startAngle: number, endAngle: number, clockwise: boolean, rotation: number): void;
- public absellipse(x: number, y: number, xRadius: number, yRadius: number, startAngle: number, endAngle: number, clockwise: boolean, rotation: number): void;
- public toShapes(isCCW: boolean, noHoles: boolean): Shape[];
- }
- export class Shape extends Path {
- constructor();
- public holes: Path[];
- public makeGeometry(options: any): ShapeGeometry;
- public extractAllPoints(divisions: number): Vector3[];
- public extrude(options: any): ExtrudeGeometry;
- public extractPoints(divisions: number): any;
- public getPointsHoles(divisions: number): Vector2[] | Vector3[];
- public getSpacedPointsHoles(divisions: number): Vector2[] | Vector3[];
- }
- export class ShapeGeometry extends Geometry {
- constructor(shapes: Shape[], options?: any);
- public addShapeList(shapes: Shape[], options?: any): this;
- public addShape(shape: Shape, options?: any): void;
- }
- export class ExtrudeGeometry extends Geometry {
- constructor(shapes: Shape[]|Shape, options?: any);
- public addShapList(shapes: Shape[], options?: any): void;
- public addShape(shape: Shape, options?: any): void;
- }
- export class TextGeometry extends ExtrudeGeometry {
- constructor(text: string, parameters: any);
- }
- export class TorusGeometry extends Geometry {
- constructor(radius: number, tube: number, radialSegments: number, tubularSegments: number, arc: number);
- }
- export class TorusKnotGeometry extends Geometry {
- constructor(
- radius: number,
- tube: number,
- radialSegments: number,
- tubularSegments: number,
- p: number,
- q: number,
- heightScale: number
- );
- }
- export class TubeGeometry extends Geometry {
- constructor(path: Curve, segments: number, radius: number, radiusSegments: number, closed: boolean);
- public parameters: any;
- public tangents: Vector3[];
- public normals: Vector3[];
- public binormals: Vector3[];
- public static FrenetFrames(path: Curve, segments: number, closed: boolean): void;
- }
- export class Vector2 {
- constructor(x: number, y: number);
- public x: number;
- public y: number;
- public set(x: number, y: number): this;
- public copy(v: this): this;
- public add(v: this): this;
- public addVectors(a: this, b: this): this;
- public addScaledVector(v: this, s: number): this;
- public sub(v: this): this;
- public subVectors(a: this, b: this): this;
- public multiplyScalar(s: number): this;
- public divideScalar(s: number): this;
- public negate(): this;
- public dot(v: this): number;
- public lengthSq(): number;
- public length(): number;
- public lengthManhattan(): number;
- public normalize(): this;
- public distanceTo(v: this): number;
- public distanceToSquared(v: this): number;
- public setLength(l: number): this;
- public eqauls(v: this): boolean;
- public clone(): this;
- public clamp(min: this, max: this): this;
- public clampScalar(min: number, max: number): this;
- public floor(): this;
- public ceil(): this;
- public round(): this;
- public roundToZero(): this;
- public lerp(v: this, alpha: number): this;
- public lerpVectors(v1: this, v2: this, alpha: number): this;
- public setComponent(index: number, value: number);
- public addScalar(s: number): this;
- public getComponent(index: number): number;
- public fromArray(array: number[]): this;
- public toArray(array: number[]): number[];
- public min(v: this): this;
- public max(v: this): this;
- public setX(x: number): this;
- public setY(y: number): this;
- }
- export class Vector3 {
- constructor(x: number, y: number,z:number)
- public x: number
- public y: number
- public z:number
- public set(x: number, y: number,z:number): this
- public copy(v: this): this
- public add(v: this): this
- public addVectors(a: this, b: this): this
- public addScaledVector(v: this, s: number): this
- public sub(v: this): this
- public subVectors(a: this, b: this): this
- public multiplyScalar(s: number): this;
- public divideScalar(s: number): this;
- public negate(): this;
- public dot(v: this): number;
- public lengthSq(): number;
- public length(): number;
- public lengthManhattan(): number;
- public normalize(): this;
- public distanceTo(v: this): number;
- public distanceToSquared(v: this): number;
- public setLength(l: number): this;
- public cross(v: this): this;
- public crossVectors(a: Vector3, b: Vector3): this;
- public setFromMatrixPosition(m: Matrix4): this;
- public setFromMatrixScale(m: Matrix4): this;
- public equals(v: this): boolean;
- public clone(): this;
- public clamp(min: Vector3, max: Vector3): this;
- public clampScalar(min: number, max: number): this;
- public floor(): this;
- public ceil(): this;
- public round(): this;
- public roundToZero(): this;
- public applyMatrix3(m: Matrix3): this;
- public applyMatrix4(m: Matrix4): this;
- public projectOnPlane(planeNormal: this): this;
- public projectOnVector(vector: this): this;
- public addScalar(s: number): this;
- public divide(v: this): this;
- public min(v: this): this;
- public max(v: this): this;
- public setComponent(index: number, value: number): this;
- public transformDirection(m: Matrix4): this;
- public multiplyVectors(a: this, b: this): this;
- public getComponent(index: number): number;
- public applyAxisAngle(axis: this, angle: number): this;
- public lerp(v: Vector3, alpha: number): this;
- public lerpVectors(v1: this, v2: this, alpha: number): this;
- public angleTo(v: Vector3): number;
- public setFromMatrixColumn(index: number, matrix: Matrix4): this;
- public reflect(normal: this): this;
- public fromArray(array: number[]): this;
- public multiply(v: this): this;
- public applyProjection(m: Matrix4): this;
- public toArray(array?: number[]): number[];
- public applyEuler(euler: Euler): this;
- public applyQuaternion(quaterion: Quaternion): this;
- public project(camera: Camera): this;
- public unproject(camear: Camera): this;
- }
- export class Camera extends Object3D {
- constructor();
- public matrixWorldInverse: Matrix4;
