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Quaternion XYZtoZXY(Vector3 p) { Vector3 v = new Vector3(p.x, -p.y, -p.z); Quaternion qx = Quaternion.AngleAxis(v.x, Vector3.right); Quaternion qy = Quaternion.AngleAxis(v.y, Vector3.up); Quaternion qz = Quaternion.AngleAxis(v.z, Vector3.forward); Qu…