Question: Given a class with several constructors - how can I tell Resolve which constructor to use? Consider the following example class: public class Foo { public Foo() { } public Foo(IBar bar) { Bar = bar; } public Foo(string name, IBar bar) { Bar…
In this tutorial we will go through of couple different ways of using custom constructor parameters when resolving an instance with Unity: By using the built-in ParameterOverride By creating a custom ResolverOverride. Background When you’re using a D…
1. Inherit from MonoBehaviour,All behaviour scripts must inherit from MonoBehaviour (directly or indirectly). This happens automatically in Javascript, but must be explicitly explicitly inside C# or Boo scripts. If you create your script inside Unity…
Apart from syntax, there are some differences when writing scripts in C# or Boo. Most notable are: 除了句法规则, 使用C#或Boo编写脚本还有一些不同,当.需要特别注意的是: 1. Inherit from MonoBehaviour继承自MonoBehaviour All behaviour scripts must inherit from MonoBehaviour (directly or…