- public projectionMatrix: Matrix4;
- public getWorldDirection(vector?: Vector3): Vector3;
- public lookAt(vector: Vector3);
- public clone(camera: this): this;
- }
- export class Color {
- constructor(r: number | string, g?: number, b?: number)
- public r: number
- public g: number
- public b: number
- public copy(color: this): this;
- public copyGammaToLinear(color: this): this;
- public copyLinearToGamma(color: this): this;
- public convertGammaToLinear(): this;
- public convertLinearToGamma(): this;
- public setRGB(r: number, g: number, b: number): this;
- public getHex(): number;
- public getHexString(): string;
- public setHex(hex: number): this;
- public setStyle(style: string): this;
- public getStyle(): string;
- public setHSL(h: number, s: number, l: number): this;
- public offsetHSL(h: number, s: number, l: number): this;
- public add(color: this): this;
- public addColors(color1: this, color2: this): this;
- public addScalar(s: number): this;
- public multiply(color: this): this;
- public lerp(color: this, alpha: number): this;
- public toArray(array: number[]): number[];
- public equals(c: this): boolean;
- public clone(): this;
- public set(value: number|this|string): this;
- }
- export class Frustum {
- constructor(p0: Plane, p1: Plane, p2: Plane, p3: Plane, p4: Plane, p5: Plane);
- public planes: Plane[];
- public setFromaMatrix(matrix: Matrix4);
- public intersectsObject(object: Object3D): boolean;
- public clone(): this;
- public set(p0: Plane, p1: Plane, p2: Plane, p3: Plane, p4: Plane, p5: Plane):this;
- public copy(frustum: this): this;
- public containsPoint(point: Vector3): boolean;
- public intersectsSphere(sphere: Sphere): boolean;
- }
- export class Face3 {
- constructor(a: number, b: number, c: number, normal: Vector3, color: Color, materialIndex: number)
- public a: number
- public b: number
- public c: number
- public normal: Vector3
- public color: Color
- public vertexNormals: Vector3[];
- public materialIndex: number;
- public vertexColors: Color[];
- public clone(): Face3;
- }
- export class Quaternion {
- constructor(x?: number, y?: number, z?: number, w?: number);
- public x: number;
- public y: number;
- public z: number;
- public w: number;
- public set(x: number, y: number, z: number, w: number);
- public copy(q: this);
- public setFromEuler(euler: Euler);
- public setFromAxisAngle(axis: Vector3, angle: number);
- public setFromRotationMatrix(m: Matrix4);
- public setFromUnitVectors(vFrom: Vector3, vTo: Vector3);
- public inverse();
- public length();
- public normalize();
- public multiply(b: any);
- public multiplyQuaternions(a: any, b: any);
- public multiplyVector3(vector: Vector3, dest?: Vector3);
- public clone(): this;
- public toArray(array: number[]);
- public equals(v: this): boolean;
- public lengthSq(): number;
- public fromArray(array: number[]);
- public conjugate(): this;
- public slerp(quaternionB: this, t: number);
- public static slerp(qStart: Quaternion, qEnd: Quaternion, qTarget: Quaternion, t: number);
- }
- export class Euler {
- constructor(x: number, y: number, z: number, order?: string);
- public x: number;
- public y: number;
- public z: number;
- public order: string;
- public set(x: number, y: number, z: number, order?: string): this;
- public copy(euler: this): this;
- public setFromRotationMatrix(m: Matrix4, order?: string): this;
- public setFromQuaternion(q: Quaternion, order?: string): this;
- public reorder(newOrder: string): this;
- public setFromVector3(vector: Vector3, order?: string): this;
- public toVector3(): Vector3;
- public fromArray(array: any[]): this;
- public toArray(array: any[]): any[];
- public equals(euler: this): boolean;
- public clone(): this;
- }
- export class Matrix4 {
- public elements: number[];
- constructor();
- public set(n11: number, n12: number, n13: number, n14: number,
- n21: number, n22: number, n23: number, n24: number,
- n31: number, n32: number, n33: number, n34: number,
- n41: number, n42: number, n43: number, n44: number): this;
- public identity(): this;
- public copy(m: this): this;
- public copyPosition(m: this): this;
- public makeBasis(xAxis: Vector3, yAxis: Vector3, zAxis: Vector3): this;
- public extractBasis(xAxis: Vector3, yAxis: Vector3, zAxis: Vector3): this;
- public extractRotation(m: this): this;
- public lookAt(eye: Vector3, center: Vector3, up: Vector3): this;
- public multiply(m: this): this;
- public multiplyMatrices(a: this, b: this): this;
- public multiplyToArray(a: this, b: this, r: number[]): this;
- public multiplyScalar(s: number): this;
- public determinant();
- public transpose(): this;
- public flatternToArrayOffset(flat: number[], offset: Vector3);
- public setPosition(v: Vector3): this;
- public getInverse(m: this): this;
- public makeRotationFromEuler(euler: Euler): this;
- public makeRotationFromQuaternion(q: Quaternion): this;
- public scale(v: Vector3): this;
- public compose(translation: Matrix4, quaternion: Quaternion, scale: Vector3): this;
- public decompose(translation: Matrix4, quaternion: Quaternion, scale: Vector3);
- public makeTranslation(x: number, y: number, z: number): this;
- public makeRotationX(theta: number): this;
- public makeRotationY(theta: number): this;
- public makeRotationZ(theta: number): this;
- public makeRotationAxis(axis: Vector3, theta: number): this;
- public makeScale(x: number, y: number, z: number): this;
- public makeFrustum(left: number, right: number, bottom: number, top: number, near: number, far: number): this;
- public makePerspective(fov: number, aspect: number, near: number, far: number): this;
- public makeOrthographic(left: number, right: number, top: number, bottom: number, near: number, far: number): this;
- public clone(): this;
- public applyToVector3Array(a: Vector3);
- public getMaxScaleOnAxis(): number;
- }
- export class Object3D {
- public id: number;
- public uuid: number;
- public name: string;
- public parent: Object3D;
- public children: Object3D[];
- public position: Vector3;
