原文网址: http://www.cnblogs.com/csdev

Networkcomms 是一款C# 语言编写的TCP/UDP通信框架  作者是英国人  以前是收费的 目前作者已经开源  许可是:Apache License v2

开源地址是:https://github.com/MarcFletcher/NetworkComms.Net

用于处理接收到的二级制数据,生成相关的数据包,并进一步进行解析

namespace NetworkCommsDotNet.Connections
{
    public abstract partial class Connection
    {
        /// <summary>
        /// The <see cref="PacketBuilder"/> for this connection
        /// 数据包创建器
        /// </summary>
        protected PacketBuilder packetBuilder;

        /// <summary>
        /// The total bytes read so far within dataBuffer
        /// 已经读取的数据长度
        /// </summary>
        protected int totalBytesRead;
#if !NETFX_CORE
        /// <summary>
        /// The thread listening for incoming data should we be using synchronous methods.
        /// 数据监听线程
        /// </summary>
        protected Thread incomingDataListenThread = null;
#endif
        /// <summary>
        /// True if async listen has started
        /// 是否为异步监听
        /// </summary>
        protected bool asyncListenStarted = false;

        /// <summary>
        /// True if the async listen method is in a beginRead
        /// 是否为同步监听
        /// </summary>
        protected volatile bool asyncListenerInRead = false;

        /// <summary>
        /// A connection specific method which triggers any requisites for accepting incoming data
        /// 开始监听传入的数据
        /// </summary>
        protected abstract void StartIncomingDataListen();

        /// <summary>
        /// Attempts to use the data provided in packetBuilder to recreate something useful. If we don't have enough data
        /// yet that value is set in packetBuilder.
        /// 处理"数据包创建器"(packetBuilder)中已经接收的二进制数据
        /// </summary>
        /// <param name="packetBuilder">The <see cref="PacketBuilder"/> containing incoming cached data</param>
        protected void IncomingPacketHandleHandOff(PacketBuilder packetBuilder)
        {
            ;
            try
            {
                if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... checking for completed packet with " + packetBuilder.TotalBytesCached.ToString() + " bytes read.");

                )
                    throw new Exception("Executing IncomingPacketHandleHandOff when no packets exist in packetbuilder.");

                //Loop until we are finished with this packetBuilder
                //循环 直到我们完成对此packetBuilder上数据的处理
                while (true)
                {
                    //If we have ended up with a null packet at the front, probably due to some form of concatenation we can pull it off here
                    //It is possible we have concatenation of several null packets along with real data so we loop until the firstByte is greater than 0
                    //如果收到的数据的第一个字节的内容是0 则一般为心跳检测消息 删除之就行
                    )
                    {
                        #region Ignore Null Packet
                        if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... null packet removed in IncomingPacketHandleHandOff() from " + ConnectionInfo + ", loop index - " + loopCounter.ToString());

                        packetBuilder.ClearNTopBytes();

                        //Reset the expected bytes to 0 so that the next check starts from scratch
                        //重新设置  期待的字节数
                        packetBuilder.TotalBytesExpected = ;

                        //If we have run out of data completely then we can return immediately
                        //如果packetBuilder中只有一个字节  没有更多的数据 则可以返回了
                        ) return;
                        #endregion
                    }
                    else
                    {
                        ;
                        PacketHeader topPacketHeader;

                        #region Set topPacketHeader
                        if (ConnectionInfo.ApplicationLayerProtocol == ApplicationLayerProtocolStatus.Enabled)
                        {
                            //First determine the expected size of a header packet
                            //数据包包头的长度  =第一个字节的内容 +1  (这个加1是加上第一个字节的长度)
                            packetHeaderSize = packetBuilder.FirstByte() + ;

                            //Do we have enough data to build a header?
                            //如果我们没有足够的数据来创建数据包包头
                            if (packetBuilder.TotalBytesCached < packetHeaderSize)
                            {
                                if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace("     ... require " + packetHeaderSize + " bytes for packet header, only " + packetBuilder.TotalBytesCached + " bytes cached.");

                                //Set the expected number of bytes and then return
                                // 设定packetBuilder中期待的数据位数据包包头的大小
                                packetBuilder.TotalBytesExpected = packetHeaderSize;
                                return;
                            }

                            if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace("     ... deserializing header using " + packetHeaderSize + " bytes, " + packetBuilder.TotalBytesCached + " bytes cached.");

