canvas小球 时间demo
<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="UTF-8">
<title></title>
</head>
<body>
<canvas id="canvas" style="border: 1px solid #ccc;margin:20px auto"></canvas>
</body>
<script src="digit.js"></script>
<script src="countdown.js"></script>
<script></script>
</html>
var window_width=1024,
window_height=768,
RADIUS= 8,
MARGIN_TOP=60,
MARGIN_LEFT=30,
endTime=new Date(2017,5,10,12,47,52),//第二个参数是月份,值为0-11,表示1月 11表示12月
curShowTimeSeconds=0;
var balls=[],
colors=["#33B5E5","#0099CC","#AA66CC","#9933CC","#99CC00","#669900","#FFBB33","#FF8800","#FF6666","#C01110"]; window.onload=function(){
var canvas=document.getElementById("canvas");
var context=canvas.getContext("2d");
canvas.width=window_width;
canvas.height=window_height;
curShowTimeSeconds=getCurrentShowTimeSeconds();
setInterval(function(){
render(context);
update();
},50);
};
function getCurrentShowTimeSeconds(){
var curTime=new Date(),ret=endTime.getTime()-curTime.getTime();
ret=Math.round(ret/1000);
return ret >=0?ret:0;
}
function update(){
var nextShowTimeSeconds=getCurrentShowTimeSeconds(),
nextHours=parseInt(nextShowTimeSeconds/3600),
nextMinutes=parseInt((nextShowTimeSeconds-nextHours*3600)/60),
nextSeconds=parseInt(nextShowTimeSeconds%60),
curHours=parseInt(curShowTimeSeconds/3600),
curMinutes=parseInt((curShowTimeSeconds-curHours*3600)/60),
curSeconds=parseInt(curShowTimeSeconds%60);
if(nextSeconds != curSeconds){
if(parseInt(curHours/10) != parseInt(nextHours/10)){
addBalls(MARGIN_LEFT+0,MARGIN_TOP,parseInt(curHours/10));
}
if(parseInt(curHours%10) != parseInt(nextHours%10)){
addBalls(MARGIN_LEFT+15*(RADIUS+1),MARGIN_TOP,parseInt(curHours/10));
} if(parseInt(curMinutes/10) != parseInt(nextMinutes/10)){
addBalls(MARGIN_LEFT+39*(RADIUS+1),MARGIN_TOP,parseInt(curMinutes/10));
}
if(parseInt(curMinutes%10) != parseInt(nextMinutes%10)){
addBalls(MARGIN_LEFT+54*(RADIUS+1),MARGIN_TOP,parseInt(curMinutes%10));
}
if(parseInt(curSeconds/10) != parseInt(nextSeconds/10)){
addBalls(MARGIN_LEFT+78*(RADIUS+1),MARGIN_TOP,parseInt(curSeconds/10));
}
if(parseInt(curSeconds%10) != parseInt(nextSeconds%10)){
addBalls(MARGIN_LEFT+93*(RADIUS+1),MARGIN_TOP,parseInt(nextSeconds%10));
} curShowTimeSeconds=nextShowTimeSeconds;
}
updateBalls()
}
function updateBalls(){
for(var i=0;i<balls.length;i++){
balls[i].x+=balls[i].vx;
balls[i].y+=balls[i].vy;
balls[i].vy+=balls[i].g;
if(balls[i].y>=window_height-RADIUS){
balls[i].y=window_height-RADIUS;
balls[i].vy=-balls[i].vy*0.75;
}
}
}
function addBalls(x,y,num){
for(var i=0;i<digit[num].length;i++){
for(var j=0;j<digit[num][i].length;j++){
if(digit[num][i][j] == 1){
var aBall={
x:x+j*2*(RADIUS+1)+(RADIUS+1),
y:y+i*2*(RADIUS+1)+(RADIUS+1),
g:1.5+Math.random(),
vx:Math.pow(-1,Math.ceil(Math.random()*1000))*4,//取-4或者正4
vy:-5,
color:colors[Math.floor(Math.random()*colors.length)]
};
balls.push(aBall);
}
}
}
}
function render(ctx){
ctx.clearRect(0,0,window_width,window_height);