- public rotation: Vector3;
- public scale: number;
- public up: Vector3;
- public matrix: Matrix4;
- public quaternion: Quaternion;
- public visible: boolean;
- public castShadow: boolean;
- public receiveShadow: boolean;
- public frustumCulled: boolean;
- public matrixAutoUpdate: boolean;
- public matrixWorldNeedsUpdate: boolean;
- public rotationAutoUpdate: boolean;
- public userData: any;
- public matrixWorld: Matrix4;
- public applyMatrix(matrix: Matrix4);
- public translateX(distance: number);
- public translateY(distance: number);
- public translateZ(distance: number);
- public localToWorld(vector: Vector3):Vector3;
- public worldToLocal(vector: Vector3): Vector3;
- public lookAt(vector: Vector3);
- public add(object?: any,p1?:any,p2?:any,p3?:any,p4?:any);
- public remove(object: Object3D);
- public traverse(callback: (Object3D) => void);
- public traverseVisible(callback: (Object3D) => void);
- public traverseAncestors(callback: (Object3D) => void);
- public updateMatrix();
- public updateMatrixWorld(force: boolean);
- public clone(object?:any): this;
- public getObjectByName(name: string): this;
- public getObjectById(id: number): this;
- public translateOnAxis(axis: Vector3, distance: number);
- public rotateOnAxis(axis: Vector3, angle: number);
- public raycast(raycaster, intersects);
- }
- export class raycasterIntersectObjectResult {
- public distance: number;
- public point: Vector3;
- public face: Face3;
- public faceIndex: number;
- public indice: Vector3[];
- public object: Object3D;
- }
- export class Raycaster {
- constructor(origin: Vector3, direction: Vector3, near: number, far: number);
- public ray: Ray;
- public near: number;
- public far: number;
- public linePrecision: number;
- public set(origin: Vector3, direction: Vector3);
- public setFromCamera(coords: Vector2, camera: Camera);
- public intersectObject(object: Object3D, recursive: boolean): raycasterIntersectObjectResult[];
- public intersectObjects(objects: Object3D[], recursive: boolean): raycasterIntersectObjectResult[];
- }
- export class Ray {
- constructor(origin: Vector3, direction: Vector3);
- public origin: Vector3;
- public direction: Vector3;
- public applyMatrix4(matrix4: Matrix4);
- public at(t: number, optionalTarget?: Vector3): Vector3;
- public clone(): this;
- public copy(ray: this): this;
- public distanceSqToSegment(v0: Vector3, v1: Vector3, optionalPointOnRay?: Vector3, optionalPointOnSegment?: Vector3): number;
- public distanceToPlane(plane:Plane): number;
- public distanceToPoint(point: Vector3): number;
- public distanceSqToPoint(point: Vector3): number;
- public equals(ray: this): boolean;
- public intersectBox(box: Box3, optionalTarget?: Vector3): Vector3;
- public intersectPlane(plane: Plane, optionalTarget?: Vector3): Vector3;
- public intersectTriangle(a: Vector3, b: Vector3, c: Vector3, backfaceCulling: boolean, optionalTarget?: Vector3): Vector3;
- public isIntersectionBox(box: Box3): boolean;
- public isIntersectionPlane(plane: Plane): boolean;
- public isIntersectionSphere(sphere: Sphere): boolean;
- public recast(t: number): this;
- public set(origin: Vector3, direction: Vector3): this;
- }
- export class Plane {
- constructor(normal: Vector3, constant: number);
- public normal: Vector3;
- public constant: number;
- public normalize(): this;
- public set(normal: Vector3, constant: number): this;
- public copy(plane: this): this;
- public applyMatrix4(matrix: Matrix4, optionalNormalMatrix?: Matrix3): this;
- public orthoPoint(point: Vector3, optionalTarget?: Vector3): Vector3;
- public isIntersectionLine(line: Line3): boolean;
- public intersectLine(line: Line3, optionalTarget?: Vector3): Vector3;
- public setFromNormalAndCoplanarPoint(normal: Vector3, point: Vector3): this;
- public clone(): this;
- public distanceToPoint(point: Vector3): number;
- public equals(plane: this): boolean;
- public setComponents(x: number, y: number, z: number, w: number): this;
- public distanceToSphere(sphere: Sphere): number;
- public setFromCoplanarPoints(a: Vector3, b: Vector3, c: Vector3): this;
- public projectPoint(point: Vector3, optionalTarget?: Vector3): Vector3;
- public negate(): this;
- public translate(offset: Vector3): this;
- public coplanarPoint(optionalTarget?: Vector3): Vector3;
- }
- export class Sphere extends Object3D {
- constructor(center: Vector3, radius: number);
- public center: Vector3;
- public radius: number;
- public set(center: Vector3, radius: number);
- public applyMatrix4(matrix: Matrix4): this;
- public clampPoint(point: Vector3, optionalTarget?: Vector3): Vector3;
- public translate(offset: Vector3): this;
- public clone(): this;
- public equals(sphere: this): boolean;
- public setFromPoints(points: Vector3[], optionalCenter?: Vector3): this;
- public distanceToPoint(point: Vector3): number;
- public getBoundingBox(optionalTarget: Box3): Box3;
- public containsPoint(point: Vector3): boolean;
- public copy(sphere: this): this;
- public intersectsSphere(sphere: this): boolean;
- public empty(): boolean;
- }
- export class Box2 {
- constructor(min: Vector2, max: Vector3);
- public min: Vector2;
- public max: Vector2;
- public set(min: Vector3, max: Vector2): this;
- public expandByPoint(point: Vector2): this;
- public clampPoint(point: Vector2, optionalTarget?: Vector2): Vector2;
- public isIntersectionBox(box: this): boolean;
- public setFromPoints(points: Vector2[]): this;
- public size(optionalTarget?: Vector2): Vector2;
- public union(box: this): this;
- public getParameter(point: Vector2, optionalTarget?: Vector2): Vector2;
- public expandByScalar(scalar: number): this;
- public intersect(box: this): this;
- public containsBox(box: this): boolean;
- public translate(offset: Vector2): this;
- public empty(): boolean;
- public clone(): this;
- public equals(box: this): boolean;
- public expandByVector(vector: Vector2): this;
- public copy(box: this): this;
- public makeEmpty(): this;
- public center(optionalTarget?: Vector2): Vector2;