                            //We have enough for a header
                            //有足够的数据 解析出数据包包头
                            , packetHeaderSize - ))
                                topPacketHeader = new PacketHeader(headerStream, NetworkComms.InternalFixedSendReceiveOptions);
                        }
                        else
                            topPacketHeader = new PacketHeader(Enum.GetName(typeof(ReservedPacketType), ReservedPacketType.Unmanaged), packetBuilder.TotalBytesCached);
                        #endregion

                        //Idiot test
                        if (topPacketHeader.PacketType == null)
                            throw new SerialisationException("packetType value in packetHeader should never be null");

                        //We can now use the header to establish if we have enough payload data
                        //First case is when we have not yet received enough data
                        //如果packetBuilder中已经接收的数据 小于  (包头的长度+数据包的长度)
                        if (packetBuilder.TotalBytesCached < packetHeaderSize + topPacketHeader.TotalPayloadSize)
                        {
                            if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace("     ... more data required for complete packet payload. Expecting " + (packetHeaderSize + topPacketHeader.TotalPayloadSize).ToString() + " total packet bytes.");

                            //Set the expected number of bytes and then return
                            //设定packetBuilder中期待的字节数
                            packetBuilder.TotalBytesExpected = packetHeaderSize + topPacketHeader.TotalPayloadSize;
                            return;
                        }
                        //Second case is we have enough data
                        //此处 我们已经有足够的数据解析出数据包
                        else if (packetBuilder.TotalBytesCached >= packetHeaderSize + topPacketHeader.TotalPayloadSize)
                        {
                            #region Handle Packet
                            //We can either have exactly the right amount or even more than we were expecting
                            //We may have too much data if we are sending high quantities and the packets have been concatenated
                            //packetBuilder中已经接收的数据,可能比我们预期的数据还要多  这没有关系 我们先处理当期数据包所属的数据
                            SendReceiveOptions incomingPacketSendReceiveOptions = IncomingPacketSendReceiveOptions(topPacketHeader);
                            if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Debug("Received packet of type '" + topPacketHeader.PacketType + "' from " + ConnectionInfo + ", containing " + packetHeaderSize.ToString() + " header bytes and " + topPacketHeader.TotalPayloadSize.ToString() + " payload bytes.");

                            bool isReservedPacketType = (topPacketHeader.PacketType != Enum.GetName(typeof(ReservedPacketType), ReservedPacketType.Unmanaged) &&
                                NetworkComms.ReservedPacketTypeNames.ContainsKey(topPacketHeader.PacketType));

                            //Get the packet sequence number if logging
                            //获取数据包的顺序号
                            string packetSeqNumStr = "";
                            if (NetworkComms.LoggingEnabled)
                                packetSeqNumStr = (topPacketHeader.ContainsOption(PacketHeaderLongItems.PacketSequenceNumber) ? ". pSeq#-" + topPacketHeader.GetOption(PacketHeaderLongItems.PacketSequenceNumber).ToString() + "." : "");

                            //Only reserved packet types get completed inline by default
                            //如果数据包为通信框架保留类型 在当前线程直接处理
                            if (isReservedPacketType)
                            {
#if WINDOWS_PHONE || NETFX_CORE
                                QueueItemPriority priority = QueueItemPriority.Normal;
#else
                                QueueItemPriority priority = (QueueItemPriority)Thread.CurrentThread.Priority;
#endif
                                PriorityQueueItem item = new PriorityQueueItem(priority, this, topPacketHeader, packetBuilder.ReadDataSection(packetHeaderSize, topPacketHeader.TotalPayloadSize), incomingPacketSendReceiveOptions);
                                if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... handling packet type '" + topPacketHeader.PacketType + "' inline. Loop index - " + loopCounter.ToString() + packetSeqNumStr);
                                NetworkComms.CompleteIncomingItemTask(item);
                            }
                            else
                            {
                                QueueItemPriority itemPriority = (incomingPacketSendReceiveOptions.Options.ContainsKey("ReceiveHandlePriority") ? (QueueItemPriority)Enum.Parse(typeof(QueueItemPriority), incomingPacketSendReceiveOptions.Options["ReceiveHandlePriority"]) : QueueItemPriority.Normal);
                                PriorityQueueItem item = new PriorityQueueItem(itemPriority, this, topPacketHeader, packetBuilder.ReadDataSection(packetHeaderSize, topPacketHeader.TotalPayloadSize), incomingPacketSendReceiveOptions);