var hours=parseInt(curShowTimeSeconds/3600),minutes=parseInt((curShowTimeSeconds-hours*3600)/60),seconds=parseInt(curShowTimeSeconds%60);
renderDigit(MARGIN_LEFT,MARGIN_TOP,parseInt(hours/10),ctx);
renderDigit(MARGIN_LEFT+15*(RADIUS+1),MARGIN_TOP,parseInt(hours%10),ctx);
renderDigit(MARGIN_LEFT+28*(RADIUS+1),MARGIN_TOP,10,ctx);
renderDigit(MARGIN_LEFT+39*(RADIUS+1),MARGIN_TOP,parseInt(minutes/10),ctx);
renderDigit(MARGIN_LEFT+54*(RADIUS+1),MARGIN_TOP,parseInt(minutes%10),ctx);
renderDigit(MARGIN_LEFT+67*(RADIUS+1),MARGIN_TOP,10,ctx);
renderDigit(MARGIN_LEFT+78*(RADIUS+1),MARGIN_TOP,parseInt(seconds/10),ctx);
renderDigit(MARGIN_LEFT+93*(RADIUS+1),MARGIN_TOP,parseInt(seconds%10),ctx);
for(var i=0;i<balls.length;i++){
ctx.fillStyle=balls[i].color;
ctx.beginPath();
ctx.arc(balls[i].x,balls[i].y,RADIUS,0,2*Math.PI,true);
ctx.closePath();
ctx.fill();
}
}
function renderDigit(x,y,num,ctx){//绘制数字
ctx.fillStyle="rgb(0,102,153)";
for(var i=0;i<digit[num].length;i++){//i是行数 j是列数
for(var j=0;j<digit[num][i].length;j++){
if(digit[num][i][j] == 1){
ctx.beginPath();//圆心的位置centerX:x+j*2*(R+1)+(R+1) centerY:y+i*2*(R+1)+(R+1)
ctx.arc(x+j*2*(RADIUS+1)+(RADIUS+1),y+i*2*(RADIUS+1)+(RADIUS+1),RADIUS,0,2*Math.PI);
ctx.closePath();
ctx.fill()
}
}
}
}
countdown.js
var digit=
[
[
[0,0,1,1,1,0,0],
[0,1,1,0,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,0,1,1,0],
[0,0,1,1,1,0,0]
],//
[
[0,0,0,1,1,0,0],
[0,1,1,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[1,1,1,1,1,1,1]
],//
[
[0,1,1,1,1,1,0],
[1,1,0,0,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,1,1,0],
[0,0,0,1,1,0,0],
[0,0,1,1,0,0,0],
[0,1,1,0,0,0,0],
[1,1,0,0,0,0,0],
[1,1,0,0,0,1,1],
[1,1,1,1,1,1,1]
],//
[
[1,1,1,1,1,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,1,1,0],
[0,0,0,1,1,0,0],
[0,0,1,1,1,0,0],
[0,0,0,0,1,1,0],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0]
],//
[
[0,0,0,0,1,1,0],
[0,0,0,1,1,1,0],
[0,0,1,1,1,1,0],
[0,1,1,0,1,1,0],
[1,1,0,0,1,1,0],
[1,1,1,1,1,1,1],
[0,0,0,0,1,1,0],
[0,0,0,0,1,1,0],
[0,0,0,0,1,1,0],
[0,0,0,1,1,1,1]
],//
[
[1,1,1,1,1,1,1],
[1,1,0,0,0,0,0],
[1,1,0,0,0,0,0],
[1,1,1,1,1,1,0],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0]
],//
[
[0,0,0,0,1,1,0],
[0,0,1,1,0,0,0],
[0,1,1,0,0,0,0],
[1,1,0,0,0,0,0],
[1,1,0,1,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0]
],//
[
[1,1,1,1,1,1,1],
[1,1,0,0,0,1,1],
[0,0,0,0,1,1,0],
[0,0,0,0,1,1,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,1,1,0,0,0],
[0,0,1,1,0,0,0],
[0,0,1,1,0,0,0],
[0,0,1,1,0,0,0]
],//
[
[0,1,1,1,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0]
],//
[
[0,1,1,1,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,1,1,0],
[0,0,0,1,1,0,0],
[0,1,1,0,0,0,0]
],//
[
[0,0,0,0,0,0,0],
[0,0,1,1,1,0,0],
[0,0,1,1,1,0,0],
[0,0,1,1,1,0,0],
[0,0,0,0,0,0,0],
[0,0,0,0,0,0,0],
[0,0,1,1,1,0,0],
[0,0,1,1,1,0,0],
[0,0,1,1,1,0,0],
[0,0,0,0,0,0,0]
]//:
];
digit.js
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