- public distanceToPoint(point: Vector2): number;
- public containsPoint(point: Vector2): boolean;
- public setFromCenterAndSize(center: Vector2, size: Vector2): this;
- }
- export class Box3 {
- constructor(min: Vector3, max: Vector3);
- public min: Vector3;
- public max: Vector3;
- public set(min: Vector3, max: Vector3): this;
- public applyMatrix4(matrix: Matrix4): this;
- public clampPoint(point: Vector3, optionalTarget?: Vector3): Vector3;
- public isIntersectionBox(box: this): boolean;
- public setFromPoints(points: Vector3[]): this;
- public setFromObject(object: Object3D): this;
- public size(optionalTarget?:Vector3): Vector3;
- public union(box: this): this;
- public getParameter(point: Vector3, optionalTarget?: Vector3): Vector3;
- public intersect(box: this): this;
- public containsBox(box: this): boolean;
- public containsPoint(point: Vector3): boolean;
- public translate(offset: Vector3): this;
- public empty(): boolean;
- public clone(): this;
- public equals(box: this): boolean;
- public expandByPoint(point: Vector3): this;
- public expandByScalar(scalar: number): this;
- public expandByVector(vector: Vector3): this;
- public copy(box: this): this;
- public makeEmpty(): this;
- public center(optionalTarget?: Vector3): Vector3;
- public getBoundingSphere(optionalTarget?: Vector3): Sphere;
- public distanceToPoint(point: Vector3): number;
- public setFromCenterAndSize(center: Vector3, size: Vector3): this;
- }
- export class Math {
- public static clamp(value: number, min: number, max: number): number;
- public static mapLinear(x: number, a1: number, a2: number, b1: number, b2: number);
- public static random16(): number;
- public static randInt(low: number, high: number): number;
- public static raindFloat(low: number, high: number): number;
- public static randFloatSpread(range: number): number;
- public static sign(x: number): number;
- public static degToRad(degress: number): number;
- public static radToDeg(radians: number): number;
- public static smoothstep(x: number, min: number, max: number): number;
- public static smoothersttep(x: number, min: number, max: number): number;
- }
- export class Spline {
- constructor(points: Vector3[]);
- public points: Vector3[];
- public initFromArray(a: number[][]): void;
- public getPoint(k: number): Vector3;
- public getControlPointsArray(): number[];
- public getLength(nSubDivisions: number): any;
- public reparametrizeByArcLength(samplingCoef: number): void;
- }
- export class Triangle {
- constructor(a: Vector3, b: Vector3, c: Vector3);
- public a: Vector3;
- public b: Vector3;
- public c: Vector3;
- public setFromPointsAndIndices(points: Vector3[], i0: number, i1: number, i2: number): this;
- public set(a: Vector3, b: Vector3, c: Vector3): this;
- public normal(optionalTarget?: Vector3): Vector3;
- public barycoordFromPoint(point: Vector3, optionalTarget?: Vector3): Vector3;
- public clone(): this;
- public area(): number;
- public midpoint(optionalTarget?: Vector3): Vector3;
- public equals(triangle: this): boolean;
- public plane(optionalTarget?: Vector3): Plane;
- public containsPoint(point: Vector3): boolean;
- public copy(triangle: this): this;
- }
- export class Bone extends Object3D {
- constructor(skin?: SkinnedMesh);
- public skin: SkinnedMesh;
- public clone(object: this): this;
- }
- export class LensFlare extends Object3D {
- constructor(texture: Texture, size: number, distance: number, blending: number, color: Color);
- public lensFlare: any[];
- public positionScreen: Vector3;
- public customUpdateCallback: (any) => any;
- public add(texture: Texture, size: number, distance: number, blending: number, color: Color);
- public updateLensFlares(): void;
- public clone(object: this): this;
- }
- export class Line3 {
- constructor(start: Vector3, end: Vector3);
- public start: Vector3;
- public end: Vector3;
- public set(start: Vector3, end: Vector3);
- public copy(line: this);
- public clone(): this;
- public eqauls(line: this): boolean;
- public distance(): number;
- public distanceSq(): number;
- public applyMatrix4(matrix: Matrix4): this;
- public at(t: number, optionalTarget?: Vector3): Vector3;
- public center(optionalTarget?: Vector3): Vector3;
- public delta(optionalTarget?: Vector3): Vector3;
- public closestPointToPoint(point: Vector3, clmapToLine: boolean, optionalTarget?: Vector3): Vector3;
- public closestPointToPointParameter(point: Vector3, clampToLine: boolean): Vector3;
- }
- export class Line extends Object3D {
- constructor(geometry: Geometry, material: Material);
- public geometry: Geometry;
- public material: Material;
- public raycast(raycaster: Raycaster, intersects: Object3D[]): raycasterIntersectObjectResult[];
- public clone(object: this): this;
- }
- export class LOD extends Object3D {
- constructor();
- public objects: Object3D[];
- public addLevel(mesh: Mesh, distance: number): void;
- public getObjectForDistance(distance: number): Object3D;
- public update(camera: Camera): void;
- public clone(object?: Object3D): this;
- }
- export class LineSegments extends Line {
- constructor(geometry: Geometry, material: Material);
- public geometry: Geometry;
- public material: Material;
- public raycast(raycaster: Raycaster, intersects: Object3D[]): raycasterIntersectObjectResult[];
- public clone(object: this): this;
- }
- export class Matrix3 {
- constructor();
- public elements: number[];
- public transpose();
- public transposeIntoArray(array: number[]): this;
- public determinant(): number;
- public set(n11: number, n12: number, n13: number,
- n21: number, n22: number, n23: number,
- n31: number, n32: number, n33: number): this;
- public multiplyScalar(s: number): this;
- public applyToVector3Array(array: number[]);
- public getNormalMatrix(m: Matrix4): this;
- public getInverse(m: Matrix4, throwOnInertible: boolean): this;
- public copy(m: Matrix4): this;
- public clone(): this;
- public identity(): this;
- }
- export class MorphTarget {
