appium点击屏幕(手势)】的更多相关文章

由于版本变更,appium 点击屏幕方法已经改变, TouchAction action = new TouchAction(driver); Duration duration = Duration.ofMillis(5000); //按压5秒 action.press(400,500).waitAction(duration).moveTo(50,500).release().perform();…
在android测试过程中,会遇到要点击一下屏幕的需求. 在appium旧版本使用下面代码点击android屏幕,没有报错.Map tap = new HashMap(); tap.put("tapCount", new Double(2));tap.put("touchCount", new Double(1)); tap.put("duration", new Double(0.5)); tap.put("x", new…
用driver.tap(1, 10, 10, 800); 点击屏幕,经常提示:An unknown server-side error occurred while processing the command 测试中断,经查找资料,如下方法很好用: @SuppressWarnings("unchecked") public void touchScreen(){ @SuppressWarnings("rawtypes") Map tap = new HashMap…
1.UIViewController UIView的关系. UIView是视图,UIViewController是视图控制器,两者之间是从属关系,当创建一个UIViewController的时候,一般UIViewController都会自带一个UIView就是UIViewController.UIView,一般我写不用nib创建的视图都是继承自UIViewController. 2.下面是讲的UITableViewController和UIViewController之间的区别 UITableV…
//点击屏幕自对对焦 #if UNITY_EDITOR )) #elif UNITY_ANDROID || UNITY_IPHONE && Input.GetTouch().phase == TouchPhase.Began) #endif { Vuforia.CameraDevice.Instance.SetFocusMode(Vuforia.CameraDevice.FocusMode.FOCUS_MODE_CONTINUOUSAUTO); } EventSystem.current.…
//点击屏幕 关闭输入弹出框 @Override public boolean onTouchEvent(MotionEvent event) { InputMethodManager im = (InputMethodManager)getSystemService(Context.INPUT_METHOD_SERVICE); im.hideSoftInputFromWindow(getCurrentFocus().getApplicationWindowToken(), InputMetho…
HTML5实现屏幕手势解锁(转载) https://github.com/lvming6816077/H5lockHow to use? <script type="text/javascript" src="src/H5lock.publish.js">var opt = { chooseType: 3, // 3 , 4 , 5, width: 300, // lock wrap width height: 300, // lock wrap hei…
//定义两个文本框 UITextField *textName; UITextField *textSummary; //点击return 按钮 去掉 -(BOOL)textFieldShouldReturn:(UITextField *)textField { [textField resignFirstResponder]; return YES; } //点击屏幕空白处去掉键盘 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent…
ios-点击屏幕,隐藏键盘 - (void)getFirstRegist{ //结束键盘编辑 __weak typeof(self)weakSelf = self; UITapGestureRecognizer *tapGestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(hiddenKeyBoard)];//注意是UITapGestureRecognizer NSOper…
原文  http://blog.csdn.net/mycwq/article/details/19906335 前些天接触unity3d,想实现点击屏幕选中物体的功能.后来研究了下,实现原理就是检测从屏幕发出的射线与物体发生碰撞,而这个发生碰撞的物体就是你选中的物体. void MobilePick() { if (Input.touchCount != 1 ) return; if (Input.GetTouch(0).phase == TouchPhase.Began) { RaycastH…