uva 280 - Vertex】的更多相关文章

#include <iostream> #include <cstdio> using namespace std; #include <vector> #define loop(i, n) for (int i = 0; i < n; i++) #define loopfrom1(i, n) for (int i =1; i < n; i++) #define pb(a) push_back(a) #define SZ size() #define get…
http://anandtech.com/show/2549 Now that NVIDIA’s has announced its newest GPU architecture (the GeForce GTX 200 series), interesting architectural details are popping up on the web. The best writeup I’ve found is by AnandTech. In the past, such detai…
Salesmen Time Limit:3000MS     Memory Limit:0KB     64bit IO Format:%lld & %llu Submit Status Practice UVA 1424 Traveling salesmen of nhn. (the prestigious Korean internet company) report their current location to the company on a regular basis. They…
题意:给出几个圆的半径,贴着底下排放在一个长方形里面,求出如何摆放能使长方形底下长度最短. 由于球的个数不会超过8, 所以用全排列一个一个计算底下的长度,然后记录最短就行了. 全排列用next_permutation函数,计算长度时坐标模拟着摆放就行了. 摆放时折腾了不久,一开始一个一个把圆放到最左端,然后和前面摆好的圆比较检查是否会出现两个圆重叠,是的话就把当前圆向右移动到相切的位置.然后判断宽度. 结果发现过不了几个例子,检查了好久,终于发现问题出在初始位置上,如果出现一个特别小的圆放到最左…
Problem  UVA - 11090 - Going in Cycle!! Time Limit: 3000 mSec Problem Description You are given a weighted directed graph with n vertices and m edges. Each cycle in the graph has a weight, which equals to sum of its edges. There are so many cycles in…
Problem  UVA - 11478 - Halum Time Limit: 3000 mSec Problem Description You are given a directed graph G(V,E) with a set of vertices and edges. Each edge (i,j) that connects some vertex i to vertex j has an integer cost associated with that edge. Defin…
画一个顶点为偶数的封闭的二维图,当然.这个图能够自交,给出画的过程中的一些轨迹点.求出这个图把二次元分成了几部分,比如三角形把二次元分成了两部分. 这个的话,有图中顶点数+部分数-棱数=2的定律,这是核心思想.也就是所谓的欧拉定律拓扑版,好吧,事实上细致想想也是可以想出这个规律来的. 做出这题纯属意外,因为给的点的坐标全是用整数表示,为了不用考虑精度问题,一開始.我就想仅仅用这些点.就是说不再算出其他交点之类的,就把答案算出, 由于当前轨迹与之前轨迹无非三种情况:规范与不规范相交,不相交 不相交…
Halum Time Limit: 3000ms Memory Limit: 131072KB This problem will be judged on UVA. Original ID: 1147864-bit integer IO format: %lld      Java class name: Main You are given a directed graph G(V,E) with a set of vertices and edges. Each edge (i,j) th…
UVA 11992 - Fast Matrix Operations 给定一个r*c(r<=20,r*c<=1e6)的矩阵,其元素都是0,现在对其子矩阵进行操作. 1 x1 y1 x2 y2 val 表示将(x1,y1,x2,y2)(x1<=x2,y1<=y2)子矩阵中的所有元素add上val: 2 x1 y1 x2 y2 val 表示将(x1,y1,x2,y2)(x1<=x2,y1<=y2)子矩阵中的所有元素set为val: 3 x1 y1 x2 y2 val 表示输…
CSharpGL(38)带初始数据创建Vertex Buffer Object的情形汇总 开始 总的来说,OpenGL应用开发者会遇到为如下三种数据创建Vertex Buffer Object的情形: 任意一个struct类型T data: 任意一个元素类型为struct的数组T[] array: 任意一个非托管数组UnmanagedArray<T> array: 而可创建的Vertex Buffer Object也分为如下的类别: 描述顶点属性(位置.颜色.法线等)的VertexBuffer…