- public name: string;
- public vertices: Vector3[];
- }
- export class BoundingBox {
- public min: Vector3;
- public max: Vector3;
- }
- export class BoundingSphere {
- public radius: number;
- }
- export class Geometry {
- public id: number
- public name: string
- public vertices: Vector3[]
- public colors: Color[]
- public faces: Face3[];
- public faceVertexUvs: any[];
- public morphTargets: MorphTarget[];
- public morphNormals: MorphTarget[];
- public skinWeights: Vector4[];
- public skinIndices: Vector4[];
- public boundingBox: BoundingBox;
- public boundingSphere: BoundingSphere;
- public dynamic: boolean;
- public verticesNeedUpdate: boolean;
- public elementsNeedUpdate: boolean;
- public uvsNeedUpdate: boolean;
- public normalsNeedUpdate: boolean;
- public colorsNeedUpdate: boolean;
- public lineDistancesNeedUpdate: boolean;
- public lineDistances: number[];
- public applyMatrix(matrix: Matrix4):void;
- public center():void;
- public rotateX(radians: number): this;
- public rotateY(radians: number): this;
- public rotateZ(radians: number): this;
- public translate(x: number, y: number, z: number): this;
- public scale(x: number, y: number, z: number): this;
- public lookAt(vector: Vector3): this;
- public computeFaceNormals(): void;
- public computeVertexNormals(): void;
- public computeBoundingBox(): void;
- public computeBoundingSphere(): void;
- public merge(geometry: this, matrix: Matrix4, materialINdexOffset: number): void;
- public mergeVertices(): void;
- public normalize();
- public clone(): this;
- public dispose(): void;
- public computeLineDistances(): void;
- }
- export class BoxGeometry extends Geometry {
- constructor(width: number, height: number, depth: number,
- widthSegments?: number, heightSegments?: number, depthSegments?: number);
- public parameters: any;
- }
- export class CircleGeometry extends Geometry {
- constructor(radius: number, segments: number, thetaStart: number, thetaLength: number);
- }
- export class AxisHelper extends Line {
- constructor(size: number);
- }
- export class CylinderGeometry extends Geometry {
- constructor(
- radiusTop: number,
- radiusBottom: number,
- height: number,
- radiusSegments?: number,
- heightSegments?: number,
- openEnded?: boolean,
- thetaStart?: number,
- thetaLength?: number);
- public radiusTop: number;
- public radiusBottom: number;
- public height: number;
- public radiusSegments: number;
- public heightSegments: number;
- public openEnded: boolean;
- public thetaStart: number;
- public thetaLength: number;
- }
- export class PolyhedronGeometry extends Geometry{
- constructor(vertices: number[], faces: number[], radius: number, detail: number);
- public parameters: any;
- }
- export class DodecahedronGeometry extends PolyhedronGeometry {
- constructor(radius: number, detail: number);
- }
- export class IcosahedronGeometry extends PolyhedronGeometry {
- constructor(radius: number, detail: number);
- }
- export class OctahedronGeometry extends PolyhedronGeometry {
- constructor(radius: number, detail: number);
- }
- export class LatheGeometry extends Geometry {
- constructor(points: Vector3[], segments: number, phiStart: number, phiLength: number);
- }
- export class ParametricGeometry extends Geometry {
- constructor(func: (u: number, v: number) => Vector3, slices: number, stacks: number);
- }
- export class PlaneGeometry extends Geometry {
- constructor(width: number, height: number, widthSegments: number, heightSegments: number);
- public width: number;
- public height: number;
- public widthSegments: number;
- public heightSegments: number;
- }
- export class RingGeometry extends Geometry {
- constructor(innerRaidus: number, outerRadius: number,
- thetaSegments: number, phiSegments: number, thetaStart: number, thetaLength: number);
- }
- export class TetrahedronGeometry extends PolyhedronGeometry {
- constructor(radius: number, detail: number);
- }
- export class SphereGeometry extends Geometry {
- constructor(
- radius?: number,
- widthSegments?: number,
- heightSegments?: number,
- phiStart?: number,
- phiLength?: number,
- thetaStart?: number,
- thetaLength?: number);
- public radius: number;
- public widthSegments: number;
- public heightSegments: number;
- public phiStart: number;
- public phiLength: number;
- public thetaStart: number;
- public thetaLength: number;
- }
- export class Vector4 {
- constructor(x: number, y: number, z: number, w: number);
- public x: number;
- public y: number;
- public z: number;
- public w: number;
- public copy(v: this): this;
- public add(v: this): this;
- public addVectors(a: this, b: this): this;
- public addScaledVector(v: this, s: number): this;
- public sub(v: this): this;
- public subVectors(a: this, b: this): this;
- public multiplyScalar(s: number): this;
- public divideScalar(s: number): this;
- public negate(): this;
- public lengthSq(): number;
- public length(): number;
- public normalize(): this;
- public setLength(l: number): this;
- public lerp(v: this, alpha: number): this;
- public lerpVectors(v1: this, v2: this, alpha): this;
- public clone(): this;
- public clamp(min: this, max: this): this;
- public clampScalar(min: number, max: number): this;
- public floor(): this;
- public ceil(): this;
- public round(): this;
- public roundToZero(): this;
- public applyMatrix4(m: Matrix4): this;
- public min(v: this): this;
- public max(v: this): this;
- public addScalar(s: number): this;
- public equals(v: this): boolean;
- public setAxisAngleFromRotationMatrix(m: Matrix4): this;
- public setAxisAngleFromQuaterion(q: Quaternion): this;
- public getComponent(index: number): number;
- public setComponent(index: number, value: number);
- public fromArray(array: number[]): this;
- public toArray(array: number[]): number[];
- public lengthManhattan(): number;
- public setX(x: number): this;
- public setY(y: number): this;
- public setZ(z: number): this;
- public setW(w: number): this;
- }
- export enum Side {
- FrontSide = 0,