                                //QueueItemPriority.Highest is the only priority that is executed inline
                                //只有优先级为最高级的数据包 在当前线程进行处理
                                if (itemPriority == QueueItemPriority.Highest)
                                {
                                    if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... handling packet type '" + topPacketHeader.PacketType + "' with priority HIGHEST inline. Loop index - " + loopCounter.ToString() + packetSeqNumStr);
                                    NetworkComms.CompleteIncomingItemTask(item);
                                }
                                else
                                {
#if NETFX_CORE
                                    NetworkComms.CommsThreadPool.EnqueueItem(item.Priority, NetworkComms.CompleteIncomingItemTask, item);
                                    if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... added completed " + item.PacketHeader.PacketType + " packet to thread pool (Q:" + NetworkComms.CommsThreadPool.QueueCount.ToString() + ") with priority " + itemPriority.ToString() + ". Loop index=" + loopCounter.ToString() + packetSeqNumStr);
#else
                                    int threadId = NetworkComms.CommsThreadPool.EnqueueItem(item.Priority, NetworkComms.CompleteIncomingItemTask, item);
                                     ? ". Selected threadId=" + threadId.ToString() : "") + ". Loop index=" + loopCounter.ToString() + packetSeqNumStr);
#endif
                                }
                            }

                            //We clear the bytes we have just handed off
                            //从packetBuilder中删除我们已经处理过的数据
                            if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace("Removing " + (packetHeaderSize + topPacketHeader.TotalPayloadSize).ToString() + " bytes from incoming packet builder from connection with " + ConnectionInfo +".");
                            packetBuilder.ClearNTopBytes(packetHeaderSize + topPacketHeader.TotalPayloadSize);

                            //Reset the expected bytes to 0 so that the next check starts from scratch
                            //重置   packetBuilder期待的数据为0
                            packetBuilder.TotalBytesExpected = ;

                            //If we have run out of data completely then we can return immediately
                            //如果packetBuilder中没有更多的数据需要处理 返回即可
                            ) return;
                            #endregion
                        }
                        else
                            throw new CommunicationException("This should be impossible!");
                    }

                    loopCounter++;
                }
            }
            catch (Exception ex)
            {
                //Any error, throw an exception.错误 抛出异常
                if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Fatal("A fatal exception occurred in IncomingPacketHandleHandOff(), connection with " + ConnectionInfo + " be closed. See log file for more information.");

                if (this is IPConnection)
                {
                    //Log the exception in DOS protection if enabled  如果启用了DOS攻击防御  进行相关记录
                    if (IPConnection.DOSProtection.Enabled && ConnectionInfo.RemoteEndPoint.GetType() == typeof(IPEndPoint))
                        IPConnection.DOSProtection.LogMalformedData(ConnectionInfo.RemoteIPEndPoint.Address);
                }

                LogTools.LogException(ex, "CommsError", "A fatal exception occurred in IncomingPacketHandleHandOff(), connection with " + ConnectionInfo + " be closed. Loop counter " + loopCounter.ToString() + ". Packet builder contained " + packetBuilder.TotalBytesCached + " total cached bytes.");
                CloseConnection();
            }
        }

        /// <summary>
        /// Handle an incoming CheckSumFailResend packet type
        /// 处理检测和失败需要重发的数据
        /// </summary>
        /// <param name="packetDataSection"></param>
        internal void CheckSumFailResendHandler(MemoryStream packetDataSection)
        {
            //If we have been asked to resend a packet then we just go through the list and resend it.
            //如果我们被要求重新发送数据包  我们就通过列表重发相关数据。
            SentPacket packetToReSend;
            lock (sentPacketsLocker)
            {
                string checkSumRequested = NetworkComms.InternalFixedSendReceiveOptions.DataSerializer.DeserialiseDataObject<string>(packetDataSection,
                    NetworkComms.InternalFixedSendReceiveOptions.DataProcessors, NetworkComms.InternalFixedSendReceiveOptions.Options);

                if (sentPackets.ContainsKey(checkSumRequested))
                    packetToReSend = sentPackets[checkSumRequested];
                else
                    throw new CheckSumException("There was no packet sent with a matching check sum");
            }

            //If we have already tried resending the packet 10 times something has gone horribly wrong
            //如果重发超过10此 抛出异常
            ) throw new CheckSumException("Packet sent resulted in a catastrophic checksum check exception.");

            if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Warn(" ... resending packet due to MD5 mismatch.");

            //Increment send count and then resend
            //增加重发的次数 并进行重发
            packetToReSend.IncrementSendCount();
            SendPacket<object>(packetToReSend.Packet);
        }
    }
}

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