- BackSide = 1,
- DoubleSide = 2
- }
- export enum Blending {
- NoBlending = 0,
- NormalBlending = 1,
- AdditiveBlending = 2,
- SubtractiveBlending = 3,
- MultiplyBlending = 4,
- CustomBlending = 5
- }
- export class Material {
- constructor();
- public id: number;
- public name: string;
- public opacity: number;
- public transparent: boolean;
- public blending: Blending;
- public blendSrc: number;
- public blendDst: number;
- public blendEquation: number;
- public depthTest: boolean;
- public depthWrite: boolean;
- public polygonOffset: boolean;
- public polygonOffsetFactor: number;
- public polygonOffsetUnits: number;
- public alphaTest: number;
- public overdraw: number;
- public visible: boolean;
- public side: Side;
- public needUpdate: boolean;
- public clone(material: this): this;
- public dispose();
- public setValues(values: any);
- }
- export class MeshPhongMaterialParameters {
- public color: number;
- public map: Texture;
- public lightMap: Texture;
- public aoMap: Texture;
- public emissiveMap: Texture;
- public specularMap: Texture;
- public alphaMap: Texture;
- public envMap: Texture;
- public fog: boolean;
- public shading: any;
- public wireframe: boolean;
- public wireframeLinewidth: number;
- public wireframeLinecap: string;
- public wireframeLinejoin: string;
- public vertexColors: any;
- public skining: boolean;
- public morphTargets: boolean;
- }
- export class LineBasicMaterial extends Material {
- constructor(parameters: any);
- public color: number;
- public linewidth: number;
- public linecap: string;
- public linejoin: string;
- public vertexColors: VertexColor;
- public fog: boolean;
- }
- export class LineDashedMaterial extends Material {
- constructor(parameters: any);
- public color: number;
- public linewidth: number;
- public scale: number;
- public dashSize: number;
- public gapSize: number;
- public vertexColors: VertexColor;
- public fog: boolean;
- }
- export class MeshBasicMaterial extends Material {
- constructor(parameters: any);
- public color: number;
- public map: Texture;
- public aoMap: Texture;
- public specularMap: Texture;
- public alphaMap: Texture;
- public envMap: Texture;
- public fog: boolean;
- public shading: Shading;
- public wireframe: boolean;
- public wireframeLinewidth: number;
- public wireframeLinecap: string;
- public wireframeLinejoin: string;
- public vertexColors: VertexColor;
- public skinning: boolean;
- public morphTargets: boolean;
- public combine: number;
- public reflectivity: number;
- public refractionRatio: number;
- }
- export class MeshDepthMaterial extends Material {
- constructor(parameters: any);
- public morthTargets: boolean;
- public wireframe: boolean;
- public wireframeLinewidth: number;
- }
- export class MeshFaceMaterial {
- constructor(materials: Material[]);
- public materials: Material[];
- }
- export class MeshLambertMaterial extends Material {
- constructor(parameters: any);
- }
- export class MeshNormalMaterial extends Material {
- constructor(parameters: any);
- }
- export class PointsMaterial extends Material {
- constructor(parameters: any);
- }
- export class SpriteCanvasMaterial extends Material {
- constructor(parameters: any);
- }
- export class SpriteMaterial extends Material {
- constructor(parameters: any);
- }
- export class MeshPhongMaterial extends Material {
- constructor(parameters?: any);
- public color: Color;
- public emissive: Color;
- public specular: Color;
- public skininess: number;
- public metal: boolean;
- public map: Texture;
- public lightMap: Texture;
- public aoMap: Texture;
- public emissiveMap: Texture;
- public bumpMap: Texture;
- public bumpScale: number;
- public normalMap: Texture;
- public normalScale: number;
- public specularMap: Texture;
- public alphaMap: Texture;
- public envMap: Texture;
- public combine: Operation;
- public reflectivity: number;
- public refractionRatio: number;
- public fog: boolean;
- public shading: Shading;
- public wireframe: boolean;
- public wireframeLineWidth: number;
- public wireframeLinecap: string;
- public wireframeLinejoin: string;
- public vertexColors: VertexColor;
- public skining: boolean;
- public morphTargets: boolean;
- public morphNormals: boolean;
- }
- export class DataTexture extends Texture {
- constructor(
- data: number[],
- width: number,
- height: number,
- format: Format,
- type: Type,
- mapping: Mapping,
- wrapS: Wrapping,
- wrapT: Wrapping,
- magFilter: Filter,
- minFilter: Filter,
- anisotropy: number);
- public image: HTMLImageElement;
- }
- export class CompressedTexture extends Texture {
- constructor(
- mipmaps: any[],
- width: number,
- height: number,
- format: Format,
- type: Type,
- mapping: Mapping,
- wrapS: Wrapping,
- wrapT: Wrapping,
- magFilter: Filter,
- minFilter: Filter,
- anisotropy: number);
- public flipY: boolean;
- public generateMipmaps: boolean;
- }
- export class CubeTexture extends Texture {
- constructor(
- image: HTMLImageElement[] | HTMLVideoElement[] | HTMLCanvasElement[],
- mapping: Mapping,
- wrapS: Wrapping,
- wrapT: Wrapping,
- magFilter: Filter,
- minFilter: Filter,
- formate: Format,
- type: Type,
- anisotropy: number);
- }
- export class Texture {
- constructor(
- image: HTMLImageElement | HTMLVideoElement|HTMLCanvasElement,
- mapping: Mapping,
- wrapS: Wrapping,
- wrapT: Wrapping,
- magFilter: Filter,
- minFilter: Filter,
- formate: Format,
- type: Type,
- anisotropy: number);
- public id: number;
- public image: HTMLImageElement | HTMLVideoElement|HTMLCanvasElement;
- public mapping: Mapping;
- public wrapS: number;
- public wrapT: number;
- public magFilter: Filter;
- public format: Format;
- public type: Type;
- public anisotropy: number;
- public needsUpdate: boolean;
- public repeat: number;
- public offset: number;
- public name: string;
- public generateMipmaps: boolean;
- public flipY: boolean;
- public mipmaps: any[];
- public unpackAlignment: number;
- public premultiplyAlpha: boolean;
- public onUpdate: (any) => any;
- public clone(texture: this): this;
- public dispose(): void;
- }
- export class Intersection {
- public distance: number;
- public point: Vector3;
- public object: Object3D;
- }
- export class Mesh extends Object3D {
- constructor(geometry: Geometry, material: Material);
- public geometry: Geometry;
- public material: Material;
- public morphTargetInfluences: number[];
- public morphTargetDictionary: any[];
- public morphTargetBase: number;
- public getMorphTargetIndexByName(name: string): number;
- public updateMorphTargets();
- public raycast(raycaster: Raycaster, intersects: Intersection[]): raycasterIntersectObjectResult[];
- public clone(object?: any): this;
- }
- export enum Direction {
- Forward = 1,
- Backwards = -1
- }
- export class MorphAnimMesh extends Object3D {
- constructor(geometry: Geometry, material: Material);
- public directionBackwards: boolean;
- public direction: Direction;
- public startKeyframe: number;
- public endKeyframe: number;
- public mirroredLoop: boolean;
- public lastKeyframe: number;
- public currentKeyframe: number;
- public length: number;
- public time: number;
- public duration: number;
- public setDirectionForward();
- public setDirectionBackward();
- public playAnimation(label: string, fps: number);
- public setFrameRange(start: number, end: number);
- public parseAnimations();
- public updateAnimation(delta: number);
- public setAnimationLabel(label: string, start: number, end: number);
- public clone(object?: Object3D);
- }
- export class Points extends Object3D {
- constructor(geometry: Geometry, material: Material);
- public geometry: Geometry;
- public material: Material;
- public clone(): this;
- public raycast(raycaster:Raycaster, intersects:Object3D[]):raycasterIntersectObjectResult[];
- public clone(object?: any): this;
- }
- export class Skeleton {
- constructor(bones: Bone[], boneInverses?: Matrix4[], useVertexTexture?: boolean);
- public bones: Bone[];
- public useVertexTexture: boolean;
- public boneInverses: Matrix4[];
- public boneTextureWidth: number;
- public boneTextureHeight: number;
- public boneTexture: DataTexture;
- public calculateInverse(): void;
- public pose(): void;
- public update(): void;
- public clone(): this;
- }
- export class Sprite extends Object3D {
- constructor(material?: Material);
- public material: Material;
- public clone(): this;
- public clone(object?: Object3D): this;
- }
- export class SkinnedMesh extends Object3D {
- constructor(geometry: Geometry, material: Material, useVertexTexture?: boolean);
- public bones: any[];
- }
- export class Scene extends Object3D {
- constructor();
- public fog: Fog;
- //全局材质,如果不为空,所有的物体将强制使用此材质
- public overrideMaterial: Material;
- public autoUpdate: boolean;
- }
- export class TrackballControls {
- constructor(camera: Camera);
- public update(): void;
- }
- export class PerspectiveCamera extends Camera {
- constructor(fov: number, aspect: number, near: number, far: number);
- public zoom: number;
- public fov: number;
- public aspect: number;
- public near: number;
- public far: number;
- public setLens(focalLength: number, frameSize: number);
- public setViewOffset(fullWidth: number, fullHeight: number, x: number, y: number, width: number, height: number);
- public updateProjectionMatrix();
- public clone(): this;
- public toJSON(): any;
- }
- export class Fog {
- constructor(color: number, near: number, far: number);
- public name: string;
- public color: number;
- public near: number;
- public far: number;
- public clone(): this;
- }
- export class FogExp2 {
- constructor(hex: Color | string, density: number);
- public name: string;
- public color: Color;
- //Default is 0.00025
- public density: number;
- public clone(): this;
- }
- export class WebGLRenderer {
- constructor(parameters: any);
- }
- export class Group extends Object3D {
- constructor();
- }
- export class Light extends Object3D {
- constructor(hex: number);
- public color: Color;
- public clone(): this;
- }
- export class AmbientLight extends Light {
- constructor(hex: number)
- public clone(): this
- toJSON(): any
- }
- export class DirectionalLight extends Light {
- public intensity: number
- public onlyShadow: boolean;
- public castShadow: boolean;
- public shadowCameraNear: number;
- public shadowCameraFar: number;
- public shadowCameraLeft: number;
- public shadowCamearRight: number;
- public shadowCameraTop: number;
- public shadowCameraBottom: number;
- public shadowCameraVisible: boolean;
- public shadowBias: number;
- public shadowMapWidth: number;
- public shadowMapHeight: number;
- public shadowMapSize: number;
- public shadowCamera: number;
- public position: Vector3;
- constructor(color: number, intensity?: number)
- }
- export class PointLight extends Light {
- constructor(hex: number, intensity: number, distance: number, decay: number);
- public intensity: number;
- public distance: number;
- public decay: number;
- public clone(): this;
- public toJSON():any;
- }
- export class SpotLight extends Light {
- constructor(hex: number, intensity: number, distance: number, angle: number, exponent: number, decay: number);
- public target: Object3D;
- public intensity: number;
- public distance: number;
- public angle: number;
- public exponent: number;
- public decay: number;
- public onlyShadow: number;
- public shadowCameraNear: number;
- public shadowCameraFar: number;
- public shadowCameraFov: number;
- public shadowCameraVisible: number;
- public shadowBias: number;
- public shadowMapWidth: number;
- public shadowMapSize: Vector2;
- public shadowCamera: PerspectiveCamera;
- public shadowMatrix: Matrix4;
- public shadowMap: any;
- public clone(): this;
- }
- export class HemisphereLight extends Light {
- constructor(skyColorHex: number, groundColorHex: number, intensity: number);
- public groundColor: number;
- public intensity: number;
- public clone(): this;
- public toJSON(): any;
- }
- }
一些three.js中的常量,本来想用enum表达的,代码编译成js,不会自动替换成对应的数值,这个算不算ts的bug?
看了遍ts手册,也没有发现好的办法,留待以后再说吧
Three.js typescript definitely typed 文件的更多相关文章
- TypeScript 的声明文件的使用与编写
https://fenying.net/2016/09/19/typings-for-typescript/ TypeScript 是 JavaScript 的超集,相比 JavaScript,其最关 ...
- 创建Node.js TypeScript后端项目
1.安装Node.js扩展,支持TypeScript语法 npm install -g typescript npm install -g typings 2.创建项目目录project_fold ...
- 利用ajaxfileupload.js异步上传文件
1.引入ajaxfileupload.js 2.html代码 <input type="file" id="enclosure" name="e ...
- 网站加载css/js/img等静态文件失败
网站加载css/js/img等静态文件失败,报网站http服务器内部500错误.而服务器中静态文件存在且权限正常. 从浏览器中直接访问文件,出来乱码.这种问题原因在于iis中该网站mime配置报错,不 ...
- JS 模拟手机页面文件的下拉刷新
js 模拟手机页面文件的下拉刷新初探 老总说需要这个功能,好吧那就看看相关的东西呗 最后弄出了一个简单的下拉刷新页面的形式,还不算太复杂 查看 demo 要在仿真器下才能看到效果,比如chrome的里 ...
- eclipse加速之禁用JS、jsp等文件的语法验证,eclipsejs
eclipse加速之禁用JS.jsp等文件的语法验证 去除eclipse的JS验证:将windows->preference->Java Script->Validator-> ...
- js获取上传文件内容(未完待续)
js 获取上传文件的字节数及内容 <div> 上传文件 : <input type="file" name = "file" id = &qu ...
- 压缩网站的css和js,合并多个文件到一个文件
压缩网站的css和js,合并多个文件到一个文件uglifyjs index.js html5shiv.min.js -o all.min.jsuglifycss index.min.css web.c ...
- jq和js插件的各个文件夹里放置的内容
1. demo文件夹,存放各种实例. 2. dist文件夹,全称是distribution.在某些框架中,因为开发和发布的内容或者代码形式是不一样的(比如利用Grunt压缩等等),这时候就需要一个存放 ...
随机推荐
- python——进程基础
我们现在都知道python的多线程是个坑了,那么多进程在这个时候就变得很必要了.多进程实现了多CPU的利用,效率简直棒棒哒~~~ 拥有一个多进程程序: #!/usr/bin/env python #- ...
- 用C++画心(转)
原地址https://www.zhihu.com/topic/19613730/top-answers 首先上一个动态的心 代码如下: #include <stdio.h> #includ ...
- 删除Kafka的topic
刚接触Kafka,开始认为删除一个topic只是运行一下Kafka-topic.sh的delete命令就行了,但是,事实却不是这样,会出现两种情况:(1) 如果topic没有使用过即没有传输过消息,可 ...
- 即时反应的input和propertychange方法
在web开发中,我们有时会需要动态监听输入框值的变化,当使用onkeydown.onkeypress.onkeyup作为监听事件时,会发现一些复制粘贴等操作用不了,同时,在处理组合快键键的时候也很麻烦 ...
- (49) odoo context操作
* context 这是一个上下文,运用很灵活 * 得到整个context V7 context=dict(context or {}) 这个版本是明传 V8 self.context_ ...
- 基于jstree的 对混乱的 命名系统进行归类的 计算机软件
本人现在就职于一家加拿大东部餐饮连锁公司的IT部门,公司旗下有4个品牌,280多家餐厅. 所有的餐厅都使用maitred 的pos软件来处理收银结账. 公司总部使用business object 对m ...
- 239. Sliding Window Maximum *HARD* -- 滑动窗口的最大值
Given an array nums, there is a sliding window of size k which is moving from the very left of the a ...
- CA02检验计划批量导入 模板在文件
*&---------------------------------------------------------------------* *& PROGRAM NAME(EN) ...
- 神奇的margin之豆瓣豆瓣么么哒
在经过周末的豆瓣主页和这周的豆瓣电影,表示网页什么的已经被我玩坏了. 老师在周末布置豆瓣主页,对于只学了四天的css和html的我,表示鸭梨山大. 最开始的两个小时只能做出一个连自己都看不下去的导航栏 ...
- web前端页面项目经验总结
项目时间:2016年4月5日--4月9日项目名称:阿七果子园web前端页面项目内容: 1.HTML5+CSS+JavaScript(banner+timer)+JQuery(small_bann ...